If you're just interested in the current battle for Nestir V, then you can skip the ancient and mid history posts and jump straight to the modern day historic timeline in post three.
Updates will happen as the story progresses.
THE ANCIENT HISTORY OF THE NESTIR SAGA
750.M32 - 000.M33
Xamanth Shenestra Sistau, an ingenious mind of Craftworld Lugganath, is elevated to become a powerful Spiritseer and an influential official of the council of Elders within Clan Lugganath. Young for an Eldar of his stature, he has found an inner peace few of his age have mastered, and seeks no more than peace and prosperity of life. He relishes in his family, glad to see their strength grow like a speck of hope within the otherwise dying Eldar race. Yet for his love for his family, Xamanth's duties as an official often carried him far and wide in service to the Great War against Slaanesh and her minions.
Upon returning from one of his journeys, Xamanth finds that his homeworld has come under attack by the demonic minions of the Great Enemy. The hordes of mad creatures have been beaten back by the time of his return, but not before leaving many undefended homes in ruin. Hundreds of Eldar have been killed in the attack, among them, his family.
The touch of the daemons has shattered the Spirit Stones of their victims, and so the Spirit of his family had been lost forever. Mad with grief and thoughts of vengeance Xamanth swears revenge and looses the calm needed to continue on the path of a Farseer. Instead he loses himself to dark moods and an ever increasing thirst for the knowledge of a Spiritseer.
002.M33 - 004.M33
Xamanth goes through varying states of shock, denial, anger, sadness, and pain; and for a time he is seen as a creature so filled with anguish and pain that he is more pain than creature. He is driven to madness and beyond. Then, finally re-emerging from his own private hell, he sets upon the path of the Spiritseer with newfound purpose. One in which he bent his mighty intellect and power towards shaping the future. A future in which he will be able to destroy the Great Enemy and restore his family and race to the forefront of existence. – Even if that means losing himself to become a God in the process.
The Eldar Spiritseer "Xamanth Shenestra Sistau" of Craftworld Lugganath seeks to device a way of defeating Slaanesh to ensure the survival of his race, as well as to save his family's spiritual essence from the Immaterium in the process.
Supported by the Eldar of Lugganath and the Eldar of Ulthwé, he is given access to much knowledge, materials and power in the search for the completion of his quest.
The Eldar Craftworlds even seek out the help of the Ancient Slann and humans.
By the end of the thirty-fifth millennium, the Eldar Spiritseer "Xamanth Shenestra Sistau" is known among the Eldar as quite possibly being the most powerful and knowledgeable Spiritseer ever to have lived.
Xamanth and his followers locate a gathering point of "living" Warp energy within the Immaterium. It is believed that this Warp energy is the still semi conscious spirits of the dead, which have not yet dissolved back into the Immaterium or have not yet been claimed by a Warp entity. The Eldar call this gathering point "Sha'ell", land of the dead.
Xamanth and his followers locate and begin the research and work to modify an ancient and broken Webway Portal to lead into the Warp itself; specifically into "Sha'ell". They call this portal "Credeas Sercambelach".
"Xamanth Shenestra Sistau" and his followers gain the aid of the Inquisitorial Thorian faction, in their search for a safe way to bind warp essence to a living creature within Real Space.
Xamanth gathers to himself a great army of Eldar and Wraith. Even some humans rally to his cause.
After centuries of preparations, Eldar Spiritseer "Xamanth Shenestra Sistau" opens the "Credeas Sercambelach" portal. In the bleed between the Immaterium and the Real, a twisted place comes into existence within the area that used to hold the now damaged Webway. This twisted place is "Sha'ell" made semi-manifest and Xamanth leads his army in to explore its mysteries.
700.M36 - 723.M36
Drawn to this new place of power, many denizens of the Warp seek to destroy or rule it for themselves. Over the years Xamanth's army is forced to do battle on a number of occasions and by the end of it, his army has to defeat seventeen Daemon Lords, three Greater Daemons and over a thousand of their minions.
723.M36 - 738.M36
Having conquered and secured "Sha'ell" for himself, Xamanth explores its depths and learns many secrets of the Immaterium.
738.M36 - 742.M36
With his newfound knowledge, power and technology Xamanth forges three special Psycho-crystalline Spirit stones used to trap and release huge amounts of Warp energy. Xamanth embeds the stones within his own body and names them, the "Aika Carrecenad.
