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Space Wolves: A Comprehensive History


Vash113

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I'm missing a couple of chapter artifects featured in our second edition dex but besides that this rocks!

anyway to make the list more complete:

 

-Frostfang

Frostfang is a mighty weapon crafted centuries ago by the iron priest Fergus Forgrim, the famous craftsman of the space wolves. Its chainsaw blade is fashioned from a rare metal whose secret died with the ancient iron priest

 

-The hood of Gnyrll

The hood of Gnyrll is a replacement of the normal psychic hood and grants it wearer additional control over the powers of Fenris (no fluff explanation was given but the hood of gnyrll allowed the rune priest to pick an extra psychic power at the stard of the game)

 

-The helm of Durfast

Forged in the stasis-bound ion furnaces beneath the Fang, this ancient helmet was made for space wolf Durfast, chapion of Mordrak. The helmet has a temporal distort circuit which enables the wearer to readily spot any foes in cover or hiding. In addition the Helm's predictive interface guides the hand of the wearer, improving his shooting accuracy considerably.

 

-The wulfen stone

This ancient gem was worked into a suit of armour by the great artificer iron priest Fengri and is one of the space wolves greatest treasures. Within its murky depths lies the raging image of the Were, the monster of Fenris that lies coiled with the gene-helix of every space wolf.

 

-Hrulf's hood of darkness

The hood of darkness is an ancient device of obscure alien origin. When activated it cloaks its wearer in interdimensional darkness.

 

-Torgarl's plasma blade

Though it looks like an ancient and finely decorated knife, this device actually houses a plasma generator in the handle. When thrown the blade generates an intense plasma field which can penetrate most armour. A homing device automatically returns the blade to its owner once it is thrown.

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Wow Vash.. I think you might be able to give Valerian a run for his title of SW fluff-Lord.

 

GJ -will have to read the rest later-

 

Vash has long been a fellow Loremaster - he just spends much more time in the Librarium gathering, preserving, and collating the sagas, than he does here in the Fang.

 

This is, however, certainly a project of epic proportions, and deserves great credit. I, too, would to see it posted in a place of honour. Also, as time permits, I will try to scour through it in detail and make suggestions where I am able.

 

V

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i'm sure vash will appreciate all help he can get! after such a behemoth of a task i'm pretty sure he can use some lowly fluff runts as us to find a couple missing items and post up all relevant information about them for him.
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Nice to see the warm reception from everybody, thanks guys! ;)

 

I'm missing a couple of chapter artifects featured in our second edition dex but besides that this rocks!

anyway to make the list more complete:

 

Much obliged, I'll work those into the relics section as soon as I can.

 

Vash has long been a fellow Loremaster - he just spends much more time in the Librarium gathering, preserving, and collating the sagas, than he does here in the Fang.

 

This is, however, certainly a project of epic proportions, and deserves great credit. I, too, would to see it posted in a place of honour. Also, as time permits, I will try to scour through it in detail and make suggestions where I am able.

 

Until the Librarium closed anyway, since then I've been mostly painting and modeling my wolves but I'm back and getting around to updating my articles. If you notice anything missing or have any suggestions for improvement just let me know.

 

i feel unworthy to note a missing item and bring it here

 

a warship listed in the story of ragnar blackmaine from the 2nd eddition codex were his company fights the nids

 

hunter of fiends they pod from her at the start of the story

 

Ah well spotted, I always appreciate the help gathering details I might have missed or secondary sources.

 

i'm sure vash will appreciate all help he can get! after such a behemoth of a task i'm pretty sure he can use some lowly fluff runts as us to find a couple missing items and post up all relevant information about them for him.

 

Very true, very true indeed. In fact the Fang has been the most helpful in that regard since I first began working on my Comprehensive Histories. There's always things I miss, articles, White Dwarf material, small quotes in other codexies, books etc. I always greatly appreciate the help finding and including as much information as possible to make the article truly as "comprehensive" as it can be. :o

 

Anywho updating the top post isn't really possible (cause it's really 3 posts but appears and functions as 1 including for editing but is too long to be resubmitted that way so...) so to add in further material I'll either need to post a new thread or more likely repost the updated article within this thread, as such I'll probably do so only after I've added a decent amount of information. In a word document the SW Comp. History is by far the longest at 119 pages single spaced and a lot more references and still growing.

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Any consideration to providing information on it's lineage among the original founding legions/chapters? IIRC Russ' company was the 6th. Any historical information about the Sons of Russ (original old school) would also be appropriate and fascinating.
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This is a great body of work Vash! Thanks to you and the contributors. (Unfastens and pours the best ale and provides to Vash and team).

 

 

Can we put this in the Gravis, brother?

 

 

 

Aye, seconded! :P

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old school fluff away

 

home world was called lucan fortress monastry was in the main rulebook as cutaway

 

russ's ship which he was the first person to circumnavigate the imperium was called the medusa

 

m.41 currant chapter master was lord enoch

3 surviveing captains were storm ,greylock,inferno(storm apears to be ranked comander aka the old lt comdr rank from rt)

chief librians name was edrigar navigator duran ocilenti

squads:

howlers aka tac ,snarlers aka devs ,tearers aka assult trackers aka recon jetbikes

referance to the ships restitution and the destroyed vengeance

 

the wheel of fire crusade took 5 years and was the chapters 519 crusade

a referance to unit fury from hunting wolf company

and thev two following qoutes

 

listen closley brothers,for my life's breath is all but spent. there shall come a time far from now when our chapter itself is dying,even as i am now dying,and our foes shall gather to destroy us. then my children,i shall list'n for your call from whatever realms of death hold me,and come i shall no-matter what laws of life and death forbid at the end i will be there.for the final battle.for the wolf time.

last words of commander leman russ founder of the spacewolves

 

we are the wolf that stalks the stars in the sky

 

and swallows the starfire

 

we hide amongst the night when the light is gone

 

the light is within us

 

we run the ruin of fire in the darkness

 

foes burn in our passing

 

battle litany of the spacewolves

 

(still makes me tingle them too)

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EDIT: Here it is:

 

[center; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Space Wolves: A Comprehensive History[/center]

 

T
he Space Wolves organization, doctrines, and history are very different from the majority of Space Marine chapters. This is one of the reasons the Space Wolves are such a unique force among the Adeptus Astartes and why they can be an enigma for new players. So here is my attempt to give some insight into the history, and organization of the Space Wolves, one of my favorite chapters plus a characterful and interesting organization within the forces of the Imperium.

 

[center; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Chapter Organization[/center]

 

T
he Codex Astartes is the holy tome of the Adeptus Astartes. However not all chapters adhere to its tenets completely and there are a few who do not follow it at all. The Space Wolves are one such chapter. In their organization, recruitment, markings, equipment and even many of their tactics, the Space Wolves function very differently from the codes laid down in the Codex Astartes.

 

The Space Wolves are not organized along the lines of the Codex. Instead the Space Wolves have thirteen companies in their organization, though only twelve companies have been maintained in the Chapter after the Horus Heresy. The Companies of the Space Wolves are known as Great Companies and are not structured along the parameters of the Codex. There is no scout company within the Space Wolves and no Battle or Reserve Companies. Indeed, there is not even a Veteran company. Instead, the command structure and organization of the Companies is more fluid. Each Company takes the name and iconography of the chosen Wolf Lord, along with the personal styles and tactics of the chosen Wolf Lord. In this way every time a new Lord is chosen the company is re-invented.

Author
Vash113 compiled and wrote this article out of his love for the Sons of Russ, it is the longest Comprehensive History article to date and that alone is a testament to the legendary stature of the Space Wolves.

 

The Wolf Lord is also elected to the rank from among the Wolf Lords. The Great Company commanded by the chosen Wolf Lord becomes home to the Chapter specialists, such as the Iron Priests, Wolf Priests and Rune Priests. This means that the Company of the Great Wolf is changing just as much as the individual companies change with each new Wolf Lord that takes command. With the lack of a Scout Company or a Veteran Company, that means the recruits and veterans of the Chapter are spread fluidly throughout the Chapter.

 

The Thirteenth Company (during the Great Crusade) was made up by those battle brothers who showed a manifestation of the Curse of the Wulfen. A ferocious fighting force, the Company saw a great deal of combat during the Crusade and the Heresy. As the heretics fled from their defeat at the First Siege of the Emperor?s Palace, Leman Russ dispatched the Thirteenth Company to hunt down the heretics. Since then, the Thirteenth Company has been a blank spot in the organization of the Space Wolves, representing all those Companies that have been lost or abandoned their oaths since the Horus Heresy. However, the original Thirteenth Company has been discovered to still be at large in the galaxy (we will get to that in more detail later).

 

Great Companies

 

T
he 12 Great Companies of the Space Wolves do not have set numbers and therefore the total number of marines in the Space Wolves chapter is hard to pin down. Additionally each Great Company makes use of the tactics and strategies favored by each individual Wolf Lord. No two Great Companies wage war in exactly the same way, many are significantly different. The following are the 12 Great Companies that make up the Space Wolves Chapter at present and the manner in which they prefere to fight.

 

Bran Redmaw's Great Company

-The Great Company of Bran Redmaw often operates with a hammer and anvil strategy. The furious assault of Bran's Company forcing an enemy to retreat into the grip of more Grey Hunters laying in wait behind them. Savage fighters the Redmaw Great Company will tear any foe unlucky enough to be trapped by them into shreds.

 

Engir Krakendoom's Great Company

-A very fast and mobile Great Company, Engir Krakendoom generally prefers to deploy his company in transports with Swiftclaws and Skyclaws acting as outriders to the main body of Krakendoom's Company. Additionally the Krakendoom Great Company is proficient in ship-to-ship combat and it is usually the forces of Engir Krakendoom that are called upon to lead the way when the Space Wolf fleet goes to war.

 

Erik Morkai's Great Company

-Easily the most unusual in methodology, Erik Morkai's Company are stealth and covert operations experts. None are more cunning or crafty than the warriors of Erik Morkai's Company. Employing many Wolf Scouts, the forces of the Morkai Great Company are even noted to have stalked and ambushed the dreaded Dark Eldar.

 

Gunnar Red Moon's Great Company

-Gunnar Red Moon's Great Company exemplify the traits most common in the Space Wolves. Loud, raucous and straight forward. Wolf Lord Gunnar Redmoon favors the veteran Long Fangs, reasoning that the seasoned warriors make for the best companions on the battlefield and off. A traditional and completely Space Wolf approach to combat.

 

Logan Grimnar's Great Company

-The Great Company of the Great Wolf Logan Grimnar have both great honor and great responsibility. Fanatically loyal to the Great Wolf and ever vying and competing for positions in the vaunted Wolf Guard, the Space Wolves of Grimnar's Great Company are ever trying to earn their lords favor.

 

Harald Deathwolf's Great Company

-Harald Deathwolf rides the mighty Thunderwolf Icetooth and his Great Company as a whole is accompanied by a veritable horde of Fenrisian Wolves and Thunderwolf Cavalry.

 

Bjorn Stormwolf's Great Company

The Grand Annulus
http://i107.photobucket.com/albums/m307/Vash113/40k%20Images/warlord-1.jpg

-The Stormwolf Great Company are primarily employed as frontline assault troops, Lord Bjorn Stormwolf favoring anything that makes a lot of noise. As a result the Stormwolf Great Company employs many Vindicators, heavy weapons, bikes and other weapons and wargear that can cause a lot of destruction and havoc.

 

Egil Iron Wolf's Great Company

-The Iron Wolf Great Company goes to war as a rolling mass of Astartes armor, Egil Iron Wolf himself riding at the head of his Company's heavy armor in his own personalised Land Raider. Swift transports full of Space Wolves cut off escape and retreat while Egil leads a crushing hammer blow of armored might down upon the enemy.

 

Krom Dragongaze's Great Company

-The Dragongaze Great Company is one where talent and valour are rewarded regardless of source and every opportunity for challenge and glory in battle is siezed.

 

Ragnar Blackmane's Great Company

-The Blackmane Great Company contains more Blood Claws than any other and is second in size only to the Great Company of Logan Grimnar himself, boasting almost 200 warriors. Ragnar's Company excells at Planetary Assaults and his Company is often picked to spearhead an invasion or counter-attack by the Space Wolves. The Blackmane Great Company's packs have become experts of a form of Drop Pod Assault called the "Claws of Russ."

 

Sven Bloodhowl's Great Company

-Fierce in appearance and nature, the marines of the Bloodhowl Great Company tattoo themselves with scenes of their accomplishments and runes, Sven himself is covered from head to toe with tattoes depicting scenes from his Saga. It is said that Sven has gone so far to tattoe his latest deeds upon the skins of his enemies. The Bloodhowl Company is nearly obsessed with flames, the marines of the Company performing daring acts of fire-breathing and fire-swallowing at feasts, it is even rumored that the vanguard forces of the Bloodhowl Company will breath flames upon their foes.

 

Kjarl Grimblood's Great Company

-The Grimblood Great Company are fierce competitors with the Bloodhowl Great Company and boasts no less than 12 Land Raider Redeemers along with many other flame weapons. Kjarl Grimblood is said to have extremely accurate foresight, seemingly reading future events in the flickering of flames. In addition the Grey Hunters of the Grimblood Great Company have a special rite where warriors who have slain a foe with flame will paint their faces with blood before each battle and become known as "Red Hunters."

 

Lost Companies

 

F
irst and most legendary amongst the Lost Companies of the Space Wolves is the fabled 13th Company. Vanished from the dark days of the Horus Heresy the Space Wolves of the 13th Company have hunted the traitors through the Eye of Terror itself for nigh on ten millenia. However that Company of noble warriors is not the only one counted as a 'Lost' Company by the Chapter. The empty 13th space on the Grand Annulus of the Space Wolves is reserved for all the 'Lost' Companies and there are many ways these companies come to be lost. The most obvious and disheartening is the damnation of becoming lost in the warp, the ships of the Great Company caught in a deadly Warp Storm or dragged to their doom by a predator of the empyrion, their bodies and souls trapped within the warp for all time. Their vessels sometimes surfacing ages after their dissapearance as ghost ships or as part of a dreaded Space Hulk, ghost ships testament to the perils of Warp Travel.

 

The second way in which a Company becomes lost is by choice. This seems strange to some in the Imperium but to the Space Wolves it can be a matter of pragmatism of a difference of interests with the Chapters current Great Wolf. At times a Great Company will find itself so far afield that return to the Fang would take years, if not decades, or a Warp Storm might block any hope of return and in these cases some Lords choose to forgo any attempt at a return and simply soldier on, campaigning until the last Space Wolf falls. At other times a Wolf Lord may have a fundamental disagreement with the Chapters current Great Wolf and rather than continue in his service will opt to take those warriors and vessels loyal to him and leave to fight the enemies of the Emperor in whatever way he chooses fit until his warriors strength is expended.

 

The last and most insidious way a Company can become 'Lost' is to turn its back on the Emperor, becoming renegades or in the worst cases wholly embracing the corruption of Chaos. No Chapter speaks easily about those of their number who have fallen to the grip of damnation, but only the Grey Knights can claim to have never had a marine fall to chaos. These warriors are hated and reviled by the rest of the Chapter and no sacrifice is too great to see these heretics destroyed and the honor of the Chapter restored.

