That's not a helpful comparison!*Looks at Thunderwolves*
Sure, a dragon in the 40K Chaos Codex, why not.
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2012 Release Schedule according to DrBored
#101
Posted 30 April 2012 - 08:05 PM
"Bring fire and bring shell and heap all upon the pyre. With flame and gun we shall make an end to the withered husk that is human life. And in the blazing furnace of battle we shall forge anew the iron will of yet a stronger race.
As wriggling maggots upon a rotted corpse they glut themselves upon the rank flesh that is the Earth. Such is mankind, blind and bound to a dying world, nought but the writhing worm that mires itself in the corruption of its own progenitors."
The Sicarii - A Word Bearers Army Blog
#102
Posted 30 April 2012 - 08:52 PM
I suppose a dreadnought could be labeled a "daemonic engine" with some generic rules for all models of that type. Keeps the dreadnaught while making it no longer a "dreadnaught". GW has had it for CSM dreads for a long time; if the rules keep sucking and the defiler also becomes a daemonic engine, there's not much difference at first glance.
There really is between BS 3 and BS 4. Hitting the broad side of a barn (possession) or your own rhino's rear (dreadnought).....
The Tempest Hounds - A Night Lord Warband
"We were murderers first, last, and always."
--Jago 'Sevatar' Sevatarion
#103
Posted 30 April 2012 - 09:13 PM
That's not a helpful comparison!*Looks at Thunderwolves*
Sure, a dragon in the 40K Chaos Codex, why not.
I know.
#104
Posted 30 April 2012 - 09:20 PM
#105
Posted 01 May 2012 - 03:50 AM
I suppose a dreadnought could be labeled a "daemonic engine" with some generic rules for all models of that type. Keeps the dreadnaught while making it no longer a "dreadnaught". GW has had it for CSM dreads for a long time; if the rules keep sucking and the defiler also becomes a daemonic engine, there's not much difference at first glance.
There really is between BS 3 and BS 4. Hitting the broad side of a barn (possession) or your own rhino's rear (dreadnought).....
And yet other armies have a distinct difference in BS even thought he only difference in the models is the weapon load out. I wouldn't be surprised to see all demonic engines have BS3 with medium to heavy armor, especially if daemons disappear.
I'm still thinking these demonic engines will share some attributes while having some minor differences, likely in movement, weapon options, and armor value/save.
Just my thinking, not backed by anything other than FW releases,GW's trend of adding new units/models to recent codexes, and the general trend of adding stuff just to add stuff rather than fulfilling any codex shortcomings.
#106
Posted 01 May 2012 - 06:59 AM
I play thousand sons and YES I OWN Ahriman, but NO I REFUSE to use him MY ARMY Hates what he stands for, I have a counts as one too but i'd hate to be locked into 1 HQ choice.
#107
Posted 01 May 2012 - 07:40 AM
#108
Posted 01 May 2012 - 08:23 AM
#109
Posted 01 May 2012 - 11:35 AM
For two of the biggest players in the universe, they've seen very little love. It'd be a cool little set, too.
#110
Posted 01 May 2012 - 12:53 PM
It is a little frustrating to lock every player into the same old HQ choice. Hopefully GW will learn one day and encourage players to customise their own HQ choices by creating choices which are really diverse and can pay points to select certain army builds or traits.
I agree with your thinking, but isn't the current Codex: Space Marines more or less 'locking' players into a specific HQ choice if they want their army to play a certain way? I'm trying not to troll, but I'm struggling to see how different this rumored HQ structure differs from what Codex: SM players have now. Is the main contention the points costs for said HQs, legion dreamers wanting to play without a big name HQ, or something else? I hear refrains of "I don't want to take a 250 point character to play legion X", but aren't most named characters already taken over generic HQs in the loyalist codexes?
For the record, I play Codex: Blood Angels. Nobody ever takes the Captain. They'll take a named character, a reclusiarch or librarian (which tends to be better than the reclusiarch).
#111
Posted 01 May 2012 - 01:14 PM
I suppose the thing is if that's how the Chaos Codex is going it means we're going to have to dream a little longer.
Edited by DarkGuard, 01 May 2012 - 03:00 PM.
grammar
Seraph's Wings - WIP, short story of the Knights Seraphic
Knights Seraphic special characters
Codex: Space Marines 101 - a basic guide to using Codex: Space Marines
Enemies 101 - a basic guide for fighting the armies of WH40K, by Shadowstalker Grim
Sternguard: a Tactical Analysis - a comprehensive guide on using Sternguard Veteran squads in C:SM
#112
Posted 01 May 2012 - 02:08 PM
But still, these daemon machines can only go so far before they start getting ridiculous a dragon(-like) flyer is pushing the limit. Actually I'd say it's the straw that broke the camel's back.