Using "Sha'ell" as a base of operations and the "Credeas Sercambelach" portal as his anchor back into the Real, Xamanth starts exploring even deeper into the mad depths of the Warp. At this time his allies in Lugganath and Ulthwé start questioning his sanity and begin speaking out against him and his quest.
In one of his many Spiritseer walks, "Xamanth Shenestra Sistau" discovers a great gathering of Warp energy within the Empyrean. Due to its bluish, cold visage and ability to make anyone who looks upon it shiver; he names the gathered mass of Warp energy "Lir Rhiantha", "The Heart of Winter's Starlight", or simply "The Heart of Winter".
743.M36 - 748.M36
Xamanth investigates researches and learns everything he can about this huge mass of Warp energy. During this time he learns that it is semi-aware and that it is somehow being fed upon by a larger warp entity tied into Slaanesh itself. Terrified by this new discovery, Xamanth continues his research regardless.
Learning that destroying "The Heart of Winter", may weaken their great enemy, the Eldar once more rally to Xamanth's cause and aid him in any way they can. Xamanth has no intention of destroying the "Lir Rhiantha" however and instead, using his "Aika Carrecenad" Spirit Stone Phylacteries; Xamanth traps and focuses the entity's self-aware energies. – He binds its energy to his own spirit and bends his enormous psychic potential and intellect to control and fully awaken the Warp Entity that he has come to call "Quass Arathinos Cae Angau Braega'in".
748.M36 - 750.M36
With his newfound power Xamanth finds himself to be more and more under the corrupting influence of the Warp entity he has tied himself to. He finds his power keep increasing and eventually starts thinking of himself as a Warp god of considerable power and influence.
Seeing Xamanth's fall towards utter corruption and a power to truly be feared, the Eldar of Lugganath and Ulthwé; and even most of his own Wraith army turn on him.
As Xamanth returns through the "Credeas Sercambelach" Webway portal and back into the Real, he is attacked by a massive army of his kindred. In an awesome display of power, Xamanth, fuelled by "Quass Arathinos Cae Angau Braega'in" destroys the army that stands against him and makes his escape into the Real.
Eldar Spiritseer "Xamanth Shenestra Sistau" is cast out of Eldar society and is branded a "Brylidassian". – An outcast not of their people.
750.M36 - 257.M37
Xamanth and "Quass Arathinos Cae Angau Braega'in" begin merging to become one and the same, a new entity of sorts. Over time however, the Real loses its hold on them and Warp energy, part of their essence starts seeping back into the Immaterium.
Desperate not to lose itself to the Warp, this new entity he has become falls upon a dark xenos world with all the might of a god. And indeed presenting himself as the god "Xamanth Quass Arathinos Cae" begins devouring souls, fully intent of securing an anchor for itself within the Real.
257.M37 - 264.M37
War ravages the Hrud planet as "Xamanth Quass Arathinos Cae" fuses with the planet itself, essentially creating and becoming a daemon planet. Some of its inhabitants rally to his side in religious fervour, others do battle against him. By the end of it "Xamanth Quass Arathinos Cae" has been strengthened even further by the Warp energy of the souls he has drawn to himself.
By the time he leaves nothing remains of the world but a few lone stragglers that flee into the void of space to spread their tale of terror and how their race must never group together in one place as large as a planet.
When the Eldar hunting him finally arrive at the planet, their prey is long gone and the trail has gone cold, but they swear never to forget.
264.M37 - 543.M38
"Xamanth Quass Arathinos Cae" continues to ravage and possess planets, leaving nothing but death and destruction in his wake as he gathers Warp energy to power himself.
During this time of lonely seclusion, Xamanth finds his shared consciousness with the Warp entity 'Quass Arathinos Cae Angau Braega'in' to be a welcome relief, and he becomes both a mentor to and a pupil of the mighty Warp Entity.
At times he appears among Imperial populations, intent to set them back on the right path when he sees them begin to turn towards the direct or indirect worship of the Chaos Gods.
At times he also appears in different guises among his people, to oppose opulent behaviour in the Quess. Then for a time, he finds new purpose in going to great lengths in order to thwart Dark Eldar attacks.
