Nurgle = toughness, absence of all fear and emotion
khorne = Muscles, danger, fighting rage etc
Tzeentch = ummm.... sorcery I guess?
But Slaanesh doesn't really have any intrinsic combat related abilities. The have heightened perception portrayed by their boost in I, but what else? The seven deadly sins is a neat approach, I think a really good one for the god as a whole, but in relation to combat it is not a very valuable approach. I was thinking about lust, excess in relation to war and I think an interesting angle on this would be that followers of slaanesh have combat abilities related to the pleasure they get from killing, the adrenalin of combat. I think this is really similar to the actual fluff, but it disregards the parts of slaanesh that don't pertain to war ie. Tzeentch doesn't sit down in the middle of a battle to discuss politics, or form plans, they fight. I think for the same reason slaanesh shouldn't be bringing their rhino-harems or their guitars and boom-boxen along. The way I see it, while khorne is the god of 'killing' slaanesh is the god of 'fighting'.
This is also a great approach because you can make flavorful counts-as berzerkers who worship slaanesh for the joy of killing, and the adrenaline of combat, and then add them to your lash builds
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