 

Recruitment

 

T
he Space Wolves recruit exclusively from Fenris. Those chosen by the Space Wolves may often have been mortally wounded, and are repaired by the Chapters technology. To be reborn and have a chance at becoming something more, a Space Marine, a Space Wolf, a son of Russ. The aspirants are taken to training camps such as Russvik, Grimnir and Valksberg where they will learn and train in the hopes of becoming worthy. Where other chapters simply have aspirants fight until only the strongest stand, the Space Wolves set a more exacting standard. Skill in battle is important, but it is not the only thing that matters in becoming a Wolf. The Aspirants are forced to train as teams, to work together as packs, to succeed or fail together, put up against the odds. To face the harshness of nature, the depredations of the wild monsters of Asaheim, and the exacting expectations of the training Sergeants. Only those who have proven themselves worthy are brought into the Chapter as Blood Claws. Given the implants that transform them into Adeptus Astartes and trained further still in the facilities of the Fang the Aspirants face one final test. To master themselves, and the gene-curse of the Chapter, the Mark of the Wulfen. Aspirants in their final stages of implantation are taken far from the Fang and left in the wilderness with little to aid them. If they can make their way back to the Fang without succumbing to the call of the Wulfen or falling to the predators of the wild then they will become full members of the Chapter, as Blood Claws.

 

Blood Claw packs are not the scouts typical of other Chapters. Fully armored in power armor and implanted with the Black Carapace, the 19th Implant of the transformation process, the Blood Claws are fully Adeptus Astartes. However they have yet to master their skills and their lust for battle. After their initiation they are assigned to a Great Company. Should the Wolves survive to temper their lust for battle they will ascend to the rank of Grey Hunter, and cease their existence as initiates, and become veterans of the Chapter. Because of the ferocious lust for battle held by all Blood Claws, their attrition rate is terrible, and not many survive to become Grey Hunters.

 

The Packs of the Space Wolves

 

I
nstead of organizing into the Tactical, Assault and Devastator squads as the Codex Astartes dictates, the Space Wolves form their troops into Packs. Each pack will generally be made up of warriors who have fought together for some time and will work together as a pack of wolves on the hunt. For the Space Wolves their senses of smell and hearing are just as important to them as their keen eyesight. Packs will work together to sniff and sound out their foes, hunting their prey like the wolves of Fenris, identifying the locations of their comrades as much by smell as by any technological means. The Space Wolves have four primary organizations of packs. Blood Claws, Grey Hunters, Long Fangs, and Wolf Guard. There are also Wolf Scouts, which are an oddity among the Adeptus Astartes.

 

Blood Claws

-Blood Claw packs are the initiates of the Space Wolves, the youngest members of the Chapter fresh from their transformation into Space Marines. Blood Claws have yet to fully contain their lust for battle and so are simply encouraged to let it out, and get over their battle frenzy, allowing that in time, those who survive will temper themselves and become Grey Hunters, blooded and experienced warriors of the Chapter. In battle Blood Claws are armed to fulfill their battle frenzy, given a variety of close combat weapons and armed with bolt pistols the Blood Claw packs are usually at the vanguard of any Space Wolf charge.

 

Swiftclaws

-A subset of Blood Claws, the Swiftclaws are called up from the ranks of the Blood Claws when the Chapter needs a swift, hard hitting assault force. The young and ambitious Blood Claws are well suited to this role. In addition to forming a lightning assault force, Swiftclaws will occasionally be tasked with a dangerous quest to track down and slay a particularly dangerous enemy.

 

Skyclaws

-Skyclaws are another subset of the Blood Claws, formed from the most troublesome and headstrong members of the Blood Claw packs. Promotion to the Skyclaws is considered at best a dubious one, after all Russ was always content to fight with his feet firmly on the ground, no self respecting Space Wolf would fight any other way.

 

Grey Hunters

-The backbone of the chapter are the Grey Hunter packs. Experienced marines who have gotten over their lust for battle and tempered their souls with age and wisdom. Grey Hunters are nevertheless still skilled combatants in close quarters fighting and almost always are armed to do battle both at range and in the teeth of the enemy.

 

Long Fangs

-Long Fangs are small packs of aged Space Wolves who have lived long enough for their canines to grow exceedingly long, hence their name. Long Fangs are armed with a variety of heavy weapons and led by a veteran pack leader who can carefully and expertly direct their firepower to the best effect.

 

Lone Wolves

-Over time as Space Wolf packs take cassualties and gain experience they pass through the ranks, eventually the last few survivors making it into the vaunted ranks of the Wolf Guard. However sometimes a pack will suffer particularly harsh cassualties leaving a lone survivor who has not yet earned a place in the Wolf Guard. These last standing Lone Wolves will take on an air of vengeance and doom, determined to regain the honor of their pack in combat or die trying. Those who succeed in their quests to seek out and slay dangerous or potent enemies and survive are accepted into the Wolf Guard, the rest have at least earned an honorable death in combat.

 

Wolf Guard

-Wolf Guard are the last variety of Space Wolves packs. The equivalent of veterans in other chapters, Wolf Guard form the bodyguard of their Wolf Lord. Armed to the teeth with all manner of weapons and sometimes even wearing suits of ancient Tactical Dreadnaught Armor. Wolf Guard perform a variety of roles within the Space Wolves chapter. Forming bodyguards for Wolf Lords and other officers and specialists, but also from time to time leading other packs into battle, or sometimes leading smaller operations in place of the Wolf Lord.

 

Thunderwolf Cavalry

-Thunderwolf Cavalry units are a sub group of the Wolf Guard. According to official Imperial records the Thunderwolf Cavalry don't exist and the Space Wolves keep them as a closely guarded secret.

 

Wolf Scouts

-Wolf Scouts are attached to the Great Company of the Great Wolf and follow his orders, dispatched where and when he wills. Not the recruits of other Astartes Chapters, Wolf Scouts are grizzled veterans, who opt to go without their full suits of power armor to better scout out the galaxy for their chapter. Deployed to gather information on battlefields before and during a campaign Wolf Scouts provide vital intelligence to their brethren.

 

Officers and Specialists

 

Great Wolf

-The Great Wolf is the Space Wolves equivalent of the Chapter Master, generally considered a steward awaiting the return of Primarch Leman Russ. The Great Wolf leads the chapter in Russ? absence. Chosen from among the Chapters Wolf Lords, the current Great Wolf is Logan Grimnar, who has lead the Chapter for over eight centuries.

 

Wolf Lords

-The war leaders of the Great Companies, the Chapter includes 11 Wolf Lords. Much of the time the attrition rate for Wolf Lords is fairly significant because of the Chapters disposition towards close combat, however some Wolf Lords have seen their thousandth year pass. Ragnar Blackmane is one of the Chapters current Wolf Lords and is in fact the youngest Wolf Lord in the Chapters history.

 

Iron Priests

-The Iron Priests are the chapter?s equivalent of Techmarines. Sent off for training at Mars the Iron Priests maintain the Chapters equipment, and forge replacement wargear. Iron Priests are traditionally attached to the Great Wolf?s Company and re-assigned to other fighting forces on a situational basis. Iron Priests also have a place in the transformation and initiation of new recruits.

 

Wolf Priests

-Wolf Priests are a unique officer class within the Adeptus Astartes. A mixture of Chaplain and Apothecary the Wolf Priests administer to the physical and mental well being of the Chapter?s warriors and also choose the aspirants to the chapter from among the tribes of Fenris. Ulrik the Slayer is a famous Wolf Priest who mentored many notable members of the Chapter including Logan Grimnar and Ragnar Blackmane.

 

Rune Priests

-The Space Wolves do not have Librarians as such, instead the Chapter maintains a number of Rune Priests, potent psykers who examine the minds of all aspirants to the Chapter for any sign of taint or treachery. Armed and equipped differently from Librarians, Rune Priests do not wear the psychic hoods of Librarians, and do not always carry force weapons, what the Space Wolves call runic weapons. The Rune Priests however are potent psykers in their own right and fierce warriors as are all men of Fenris.

 

Venerable Dreadnaughts

-The Dreadnaughts of the Space Wolves are generally ancient and wise warriors, who spend a great deal of time in dreamless sleep beneath the fang, only awakened in times of great need. The Venerable Dreadnaughts of the Space Wolves may sometimes even lead forces of wolves into battle in the absence of another capable war leader, or sometimes in deference to their ancient wisdom.

 

Chapter Serfs

 

L
ike all Chapters of the Adeptus Astartes the Space Wolves maintain a sizable army of mortal support staff and specialists who keep the Chapter running. Generally referred to as Bondsmen the Space Wolves serfs crew the Chapter's warships, man the defences of the Fang, provide medicae staff, repair crews and all the various types of labor that allow the Chapter's warriors to travel and fight the Emperor's many foes.

 

Thralls

-The Thralls make up the majority of the Chapter's serfs.

 

Grooms

-Grooms are a sub-set of the Chapter's Thralls.

 

Kaerls

-The Kaerls are the armed serfs charged with the defense of the Chapter's vessels and holdings.

 

Huskaerls

-The Huskaerls are the field officers of the Kaerls.

 

Rivenmasters

-The senior officers of the Kaerls, each Rivenmaster commands a force of five hundred armed Kaerls.

 

Ship Masters

-The mortal commanders of the Space Wolves vessels are known as Ship Masters, charged with commanding the Chapter's warships in the absence of the Space Wolves themselves.

 

Star-speakers

-The Astropaths in service to the Space Wolves are known as Star-speakers.

 

Navigators

-Like all vessels the Space Wolves ships require Navigators to travel the tides of the warp. The Space Wolves have a long standing alliance with the Navigator House Belisarius to provide guides for the Chapter's ships. Twenty four Space Wolves are assigned to House Belisarius as guards and officers in exchange for the service of an equal number of House Belisarius' most skilled Navigators.

 

Notable Chapter Artifacts

 

The Axe of Morkai

-The Axe of Morkai is a legendary twin-headed axe wielded by Logan Grimnar. The axe is a trophy siezed by the Space Wolves from a Champion of chaos and re-forged into a mighty weapon of the Imperium.

 

The Pelt of the Doppleganger

-Lukas the Trickster is the only individual in the Space Wolves history who has managed to track and slay one of the legendary chameleonic Doppleganger. Lukas wears the pelt as a trophy and uses it's innate abilities to assist him in battle, and probably mischief.

 

Staff of the Stormcaller

-The Runic Staff wielded by Njal Stormcaller, the Staff of the Stormcaller is a venerable weapon and relic of the Space Wolves.

 

The Cyber-raven Nightwing

-Njal the Stormcaller saved Iron Priest Ulf Blackbrow's life during the battle of Rust WOrld. Blackbrow was not one to owe others favors and so the accomplished smith crafted a particularly sophisticated cyber-raven named Nightwing for Njal. Nightwing has since saved Njal's life many times and is ever swift to aid the legendary Rune Priest in combat.

 

Runic Terminator Armor of Njal Stormcaller

-Njal alone has the skill to craft Runic Terminator armor and his suit is currently the only one of it's kind in the Chapter.

 

Foehammer

-A potent relic of the Space Wolves wielded by Grimnar's Champion Arjac Rockfist. Foehammer is a rune inscribed Thunderhammer with an inbuilt teleportation device that returns the weapon to Arjac's hand should he throw it at a foe or far more rarely, lose it in combat.

 

Anvil Shield

-The Anvil Shield is a large slab of obstinite lasted with adamantium wielded by Arjac Rockfist as much as a weapon as a form of protection.

 

Maekr

-Relic Thunder Hammer crafted by Rune Priest Svasund the Golden in M38. Currently borne by Wolf Guard Battle Leader Skallagrim of the Blackbrow of the Redmaw Great Company.

 

Axe Langnvast

-Relic axe borne by Wolf Lord Bran Redmaw.

 

Claws of Andhrimnir

-Relic born by Long Fang Brother Skyhowler of the Redmaw Great Company.

 

Frostfang

-A mighty relic of the Chapter Frostfang was crafted by Iron Priest Fergus Forgrim a famous craftsman of the Chapter. The chainblade teeth of this relic are fashioned from a rare metal whose secrets died with their crafter.

 

The Hood of Gnyrll

-An ancient relic of the Chapter granting any Rune Priest who wears it greater control of their psychic powers.

 

The Helm of Durfast

-This ancient helm was crafted for the legendary hero Durfast, Champion of Mordrak. The helm incorporates a temporal distort circuit and advanced guidance system allowing its wearer to detect enemies no matter how well hidden and guides his hand in slaying them.

 

The Wulfen Stone

-One of the Chapter's most ancient and treasured relics, the Wulfen Stone was worked into a suit of armor by Iron Priest Fengri. Within the depths of the gem can be seen an image of the Wolf Within, the Canis-helix found within every Son of Russ.

 

Hrulf's Hood of Darkness

-An ancient device of xenos origin, when activated the hood shrouds its wearer in a cloak of darkness.

 

Torgarl's Plasma Blade

-Similar in function to the Foehammer born by Arjac this ancient blade incorporates a sophisticated homing device and teleport matrix capable of returning it to its users hand after being thrown. The blade itself incorporates a plasma generator in the handle capable of sheathing the knife in an intense plasma field able to penetrate even the thickest armor.

 

Frost Blades

-Frost blades usually take the forms of chainswords or chainaxes. Ancient and masterfully artificed weapons made from the teeth of Ice Krakens Frost Blades are potent weapons unique to the Space Wolves, that can carve through the heaviest armor with ease. Some Frost Axes have blades of energised diamond giving the weapons the appearance of lethal shards of ice.

 

Belts of Russ

-Each Great Company has in it?s armory a single Belt of Russ. Powerful girdles incorporating potent forcefields that protect the wearer. Forged by the master Iron Priest Stef Blacksoul after the disappearance of Russ the belts are important relics of the Chapter.

 

Wolf Helm of Russ

-The Wolf Helm of Russ is an ancient artifact of the Chapter said to have been worn by Russ himself. The Helm is awarded to a great company after a tournament of champions, the last winner was Ragnar Blackmane who then presented the Helm to the Wolf Priest Ranek as a sign of respect.

 

Runic Staffs

-Runic Staffs are mighty artifacts carried by Rune Priests that are imbued with the most powerful wards the Rune Priests can devise that protect the wielder from the psychic attacks of his enemies.

 

Leman Russ Exterminator

-Normally Space Marines do not have access to Leman Russ tanks, however in honor of their Primarch the Space Wolves maintain a small number of Leman Russ Exterminators.

 

[center; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Homeworld- Fenris[/center]

 

F
enris is the homeworld of the Space Wolves. A planet locked in cold much of each year and wracked by tectonic shifts that change the landscape of the planet greatly each year. The constant shift and harsh conditions shape the people of Fenris into a hardy and strong breed. Tempered for battle in the constant war for survival against the elements, the monsters of the great seas, and competing tribes, and that is the way the Space Wolves like it. Instead of reforming the society of their homeworld as most Legions did, Leman Russ kept Fenris the same, kept the various sea going, island living tribes the same as they had always been, to keep them hardy and strong. As the tribes war the Space Wolves monitor their efforts, and every so often when two tribes wage war against each other, a wolf skull masked priest will appear on a fiery chariot in the sky to watch. Whenever the Wolf Priests of the Emperor?s warriors is watching, the tribes of fenris cease what they were doing and re-form their battle lines. If a tribe had been raiding an enemy in swift and merciless butchery, they will instantly cease and allow their foes to be armed. For only in true battle can the Emperor?s chosen see the warriors of Fenris at their best, and choose those worthy of ascent.