A Warp anomaly appears on several planets near the eastern side of the Damocles Gulf. Descriptions of the Warp anomaly is said to be shifting colours in the sky. Whispered voices or pleasant, alluring smells in the air. The appearance of one or two strong and charismatic leaders and occasionally huge amounts of people found dead due to what psychers that bore witness to such incidents, later came to classify as 'A Soul ripping Wyrm of colourful might'. Many scholars among the Imperium and Eldar believe that these phenomena were caused by the presence of the super-daemon Adramalech".
The Warp Entity known as "Xamanth Quass Arathinos Cae" once again appears within Eldar history, within the Sepharvaim binary system. Here he is worshipped as a sun and moon god for a while on the twin library planets of Sepharvaim I and Sepharvaim II.
Here "Xamanth Quass Arathinos Cae" overthrows old religious beliefs planted by the Word Bearers. After this he is worshipped as a two part god: Adramalech, the sun god; dedicated to the powerful essence of "Quass Arathinos Cae Angau Braega'in"; and that of Anamelech, the moon god, dedicated to the wise and ambitious side of "Xamanth Shenestra Sistau".
His worship and rule grows in staggering proportions, but eventually fails when he declares for all the infants of the twin planets to be sacrificed to him by their parents for the next twenty years. - Declaring that they burn the children within huge bronze statues of the gods.
In exchange for such dedication, the gods promise the Sepharvaimians knowledge far surpassing that of mere mortals, but the Sepharvaimians refuse and revolt.
To punish the people for their betrayal, the two-part, powerful entities of Adramalech and Anamelech, once more unite into one form and start consuming the souls of whole cities, one at a time.
Drained of their souls, millions are massacred, and in sheer terror, the people of Sepharvaim I and Sepharvaim II do as they had been told.
Within the span of one night, all the young of the planets are killed in ritual sacrifice, leaving the Sepharvaimians futureless and sullen, but they now believe that at the very least, they had saved their own miserable hides.
In the carnage "Xamanth Quass Arathinos Cae" has grown tremendously in power; and feeding on power and rage, he himself becomes a raging monster hungering for the energy of ever more souls.
Within a week more than 20 billion souls succumb to "Xamanth Quass Arathinos Cae" in the name of Adramalech, and from that day on he goes by that name alone.
The Imperium discovers recordings etched into memorial stones on Sepharvaim II, depicting these incidents.
The records also describe the true guise of Adramalech as a being that of a shifting dragon shape seemingly made out of translucent ice, weaved into a crescendo of brilliant colours deceptive to the eye; like the optical interference of iridescent hues which shimmer and change with viewing angle. – Much like Adramelch's mind and nature of spirit.
The texts go on to describe Adramalech as being greater in ambition, guile and mischief than God, as well as being the greatest enemy of Fate; meaning that he is an enemy of the Sepharvaimians' former god of knowledge: Tzeentch.
Furthermore he is described as a swirling mass of destruction and an evil greater than ever encountered. A fiend more cursed and a deeper hypocrite than The Ender of all things.
The Eldar of Lugganath, the Eldar of Ulthwé and a small band of Imperial Ordo Malleus Inquisitor Lords, initiate a warrior program designed to destroy Adramalech.
With the help of the Lugganath Eldar and the resources of the Inquisition, Dr. Aegir Outek Scientia the third, leads a cross-species team of scientists on an ice planet known as Frost.
Here they create a batch of more than two hundred test-tube babies, allegedly made with cell samples from the God Emperor himself and the most powerful Eldar Farseer ever to have existed: "Eldrad Ulthran".
To ensure the safety of the program, a small group of dedicated Space Wolves are tasked by the Inquisition, with protecting the facility on Frost. Their leader is a hardy and good humoured Wolf Priest and Skald named Snebjeorn Pennskjender.
Dr. Aegir Outek Scientia the third's program is a success, but out of the two hundred specimens they started with, only ten are a success. One boy, and nine girls.
970.M38 - 995.M38
Dr. Aegir Outek's children of Frost are raised to hate daemons, and especially Adramalech. They begin their training alongside the Space Wolves, then later go on to study within the hallowed halls of Ordo Malleus
015.M39 - 027.M39
After years of training with Ordo Malleus, the children, now known as The Warriors of Frost, are sent on missions alongside the Grey Knights, while posing as Inquisitors.
027.M39 - 052.M39
The Warriors of Frost are allowed to train with the mysterious Harlequins of the Eldar.
It is quite clear that the Warriors of Frost do not age like regular humans. They are found worthy by the Harlequins and while they do not get to see the library itself, they are allowed time to study knowledge allegedly gathered from the mythical Black Library.