If we have to have an answer to the Grey Knights, give us Kai Guns and Daemon weapons that won't kill us like what they have.
And what are we supposed to call a Dreadnought other than a Dreadnought? The Roadblock?

Fortium Fracti WIP
We were murderers first, last, and always.
--First Captain Jago 'Sevatar' Sevatarion
Night Lords Forum
QUOTE
"Gods of the Warp! I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that today, I stood against a great task. That's what's important! Blood pleases you, Khorne; so grant me this one request. Grant me completion! And if you do not listen, then to hell with you!"
-- Sinner's Red
Fear is a malleable weapon.
#113
Posted 01 May 2012 - 02:37 PM
And yet other armies have a distinct difference in BS even thought he only difference in the models is the weapon load out. I wouldn't be surprised to see all demonic engines have BS3 with medium to heavy armor, especially if daemons disappear.
I'm still thinking these demonic engines will share some attributes while having some minor differences, likely in movement, weapon options, and armor value/save.
Just my thinking, not backed by anything other than FW releases,GW's trend of adding new units/models to recent codexes, and the general trend of adding stuff just to add stuff rather than fulfilling any codex shortcomings.
I'm sorry I don't really understand you. Dreadnoughts are piloted by a marine, near death yes, but still a marine. Daemon engines are piloted by? Daemons! That's right. So having BS 3 for a dreadnought would be like sticking up a certain finger to chaos. Oh wait, they've been doing that to chaos dreads for a long time. Silly me.
If they did do something like give daemon engines heavy armor that'd be kinda cool, but so far it's been light-medium armor. Which gets eaten alive by loyalist BS 4 or even 5 counterparts.
If the daemon engine thing is true, which I hope and doubt is, then it's just another ploy by GW for more money. The whole bigger model more money thing.
The Tempest Hounds - A Night Lord Warband
"We were murderers first, last, and always."
--Jago 'Sevatar' Sevatarion
#114
Posted 01 May 2012 - 02:56 PM
I also play Tau and Eldar (well I did until 5th edition). Both armies use vehicles that are pretty much the same, only the BS and weapon load out differs. The heavy support options have BS4, the troop transports; BS3. That's what I mean by saying there is precedent for pretty much identical models to have different BS values.
I believe daemonic possession makes the BS3, which essentially would make the vehicle a "daemonic engine" of sorts. While I agree that chaos dreads have been cited as being run by an old entombed CSM, I don't see why GW would need to stick with this in a new codex.
Frankly, I don't see how making a dread BS3 is any less of "sticking a certain finger to chaos" than the current and past rules for chaos dreads nor the fact that the chaos dread model hasn't changed since the second edition codex (and it was an eyesore back then too). I think I'd rather have BS3 and not worry about shooting or assaulting my own guys than keep BS4 and maintain random rules. To each his own, but I do hope you understand what I am saying.
@DarkGuard and Captain Idaho: I totally understand and respect that viewpoint. Whether the powers that be at GW agree or not, is something else.
@Kol_Saresk: I'm guessing that if you showed 100 non-players a pic of the Chaos Decimator and a pic of the Chaos Dreadnaught, 80+% would say they're the same model. Putting the same pics in front of 100 wargamers, most would say they are from the same unit type. I'm just saying that GW could easily make dreads fall into the same 'class' of models as defilers, decimators, etc. Think of daemonic engines similar to 'infantry', 'jump infantry', 'jet pack infantry' or 'cavalry' rather than a specific unit.
Again, just my thoughts. Thanks for the explanations.
#115
Posted 01 May 2012 - 03:12 PM
With regular Eldar I'm not that familiar. The vehicles are usually more elite than the Dire Avengers though aren't they?
I'd rather keep BS 4 and just lose the random insanity, which wouldn't be hard to do. Just make people pay an extra 10 points or so for sanity or 10 points for insanity, whatever floats your boat. I understand what you're saying, but you don't understand me I don't think. That's alright though kinda hard for me to get the meaning across sometimes.
The Tempest Hounds - A Night Lord Warband
"We were murderers first, last, and always."
--Jago 'Sevatar' Sevatarion
#116
Posted 01 May 2012 - 03:55 PM
That's not count-as. You're playing Chaos Space Marines. Painting generic CSM units as Night Lords does not make them count-as.And since I don't plan on taking any of the Special Armies, I'm staying with my Night Lords(read as Black Legion count-as since I'm not playing a Raptor Legion) so oh well. Count-as for everyone.
#117
Posted 01 May 2012 - 04:06 PM
That's not count-as. You're playing Chaos Space Marines. Painting generic CSM units as Night Lords does not make them count-as.
No? What does it make them?
The Tempest Hounds - A Night Lord Warband
"We were murderers first, last, and always."