 

The seas of Fenris are home to creatures that seem to be straight from the legends and nightmares of the people of ancient Terra, yet they are very real to the inhabitants of Fenris. Enormous and deadly Krakens, sea Dragons that could swallow armored tanks whole and massive predatory sharks. Once an outsider has seen the fury and power of such creatures, one gains a new respect for the people of Fenris, who challenge such beasts with iron spears and axes, aboard simple longboats called Dragonships, that are much of the time barely a fraction of the size of the mighty sea wyrms that the people of Fenris hunt.

 

In opposition to the chaotic change of Fenris? mighty seas, the massive continent known as Asaheim is home to the Space Wolves themselves. Populated by mighty Ice Trolls and Fenrisian Wolves and other monsters the Aspirants and Space Wolves often test their skills against the various beasts populating the glaciers, ice plains, and mountains of the continent.

 

The Beasts of Fenris

 

Fenrisian Wolves

-Among the most infamous of Fenris' native creatures, the Fenrisian Wolves are legendary for their ferocity and keen intelligence.

 

Thunderwolves

-A sub-species of the Fenrisian Wolf the Thunderwolves are massive beasts, so large and strong they can be used as mounts by fully armored Space Marines.

 

Blackmane Wolves

-Reputably the largest sub-species of Fenrisian Wolves, the mighty Blackmanes can grow to be as large as a Rhino APC.

 

Kraken

-Denizens of Fenris' mighty oceans, some believe the Fenrisian Kraken to be a Tyranid Bio-form abandoned on Fenris many thousands of years ago.

 

Kroxar

-Predator beasts native to Fenris. Hunted in ritual combat.

 

Ice-Trolls

-Tough, nasty and hard to kill, Ice-Trolls are weak only to fire and heal rapidly, making them fearsome beasts indeed.

 

Fjorulalli

-Great Seal-Mother.

 

Sea-orm

-Sea serpents native to the oceans of Fenris.

 

Saenyeti

-Part bison, part elk mammals native to Fenris. The Saenyeti are massive and agressive beasts with immense horns that act as sonic sensors.

 

Hoggorm

-Poisonous serpents native to Fenris.

 

Hrossvalur

-Sea creatures native to Fenris.

 

Carnyx

-Mammal native to Fenris, its horns are much sought after for their use as drinking horns and armor ornamentations.

 

Konungur

-A rare breed of beast native to the mountains of Fenris. Extremely hardy the Konungur have twisted horns, rear legs the width of a man's waist, fused rib cages, spiked spinal ridges and hooves and no less than four lungs to breath the thin air of the Fenrisian mountains.

 

Gyrhawk

-Predator bird native to Fenris.

 

The Fang- Fortress of Wolves

 

T
he Fang is the Fortress Monastary of the Space Wolves. Each Great Company keeps a headquarters in the Fang, and the Fang is where new recruits are transformed into Blood Claws. The Fang is also home to many of the facilities of the Chapter including the majority of the most sacred places to the Chapter, ancient artifacts and mighty forges. The Fang also happens to be the single tallest mountain in the Imperium, one of the greatest fortresses of mankind. The Fang is so tall that its highest observation room is actually situated above Fenris? atmosphere. Considered the mightiest bastion of the Imperium outside of Terra there are few enemies indeed who can challenge the Fang.

 

The Fang is encased in immensely thick armor, with powerful defense lasers as ancient as the Space Wolves themselves and powered by long lost technology. Void shields superior to that found on even the most magnificent of Imperial warships protects the fang and the mountain is so vast that its upper reaches actually form docks for space craft used by the Chapter. Wards and sigils of aversion fill the Fang in their thousands, preventing chaos sorcerers or psykers from infiltrating the Space Wolves fortress with their powers, even attempting to use warp-spawned sorcery within the Fang is difficult and dangerous for the forces of chaos. The Fang, despite it?s immense power, has nearly fallen several times in its history, but despite the desperate hours the Fang has encountered in its long and glorious history the Citadel of Wolves still stands testament to the power of the Space Wolves, the Adeptus Astartes, and the Imperium.

 

Valgard

-The uppermost region of the Fang, the Valgard includes the Docking platforms, Void Shield Array and Fleshmaker Laboratories.

 

Jarlheim

-Below the Valgard the Jarlheim is home to the Space Wolves themselves. In the upper reach of the Jarlheim is the Chamber of the Annulus and the lower boundary of the Jarlheim is the Fangthane.

 

The Hold

-The majority of the Fang's interior space is taken up by the Hold proper.

 

The Hammerhold

-Beneath the Hold is the Hammerhold, the region of the Fang given over to the Iron Priests and the various industrial workings of the Chapter.

 

The Underfang

-The very lowest region of the Fang, the Underfang is home to the geothermal reactors that provide the Fang with power and the very lowest vaults carved out by the Space Wolves.

 

The Fangthane

-A massive chamber separating the Hold proper from the Jarlheim, the Fangthane is one of the most vital defensive points in the Fang, any invader must pass through the Fangthane to reach the upper levels. Great graven symbols of the Great Companies of old are carved into the walls of the Fangthane. One entering the Fangthane from the west ascends the Stair of Ogvai.

 

Borek's Seal

-The second most critical defensive point in the Fang, Borek's Seal is the only route between the Hold and the under chambers of the Hammerhold and the Underfang.

 

Chamber of the Annulus

-Marking the upper limits of the Jarlheim the Chamber of the Annulus is where the Chapter gathers for war councils and ceremonies.

 

Forges

-Located within the Hammerhold the Chapter's forges provide the majority of the arms and armor used by the Chapter.

 

Halls of the Revered Fallen

-Deep within the underlevels of the Fang are the Halls of the Revered Fallen, where the Chapter's Dreadnoughts are interred. Kept in deep stasis sleep between periods of war.

 

Geothermal Reactors

-Located deep in the Underfang the Fang's Geothermal Reactors provide all the power the Fang needs to operate its many systems.

 

Sunrising Gate

-One of two mighty gates leading into the Fang. As its name suggests the Sunrising Gate faces the rising sun.

 

Bloodfire Gate

-One of two mighty gates leading into the Fang. Where the Sunrising gate faces the sunrise the Bloodfire Gate faces the sunset over Fenris.

 

Fleshmaker Laboratorium

-Located in the very upper reaches of the Fang the Fleshmaker Laboratorium is where the Chapter's initiates are transformed into Space Marines and the wounded are tended by the Wolf Priests.

 

Chamber of the Watch

-In the upper levels of the Fang is located the Chamber of the Watch, the tactical operations center from which the garrisoning Great Company can oversee the defense of the Fang.

 

The Shrine of Harek Ironhelm

-Situated on the site of the Great Wolf's duel with Magnus the Red on the flank of the Fang the Tomb of Harek Ironhelm serves as a Shrine to his unwavering devotion and also his blindness and is a site of pilgrimage for the Sons of Russ.

 

Docking Platforms

-Far up near the very peak of the Fang are located the Docking Platforms where the Chapter's many aircraft can take off and land. Reaching just beyond Fenris' atmosphere the Fang's docking platforms can even service the Chapter's warships.

 

Void Shield Array

-The upper reaches of the Fang feature Void Shield Array's of incredible strength. Drawing power from the Geothermal Reactors beneath the Fang the Void Shield Array is capable of repelling the firepower of entire fleets, making it virtually possible for an enemy to attack the Fang from orbit with any hope of success.

 

Defensive Batteries

-The Fang's mighty flanks bristle with massive defensive batteries capable of throwing shells, torpedoes and energy beams at anything foolish enough to come within range.

 

Peaks of the Asaheim Mountains

 

T
he great mountain chain known as Asaheim by the tribesemen of Fenris is crowned by seven great peaks. The largest and greatest of which is the Fang, whose uppermost peak breaks free of Fenris' atmosphere. The other six peaks ring Fenris on all sides and are familiar hunting grounds and landmarks for the Space Wolves.

 

Ammagrimgul

-The northernmost of Asaheim's great peaks.

 

Broddja

-Situated to the south-west of Ammagrimgul.

 

Krakgard

-The peak of Krakgard was planed off by the early Space Wolves to serve as a site for funeral ceremonies, where the bodies of fallen Space Wolves can either be interred or burned as the case might be. Krakgard stands to the south-west of Broddja.

 

Friemiaki

-Located to the north-east of the Fang.

 

The Fang

-Cituated roughly towards the center of the peaks of Asaheim the Fang is undoubtably the greatest of them and home to the Space Wolves themselves.

 

Tror

-Tror lies to the south-east of the Fang.

 

Asfryk

-Asfryk stands almost directly south and slightly west of the Fang.

 

The Language of Fenris

 

T
he Space Wolves retain the use of the tribal languages of Fenris in two forms; battle-cant, and hearth-cant. Battle-cant is a crude, direct form of the Fenrisian tongue used by the Space Wolves in combat as a coded form of communication. Hearth-cant is the Fenrisian tongue the Wolves speak among themselves when not in battle. Some common Fenrisian words are:

 

Aesir - Gods or spirits.

 

Aett - Clan hold, hearth, den, the familiar name of the Fang among the Space Wolves.

 

Annelsa ? Foreboding.

 

Athame - Sacrificial blade used during a sending feast.

 

Gothi - Shaman, Fenrisian title for Rune Priests.

 

Grooms - Serfs.

 

Hersir - A veteran, core soldier of the Fenrisian Clans.

 

Hiljah kah uhtganjen mev tarvahettan ? Greet the end with courage.

 

Huskaerls - Officers of the Chapter's armed serfs.

 

Huscarl - Chieftan's bodyguard, similar title to Wolf Guard.

 

Jarl - Chief, stands in as a title for a Wolf Lord. High Wolf and Packmaster are other alternate titles.

 

Juvjk - Hearth cant or casual language of Fenris.

 

Kaerls - Armed serfs.

 

Lanx - Drinking bowl.

 

Maleficarum - Bad spirits or daemons.

 

Mijagge Kovness An ? May I enter.

 

Mjod - Mead.

 

The Rout - Informal title of the Space Wolves.

 

Sammekull ? Summons.

 

Sava gudt, hell'ten ? A benediction for a hero to rest in peace.

 

Skjald - Storyteller, keeper of the sagas.

 

Skjoldtar - Heavy, armor-piercing solid shot weapons favored by the Chapter's armed serfs.

 

Skira Vordrotta - Translated roughly as System Kill, the term means total war, total annihilation.

 

Skitnah ? Dirty, foul, tainted.

 

Thralls - Serfs.

 

Valdelnagh ? A misunderstanding.

 

Volda Hamarrki - The World Spine Mountains.

 

Vlka Fenryka - Formal title of the Space Wolves.

 

Wurgen - War cant or battle language of Fenris.

 

Wyrd - An individual's fate.

 

Onn - One.

 

Twa - Two.

 

Tra - Three.

 

For - Four.

 

Fyf - Five.

 

Sesc - Six.

 

Sepp - Seven.

 

For-twa - Eight.

 

Tra-tra - Nine.

 

Dekk - Ten.

 

The Chapter Fleet

 

T
he Space Wolves maintain fifteen ships in their fleet, one for each Great Company and three in reserve. Each of the fifteen ships is unique unto itself, the fleet including many different classes and configurations of vessels. Two of the Chapters ships are massive warships akin to Imperial Navy capitol ships. The Iron Wolf is the ship of Egil Ironwolf which he claimed in combat when his Company?s own ship was badly damaged. Slightly larger The Pride of Fenris is the flagship of the Chapter fleet and personal vessel of the Great Wolf Logan Grimnar.

 

The Fist of Russ was the flagship of Berek Thunderfist's Great Company, badly damaged after the battle for Hyades the ship was sidelined for repairs but brought back into service before long to carry Ragnar Blackmane and a strike force of Space Wolves Blood Claws and Wolf Blades to Charys. The ship and its crew sacrificed themselves to deliver Ragnar and his comrades into the Thousand Sons stronghold and save the Chapter from Magnus' vile plot.

 

Like many Chapters the Space Wolves primarily use Thunderhawks and Thunderhawk Transporters as gunships, dropships and attack craft. Some Stormbirds likely remain in the Space Wolves arsenal and a variant craft known as Dropfalcons saw service during the Great Crusade and Horus Heresy but it is unknown whether any remain in service. Other variant gunships and attack craft are likely to be found in the Chapter arsenal whenever the Space Wolves can get them.

 

The Space Wolves utilize a variant of the Imperial Navy Cobra-Class Destroyers known as Hlaupa-Class escorts. The Hlaupa-class is heavily armed and capable of docking with the upper peak of the Fang.

 

The Hrafnkel

-Flagship of the Space Wolves Legion during the Great Crusade and the Horus Heresy. A mighty warship the Hrafnkel was lost to the Chapter millennia ago.

 

Russvangum

-The Flagship of Wolf Lord Harek Ironhelm. The Russvangum dates back to before the Horus Heresy and was built using designs and technology now long lost to the Imperium. Only the Hrafnkel was larger or boasted more firepower, even Strike Cruisers are dwarfed by the massive warship.

 

Nidhoggur

-Strike Cruiser in service to the Space Wolves during the Great Crusade.

 

Gotthammar

-Strike Cruiser in service to the 4th Great Company in M32, on long patrol chasing Magnus the Red. The Gotthammar caught nothing but shadows until it encountered the Thousand Sons in the Gangava system.

 

Skraemar

-The only Great Ship left behind to defend the Fang with less than a dozen escort craft when the left of the Chapter Fleet departed for the Gangava system in M32. The Skraemar was an old and seasoned vessel that had fought through the great scouring in the days after the Horus Heresy and had earned a hundred and more great honors since. The vessel broke the blockade of Pielos V, outfoxed a squadron of Chaos warships for two weeks in the Aemnon Belt and destroyed the Eldar Corsair flagship the Or-Iladril. The Strike Cruiser fought its last battle in the space above Fenris against the invading fleet of the Thousand Sons, reaping a heavy tally of traitor warships before at last falling apart under the fire of the traitor Legion's flagship the Herumon.

 

Scramaseax

-Battle-Barge of the Space Wolves and flagship of Logan Grimnar during the 1st War for Armageddon. The Gylfarheim suffered significant damage at the hands of the treacherous Inquisition multiple times in the months after the defeat of Angron. Dating back to the Great Crusade the Scramaseax was a mighty relic of the Imperium lost to the Chapter sometime after the 1st War for Armageddon.

 

Gylfarheim

-Battle-Barge of the Space Wolves, the Gylfarheim arrived to reinforce the Chapter's fleet at Armageddon, forcing the Inquisition to call off their attack of the Imperial Troop Transports.

 

The Pride of Fenris

-Flagship of the Space Wolves fleet. The Pride of Fenris is the warship of Logan Grimnar's Great Company, a mighty Battleship and the largest of the Great Ships in the Chapter Fleet.