052.M39 - 072.M39
The Warriors of Frost study Eldar and human knowledge, including many years of studying lore about the Immaterium.
072.M39 - 097.M39
Beginning their training on the planet of Krieg, the Warriors of Frost are introduced to the Imperium's military machine via the Imperial Guard and work their way up through the ranks, from privates to generals.
097.M39 - 020.M39
As high ranking officers within the Imperial Guard, the Warriors of Frost use their training, contacts and special skills to bring victory to dozens of Imperial battlefields. All the while keeping a network active, to seek out any and all traces or possible sightings of Adramalech.
804.M39 - 906.M39
Space Wolves battle alongside the Frost Maidens on a series of icy battlefields while searching for a great many coloured Wyrm of the Warp.
938.M39 - 980.M39
'Milton's Paradise' is a self sustained, primitive, yet rich planet.
At first infiltrating the planet's population by using the guise of a Saint of the Imperium with close ties to the lost God Emperor, Adramalech subjugates the primitive population and turns their mild Slaaneshian tendencies away from such pursuits, making the humans there more imperial in their ways.
Later, inhabiting and possessing the very land of the planet itself, Adramalech uses his avatar form of Xamanth to set himself up as a ruler of the human population, and as a divinity of the land.
Presenting himself as a god of both fire and Ice; love and hate; war and peace, who rules over all of the land, Adramalech starts working on embodying the whole of 'Milton's Paradise' and turns the people from their ignorant, though low grade worship of Slaanesh, to the worship of himself as their one true god instead.
Over time he brings them better technology and industrial expansion. He re-establishes the use of the planet's three Hive Cities and eventually even industrializes the planet's nine moons.
When the Imperium decides to send an delegation to the planet, to elect an Imperial Planetary Governor and instil a small, yet strong Planetary Defence Force from off world, Imperial agents learn of what is happening on Milton's Paradise, but do not fully comprehend the situation. Ordo Malleus is alerted to the situation but seem to underestimate and ignore it.
The Eldar of Ulthwé also learn of the situation through humans and through covert means seek to alert more Imperial authorities. The Imperium does however not respond, its bureaucracy being far too slow for the task. Instead the Eldar begin luring the Fighting Tigers Space Marine Chapter towards the planet in a series of daring raids and pirate actions that sees the Tigers mobilized for a hunt.
Morg, of the Sons of Medusa Chapter arrives on Milton's Paradise, seemingly out of thin air during a monsoon lighting storm.
Through Ulthwé, the Warriors of Frost learn what is happening at Milton's Paradise and prepare for the war they were created for.
The Eldar have finally lured the Fighting Tigers to Milton's Paradise and the Space Marines learn of what is happening there. On Inquisitorial orders they fall back and await the right time to strike.
Through Imperial spies and contacts within a small but still loyal Planetary Defence Force, the Imperials learn about a small group of resistance fighters lead by one Morg, of the Sons of Medusa Chapter.
Having planned their move for over half a year, the Imperials finally have a Battle Force that is made up of soldiers from the Imperial Guard, the Warriors of Frost and representatives of the Inquisition. With the Inquisition at the lead, they attack Milton's Paradise.
In the guise of the Imperial Guard Generals Raphael and Uriel (Jokul and Jheri Rosin of the Warriors of Frost), lead an Imperial Guard army consisting of more than four million Imperial Guardsmen, against Adramalech and his loyal cultists.
The industrial moons quickly surrender and fall one after the other, but by the time the Imperial army reaches the surface of Milton, Adramalech has converted its land to his own needs; twisting its nature into chaotic weapons that spread panic throughout the habitats of the jungle planet. Entire forest uproot to become soldiers in his army and the jungles twist into terrible death traps, while all around Mount Kae, the land turns into an icy hell so cold that people without the best of protection freeze to death within minutes.
Millions of the planet's men march to war in Adramalech's name, while millions upon millions of its women and children willingly sacrifice themselves to further strengthen their god.
Carrying out their initial Planetstrike, the Imperials team up with the courageous warrior Morg, and his Planetary Defence Forces. Then months of fighting follow.
The Space Wolf skald Snebjeorn begins recording the Saga of the Frost Maidens.
