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New relevations about the Iron Hands
Posted 07 July 2012 - 11:35 PM
Overall, I was very pleased with the book and how the fluff was "fleshed out" (yep, pun intended). The only thing that really bothered me was how Iron-Father Khatir was portrayed. Nothing about him was represented as an Iron-Father as we know him. Armed with a pair of lightning claws with built-in flamers. Where was his power ax and servo-arm?
run the zombies....just the guy next to you.
Posted 08 July 2012 - 07:04 AM
This novel seemed to only focus on the topic of bionics, and having all the characters in the book question its use.
There weren't any situations that showed off our chapter's knowledge of technology (ie hacking computers, making repairs, comuning with machine spirits, etc.) There were also no techmarines present to fix stuff, or any dreadnought interaction at all.
Even with all of this lost potential, I clutch this book closely to my chest as I cherish any positive attention our chapter gets.
Posted 24 July 2012 - 10:49 AM
It took most of the book to get going, and then ended with the Iron Hands leading an utterly dull charge up a huge flight of stairs (from the bottom of a Hive right the way to the very top!!! Utterly ridiculous!!)..
It made the Iron Hands out to be almost entirely devoid of emotion, not because they choose to contain their emotions and therfore come across as cold and ruthless (which is how I have always perceived them to be from previous material), but because they actually have their emotions surgically removed as part of their mechanical upgrades.. This made them come across more like Cybermen from Doctor Who than Iron Hands.
I also really didn't like the fact that Clan Commander Rauth was completely Mechanical apart from his brain and his progenoid glands - I don't think even an Iron Hand Astartes would go that far! Also, if he was that mechanical surely there would be no point in keeping the progenoids anyway as there would be no organic material (other than the brain) to absorb genetic material from, which is the single purpose of the progenoid...
The whole book yet again centered around the Iron Hand's main characteristic feature (bionics) being their weakness. At one point they imply that Iron Hand's lose portions of their souls as they replace flesh with steel, so Iron Hands Librarians are significantly weaker than other Astartes Librarians... Also, the book implies that Ferrus Manus regarded the Iron Hands desire to replace flesh with steel as a genetic sickness that would end up destroying the chapter, and that the first thing he intended to do (if he had of survived the Heresy) was to make an outright ban on all non-vital bionic replacements.
I don't understand why it's so hard to write a novel where the Iron Hands' bionics are a strength rather than an easily exploitable weakness... You don't see any Space Wolves novels where their weakness is Wolves, or a White Scars book where they are defeated by their own motorbikes, do you? It's just weak and sloppy writing IMHO. A shame really as the Iron Hands deserve much, much better than this.
- Ferrus Manus, The Gorgon, Lord & Primarch of the Xth Legion Iron Hands.
"Give me my hand, Gorgonson. Make me whole so that one day soon I might close my fists around the throat of Horus Lupercal and choke him until his filthy light goes out"
- Shadrak Meduson, Warleader of Clan Sorrgul.
Urza's Anvilarium - My Heresy-Era 'Iron Hands' Xth Legion Blog.
Posted 24 July 2012 - 04:11 PM
Personally, I wasn't a fan of the supposed extract from Ferrus' journals, it felt a little "tacked on", included just to generate artificial(no pun intended) ambiguity and provide some justification in the mind of the reader for the "doubter" characters' sentiments, because the story made a thorough enough mockery of said sentiments that it would be difficult to lend them any credence at all otherwise.
Posted 24 July 2012 - 06:24 PM
The ambiguity comes from the different perceptions of the characters involved. The 'tacked on' bit from Ferrus was intended to add to that ambiguity. The end result showing that there is no clear-cut answer to the questions of bionics. They were uniformly invaluable in accomplishing the mission, but the expense is their own humanity.
See, it's odd so many of you chaps are getting ambiguity from the story...
Is it a strength? Is it a weakness? You really cannot say. It is a trade-off. Which then brings up the next question. Is is worth it?
Edited by bannus, 24 July 2012 - 06:25 PM.
run the zombies....just the guy next to you.
Posted 25 July 2012 - 02:56 AM
Posted 25 July 2012 - 05:19 AM
Posted 25 July 2012 - 01:40 PM
The difference is they're not talking about human flesh. They're talking about space marine flesh, which to many would already be deemed perfect.
What makes less sense is a magos of the mechanicus explaining how illogical it is to replace flesh with bionics
Posted 31 July 2012 - 03:02 PM
There's no real contradiction between Ferrus believing that flesh is weak and not believing that lopping bits of yourself off in favour of bionics is the answer. Maybe he intended it as a warning to be prepared for your body to someday fail you, and that you'd need iron will and steely discipline to carry you across the line, but his Legion took it too literally, being already predisposed in that direction by a genetic flaw.
The Adeptus Mechanicus is more about man being able to improve on natural evolution through artificial means than simply "metal is better than organic". They make use of genetic engineering, vat-grown organs, etc. as well as bionics. Space Marines are the pinnacle of re-engineered man, crafted by the living personification of the Machine-God, and would be revered by Tech-Adepts without the need for bionics.
“In general, we have found that the more scenery you can place on the battlefield, the better the game will be.”
Lightbringers Space Marines
Posted 28 September 2012 - 03:04 PM
I think we can throw any pretense in get it as a standard IH organization out of the window. We don't really have any clues that all the clans follow the same criteria, so maybe that's how that particular clan developed as their own battle style over the millennia.
Or even better (or worse) since each clan is on its own, without counting on other clans/companies to fulfill any specialized roles, they need to be "jacks-of-all-trades" and sometimes recruitment doesn't allow it - well, you got this time 4 guys with psyker abilities, so what we will do? Make one of them to shut up his brain and line up at the frontline? No, if you get lemons, you make a limonade