 

The Iron Wolf

-Second largest ship of the Chapter fleet and former Battleship of the Imperial Navy, under the command of Egil Ironwolf. Captured from heretics the Imperial Navy has repeatedly requested the vessel's return and repeatedly been refused, causing tension between the Chapter and the Navy.

 

Hunter of Fiends

-Strike Cruiser serving the Blackmane Great Company.

 

The Fist of Russ

-Ship formerly commanded by Berek Thunderfist. Lost in the Charys Campaign.

 

The Holmgang

-Ship serving the Thunderfist Great Company during the Charys Campaign.

 

The Stormwolf

-Strike Cruiser in service to Ragnar Blackmane's Great Company.

 

The Wolf Spirit

-Battle-Barge in service with the 13th Company during the Horus Heresy.

 

The Iron Wolf

-Battle-Barge in service to the 13th Company during the later days of the Great Crusade.

 

The Stormblade

-Strike Cruiser in service to the 13th Company during the later days of the Great Crusade.

 

The Wolf of Fenris

-Strike Cruiser of the Chapter captured in the Parenxes system by the Red Corsairs.

 

Vengeance

-One of the Chapter's ships lost above the world of Jytor.

 

Gate of Garm

-Space Wolves vessel participating in the fleet battle over Fenris after the 1st War for Armageddon.

 

Kerberaus

-Great Ship of the Space Wolves Chapter during the battle over Fenris that followed the 1st War for Armageddon.

 

Sky's Hammer

-Great Ship of the Space Wolves Chapter during the battle over Fenris that followed the 1st War for Armageddon.

 

Retribution

-Unknown class vessel of the Chapter fleet.

 

Runefyre

-Gladius-Class Frigate of the Space Wolves, destroyed in the months following the 1st War for Armageddon by the Inquisition.

 

Blood Eagle

-Rapid strike Frigate of the Space Wolves that inserted the Scout Teams onto the Forge World of Cambion.

 

Sleikre

-Frigate in service to the Space Wolves during the Thousand Sons invasion in M32. Destroyed by the invading chaos fleet.

 

Ogmar

-Frigate in service to the Space Wolves during the Thousand Sons invasion in M32. Destroyed by the invading chaos fleet.

 

Frostborn

-Hunter-Class Destroyer of the Space Wolves, dispatched to bring warning of the invasion of Armageddon to the Grey Knights. Overrun by the forces of Chaos in the warp and found drifting in the Valdasca Caul. Bound for the Jopal and Ruis systems when Inquisitor Annika departed service with the wolves, two regions bordering the Tisra system in which the world of Armageddon resides. More than twenty Space Wolves were aboard the vessel including Rune Priest Angriff Blightbreaker, only one survived to deliver the ship's warning.

 

Veregelt

-Hunter-Class Destroyer of the Space Wolves, the Veregelt was dispatched to bring warning of Armageddon's invasion to the Grey Knights alongside the Frostborn. Though both warships were overrun by the forces of chaos the Veregelt succeeded in emerging from the warp in the void above Titan, broadcasting its warning on a repeated vox loop before crashing into the surface of Titan. None of the crew survived, either dying to the enemy, the crash or were corrupted and slain by the Sons of Titan.

The Nauro

-A vessel of indeterminate classification, too small to be a frigate, but far too large to be a landing craft or gunship. A third of the vessel's length is taken up by plasma drives and its build is sleek and dark, making it a fast, agile and stealthy warship much favored by the Chapter's Wolf Scouts. The Nauro operates with a small crew of five hundred serfs.

 

Political Relations

 

T
he Space Wolves are a curious Chapter when it comes to Imperial politics. Logan Grimnar is completely unafraid to defend his Chapters autonomy and will wage war even against other Imperial institutions if he feels it is just. Most particularly Logan Grimnar has very strained relations with the Inquisition after the 1st war for Armageddon saw the Inquisition round up the planets populace in isolated labor camps at the conclusion of the campaign.

 

The Space Wolves are also notable in that they have a firm alliance with the Navigator House Bellisarius that predates the foundation of the Imperium. House Bellisarius provides the Space Wolves with 24 of their best Navigators in exchange for 24 Space Wolves known as the Wolf Blade, to serve as a bodyguard for House Bellisarius? leadership. A significant number of Space Wolf heroes have at one time or another been part of the Wolf Blade. Since House Bellisarius is an ancient and powerful Navigator house, they maintain a headquarters on Terra, and thus service in the Wolf Blade provides the Space Wolves with inside experience into the politics of the Imperium. Some of the current heroes of the Chapter that have served in the Wolf Blade include Ragnar Blackmane and Logan Grimnar.

 

Outsiders and Remembrancers

 

A
t best the Remembrancers were a barely indulged nuisance by many Legions during the Great Crusade, at worst the Legiones Astartes were openly hostile to their presence. The Space Wolves were among the latter camp. The Sons of Fenris strictly opposed the use of any form of recording during the Great Crusade, preferring the oral traditions of Fenris to more formal records. The Skjalds of each Company memorizing the Sagas of each warrior for retelling during feasts and ceremonies. As the millennia wore on the Space Wolves have taken to using archives, data-crystals and other recording medium to ensure the knowledge and wisdom of the Chapter is passed on and Bjorn the Fell-handed tests the knowledge of the Rune Priests every millennium. A notable exception to the Space Wolves aversion to outsiders was an Imperial Conservator named Kasper Hawser, also known as Ahmad Ibn Rustah. Hawser was given unique and virtually unheard of access to the Fang and the Space Wolves themselves during the latter days of the Great Crusade and the beginning of the Horus Heresy, witnessing some of the final battles of the Crusade alongside the warriors of Tra Company and present during the Scouring of Prospero. Hawser was ultimately revealed to have been tainted by the powers of chaos for many decades, acting as an infiltrator to the Space Wolves. Despite his loyalty to the Emperor the Space Wolves put Hawser in frozen stasis for his own and their protection. His current status is unknown.

 

In the 41st Millennium it is not unheard of for visitors to be permitted entry to the Fang, even rarely an Inquisitor who has earned the Chapter's trust. However such visitors and honored guests are few, and their access limited, as is commonly the case with the more insular Chapters of the Adeptus Astartes.

 

Gene-Seed

 

T
he Gene-seed of the Space Wolves contains the flaw known as the Curse of the Wulfen. This genetic heritage of Leman Russ gives the Space Wolves continuously growing canines, heightened senses of smell and hearing, but also a terrible curse. For those battle brothers that cannot contain the beast within them, they transform into monstrous werewolf creatures, half man, and half wolf. For this reason the gene-seed of the Space Wolves is never used in the creation of new Chapters and no known successor chapters remain in existence.

 

The Wolf Brothers and Successor Chapters

 

T
he only known successor Chapter of the Space Wolves. Upon their founding the Wolf Brothers were given fully half of the Space Wolves fleet, armories, and Priests. The Wolf Brothers were led by Beor Arjac Grimmaesson made Kaeriol the Chapter's homeworld. Though far from Fenris the world of Kaeriol was a planet of ice and fire much like the Space Wolves homeworld. Genetic instability led to the disbanding of the Chapter two hundred years before the 1st Battle of the Fang, less than eight hundred years after the Chapter was founded. Some of the Wolf Brother's known Great Companies were the Adgr, Gramm and Beor Great Companies.

 

Originally the Wolf Brothers were to be one of many, an entire line of successors numerous and strong enough to encircle the Eye of Terror and bottle up the forces of chaos for all time. The wolf-within put an end to that vision, the source of the Space Wolves strength also serving to make the Space Wolves gene-seed too unstable to copy. The Wolf Brothers fell quickly to genetic instability and were scattered to the points of the compass. Any attempt to splice new growth from the gene-seed of Russ would be doomed to the same fate, preventing the creation of any further successor chapters. The Wolf Brothers now exist only as source of hidden shame for the Sons of Russ. In M32 High Wolf Priest Hraldir Wyrmblade attempted to solve this problem with the Tempering project, the threat of which was enough for Magnus the Red to launch his attack on Fenris and destroy the project utterly. No known attempts have been made to recreate Hraldir Wyrmblade's work.

 

Little is known of the final fate of the surviving Wolf Brothers. An entire Great Company of horribly twisted and mutated Wolf Brothers was encounted on Gangava in M32 when the Thousand Sons laid a trap for the Space Wolves. Harek Ironhelm and his warriors slew each and every one of the twisted Wolf Brothers.

 

The Canis-Helix

 

U
nique among the Adeptus Astartes the Space Wolves gene-seed includes a genetic strain known as the Canis-Helix. Little is known of the origin or function of this genetic material other than it is an original part of Leman Russ' genetic material from the Emperor's Primarch Project and has existed within the Space Wolves gene-seed since the Legion's first founding on distant Terra. During their initiation into the Chapter, recruits first receive the Canis-helix from a drinking cup, beginning their physical transformation into Space Marines.

 

Beliefs

 

"I recognize my failing and will be sure to correct it."

-Penitent oath uttered by Space Wolf Battle-Brothers after an officer points out a mistake or failing.

 

T
he Space Wolves are brought up believing in mystic legends and sagas of star striding wolves, horrendous monsters and mighty heroes. Mistrustful of technology and sorcery the people of Fenris are a brutal but noble people and this bearing is brought to the Chapter by the recruits. Central to their belief system is Leman Russ and the Emperor, known to the Space Wolves as the Allfather, whom they see as the greatest pinnacles of mankind and heroes to inspire valor and honor.

 

The Space Wolves beliefs are generally regarded with distaste if not outright hostility by the Ecclessiarchy, and seen as backwards, barbarian and superstitious by many others. The Sons of Russ make no excuse for their ways however and have come to blows and at times outright warfare with the Ecclessiarchy and others over their beliefs and ways of life.

 

Space Wolves refer to their own souls as threads, when a Space Wolf dies it is said his thread was severed. In the past slain Space Wolves were generally burned in a pyre, rather than buried in a crypt. Following the death of a particularly important, high ranking or respected member of the Chapter a sending away feast is held in his honor. Before the feast the company Skjald learns stories about the deceased of variable length and nature from every member of the Company and retells these tales during a period of ritual feasting with lengthy rest periods between each tale. The sending feast lasts for an indeterminate amount of time, however long is necessary to tell all of the Skjald's memorized stories and as such can last for days or even weeks. During the feast the feasting chamber is sealed and none may enter or leave until the conclusion of the feast. After the death of Heoroth Longfang Tra Company held a feast where 432 separate tales were told. In more modern times the Space Wolves dead are interred or burned on the flattened peak of mount Krakgard, or laid to rest in other locations of significance, such as the Tomb of Garm where the Spear of Russ is held, or the Tomb of Harek Ironhelm on the flank of the Fang.

 

<I>

Known as the Eye of Aversion, this symbol is used by the Space Wolves to ward away evil and sorcery. In battle it is carved into a wall, support or whatever is at hand to mark an area of great danger or heavy enemy opposition. When the danger has been removed or eliminated the mark is struck out to show the area is clear.

 

Fenrys Hjolda

-Known as Rout-Masks, these leather and bone masks were worn by the Space Wolves and their serfs during the Great Crusade and Horus Heresy but had largely gone out of use by the First Battle of the Fang in M32. The masks were intended to scare away Maleficarum.

 

Primordial Annihilator

-The term used by the Space Wolves to refer to the powers of chaos.

 

The Runes

-The Space Wolves Rune Priests use a form of divination known as the Casting of the Runes to tell the future and advice the Chapter's Wolf Lords and Great Wolf on decisions of great importance.

 

Fengr - The wolf within.

 

Trysk - Ice

 

Gmorl - Fate

 

Adjarr - Blood

 

Ragnarok - Ending

 

Ymir

 

The Great Hunts

-Occasionally the Great Wolf or Rune Priests will see a vision of the lost Primarch, and declare a new Great Hunt. While none of the Great Hunts have resulted in the discovery of Russ each has accomplished some significant feat. The 2nd Great Hunt saw the recovery of Russ? armor from the Temple of Horus on the world of Rudra situated near the dreaded Eye of Terror. The 4th Great Hunt lead to the uncovering of the Corellian Conspiracy, which had been close to taking over the Administratum in a bloody coup for power, while the 9th Great Hunt saw the destruction of the Genestealer infestations in the Gehenna systems. Every time a Great Hunt is called it seems that the lost primarch has a task in mind for his sons.

 

The Wolves of Fenrisian Myth

 

Torvald the Far-Sighted

-Torvald is the Wolf whose eyes see all and miss nothing. This Wolf's teachings instruct young Space Wolves to use their eyes and heads before their blades, for sometimes it is in observation and looking ahead that victory is achieved.

 

Freki and Geri the Twin Wolves

-Freki and Geri were the Wolf companions of Leman Russ. These Wolves represent what can be achieved through brotherhood and teamwork, for the strength of a pack is greater than the sum of its parts and together can defeat foes no single Wolf would ever be able to tackle.

 

Haegr the Mountain Wolf

-Haegr the Mountan teaches the Wolves to endure the harshest of elements without complaint for it is those very same things that forged the Space Wolves into the warriors they are. Haegr endures all and when faced with the worst of environments it is to Haegr that the Space Wolves look to for example.

 

Thengir the Wolf King

-Thengir represents Fenris and the Fang, the domain of the Space Wolves, the crowning jewel of the Sons of Russ as it towers over the harsh yet majestic domains of Fenris.

 

The Stalker Between Stars

-This Wolf was the totem of Leman Russ and is still the icon born by every Great Wolf. The Stalker Between the Stars teaches the Sons of Russ that wherever they walk no matter how distant they bring the glory of Fenris with them.

 

Ranek, the Hidden Wolf

-Ranek is the Wolf who stalks the shadows, and teaches the young Wolves the virtues of stealth and hunting, that the fang from the dark is sometimes doubly as wounding as any other.

 

Lokyar, The Lone Wolf

-The Lone Wolf is the aspect of all Wolf Scouts, this wolf teaches that sometimes Wolves must fight and live alone.

 

The Iron Wolf

-The Iron Wolf is the spirit of the Forge and the Iron Priests, this wolf teaches the Sons of Russ the value of craftsmanship and the forge.

 

Lakkan, the Runed Wolf

-Lakkan is the totem of the Rune Priests and teaches the mysteries of Runes to those who seek them.

 

The Fire Wolf

-The Fire Wolf heralds the coming of the Season of Fire, when the snows melt and the lands rage, islands sink and new ones rise, it is the coming of the Fire Wolf that heralds either glory or doom to the people of Fenris.

 

Morkai

-Morkai is the twin-headed guardian of the Fenrisian underworld.

 

The Wolf of the Red Moon

-The Wolf of the Red Moon is a terrible stalker of the seven hells of Fenris, a skeletal apparition that claims the bodies of the fallen unworthy of entrance into the halls of Morkai.

 

The Bloodied Hunter

-The Bloodied Hunter is the wolf of the hunt, a feral killer that rejoices in nothing greater than the tracking and killing of prey beneath a full moon.

 

The Sea Wolf

-The Sea Wolf is a beast of the deadly Fenrisian oceans, the totem of all those who sail and do battle on the waves.

 

The Sun Wolf

-The Sun Wolf is the Fenrisian Wolf who makes his lair in the heart of Fenris' sun and arises each day to shine his harsh light on the world.

 

The Fire Breather

-The Fire Breather is a wolf who dwells in one of the largest volcanoes on Fenris and who spews his wrath into the heavens when angered.