The Imperials finally take the Capital Hive City of Milton's Paradise. A Hive City named Primus. By now however, the Imperial forces have been depleted to below half strength, and of the Warriors of Frost, only three remain alive.
Besieged within the Hive City, the Imperials call for aid and aid comes in the form of two full Companies of the Fighting Tigers of Veda. Securing Hive Primus the Tigers meet up with the only two remaining Warriors of Frost, as well as with Morg.
Together they devise a plan to defeat the enemy, and the Tigers' expert knowledge of jungle warfare proved instrumental in turning the tide.
Well placed surgical strikes help sever enemy supply lines, take down command areas, and to win back Hive Secundus, as well as Hive Tertius.
Yet with Adramalech's forces in retreat, the Imperial force is worn thin and spread out far too much, so they can't make the final push against the Temple Fortress of Mount Kea, where the daemonic heart of Adramalech's strength is held. Then, to make matters worse, war erupts on the planet's nine industrial moons again.
During this time of need, another ship appears in orbit above Milton's Paradise. Battered, broken and in terrible shape, it signals that it is "The Dutiful". A Strike Cruiser of the imperially loyal "Guardian Angels" Space Marine Chapter.
The Fighting Tigers are sceptical to the newcomers, but Morg and a strange Inquisitor travelling with the Fighting Tigers verifies their identification markers; and so the Guardian Angels' Eighth Company joins the war.
Focusing their efforts on the Temple Fortress of Mount Kea, the Guardian Angels force the enemy to refocus their strength. This buys a large Militia and Guard force lead by Morg, time to relocate and strike down the uproar that has broken out on the Industrial moons of the planet.
In the mean time, the remaining Warriors of Frost, reallocate their two million soldiers of the Imperial Guard and make a push for Mount Kea. Alongside the Fighting Tigers, Ione force strikes through the jungles to the south, while the other force does the same from the North. Much thanks to the jungle fighting skills of the Fighting Tigers, the Imperials decimate the enemy as they advance. - Then within hours the enemy cultists unexpectedly begin to commit ritual suicide in the hundreds; then in the thousands.
Due to the ritual soul sacrifices, a Soulstorm infuses the planet and feeding on the power of soul sacrifice, Adramalech finally fully imbues himself into the soil of the planet, making it an extension of himself. – In essence making it into his own Daemonic body.
The landscape of the planet shifts and takes on ever stranger forms as it starts to become a daemon planet. Through all this, the ferocious Fighting Tigers and the Imperial Guard holds their ground and stands firm against the enemy while still making some progress against their numbers.
Still, the merest inkling of a touch from Adramalech’s psychic presence through this nature, is like an epic dose of horror injected right into the nervous system; leaving whole regiments of soldiers feeling repulsed, defiled, and forever doubtful about the inherent goodness of mankind. – Yet fuelled with conviction thanks to the Fighting Tigers battling right beside them in those hell spawned jungles, the Imperial Guard and the Warriors of Frost do not falter and keep fighting against impossible odds. Then new unexpected allies arrive in the form of Eldar forces from Craftworld Lugganath.
At first the Fighting Tigers insist they must battle this new enemy as well, but it soon becomes apparent that the Eldar are far to elusive for the bogged down Imperial forces already desperately battling the jungles that come alive with living plants and strange hunched over Xenos creatures that seem like shades whirring through the jungle with impossible speed.
With the Fighting Tigers leading the charge, the Imperials finally pull back to air-lift secure zones, deducing that they have held their ground and kept their diversion going for long enough. As the Imperials begin to be air-ferried out of the jungle, thousands upon thousands of enemy forces fall as huge swatches of forest burn in promethium fuelled fires.
Using the diversion of the largest Imperial force to their advantage, a small group of elite warriors from the Guardian Angels Chapter, lead by Commander Iniel Bannister and Jokul of the Warriors of Frost, fight their way across the icy wastelands around Mount Kea and into the Temple fortress of the mountain's snow topped summit.
Entering into the temple, the battle force is cut off and is forced to fight its way through hordes of undead before reaching the temple's Webway portal set up much like the ancient and legendary portal "Credeas Sercambelach", the portal leading to "Sha'ell".
The battle force of Angels eventually reach the temple's portal and continue through its daemon filled tunnels to find and destroy one of Adramalech's "Aika Carrecenad" Spirit Stones, as well as the Wraithbone matrix construct that hold it; for both have become corrupt with Warp power, and with their connection to the Immaterium, Adramalech is able to capture and use the power of every sacrificed soul upon Milton's Paradise to fuel his own power.
