After the time of weeping had ended, the Masters all gathered and it was decided that there would be no new home world for the Sons, for no other world could replace Pyron. The Master of the 1st Company assumed command of the Chapter and set it on a course of vengeance. Dividing the remaining Sons' into five new companies, the new Chapter Master sent them out with two distinct missions. First, to destroy the alien forces that had caused the death of their home world, and second, to cleanse other worlds as Pyron had done … with fire.
There was something, which was always bothering me, but I couldn't express it in words. But finaly, the idea struck the right chord. /// I blame the Empreror's gene-seed
and Apothecary-less Chapter
Sons of Pyron lost their Fortress-Monastery, in other words the Armoury, Forge(s), Librarium, Reclusium, Sepulchre (= place, where do you keep Dreads), Apothecarion and their 'entire' stock of gene-seed.
I don't think that is very wise to embark on Crusade of Vengeance, when you have just five plums, so to speak.
Edit:The Sons combat doctrine closely mirrors the old adage, “the best defense is a good offense.” They prefer to use the overwhelming force of their oversized companies to crush those that stand against the Imperium, rather then sit and wait behind bunkers for enemies to attack them.
Don't get me wrong, but this sounds like they are tactically inept and use "Hulk-smash!!" combo against everyone.
I will give it more thoughtful read, but the idea struck me right now so...
Edited by NightrawenII, 21 April 2011 - 01:09 PM.
It may seem counterintuitive but in ancient warfare, fleeing from battle was usually a good way to get oneself killed.
~ Jeffrey R. Cox - Cascading Failure: The Roman Disaster at Adrianople AD 378
Give the peasants neither life nor death.
~ Tokugawa Ieyasu
Men never do evil so completely and cheerfully as when they do it from religious conviction.
~ Blaise Pascal