 

The Blackmane

-The Blackmane is the deadliest of all Fenrisian Wolves.

 

The Thunderwolf

-The Thunderwolf exemplifies strength and raw power over subtlety or guile.

 

The Wulfen

-The Wulfen is the cursed 13th Wolf of Fenrisian lore. Bestial in nature it is this Wolf that the Space Wolves must ever guard themselves against less their feral natures overcome them and lead them into madness.

 

Battle-Cry

 

The battle cries of the Space Wolves varies from company to company and commonly the Sons of Russ favor a blood curdling howl the unleashed when they charge into battle. An ancient and common battle-cry used by the Chapter is the cry of "Fenrys hjolda!"

 

Company Markings

 

T
he Space Wolves have no Chapter symbol, instead the markings of each company take on the symbol chosen by each Wolf Lord and as such are constantly changing. The symbols will usually be significant from the sagas of Fenris and usually include some form of wolf iconography. The markings for squads have to do with their type and are also varied from squad to squad and company to company. Some traditional colors however are red and yellow for Blood Claws, red and black for Grey Hunters, white and black for Long Fangs, and black and yellow for Wolf Guard.

 

[center; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">History of the Space Wolves[/center]

 

Primarch Leman Russ

 

T
he sagas relating to Leman Russ are known to the galaxy largely due to the efforts of one Gnauril the Elder, a contemporary of Fenrisian King Thengir. The sagas tell how one of the infant Primarchs came to rest on a distant world from Terra known as Fenris. Given the harsh climate it is unlikely that any lesser man would not have survived, but Leman Russ was a Primarch, and no lesser man. According to the Sagas Leman Russ was taken in and raised by a Fenrisian she-wolf. Russ? companion wolves Freki and Geri are believed by many to be his original pack brothers, raised at about the same time as Russ himself. Russ even attested at times to his ?lupine parentage," which can perhaps attest to some of the traditions and unique organizational aspects of the Space Wolves themselves.

 

However the real tale of Leman Russ begins with Gnauril?s saga ?The Ascension of the Wolf-King" which tells the tale of when Russ first met the nobility of Fenris. The tale tells that one fateful Hellwinter, when the young Primarch went with his pack to raid a nearby human settlement. The young primarch smashed through the village, breaking into the store house to steal great slabs of salted meat and fighting with immense ferocity against the villagers to allow his pack to escape with their spoils. The villagers were astounded by what they had seen and petitioned their king, Thengir of Russ. The King sent a hunting party within the week armed with the best weapons he could muster, razor sharp blades and drake-poison tipped arrows.

 

The hunters tracked down and slew many of Russ? pack, including the venerable she-wolf herself. Russ was found defending the body of his pack Alpha against the hunters, even pin cushioned with poisoned arrows. Despite his insane constitution Russ succumbed to the sheer quantity of potent poison and was subdued and gagged. Bound and gagged Russ was brought before the King. That evening the wolf-man was brought before King Thengir and told to grovel for his life. Instead Russ raised himself to his full height and let out a roar that was so loud and lasted for so long that many had to leave the Kings hall rather than hear any more of it. Then Russ spat a huge gobbet of blood and poison straight at the King, un-cowed and with golden eyes shining with pride.

 

After that night Russ was taken into the personal care of the king and was taught to fight and fish, and very quickly to speak. Russ showed a great aptitude with weaponry and indeed anything he did. Before long Russ even bested the Kings champion in a contest of battle axes. It was then that the King deemed Russ worthy to receive a name, and so Leman Russ was born.

 

The next years of Leman Russ? life are mostly hearsay and legends, some of the legends tell of Russ tearing up Oaks with his bare hands, others of wrestling a Fenrisian Mammoth single handed and roasting it whole, and of sending armies of King Thengir?s enemies fleeing without sustaining a scratch. Whatever is really true, the fact is that Russ? fame spread far and wide and when Thengir died, there was no question as to the succession. King Leman Russ took the throne.

 

The remainder of the saga has never been written, but kept alive through oral tradition within the Space Wolves and every member of the chapter knows the tale by heart. On every Allwinters eve the Rune Priests tell the tale of Russ. It was during one such feast that Inquisitor Chalfont snuck a vox-recorder to the feast and at the table of Great Wolf Cormack Wolftongue, a record of the tale was made.

 

In short time Russ was hailed as King of Fenris, his armies unbeatable and his wisdom unquestionable none could best the Wolf-King. Within Russ? kingdom men and wolf lived in truce and his court was attended by both the fiercest warlords and the fairest maidens. With his deeds spreading to legends it was not too long before Terra came to call on the King of Fenris. So it was shortly after Russ became King that the Emperor came to Fenris. Cloaked in disguise, both physical and psychic the Emperor came to Russ as a cowled and bent wanderer, appearing in the great hall of Leman Russ his aura of power shrouded. The great wolves slunk away at the Emperor?s approach however and he walked up to the throne where Russ slouched leisurely, feasting on the roast leg of a boar and with a flagon of fine mead in hand. Freki and Geri lounging at his feet and a pool of blood around his throne. Having recently returned from a hunt Russ was not pleased to have his feast interrupted and the feast hall silenced at his growl. Freki stood at his master?s sound but Geri did not, noticing that the stranger met their master?s gaze unflinchingly.

 

It was then that the stranger gave Russ his challenge. Russ would decide the contest, and if the stranger won he would sit at the right hand of Russ during the feast. Russ proclaimed that if he won, the stranger had to serve him for a year. Grimly the stranger agreed. The first competition Russ decided would be an eating one. With great quantities of roast meet brought forth on brass shields Russ and the stranger set to eating. The Stranger ate a great deal indeed, consuming more than any of Russ? warriors, but when the stranger looked at Russ he saw that the Primarch was finished with his third Auroch already, not a scrap of meet left on the scattered bones. Bowing his head to Russ the stranger accepted defeat. But Russ was enjoying his sport. So Russ called for a drinking match, but before the contest could be concluded the entire feast had been drunk dry. It was then that the wanderer had a gleam of anger come to his eyes. Calling Russ a drunkard and glutton, at which the entire court went silent. Russ drew his great sword and stepped onto the feast table with a growl to issue the consequences of his last challenge.

 

At the challenge the wanderer threw off his disguise to reveal his golden form, clad in baroque armor the Emperor drew forth a shimmering blade. Russ roared and charged, clashing with the wanderer in a titanic clash of arms. The Emperor?s golden armor reflected the glow of a thousand torches, and Russ? skin glistened with sweat and blood, his matted hair flying wild as he charged with fury and passion. Russ fought with speed and precision, countered by the liquid grace of the wanderer. The tempered fury and skill of Russ, learned from a lifetime of living by his skill and wits proved without a doubt to be one of the Emperor?s lost sons, displaying a martial skill beyond that of any mortal. Finally convinced the Emperor brought his Power Fist in a glittering ark to connect squarely with Russ? face, sending the Primarch straight into unconsciousness. Nevertheless within the hour Russ was back on his feet, his head cleared. Bloody and with broken fang, Russ smiled and swore fealty to the Emperor.

 

Within weeks Russ had learned all he needed too and was proclaimed fit to lead his legion in the Great Crusade across the stars. The Emperor introduced Russ to his legion and quickly Russ settled into the role of leading the Space Wolves. Soon the Legion?s marines became as sons to Russ.

 

Leman Russ was gifted a magnificent suit of armor thrice blessed by the Emperor, and his sword was replaced by the magnificent Frost Blade Mjalnar, forged from the teeth of the mighty Ice Kraken Gormenjarl. The blade was said to be able to split the mountains of Fenris in twain.

 

Russ joined the Great Crusade enthusiastically, throwing himself and his legion into the forefront of every battle, striding at the fore of his warriors slaying all before him and his presence heralded by the howling of his pack.

 

Not all was well with the Great Crusade however. Tension between the Legions was ever present, sometimes resulting in more than a little hostility. One such conflict occurred between the Space Wolves and the Dark Angels, but particularly between Leman Russ and Lion El?Johnson.

 

On the world of Dulan, a traitor commander named Durath insulted Leman Russ, calling him the Emperor?s lap dog. Enraged Russ vowed to take the head of Durath for his insult to the Space Wolves honor. Russ demanded that the Dark Angels who were also participating in the engagement stand down and allow the Space Wolves to destroy the traitor. However Lion El?Johnson had reconnoitered the fortress of the traitor extensively and had already formed a complex and precise attack plan. Loath to let Russ spoil his plans Johnson attacked at dawn and slew the traitor Durath in full view of the Space Wolves embattled below the fortress battlements. Furious Russ confronted Johnson after the battle and punched him, beginning a wrestling match that lasted several days, before Russ realized how ironic and foolish the fighting was and stopped to let out a raucous laugh. Not amused Johnson sucker punched Russ, knocking him unconscious and swept away. By the time Russ awoke the Dark Angels were long gone. Since then the Dark Angels and the Space Wolves have fought duels of honor over the long standing feud.

 

Another event of rivalry between the Space Wolves and the Dark Angels occurred while both legions were on their way to Terra after hearing the news of the Horus Heresy the Space Wolf and Dark Angels fleets encountered the world of Kalidus Secundus. The traitors had captured the orbital defense station and had proceeded bombarding the loyalists on the planet below. Russ wanted to assault the orbital while Johnson argued they should proceed to Terra. Arguing and fighting over the subject after interrogating a fleeing survivor named Tarus, they only ceased their combat when a marine named Hrothgar blew off Tarus? head and revealed him to be a daemon.

 

Famous Quotations from Russ:

 

?Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailled from all sides. Their determination and resillience is an Example to all.?

-Leman Russ, Meditations on Imperial Command, Book XVI

 

?Only in the Space Marines of the Legiones Astartes are courage and expertise perfectly blended. In other troops they are present in varying degrees and proportions, and many scholars have debated their reltaive merits.

 

For my own part, I come down on the side of courage. For courage can sometimes make a virtue of inexperience. I myself have commanded Imperial Guard troops whose probitor units have achieved great things, because their courage was infinite and because they were too inexperienced to realise that their goal was impossible.?

-Leman Russ, De Natura Belli, Book XIV

 

?There are those who undervalue the Penal Battalions. But they should consider this: should a man who has wronged the Emperor be allowed to wrong him further? For each man executed is a man who can no longer serve, and to fail in service to the emperor is the greatest of sins.?

-Leman Russ, Meditations on Imperial Command, Book XXI

 

?Listen closely Brothers, for my life?s breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying and our foes shall gahter to destroy us. Then my children, I shall list?n for your call from whatever realms of death hold me and come I shall no matter what laws of life and death forbid. At the end I will be there. For the Final battle. For the Wolftime."

-Leman Russ.

 

Horus Heresy

 

T
he Horus Heresy saw the Galaxy drenched in blood and war, as Horus and no less than nine of the Space Marine Legions descended into treachery. As the galaxy was thrown into chaos the Space Wolves were however not involved in many of the terrible fighting at Terra. Nevertheless the Space Wolves were heavily involved in the foundations of the Heresy, when they forged their ageless feud with the Thousand Sons Space Marine Legion.

 

Texts and accounts recovered both from the libraries of Prospero and the histories of the Space Wolves have been pieced together to provide accounts of what followed.

 

As the Horus Heresy ripened Magnus the Red, Primarch of the Thousand Sons, sent a psychic message to the Emperor warning him of Horus? betrayal. However in so doing Magnus revealed the extent of his pursuit of sorcery, affirming Russ? deepest suspicions about the cyclopean Primarch. At Russ? insistence the Emperor agreed that Magnus must be brought to account for his betrayals. Gathering his entire legion Leman Russ traveled across the stars to bring down the Thousand Sons. His suspicions further affirmed by half-truths and lies spun by Horus, Russ swept down on Prospero with the weight of his entire Legion. Bombarding the planet mercilessly and tearing a bloody swath across the planet to the very citadel of the Thousand Sons. Prospero had been a paradise of a world, ice and ivory towers scraping the sky, vast man made lakes and reflecting pools, and magnificent libraries and places of learning. Nevertheless Russ felt it was simply a veneer of civilization over a tainted heart. The Space Wolves assaulted Prospero without mercy and the fighting against the Thousand Sons was fierce indeed, lasting many days at the cost of thousands of lives.

 

No matter how wise the Thousand Sons were, or how potent their sorcery was, they could not stand against the sheer fury of the Space Wolves on the field of war. At the center of the Space Wolves battlelines was the 13th Great Company lead by Jorin Bloodfang. The 13th Company was comprised of those battle brothers who manifested the curse of the wulfen, transformed into half wolf beasts in the heat of combat. Against such fury and bestial ferocity the Thousand Sons could not hold, eventually a massive hole was torn in the lines of the Thousand Sons and slowly but surely the warriors of Prospero were culled, cut down by the Space Wolves sheer fury.

 

The loss of every single Space Marine of the Thousand Sons is recorded in Prospero?s Lament, which while certainly suspect, is the only account of Magnus? terrible bargain. Watching his legion torn apart by the bestial Wolves, Magnus roared to the heavens for salvation and help came. Magnus? body was warped by insane power, and ten fingered hands shot from the soil of Prospero to defend it?s fortresses, the screams of Magnus drove hundreds of Space Wolves insane and still they fought on, their fury and willpower alone driving them on.

 

It was then that Magnus charged forth and laid into the Space Wolves, his horrific gaze petrifying anything it fell on, turning even the stoutest Long Fangs to dust, unstoppable the Giant crashed through the Space Wolves. Leman Russ disengaged from the swirling melee and lifted a Thousand Sons marine bodily and threw him into the face of Magnus. Temporarily blinded by the attack Russ smashed into Magnus. Somehow the giant did not fall and instead delivered a crushing blow to Russ? chest, sending splinters of Ceramite into his heart. Nevertheless Russ grabbed Magnus? arm as it drew back for another punch and kicked the Primarch in the eye. Howling in pain Magnus stumbled back and Russ took advantage of his opponent?s weakness to lift Magnus from the ground and break Magnus? back over his knee. Seeing their Primarch broken the Thousand Sons turned and fled but as Russ prepared to execute Magnus with Mjalnar, Magnus gasped a word of power and vanished into the ground.

 

The reports on how the Thousand Sons escaped Prospero are many and varied. What is certain is that the Thousand Sons were not destroyed, as they continue to plague the Imperium to this day. Magnus himself even managed to survive somehow and even managed to save a great deal of the Thousand Sons learning and knowledge. However the Thousand Sons escaped, the 13th Company, the Wulfen-kind, pursued them. To this day the fate of the 13th Company is not known. However rumors from the 13th Black Crusade and some few eye witness reports indicate that strange half wolf marines bearing the colors and iconography of the Space Wolves have been seen appearing on various battlefields to tear into the forces of chaos before disappearing once more.

 

In honor of the lost 13th Company however the Space Wolves keep one stone blank in the Grand Annulus, the circle of stones depicting the Chapters Great Companies, and the 13th Company has never been replaced.