Finally destroying the "Aika Carrecenad", Jokul Frost is able to free millions of captured Human souls, as well as Eldar spirits. This weakens Adramalech tremendously, making him loose much of his hold over the land of the planet outside, and on top of this many of the Eldar Spirits gather together to further attack his spiritual being.
In the midst of this chaos, the Guardian Angels and Jokul Frost fight their way back out of Sha'ell, to seal the portal they have learned truly is the 'Credeas Sercambelach' portal, for good.
Returning to the realm of the Real, the Guardian Angels had dealt a brutal spiritual blow to Adramalech, just as the Fighting Tigers and Imperial Guard had defeated his armies. With these goals accomplished the Imperials wish to ensure the destruction of Adramalech's planetary body so they can sever his link to the Material Universe.
Morg and his loyal warriors rig the gravity repulsers of the planet's nine industrial moons in such a way that the moons will be pulled with ever increasing force, towards Milton's Paradise.
The Imperial Fleet begins to evacuate as many of the Imperials as possible from the moons and the planet both, as the moons begin their steadily increasing fall towards their parent planet. - The operation takes days and again war breaks out on the moons.
The Fighting Tigers and the Guardian Angels are brought in to aid in the cleansing of cultists from the surfaces of the moons. Having defeated the rebellion, the moons continue their steady descent as the Imperial Fleet's heavy lance cannons bombard the planet below, but soon the Fleet moves away, no longer feeling secure within the massive gravitational pulls of the planet's immediate atmospheric orbit.
As the Imperial Fleet draws back and the lance strikes are halted, Adramalech is once more free to channel his remaining power into other things than defence. Noting that the moons are being used as projectile weapons that can tear his newfound planetary body apart and sever his link with the Real; banishing him to the Warp and leaving him open to the full wrath of Slaanesh; Adramalech, in a desperate attempt to defend himself releases almost all of his power in one fantastic shockwave of energy.
Erupting out of the planet in every direction, the immeasurable amount of energy is enough to devastate all nine moons, crushing them and swirling them into orbit around the planet itself. – Thus creating the rings of Nestir V". Only two minor fragments remain that are large enough to still be called moons, and these settle back into new orbits.
The energy release also destroys many Imperial ships, overpowering even more, and yet most of the energy had been directed at the moons, leaving the Fleet remarkably intact.
Down below, the manipulations forced upon the planet's nature, by Adramalech, followed by the unforeseen release of cataclysmic energy, almost instantly turns every last plant on the planet into a thick, black sludge that over time filters through the soil to form enormous underground Promethium seas.
The enormous outburst of energy also shifts the axial tilt of Milton's Paradise, creating a much colder climate, while in the months and years to come, the newly created planetary rings around the planet shower it in gusts of meteor rain.
The planet survives its ordeals and is cleansed and freed from its Warp held nature, yet the cities have suffered tremendous damage.
Nearly two months after the end of the war for Milton's Paradise , the Fighting Tigers return to their own meanderings, while the Guardian Angels and Morg stay with the planet for a while longer, not quite knowing where to go or what to do.
The remaining Warriors of Frost, only two in number now, return to the planet alongside their remaining Guardsmen and the planet's imperially loyal Planetary Defence Forces.
982.M39 - 996.M39
The two remaining Warriors of Frost, Jokul and Jheri Rosin, learn Lojban, the former native tongue of Milton's Paradise and alongside their loyal forces, oversee its re-population. During this time they also serve the planet's rulers in the name of the Imperium of man. Morg travels the land, while the Guardian Angels take the time to recruit while serving as guardians in the new Imperial palace within Hive Primus.
Towards the end of their reign, the Warriors of Frost are approached by the mysterious Inquisitor that had been travelling with the Fighting Tigers. The enigmatic Inquisitor remains name and faceless thanks to his brown hooded cloak. Those who know of him however, refer to him as Doc Fulvus.
The Inquisitor informs the Warriors of Frost, Morg and the officers of the Guardian Angels, that his studies prove that Adramalech is not yet defeated. A claim that is later confirmed, by a secret Ulthwé Eldar ambassador.
The Imperials send search parties far and wide across the entirety of the star system, but no trace of Adramalech is found. Unable to track down and destroy the last vestiges of Adramalech's hold on the Material Universe, the Imperials are forced to wait until he comes out of hiding once more.
