Edit: and on the note of troop killing, how effective are AC toting speeders?
Cheers,
-Kal
Edited by Kaldoth, 12 December 2011 - 04:00 AM.
Edited by Kaldoth, 12 December 2011 - 04:00 AM.
Edited by Kaldoth, 12 December 2011 - 04:27 AM.
I looked at the LSS but given you waste an entire FA slot on a single land speeder, and the list im making is for the 2000 pt bracket, im disinclined to take one, as it lacks firepower and I have no need for it given that my scouts can already infiltrate
Edited by maturin, 12 December 2011 - 06:21 AM.
QUOTE
They've got us surrounded? That simplifies the problem.
- General Lewis "Chesty" Puller, USMC
Ghost Knights, a C:GK Supplement under development.
Grey Knights in 6th Edition.
Iron Hands record: Unknown (at least 500 games thus far)
Ghost Knights record: 109W / 26D / 28L
Unfortunately I believe packless assault squads are still FA choices with Shrike as an HQ. I think you need Shadow Captain Korvydae to make assault squads troops (but don't have codex on hand to double check).
it looks like you're assembling a fluffy force, so I'd recommend exchanging the vanguard for a command squad with jump packs. You get pretty much the same damage output, increased survivability, and you retain your valuable FA slots. Then you can take one squadron of typhoons, one squadron of MM/HF, and a third of whatever you feel your playstyle will benefit from.
Edited by Kaldoth, 12 December 2011 - 07:19 AM.
Unfortunately I believe packless assault squads are still FA choices with Shrike as an HQ. I think you need Shadow Captain Korvydae to make assault squads troops (but don't have codex on hand to double check).
Not true! Its in their standard codex entry, actually
Edited by greatcrusade08, 12 December 2011 - 07:39 AM.
Unfortunately I believe packless assault squads are still FA choices with Shrike as an HQ. I think you need Shadow Captain Korvydae to make assault squads troops (but don't have codex on hand to double check).
Not true! Its in their standard codex entry, actually
Like Maturin, I don't have my codex on hand to double check, but packless assault squads are most definitely still FA choices. And as far as I can remember, Shrike doesn't make assault squads troops or anything like that, so Shrike doesn't matter in that regard.
The Squad may remove its jump packs to count as Infantry. It may then have a Drop Pod or Rhino for free.
Edited by Kaldoth, 12 December 2011 - 07:38 AM.
Unfortunately I believe packless assault squads are still FA choices with Shrike as an HQ. I think you need Shadow Captain Korvydae to make assault squads troops (but don't have codex on hand to double check).
Not true! Its in their standard codex entry, actually
Like Maturin, I don't have my codex on hand to double check, but packless assault squads are most definitely still FA choices. And as far as I can remember, Shrike doesn't make assault squads troops or anything like that, so Shrike doesn't matter in that regard.The Squad may remove its jump packs to count as Infantry. It may then have a Drop Pod or Rhino for free.
Edited by greatcrusade08, 12 December 2011 - 07:42 AM.
Edited by Chengar Qordath, 12 December 2011 - 07:44 AM.
infantry isnt a FOC qualifier its a unit type as per the BRB.. it gives them certain restrictions for movement embarking vehciles and whatnot..
infantry does not mean troops choice im afraid
Post faster, GC08!
Bawwwwwwww, well don't I feel like an idiot xD ah well, crush my hopes and dreams B&C, crush then into a fine, sugary powder.
Edited by Kaldoth, 12 December 2011 - 08:31 AM.
QUOTE
They've got us surrounded? That simplifies the problem.
- General Lewis "Chesty" Puller, USMC
Ghost Knights, a C:GK Supplement under development.
Grey Knights in 6th Edition.
Iron Hands record: Unknown (at least 500 games thus far)
Ghost Knights record: 109W / 26D / 28L
After a year of testing speeder configurations, I'm pretty settled on 4 speeders as a decent number to pack in an army list. Any less, and I'm losing all my speeders by the end of the game, which I'm not too keen on as they serve as objective contesting extraordinares for me. Any more, and there are just too many points being spent that really don't add much more in terms of killing power, only in hard survivability.
I'm currently running the Typhoons together and the Melta speeders either in a squadron or in singlets, depending on what other FA units are in my list. Keep Melta speeders and Typhoon speeders seperate, as the two operate in vastly different range bands, and keeping them together becomes very inefficient in terms of application of force each turn.

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