 

Post-Heresy

 

F
ollowing the Horus Heresy the Imperium set out to quell the uprisings and restore itself. The Space Wolves continued to wage the Emperor?s Wars. But at one particular ?Feast of the Emperor?s Ascension" in honor of the day the Emperor defeated Horus and ascended to the Golden Throne, Leman Russ quieted the great hall to speak, but then froze. In horror the Space Wolves watched as their lord fell to his knees and called his closest companions and advisors to him, all save the youngest, Bjorn. Giving his closest companions his instructions Russ turned and left the hall with his bodyguard in tow, leaving only Bjorn behind. For seven years the Space Wolves waited for their lord to return, but when he finally did not, Bjorn was elected Great Wolf and led the Chapter on the first Great Hunt. The Great Companies dispersed among the stars searching for their lord and Bjorn took his search to the Eye of Terror itself. There Bjorn was mortally wounded and entombed in a Dreadnaught as the Space Wolves returned. Over the various Great Hunts many glorious victories have been won, each hunt beginning when Russ speaks into the mind of a Rune Priest, granting his sons his wisdom from time to time and sending them on new Great Hunts. None have succeeded in their final goal, but Russ has assured his sons with his final words that he will return to them for the final battle, for the wolf time.
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"We are the wolf that stalks the stars in the sky.
And swallow the stars-fire.
We hide amongst the night when light is gone.
The light is within us.
We run the ruin of fire in the darkness.
Foes burn in our passing."
-Space Wolf Litany.



The Second Kobalt War

-Towards the end of the Great Crusade Dekk Company saw an extended tour of service fighting in the Second Kobalt War. The campaign was the last Dekk Company participated in before being rotated back to the Fang for garrison duty.

The Thayelsa Campaign

-During the Great Crusade the Eldar Craftworld of Thayelsa earned the ire of Dekk Company. Despite the technology, skills and arrogance of the Eldar the wrath of Dekk Company saw the entire craftworld destroyed, teaching the Eldar to be wary of inciting the wrath of the Space Wolves.

The Campaign Against the Olamic Quietude

-The Olamic Quietude were a far-flung colony of humanity who adapted to Old Night by replacing their physical bodies with robotic replacements and giving up their individuality in favor of linking their minds into a collective social network. Though this clearly aided the Quietude in surviving Old Night it also robbed them of their humanity. All attempts to bring the Quietude to compliance with the Imperium peacefully failed, the Quietude violently slaughtering, torturing and experimenting on the Imperial envoys. Turning to drastic measures the Space Wolves of Tra Company were called in to bring the Quietude to compliance. Much to the ire of the Adeptus Mechanicus the Space Wolves destroyed an orbital dry-dock of the Quietude, a dry-dock that happened to house a nearly completed vessel housing a complete copy of all of the Quietude's collected knowledge and wisdom but which the Space Wolves misinterpreted as a weapon. The Wolves of Fenris dropped the dock out of orbit to crack open the Quietude's fastnesses and open the way for the ground assault. Where other Imperial forces would have taken months and great losses to bring the Quietude to compliance the Space Wolves achieved their goal with remarkable speed and efficiency but also an extreme level of collateral damage.

The Thardia Campaign

-After the Council of Nikaea concluded the VI Legion forces that had attended embarked on a twenty-six week journey to the Thardia system, ostensibly to conduct a campaign of compliance there. In truth the Space Wolves Legion was rallying to four separate locations in preparation for a campaign against Prospero and the Thousand Sons if the Sons of Magnus did not abide by the Emperor's Decree at Nikaea. The six companies gathered together at Thardia formed Taskforce Gaeta.

The Scouring of Prospero

-When Magnus broke the Emperor's Decree and revealed his continued use of Sorcery the ultimate sanction was finally authorized, the Space Wolves were set loose on the Thousand Sons homeworld of Prospero. Already renown as amongst the most vicious and devastating of the Legiones Astartes the Space Wolves were further strengthened with sizable contingents from the Sisters of Silence and the Adeptus Custodes to counter the Thousand Sons warp sorcery. If that were not enough the Wolf Lords of the Legion threw wide the doors of their armories, bringing forth all the mightiest relics and weapons of the Legion. More than a score of capitol ships and countless escorts tore into the Prospero system, smashing their way through the scattered system defense fleet, capturing or killing everything in their path before launching a massed assault on the capitol city of Tizca. The battle that followed was amongst the most ferocious and merciless of the Heresy, the sorcerous might of the Thousand Sons matched against the peerless ferocity and tenacity of the Space Wolves. As the Space Wolves forced the Sons of Magnus back to their final bastion the two Primarchs engaged in personal combat. Magnus and Russ crossed blades and though the incredible power of Magnus was capable of destroying whole armies of mortals the result of the contest was never in doubt, Russ lifted Magnus over his head and broke his brother's back over his knee. Defeated and desperate Magnus called out to the powers of the warp, instantly transporting himself and his surviving Thousand Sons to a world deep in the Eye of Terror. Back on Prospero the Space Wolves completed the purge of Prospero before withdrawing, leaving behind nothing but shattered, burned out ruins where once the most glorious repository of knowledge in the Imperium had stood. Determined to hunt the Thousand Sons down to the last Russ dispatched the 13th Company after the Sons of Magnus, a hunt the 13th has continued for 10,000 years.

First Battle for the Fang

-In the 32nd Millennium, Magnus the Red and the Thousand Sons launched a series of devastating raids in the regions around Fenris. Great Wolf Harek Ironhelm rallied the Space Wolves in retaliation to hunt down the raiders. Yet Ironhelm met with no success as he chased the elusive raiders, until he became obsessed. Taunted in visions by Magnus himself Harek began to search worlds around the Eye of Terror until he found the planet of Gangava, what he believed to be the Thousand Sons secret base. Launching a full scale attack Harek committed his entire force. This however was a ruse, for while Gangava was held by allied chaos forces, the Thousand Sons fleet took orbit over Fenris itself and launched an all out attack. With the Fang held by a skeleton force of thralls and marines, the hour was desperate indeed. Awakening Bjorn the Fell-Handed from his slumber to take charge of the defense, Bjorn instructed the Scout Sergeant Haakon Blackwing to take a squad and get word to Lord Harek. Succeeding in their task while Bjorn lead the Space Wolves into the innermost fortifications of the fang, Haakon rushed to Gangava to bring the Great Wolf news of the attack, and for forty days and forty nights the Space Wolves held against the Thousand Sons, despite all odds. Overcome with rage at his own folly, Harek rushed back to Fenris and met Magnus in battle on the slopes of the Fang. While Harek was a magnificent warrior, he was no match for Magnus and fell in battle, but not before delivering punishing wounds to the Primarch. Forced to withdraw before the frenzy of the Space Wolves the Thousand Sons fled the field. It is said that Bjorn carried Harek to the upper slopes of the Fang for burial personally, and his tomb is a pilgrimage spot for Rune Priests undergoing their initiation. Where they learn from Harek himself the dangers of trusting Chaos granted visions.

Second Battle for the Fang

-During the Age of Apostasy Bucharis of Gathalamore launched an invasion of Fenris on his way to Terra. For 3 years Bucharis laid siege to the Fang after the Space Wolves fleet waged furious battles against the Imperial Navy forces of Bucharis, some of the Space Wolves ships break through, such as the Cruiser the Claw of Russ. However the fighting saw millions of Fenrisians fall to the invaders as the people of Fenris, the Space Wolves and even the Fenrisian Wolves of the wild waged war against their attackers. Despite numerous efforts to break the siege the Space Wolves could not break through, until returning from a 5 year expedition to the Eye of Terror, Kyrl Grimblood and his Great Company smashed through Bucharis fleet and then launched a devastating assault on the rear of Bucharis' siege forces, killing thousands and sending many fleeing into the wilds of Fenris to die horribly at the unforgiving hands of the planet. With Kyrl's efforts weakening the invaders, the Space Wolves launched a break out and broke through their attackers, routing them. Bucharis was forced to flee and while his defeat at the hands of the Space Wolves did not end him, others fought against the Plague of Unbelief and Bucharis and eventually defeated him. Yet it is due to the efforts of Kyrl Grimblood that the ambitions of Bucharis were brought to a turning point and the 2nd Battle for the Fang was won.

1st War for Armageddon

-In 444.M41 the Space Hulk known as the Devourer of Stars entered orbit around the manufactory dense world of Armageddon and began disgorging an unstoppable tide of daemons, cultists and Chaos Space Marines fo the World Eaters Traitor Legion. At the head of his mighty host was the Daemon-Primarch Angron and the twelve Greater Daemons of Khorn known as the Cruor Praetoria. The invading forces were unstoppable, sweeping across the northern continent of Armageddon Prime with impunity, within a matter of weeks the Hives of Volcanus, Death Mire and Tempestora had fallen and it seemed the world was doomed to drown in oceans of blood. The Space Wolves had heard the cry from Armageddon before its Astropaths were silenced and a force led by the Great Wolf Logan Grimnar rushed to join the battle. The fury of the Space Wolves guns destroyed the Devourer of Stars but it was immediately clear to the Great Wolf that the ground forces would not be so easily beaten, to slay the Daemon-Primarch the Wolves would need to call on a secretive force of warriors specialized in fighting the daemon, the Grey Knights.

Only Chapter Masters of the Adeptus Astartes were permitted to know of the Grey Knight's existence but in the hour of Armageddon's need the Great Wolf cast aside his vows of secrecy and dispatched two of the Chapter's ships to bring word to Titan of the invasion and bring the Grey Knights to the battle. The Veregelt and the Frostborn raced through the warp's tides bound for the distant Sol system, hounded by the daemons of the archenemy. Both ships were overwhelmed, the Frostborn emerging stranded and dead in the Valdasca Caul. The Veregelt managed to emerge from the warp in the void above Titan, screaming the Great Wolf's message on the vox in an automated loop before crashing to the surface of Saturn's moon. None of the crew survived the journey and only a single survivor was found aboard the Frostborn. Despite the losses the Space Wolves message was recieved. A hundred and nine Grey Knights under the command of Brother Captain Aurellian arrived in orbit over Armageddon mere days latter, prepared to enter the fray. Logan Grimnar did not want to reveal the defenders greatest weapon too early however and ordered the Grey Knights to bide their time.

Two days later the final battle for Armageddon began with the defenders arrayed along the bank of the River Styx that separated Armageddon Secundus from the equitorial jungles. The forces of the Blood God emerged from the jungle to find that they faced not the disordered remnants of Armageddon's shattered forces but a massive army pulled together by the inspiring presence and leadership of the Great Wolf and with more than a Great Company of Space Wolves facing them. Undaunted the chaos forces threw themselves into battle, drawn from the riverbank as the Imperial defenders withdrew to pre-prepared defensive lines until at last Angron and his bodyguards joined the fray. In an instant more than a hundred Grey Knight Terminators teleported to the surface of Armageddon, totally surrounding the Daemon-Primarch. In the battle that followed all but thirteen of the Grey Knights were slain but the Daemon-Primarch fell to the blade of Captain Aurellian and the forces of the Blood God were defeated after more than eight hours of furious fighting. The war was over but the worst was yet to begin.

The Cold War

-With the defeat of the Daemon-Primarch Angron the 1st War for Armageddon should have gone down in history as a mighty achievement, the result of mortal men and women achieving the impossible, displaying unimaginable courage in battle against the most dreadful enemy the Imperium has ever known. Instead the aftermath of the 1st War for Armageddon was a lesson in betrayal and murder on a massive scale. Despite the Hives of Helsreach and Infernus having had no knowledge of the war, having never seen the enemy or any of the Inquisition's secret daemon-hunters the Inquisitors overseeing the purge declared the entire populace would be sterilized and consigned to isolated work camps for the rest of their miserable lives. Even the Guard Regiments that had participated in the purge of the enemy, more than a million soldiers loyal to the Throne of Terra, would be butchered in cold blood rather than allow a single witness to leave Armageddon alive. Unsurprisingly the Space Wolves would have none of this. With less than a hundred Space Marines remaining from the Chapter's initial forces the Wolves of Fenris lacked the strength on the ground to oppose the hundreds of thousands of Inquisitorial Storm Troopers that arrived to round up the populace. Nevertheless they made themselves a nuissance to the operation at every opportunity. Entire convoys of civilians dissappeared and no ammount of orbital surveillance could reveal where the Space Wolves had hidden them.

The confrontation between the Sons of Fenris and the Inquisition escalated when the Imperial Guard Troopships prepared to leave orbit for the next warzones. The first ship to leave was trailed to the system jump point and destroyed by the Grey Knights. Knowing how far the Inquisition would take it the Space Wolves refused to risk another vessel departing alone. Instead under the guise of ochestrating the departure the Great Wolf organized the Troopships to depart as one with the Space Wolves as escort. Under the command of Inquisitor Lord Ghesmei Kysnaros the Inquisition and Grey Knight vessels opened fire on the Troopships as they attempted to depart. The Space Wolves would not allow the murder of loyal Imperial citizens however and the larger fleet of Chapter vessels interposed themselves between the troopships and the Inquisition's guns, deflecting the punishing salvoes of fire on their vessels own shields. Before the Inquisition's guns could tell on the Space Wolves fleet however the Battle-Barge Gylfarheim arrived with its escorts, forcing the Inquisition fleet to stand down. The troopships scattered into the warp, desperate to be away from the system.

Inquisitor Lord Kysnaros would not be defeated so easily however, in the months that followed the Inquisition and Grey Knight vessels tracked the fleeing troopships. Every world they visited was exterminated, every outpost and listening station they passed was obliterated. More than ten billion loyal Imperial subjects were slaughtered by the Emperor's own Inquisition for the crime of overhearing the wrong vox transmission or witnessing the wrong ships passing. The Inquisition's efforts to purge all knowledge of the 1st War for Armageddon continuously met the interference of the Space Wolves. Grey Knight's vessels would emerge from the warp to find an overwhelming fleet of Fenresian ships defending their target, or a blockade of ships cordoning off a system. The Space Wolves scuttled troopships, dispersing the troopers and crew across dozens of random systems. Slowly, week by week, month by month the survivors of Armageddon slipped through the Inquisitions fingers. Never once in all those long months did the Space Wolves allow themselves to be drawn into battle, suffering under the Inquisition's guns but never returning fire.

Eight months after the end of the 1st War for Armageddon the Inquisition called for an armistice to discuss peace terms with the Space Wolves in a remote system. Arriving under a flag of truce the Battle-Barge Scramaseax and its four escorts came under immediate fire from the Inquisition's fleet. Fifteen ships opened fire on the unprepared Space Wolves vessels, destroying all four escorts and nearly crippling the Scramaseax before Inquisitor Lord Kysnaros demanded the Wolves surrender. To the surprise of the Grey Knights and the Inquisition the Great Wolf Logan Grimnar agreed to meet for terms. A lone Thunderhawk docked in the hangar of the Battle-Barge the Fire of Dawn, aboard was the Great Wolf Logan Grimnar and three of his remaining Wolf Guard. In mockery of the first meeting between the Inquisition and the Space Wolves during the 1st War for Armageddon the Grey Knights and Inquisition stood to attention in ranks as the Space Wolves strode up to meet them. Dropping the head of his axe to the deck and leaning on the haft the Great Wolf declared the Grey Knights and the Inquisition oathbreakers, worthy of nothing but a swift death. Expecting a surrender Inquisitor Lord Kysnaros was unsure how to answer these charges, repeatedly attempting to talk the Great Wolf and the Chapter into surrendering. Instead Logan asked who gave the order to fire on the Scramaseax. Arrogantly Grand Master Joros admitted to the order, his hands resting on his Nemesis Flachions in preparation for combat. For all of the Grey Knight's psychic mastery, training and wargear, for all the Grand Masters centuries of combat and service he never saw the axe coming, before anyone realized it Logan's axe swept up and arround, cleaving into Joros' neck and chest, the Grand Master was dead before his armored bulk crashed to the deck. The Great Wolf and his Wolf Guard prepared to teleport back to the Scramaseax, but the Grey Knights had prepared for such an action, working in concert the Sons of Titan grabbed onto the Wolves with their psychic power and pulled back, keeping them in place. Thinking swiftly Logan and his Wolf Guard fired once intot he onrushing Grey Knights and four bodies crashed to the deck. Four Justicars each slain by a single bolt-round to the neck lay in spreading pools of their own blood. The psychic backlash of four of the Grey Knight's psychic nodes broke their concentration, shattering their psychic communion. With a flash the Wolves were gone and the Scramaseax limped from the system.

