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Armour of Contempt: To represent the non-combat role of the Chapter's Librarians in warding the souls of the Errant Falcons against the taint of the Warp, any unit with this rule may negate any psychic power directed at them on a roll of 6+. This is in addition to any normal saves that may apply.
Unleashed Fury: The Errant Falcons face a constant internal struggle to reign in their violent impulses and maintain unit discipline. Sometimes, in the midst of battle, their discipline breaks, and the Marines give in to their darker nature. Whenever squad fails a morale check, it gains the Fearless universal special rule instead of falling back. If a squad fails a morale check as a result of combat resolution, it suffers No Retreat! wounds. In addition, at the start of the unit's next movement phase, it must pass a leadership test, or it gains the Rage universal special rule. If a unit has the Hit and Run rule, it may not Hit and Run while under the effects of Rage from this rule. If a unit fails its leadership test and gains the Rage universal special rule, it may attempt a new leadership test at the start of its next movement phase to regain control and remove the Rage rule.
Upgunned and Uparmoured: Because their combat doctrine has no place for traditional armoured assets, the Errant Falcons utilize variants on the Land Speeder STC with improved weaponry and armour to fill many of the combat roles normally occupied by conventional tanks. The larger weapons and ammunition stores, along with heavier armour plating, mean that these Land Speeders are not as maneuverable as the traditional Land Speeder. A Land Speeder with the Upgunned and Uparmoured rule may not move flat-out.
Descent of Angels - See Codex: Blood Angels
Combat Squads - See Codex: Blood Angels
Roc: These gigantic birds of prey named after creatures out of ancient Terran legends make for fearsome mounts, allowing their marine riders to strike a fast and devastating blow against the enemies of the Emperor. Any Marine riding on a Roc adds +Toughness, and Attacks, and gains the Furious Charge USR, but loses the Descent of Angels rule. While a model riding a Roc is still classed as Jump Infantry, it does not have to take a dangerous terrain test for landing in difficult terrain, due to the Roc's ability to land with far more finesse than the average jump-pack equipped model.
Cryo Grenades: Cryo Grenades are used during the assault phase after assault moves are made, but before any blows are struck. Nominate a single model in base contact with the bearer; that model must take an initiative test; if it fails, it may not make close combat attacks this turn.
Jet Packs: A variation on the more common DH2 pattern jump pack, the NT-3 Pattern Jet Packs trade the speed of traditional jump packs for improved stability and manoeuvrability. While this makes them a poor choice for any unit attempting to reach close combat, these Jet Packs are ideally suited to units which seek to engage the enemy from long range. These follow the rules listed for jet packs in the main Warhammer 40k rulebook.
Mono-Blades: Specially crafted swords with superfine edges that can easily cut through even the thickest of armour and never lose their edge. Mono-Blades are Rending close combat weapons, as described in the main rulebook.
Orbital Strike Relay: See Codex:Grey Knights, except that the Psyk-Out Bomb may not be used.
Frost Falchions: These light blades are are constantly covered in a thin layer of frost, and designed to release a chemical gel whenever they strike an opponent. This chemical gel freezes instantly upon contact with air, consequently freezing the enemies bodily fluids and rendering most inorganic materials brittle and easily broken. A Frost Falchion in a power weapon with the poisoned (4+) rule. Similar to Power Fists and Thunder Hammers, Frost Falchions do not grant a bonus attack for having two close combat weapons unless the second weapon is also a Frost Falchion.
Balisandra Swords: These massive two-handed blades are among the most treasured weapons of the Errant Falcons, and can cut down even the mightiest of opponents. A Balisandra Sword is a two-handed power weapon that adds +2 to its user's strength.
Special Issue Ammunition: Each time a unit with Special Issue Ammunition the controlling player chooses which type of ammunition will be used for the entire squad. The effects of Special Issue Ammunition apply to any ranged attack made with a bolt pistol, bolter, the bolt portion or any combi-weapon, or storm bolter.
Cryo Rounds: The weapon gains the poisoned (2+) rule
Kraken Bolts: Increase the weapon's maximum range by 6", and lower its AP by 1
Dragonfire Bolts: Cover saves may not be taken against Dragonfire Bolts
Vengeance Rounds: Decrease the weapon's maximum range by 6", lower its AP by 2, and add the Gets Hot rule.
Edited by Chengar Qordath, 30 September 2011 - 06:59 PM.