Things do not happen on a saved wound. It makes it too overpowered. It means that eighteenth get hurt or try get knocked out so it's easier for you to hit them next time. It would make sense if the Thunderhammer did something on a saved wound but it doesn't but that's too overpowered.
1. You have the Thundersword saying it applies the negative Intivitave bonus on a saved wound.2.
Yes? Makes sense to me. The sword failed to wound, but the impact leaves the target reeling.
Still thinking if I should make the penalty cumulative....
I think you have a typo in that sentance somewhere, as I can't make sense of it.
Not exactly sure why it would be overpowered. If one is hit and hit, wounded and rendered reeling, or if one is hit, not wounded but rendered reeling...which one is worse?
I guess that would depend on percentage of saved wounds (and this is a power weapon, so no armor saves)
Unless I'm missing something, the reeling effect is more likely to happen if it's tied to a saved wound.
Then again, I might be wrong. Maybe I should drop the effect.
Yes, they use the same ammo type but they can't use special issue ammo. It says so specifically in C:SM.
Uriel cannot have special ammo in a bolt pistol (he can have one type if you say something like: this bolt pistol ignores covers saves or this bolt pistol wounds on 2+ etc. But special issue ammunition is Bolters only).
Bolt Pitol and BoltGun use the same ammo technicly.
But for simplicity, let's just call this a modified pistol (or the ammo made specificly for it)