From that moment on the Space Wolves no longer afforded the Inquisition's treacheries. Every vessel emerging from the warp to meet a waiting fleet of Space Wolves vessels was immediately fired upon. Many Grey Knight vessels limped back to the armada in defeat, many never returned at all. The Battle-Barge the Glaive of Janus, ancient flagship of the 1st Brotherhood was destroyed, fifty of the Chapter's greatest knight's slain with it. The situation was increasingly slipping from the Inquisition's fingers. Finally Inquisitor Lord Kysnaros called an end to the purge, it had failed, too many had escaped too far to be followed and silenced. Yet the Inquisition demanded the Space Wolves submit to their authority, to that end Kysnaros called the entire Red Hunters Chapter to join the Inquisitorial Armada and the fleet made all speed to Fenris, determined to either bring the Wolves to surrender or wipe their homeworld from the face of the galaxy.

Arriving in orbit the Inquisitorial armada found only a single badly damaged Strike Cruiser docked at the Fang, leaving the armada to move into firing position without opposition. Inquisitor Lord Kysnaros demanded the surrender of the wolves yet again and was told he could meet with one who would speak for the Chapter. Inquisitor Lord Kysnaros, Inquisitor Annika Jarlsdottr, Brother Hyperion and Brother Malchadiel of the Grey Knights landed on one of the upper docking platforms of the Fang to meet with the Wolves reprsentative. From the lift emerged the mighty form of Bjorn the Fell-Handed, his mere presence causing all four of the Inquisition's representatives to drop to their knees. No sooner had Lord Kysnaros attempted to begin negotiation when word arrived that the Space Wolf fleet had emerged from the warp in its entirety and was bearing down on the Inquisition fleet with all speed. Returning to orbit Lord Kysnaros was in time to witness the Space Wolves teleporting aboard the bridge of the Battleship Corel's Hope. Grimnar beheaded the Inquisitor Lord with a single swipe as the Space Wolves entire fleet launched bording torpedoes, laying into the Inquisition vessels with a furious vengeance. The fighting only came to a halt when Bjorn himself teleported aboard the crippled Corel's Hope and ordered the two sides to stand down. In the days that followed the Inquisition forces limped from the Fenris system. There would be no mind-scrubbing the Space Wolves, no secrets to be kept, the Sons of Russ would not permit it and henseforth no Inquisition vessel could enter the Fenris system without facing annihilation. Though the Wolves had doggedly held to their honor and cast the Inquisition from their homeworld the Chapter and its fleet had both suffered grave losses and the secretive, nefarious agents of the Inquisition would likely stop at nothing to gain vengeance against the Chapter who had thwarted them.

The Relief of Mantus

-In 766.M41 the Waaagh! Ugnubz Manstomper of the Blood Axes swept into the Gothic Sector and invaded the binary worlds of Alegia and Mantus. Orbiting each other the two worlds produced lasguns for the forces of the Imperial Guard. Despite strong PDF forces and several regiments of Imperial Guard well into their training the Governor of Mantus decided to call for Imperial reinforcement, three weeks later the Redmaw Great Company arrived. In that time the less well defended world of Alegia had already fallen to the Orks and the defenders of Mantus had been forced into pockets of last resistance nearing defeat.

Wolf Lord Bran Redmaw chose to deploy his forces into the thick of the fiercest fighting taking place north of Mantus'largest space port. Scores of Drop Pods rained down onto the Ork horde that was currently embattled with more than fifteen thousand Guardsmen fighting their last, desperate stand. Working around from their drop zone to the western flank of the Orks the Space Wolves of Redmaw's Great Company attacked with little more than chainswords, bolters and their teeth.

After fourteen hours of fighting the Space Wolves reached the Imperial Guard lines. During the fighting the Ork Warboss fell to the blade of Wolf Lord Bran Redmaw himself. After the battle the Imperium sent in massive forces of Imperial Guard to mop-up any remaining Ork forces.

The Massacres of K'ras'n'dar

-In 801.M41 the Greater Daemon of Khorn known as K'ras'n'dar emerged on the fourth planet in one of the few populated systems between the Halo Stars and the western end of the Segmentum Pacificus. The Grey Knight's purged the Daemon while the Space Wolves of Bran Redmaw's Great Company slaughtered their way through the Khornate cultists. The Inquisition sealed all records of the campaign but the account of Redmaw is held in the Company's Saga. By the time the fighting ended in 849.M41 more than a billion Guardsmen were lost to the chaos forces.

The Betalis III Campaign

-In 894.M41 the world of Betalis III came under assault from a massive for of Eldar comprised of elements from the newly rediscovered Mymeara Craftworld, Alaitoc Craftworld and multiple bands of Eldar Corsairs and Pirates including the Sky Raiders, the Sunblitz Brotherhood and the Void Dragons. The Imperial Guard fought valiantly to hold back the Eldar attackers and managed to turn the table son the swift and deadly xenos several times over the course of the battle. Even so the Guard could never hope to hold back such a large force of Eldar on their own, all they needed was to buy time until reinforcements arrived. Those reinforcements came in the form of the Space Wolves Redmaw Great Company at the head of a massive Imperial Navy battlefleet that had come to quash the xenos threat to the system once and for all. While the Navy dueled with the Corsair fleets the Space Wolves smashed their way straight through to Betalis III, breaking their silence only once to transmit the following directly to Inquisitor Lord Danzk's command chimera on the surface: "We fight for the All-father, Inquisitor. Do not cross our path." With that message delivered the Space Wolves landed on the surface in strength, taking the fight to the Eldar within the narrow confines of the Tormus Delta. Though the Eldar fought fiercely the Space Wolves swept through the delta annihilating everything in their path. The arrival of the Imperial Navy and the Space Wolves turned the tide against the Eldar definitively. Even as the Navy destroyed or drove off the Eldar warships with sheer numbers in orbit the Wolves and Guard forces crushed the Eldar on the ground and the Titans of the Legio Gryphonicus forced the Eldar Titans to retreat, destroying several of the smaller variants.

Though the achievements of the Redmaw Company, its Swiftclaw packs in particular, were many the most important achievement of the Battle for Betalis III was a personal one fought for the body and soul of Wolf Lord Bran Redmaw. Long touched by the Mark of the Wulfen Bran fought to master the wolf within him on the ice of Betalis III or lose himself forever to the Curse of the Wulfen. In the end the strength of the Wolf Lord prevailed and he overcame the wolf within himself.

The Campaign comprised a number of individual battles. The void conflict is known as the Battle of the Karina Nebula. On the ground the Wolves and Guard fought two largely seperate engagements known as the Battle for the Alacian Plains and the Battle of the Tormus Delta.

3rd War for Armageddon

-At the outset of the 3rd War for Armageddon the Space Wolves answered the call to arms. In particular the renegade Acheron Hive has drawn the attention of the Space Wolves. Logan Grimnar himself leads a strike force to depose the heretic von Strab and his corrupted Armageddon Aristocracy.

The 13th Black Crusade

-As Abaddon spilled forth from the Eye of Terror the Space Wolves me the challenge. Logan Grimnar and the Space Wolves were among first to arrive in the Cadian system to stem the tide of filth. The entire chapter of the Space Wolves arrived to support the Cadians. Grimnar dispatched the Great Companies across the sector to put their skills to best use and took his own Company to Cadia itself, at the height of the space battles raging around the planet Grimnar descended to the planet to bolster the defenders against the inevitable chaos attack. As Grimnar was among the oldest and wisest Space Marine commander in the Imperium and with a stalwart reputation he was elected overall command of the Imperial defenders, particularly the various Space Marine Chapters arriving to fight the despoiler and his forces. Some chapters such as the Dark Angels and the Relictors refused to follow Grimnars orders but the majority of Chapters followed the Old Wolf into battle. Logan Grimnar decided that the efforts of the defenders should be focused on the Cadian, Belis Corona and Agrippana Sub-sectors, and with over 30 chapters either already embattled or en-route the 13th Black Crusade is to date one of the largest and most desperate engagements in Imperial history since the Horus Heresy itself, and at the forefront was Logan Grimnar and the Great Companies of the Space Wolves.

The Battle for Garm

-Early in the career of Ragnar Blackmane all but one Company of the Space Wolves departed for the world of Garm. The reason, because foul chaos cults rose to threaten the very stability of the ancient Forge World and worse, the Spear of Russ was stolen form its resting place in the Tomb of Garm. The Space Wolves reacted immediately and the full scale counter attack smashed through the traitor fleet and smashed aside all resistance. Alongside the Imperial Guard and a Titan Legion the Space Wolves sought to hunt down and slay the leader of the Cult uprisings and recover the Spear of Russ. Berek Thunderfists Great Company was the first to reach the ritual chamber where the Thousand Sons were using the Spear of Russ as the focus for a powerful portal spell, hoping to bring forth their Legion and their Primarch Magnus the Red into the material realm. The Space Wolves fought with valor but were in danger of being overrun. Sven and Ragnar, young Blood Claws at the time engaged the foul Sorcerer Madox but failed to bring him down. Sven was badly inured but Ragnar proceeded to the center of the Ritual and by luck and bold bravery managed to get past the protective barrier around the spell. With Magnus himself trying to get through the wavering portal Ragnar took up the Spear of Russ and threw it into the cyclopean eye of Magnus. This act became both legendary and infamous, for Ragnar had in one action wounded a Daemon Primarch, and lost one of the Chapter's most revered artifacts. Nevertheless the chaos cults broke apart with their leaders banished and Garm was soon restored to Imperial order.

The Battle for Hyades

-During Ragnar's service to the Wolf Blade he and his comrades found themselves defending the world of Hyades from no less than the deveous Dark Angels. Driven against each other by the foul plots of the Thousand Sons the Dark Angels and Berek Thunderfist's Great Company waged war through the capitol city of Lethe and in orbit over the world. The two sides only joined forces when the greater threat of a Chaos fleet forced them to co-operate and even then they did not do so at first. Berek's warship the Fist of Russ fought against overwhelming odds and managed to cripple or destroy several of the Chaos ships on its own. Just as the Space Wolves thought their hour had come the Dark Angels rejoined the fray, hitting the Chaos forces from the rear. While the two chapter's mutual distrust had not been healed in any way by this action the two Chapters did manage to fight off the chaos scum, though the "friendly fire" indicent of Hyades would return to trouble the Space Wolves again in the not too distant future.

The Battle for Charys

-On the world of Charys the Thousand Sons infernal ploting came to a climax, threatening to drown the entire Space Wolves chapter in mad blood lust. However Ragnar Blackmane, Torin the Wanderer and Haeger the Brute alongside a warband of the legendary 13th Company managed to infiltrate the mirror shadow world the Thousand Sons had created and disrupt the Chaos Ritual at its most vulnerable hour. Haeger gave his life to smash his way to the top of the dais where the Sorcerer Madox was performing his vile rituals and pull the Spear of Russ from his grasp. This act allowed the Navigator Gabriella to free the spirit of the Wolf Lord Berek Thunderfist and also broke the Chaos Ritual, freeing the Space Wolves from the overpowered urges of the Wulfen within them. Charys suffered badly during the battle and many heroes fell that day including the entire Imperial Guard Command, but the Imperium was nevertheless victorious and the Thousand Sons were defeated yet again. Better still Ragnar Blackmane recovered the Spear of Russ and returned it to its rightful resting place on Garm.

Volturna Campaign

-Following the 3rd War for Armageddon warbands of Orks terrorized and ransacked the surrounding systems. One such system was Volturna. Warboss Skargutz the Render led his warband in a series of successfull raids throughout the system, siezing loot and plunder and then moving on before the Imperial Navy could arrive. Finally the system Governor grew desperate and called on the Space Wolves for aid. Carefully watching and waiting the Space Wolves infiltrated Scout teams to the world of Cambion when the Warboss launched a raid against it. For a month the scouts watched the Ork forces and placed locator beacons in preparation for the Space Wolves fleet to arrive and lay waste to the Orks. All went to plan until the orbital drop and bombardment commensed, all of a sudden powerfull jamming signals blocked out the locator beacons and locked up Imperial communications. The Space Wolf drop forces were left isolated and under immediate attack. The fighting was desperate and furious, each Space Wolf fighting like a hero of ancient sagas but at last the primary drop point was overwhelmed, nearly every Space Marine there killed. Only the mighty Wolf Priest Rothgar survived despite grevious injuries. Wolf Lord Heldane Ironhammer was slain during the fighting and his body carried back to the hidden base of Warboss Skargutz.

A Pack of Blood Claws led by Kjarl and a Scout pack led by Wolf Guard Pack Leader Skaflock Sightblinder infiltrated the Warboss' base and slew him and a Dark Eldar mercenary who had provided the Orks with their jamming technology. Effectively ending the rampage of Waaagh Skargutz.

Kvariam Alpha Campaign

-When the ever expanding Tau Empire began to mine the seabed of Kvariam Alpha it took the Imperium over a decade to detect their underwater facilities. With the Imperial Guard unable to deploy under the ocean to attack the xenos the Space Wolves are called for help. Gunnar Red Moon's Great Company responds and after establishing a beach-head on what little landmass Kvariam Alpha did have, Wolf Lord Gunnar drove a strike force of Land Raiders into the ocean. Despite coming under attack by specialised Tau battlesuits and submersible vessels the Space Wolves succeed in collapsing the Tau domes and forcing the survivors to withdraw.