--Jago 'Sevatar' Sevatarion
#118
Posted 01 May 2012 - 04:35 PM
It makes them chaos space marines... which is the book you're using, hence that isn't "counts as". A "counts as" army would be painting your army Night Lords and then using the Blood Angel codex. Or painting a Thousand Sons army and then using the Grey Knights codex.That's not count-as. You're playing Chaos Space Marines. Painting generic CSM units as Night Lords does not make them count-as.
No? What does it make them?
#119
Posted 01 May 2012 - 04:39 PM
You want to have an all beserker army, and need to take Kharn, but don't want your army to actually be led by him? Use his awesome rules to represent your own Khornate lord of your own devising. Seems cool to me.
I doubt its true, anyway..
#120
Posted 01 May 2012 - 04:48 PM
It makes them chaos space marines... which is the book you're using, hence that isn't "counts as". A "counts as" army would be painting your army Night Lords and then using the Blood Angel codex. Or painting a Thousand Sons army and then using the Grey Knights codex.That's not count-as. You're playing Chaos Space Marines. Painting generic CSM units as Night Lords does not make them count-as.
No? What does it make them?
Every "chaos space marine" in the current codex is basically black legion. That's where he got the counts as from. The undivided guys (Mostly legion warbands but a few renegade ones too) got the shaft.
I'd rather have counts as characters then daemon-engine-zilla which the rumors keep going on about.
The Tempest Hounds - A Night Lord Warband
"We were murderers first, last, and always."
--Jago 'Sevatar' Sevatarion
#121
Posted 01 May 2012 - 05:19 PM
I learned a long time ago if you don't like random rules, don't play Chaos or Ork books. Ever.
#122
Posted 01 May 2012 - 05:50 PM
I'd prefer to not have random rules too. I used to laugh *and* groan playing first and second edition and watching Ork bikers blow themselves up. Chaos has always had random rules. In 3.5 that seemed to go away a bit (or at least not affect most lists as much), but like Possessed who roll their abilities after deployment, I don't think the current GW developers want to move away from random stuff in Chaos. I admit it is poor rules design, but for GW chaos=random seems to be a mantra.
I learned a long time ago if you don't like random rules, don't play Chaos or Ork books. Ever.
Yeah, but there's ways of doing it properly. For instance; Possessed rolls? Bad. It's a decent assault unit, but the various USRs they can pull vary widely in how good they are and in some cases end up benefitting the player not one bit. Now the Eye of the Gods table from Fantasy? Perfect use of random (ie, dice roll) effect. It doesn't affect army building or deployment, it only comes into play once play has commenced and it has both good and bad things on it.
The whole Dreadnought-crazy-roll was always unnecessary.
We are iron. We are the gauntlet cast in challenge. We are the hand that holds up the Imperium, the hand that folds into a fist when its enemies threaten. We cannot be bargained with. We cannot be reasoned with. We don't feel pity, or remorse, or fear. And we absolutely will not stop until you are dead.
My WIP Thread: ETL II -- Tactical Squad
#123
Posted 01 May 2012 - 07:14 PM
Nope?Every "chaos space marine" in the current codex is basically black legion.
A basic grunt from Black Legion is the same as one from Night Lords or Iron Warriors or Word Bearers.... Same gear. Same abilities.
Sure, it's a bit simplified but we're operating on 1-10 characteristics' scores so it's obvious that many things will be simplified.
#124
Posted 01 May 2012 - 07:31 PM
The Tempest Hounds - A Night Lord Warband
"We were murderers first, last, and always."
--Jago 'Sevatar' Sevatarion
#125
Posted 01 May 2012 - 09:00 PM
If the HQ unlocking rumour is true, I don't see anything wrong with Counts-As characters...
You want to have an all beserker army, and need to take Kharn, but don't want your army to actually be led by him? Use his awesome rules to represent your own Khornate lord of your own devising. Seems cool to me.
I doubt its true, anyway..
But then your counts as character is exactly the same as Kharn in every way that matters on the board. When I run my counts as characters I never refer to them in the middle of a game with the name I gave them, but with the name of the character they are pretending to be. So they still aren't unique.
But here's conundrum, I want a Captain with relic blade, storm shield and Stubborn to represent my army, but can't take that. The closest character is Vulkan, but that's still not my character. The 4th Ed Codex for Marines let you do something like that, 5th Ed changed and simplified it. And that seems to be the direction with the new Chaos Codex. Which is a shame.
Seraph's Wings - WIP, short story of the Knights Seraphic
Knights Seraphic special characters
Codex: Space Marines 101 - a basic guide to using Codex: Space Marines
Enemies 101 - a basic guide for fighting the armies of WH40K, by Shadowstalker Grim
Sternguard: a Tactical Analysis - a comprehensive guide on using Sternguard Veteran squads in C:SM
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