Inquisitor Fulvus informs them that like all Greater Daemons destroyed within the real, it will take an estimated one thousand years for Adramalech's energy to build enough for him to have any real influence on the Real again. Yet they need to ensure his defeat in the future as well, and so the Inquisitor makes a proposition that will allow for that to happen
The Warriors of Frost end their rule over Milton's Paradise and alongside Morg and the Guardian Angels, they journey alongside Inquisitor Fulvus to a place near the Maelstrom. There they are shown forbidden Webway tunnels are claimed to lead through time itself. After many discussions and preparations, they are all guided through the Webway by the strange Inquisitor. – In the mean time, their ships and equipment lay dormant, hidden and guarded by their Eldar and Inquisitorial allies in the Real.
The Warriors of Frost are denied to bring Imperial Guard forces, but The Guardian Angels and Morg are allowed to come along, for the enigmatic Inquisitor claims they belong to another time.
For weeks the forces allied against Adramalech travel through the secret Webway tunnels, then as they finally reach its end, a mighty release of energy forces the walls of the strange place to collapse. The group is nearly killed in the Webway collapse, and travelling back through time in the way that they came is thus made impossible.
996.M39 - 012.M41
The Eldar and the Inquisition continue to prepare for the future battle to come, once Adramalech rises again.
After Jokul and Jheri Rosin stepped down as Milton's Paradise's rulers in 996.M39, the planet has seen four years of free Meritocratic rule away from the Imperium of man. Then the great Imperial Crusader and Conqueror Alexander Victor Nestir takes the planet for himself. This planet is the fifth planet and star system to hold his name. In all he conquered five star systems, four from Orks and one from no true Imperial rule. Eventually Alexander Victor Nestir made Nestir V his final home and resting place.
The Space Wolf skald Snebjeorn Pennskjender finishes recording the Saga of the Frost Maidens. By the time he has finished It involves nine songs, and each song consists of between four and nine volumes of books. Three books per volume; 135 books in all.
The same year, Snebjeorn Pennskjender dies at the venerable age of 1095 years old.
The great Imperial Crusader and Conqueror Alexander Victor Nestir dies of old age on Nestir V. A great shrine to his honour is built within the Chapels district of Hive Primus. This shrine is called the Cathedral of Nestir and is the planet's main Cathedral, as well as Nestir's final resting place.
The McPommum Corporation, a truly ancient Mechanicus organization that was already very powerful and influential on Milton's Paradise take over the ruling of the now snow clad planet and rename it and the entire star system to Nestir V, in honour of the great explorer and conqueror Nestir. They oversee the rebuilding a refitting of the planet's Hive Cities, forging them into mighty pumps that can drain Promethium from the planet and refine it.
000.M40 - 207.M40
Having hidden his 'Lir Rhiantha', his Empyrean Heart of Power and having maintained only an inkling of his bond to 'Quass Arathinos Cae Angau Braega'in', its separate consciousness, Adramalech materializes himself again this year in the guise of the Eldar Spiritseer Adram Xamanth. Having been made corporal again, he is doomed to walk the icy deserts of Nestir V in secret. Over the years he comes to hate his immortal shell, and for a time he falls entirely back into madness.
207.M40 - 996.M40
After centuries of solitude, Xamanth has resurfaced to help rebuild the world he so devastated as Adramalech. Working from behind the scenes again and again, he struggles to make amends. During this time he lives many lives. Some good, some bad; and in his mortal form, he broadens his horizons of understanding and power.
Xamanth establishes a haven for exiled Eldar Pirates on Nestir V, and within a few decades he has his own thriving, though secret little Eldar empire. Right under the noses of the Imperium.
Having planned to crate weapons especially forged to destroy Adramalech, the Eldar of Ulthwé seek out a black hole and begin extracting the super dense metal Ithilmar from it.
Xamanth begins sowing the seeds of a legend regarding Adramalech and the power he can grant to mortals.
The new human ruler of Nestir V, manipulated by Adramalech's avatar form of Xamanth, begins his quest to use dark, forbidden knowledge in a search for power and eternal life. Driven by the legend of Adramalech, he sets about to reawaken and summon the powerful entity, from its hiding place.
Edited by Chaptermaster Graymantle, 23 April 2012 - 07:33 PM.