Battle for Parenxes

-An Astartes fleet including elements from several Space Marine Chapters attempts to lay an ambush for Huron Blackheart's Red Corsairs renegades in the Parenxes system. The Tyrant of Badab learns of the ambush ahead of time and lays a trap for the Space Marines instead. Attacking from two quarters Blackheart forces the Astartes forces to break out from a two pronged assault of Red Corsairs ships. Most make it but two are forced towards the systems sun instead. Knowing that the Astartes would rather scuttle their ships than let them be captured Blackheart powers down his flagship, a former Astral Claws Battle-Barge leaving an illusory gap in the enclosing fleet. Seeing the opportunity both Astartes Strike Cruisers make for the gap. A Flame Hawks vessel is too badly damaged in the attempt for Huron's renegades to repair so is let go, but the Wolf of Fenris suffers far lighter damage apart from a crippling blow to its engines. With his target chosen Blackheart launches a series of well coordinated boarding assaults, starting with the enginarium. Despite a counter-assault from the ship's Iron Priest the engine bays are captured by the Red Corsairs forces. Next Huron launched several fresh assaults amidships and towards the bridge, holding off Space Wolf reinforcements and striking at the bridge. Breaking into the command deck with a phase field generator Huron duels the ship's commander Gnyrll Bluetooth and defeats him, ripping out his fangs as a trophy. With the bridge and engines firmly under Red Corsair control Huron's Battle-Barge powers up and begins launching additional boarding parties giving the renegades overwhelming numerical superiority. Led by a Wolf Priest the port gunnery decks fight a furious but ultimately futile battles while the starboard gunnery decks appear to hold firm temporarily before traitors in the Space Wolves midst turn on their brothers and swear oaths of fealty to Huron Blackheart. For this act Huron grants command of the Wolf of Fenris to the traitor Space Wolves. The Space Wolves Strike Cruiser is Huron's greatest prize to date.

The Mission to Gath Rimmon

-The Space Wolves embarked on a mission to the remote world of Gath Rimmon to escort a senior Mechanicus Logis named Charis. Unknown to the Space Wolves Charis had secreted a Dark Eldar artifact known as the Ayex Commorragh, The Heart of Agony. Hounded by the Eldar the Mechanicus could not properly study the artifact. To keep it from the relentless Eldar hunters Charis built a secret vault on the world of Gath Rimmon to store the artifact while he researched it. The Space Wolves were not greatly amused to lose Battle-Brothers to the Eldar hunters so the Mechanicus could use a heretical xenos device. Rune Priest Kolja Ravenblade destroyed the device and Wolf Guard Baldr Svelok slew Charis. Brother Svelok was the only survivor of the mission.

Famous Characters of the Space Wolves


"Fenris breeds heroes like a bar breeds drunks - loud, proud and spoiling for a fight."
-Grand Master Belial of the Dark Angels.


Bjorn the Fell Handed
- The most renowned of the Chapters dreadnaughts is Bjorn the Fell Handed, the first Great Wolf of the chapter following Leman Russ? disappearance, Bjorn fought during the Horus Heresy and the Great Crusade. Every one thousand years Bjorn awakes from his dreamless slumbers beneath the fang to test the Rune Priests of the chapter in their knowledge of the Old Sagas to make sure the Chapter History has been kept alive and accurate. Bjorn has also defended the fang in many a desperate hour, particularly against the ancient rivals of the Chapter, the Thousand Sons.

Great Wolf Harek Eireik Eireiksson Ironhelm
-Great Wolf of the Chapter leading up to the First Battle of the Fang in M32. Great Wolf Harek Ironhelm was possessed of a near obsession with hunting down Magnus the Red, the result of a long term psychic assault on the Great Wolf by the foul Thousand Sons. When the Thousand Sons were located in the Gangava system the Great Wolf immediately led eleven of the twelve Great Companies there. On Gangava the Space Wolves assaulted a reconstructed mockery of Tizca built by the Sons of Magnus. When the Wolves realized the trap and received word from Fenris the Great Wolf led his forces back to the Fang with all due haste. Rather than take the time to land in a gunship the Great Wolf took a Drop Pod straight onto the slopes of the Fang, engaging the manifested Daemon-Primarch alongside Bjorn the Fell-handed. Though the battle cost Harek Ironhelm his life the Daemon-Primarch Magnus was defeated, his corporeal form disintigrating under the punishment of Wolf Lord Greyloc, Bjorn and finally the weapons of the Great Wolf himself. The site of Harek's death on the slopes of the Fang became the site of a shrine dedicated to the unwavering devotion of the Great Wolf, and also a reminder of his blindness.

Here the thread is severed
of Harek Eireik Eireiksson,
called Ironhelm by jarls,
and his debts reckoned

On the World Spine
the Father of Mountains

The humbled god comes
hands stretched open
one eye, fire-ringed

And let it be said, brothers
let this be recorded

The betrayer of old
cripple-son of the Allfather
extends his arm
his gaze Helwinter-cold

And Ironhelm
master of the Wolves of Fenris
with fangs bared
laughs like sunrise



Great Wolf Arvek Hren Kjarlskar
-Wears a massive suit of terminator armor bedecked the pelt of a large Fenrisian wolf. Jarl of the 4th Great Company in M32, Kjarlskar was tasked with hunting down the vile traitor Primarch Magnus the Red. When the Thousand Sons were discovered and the Space Wolves brought war to them the 4th Great Company remained in the void as reserves, patrolling the system, as such it was the 4th that discovered the arrival and subsequent destruction of the Nauro and recovered the badly mauled body of Wolf Scout Haakon Blackwing. Receiving the news of the Thousand Sons invasion of Fenris the Gotthammar rushed back to Gangava and Kjarlskar made planet fall himself, fighting his way into the central pyramid to bring word to the Great Wolf Ironhelm himself. Without delay the wolves destroyed Gangava from orbit and rushed back to Fenris where Ironhelm confronted the wounded Daemon-Primarch Magnus himself and was slain in the effort. With the death of the Great Wolf the Wolf Lords chose Kjarlskar to succeed him and so the Wolf Lord of the 4th rose to the position of Great Wolf and took on the task of rebuilding the Chapter and the Fang.

Great Wolf Fenrik Grimheart
-Great Wolf Grimheart led the Space Wolves to Victory in the Battle of Balinor, one of the Chapter's most renowned battles of the 38th Millenium.

Great Wolf Gerrod Redbeard
-It was during a Great Feast of Gerrod Redbeard that Inquisitor Bastalek Grim used an eidetic memory coil to record the Sagas recounted during the feast and later publish them in the infamous work he called "the War of the Giants."

Great Wolf Anakron Silvermane
-Silvermane was Logan Grimnar's direct predecessor. His final stand took place nearly four centuries ago on the world of Melkior where his command post came under a surprise assault by an Eldar Warhost. Logan Grimnar and Wolf Guard Pack Leader Hakon both participated in the battle.

Great Wolf Logan Grimnar
- The current Great Wolf of the Space Wolves, Logan Grimnar has commanded the Chapter for more than eight centuries and been at the forefront of many of the Imperiums greatest wars in recent history. An implacable and independent defender of mankind Grimnar is truly a legend of the Imperium. Logan Grimnar caries the potent Frost Blade the Axe of Morkai, a weapon he tore from the grip of a chaos champion and had re-forged into a mighty double headed axe.

Wolf Lord Gunnar Gunnhilt
-Lord of Onn Company during the Great Crusade and Horus Heresy, known informally as Lord Gunn.

Wolf Lord Gedrath Gedrathsa
-Former Lord of Tra Company during the Great Crusade.

Wolf Lord Ogvai Ogvai Helmschrot
-Wolf Lord of Tra Company during the Great Crusade and Horus Heresy.

Wolf Lord Amlodhi Skarssen Skarssensson
-Wolf Lord of Fyf Company during the Great Crusade and Horus Heresy.

Wolf Lord Vaer Greyloc White Wolf
-Jarl of the 12th Great Company. Not known for his camaraderie, Wolf Lord Greyloc is a lean, agile hunter. Pale of skin and white of hair with eyes the color of steel Greyloc is often likened to a ghost. Unusually for a Space Wolf Greyloc bears a Fenrisian axe from his time as a mortal tribesman named Frengir. Though the Wolf Priests frown on such a practice, and the blade is iron and far too soft for a Space Marine to wield, the Wolf Lord has kept the blade pristine over the long years. During the Battle of the Fang Wolf Lord Greyloc chose to wear a mighty suit of Terminator armor and wield a pair of Wolf Claws. The prowess and majesty of Wolf Lord Greyloc during the 1st Battle of the Fang were worthy of many Sagas, the White Wolf leading the defense at the Sunrising gate, fighting tirelessly to hold the enemy back in the defense of Borek's Seal and finally fighting free an confronting Magnus the Red in the upper reaches of the Fang. Greyloc, Sturmhjart and the 12th Company's two surviving Wolf Guard fought peerlessly against the fallen Primarch, wounding the mighty being greviously before they were all finally felled. Greyloc was the last to fall before Ironhelm himself arrived to contest Magnus, cast down and his hearts torn out by the foul traitor.

Wolf Lord Borek Salvrgrim
-Jarl of the 2nd Great Company in M32.

Wolf Lord Morskarl
-Jarl of the 3rd Great Company in M32. Wears an archaic heresy-era face mask.

Wolf Lord Egial Vraksson
-Jarl of the 5th Great Company in M32.

Wolf Lord Rjak
-Jarl of the 6th Great Company in M32.

Wolf Lord Rekki Oirreisson
-Jarl of the 7th Great Company in M32.

Wolf Lord Gunnlaug
-Jarl of the 8th Great Company in M32.

Wolf Lord Hoskuld
-Jarl of the 9th Great Company in M32.

Wolf Lord Thorlakk
-Jarl of the 10th Great Company in M32.

Wolf Lord Ulfar
-Jarl of the 11th Great Company in M32.

Wolf Lord Oja Arkenjaw
-Jarl of the 12th Great Company before Vaer Greyloc.

Wolf Lord Garm
-One of the first and greatest of the Wolf Lords who rose to fight alongside Leman Russ during the Great Crusade. Garm fell in battle on the world that carries his name to defend the Space Wolves Primarch and was honored with a shrine-tomb on the planet. The Spear of Russ was entrusted to the Shrine of Garm's Skull and worked into the ornate sarcophagus of Garm himself. It is said that the shrine still carries a measure of the Primarch's power and many who make the pilgrimage to the shrine leave changed. The shrine has a permanent garrison of Space Wolves to protect it from looters and invaders.

Wolf Lord Ragnar Blackmane
- The youngest Wolf Lord in the history of the Space Wolves, Ragnar Blackmane has made a legend for himself among a Chapter of legends. Specializing in rapid strikes Ragnar Blackmane and his company has been at the front of many a campaign by the Space Wolves, leading the chapter?s forces at the vanguard. Armed a the ancient and potent Frost Blade. Ragnar became the object of a great deal of controversy early in his career. Having slain one of the venerable black Fenrisian Wolves in his days as an Initiate Ragnar achieved what many considered impossible. Later when the Spear of Russ was stolen on Garm Ragnar used the spear to wound Magnus the red and send him back to the warp. Losing the spear in such a way however was seen as an outrage by more than a few of the Space Wolves and Ragnar was exiled to the Wolf Blade, the Space Wolves seconded to the Navigator House Belisarius. However Ragnar managed to recover the Spear of Russ and return it to its ancient resting place. The episode however meant that Ragnar passed directly from Blood Claw to Wolf Guard without ever having gone through the rites of the Grey Hunters.

Wolf Lord Berek Thunderfist
-Wolf Lord of the Great Company to which Ragnar Blackmane was originally assigned and served as a teacher and as inspiration for the young Blood Claw at the time, Berek was a legendary warrior within the Chapter, named after his bionic hand and power fist.

Wolf Lord Sigrid Trollbane
-The principle rival of the popular Berek Thunderfist, Sigrid was a more devious political animal and tactician and did little to hide his desire to attain the rank of Great Wolf.

Wolf Lord Kyrl Grimblood
-A Wolf Lord in the Space Wolves during the Time of Apostasy, when the Imperium was set to crumble, beset by all sides and from within as numerous dictators, heretics, and traitors subverted control and sought to usurp control of the Imperium. As Goge Vandire swept the Imperium into anarchy other despots rose as well. One such heretic was the rogue Cardinal Bucharis of Gathalamore. Bucharis brought entire systems of the Imperium into complete anarchy, bringing about a time known as the Plague of Unbelief. Bucharis lead massive armies in a crusade towards Terra, perhaps in an attempt to sieze the reigns of the Imperium from Vandire himself. However Bucharis had to pass through Fenris first. So the despot laid siege to the Fang for fully three years, as the Space Wolves, the people of Fenris and even the monsters of the wild waged guirilla wars against the invaders. Millions died but the defenders did not give up. Till finally the Great Company of Kyrl Grimblood that had been on a mission into the Eye of Terror for five years returned. Launching an attack on the rear of Bucharis? lines Kyrl slew thousands of Bucharis? soldiers and scattered more into the wilds, where the cold and the wolves and monsters of Fenris tracked them down and slew them. With Kyrl?s attack weakening their enemies the Space Wovles launched a break out and smashed through their attackers. While Bucharis was not finished, his efforts were greatly set back by the actions of Kyrl Grimblood and he would be eventually brought down.

Wolf Lord Stormforge
-The Stormforge Great Company was one of the four spearhead Companies participating in the attack on the captured Shrine of Garm's Skull.

Wolf Lord Hef Icenheart
-Wolf Lord during the Age of Apostasy.

Wolf Lord Finn Goresson
-Famed for his stubborn and ferocious attitude, Wolf Lord Finn Goresson was responsible for victories like the purging of the Space Hulk Starkrusha, a battle that was as insane as it was successfull.

Wolf Lord Osric Three-Fists
-Osric was as famed for his bad looks as he was his victories in battle, he also had the distinction to lead a Great Hunt, which was ambushed by a massive chaos fleet as the hunt neared it's end. Osric's ship the Voidfang was crippled by the Chaos flagship the Storm of Hate. Despite the severe disadvantage, Osric led his warriors out the Voidfang's airlocks and leapt at the chaos flagship. Despite barely thirty warriors making it to the hull of the chaos ship the Space Wolves succeeded in hammering their way inside, slaughtering a path to the bridge and turning the chaos warships guns against the rest of the chaos fleet. This act of unbelievable and insane bravado secured victory from certain defeat and is the epitome of the Space Wolves tenacity and determination in the face of extreme odds.

Wolf Lord Haken Ironchewer
-Slain during the 1st War for Armageddon.

Wolf Lord Svengar the Red
-Wolf Lord Svengar and his Company were lost after sailing into a worm hole attempting to locate the Primarch Leman Russ. Instead the Company wound up at the far terminus of the galaxy beyond even the Ghoul Stars. Drawn in by a strange planetoid the Company eventually realised the inhabitants weren't human despite their appearances and despite fighting fiercely were lost.

Wolf Lord Thorgir Redhand
-Famous for his defeat of the Bladed Dragon that had plagued the keeps of the Feudal World Isoulde. Despite his Thunderhawk being shot down, Thorgir survived and though he could not harm the monstrous beast he drew it into a massive cathedral and brought the building down on the both of them. Thorgir survived, the dragon did not.

Wolf Lord Gnyrll Bluetooth
-Commander of the Strike Cruiser the Wolf of Fenris, Wolf Lord Gnyrll Bluetooth fought Huron Blackheart in hand to hand combat on the bridge of the Strike Cruiser, unfortunately Gnyrll was no match for the chaos warlord and was torn apart by Huron's power claws and the Wolf of Fenris became one of Huron Blackheart's greatest prizes.

Wolf Lord Amlodhi Skarssen Skarssinsson
-Wolf Lord of the Space Wolves during the Great Crusade and Horus Heresy, Amlodhi Skarssen participated in the Scouring of Prospero.

Wolf Lord Dvorjac
-Lord of Lukas the Trickster at one point, Dvorjac was the one who exiled Lukas to the Elixir system where the self styled "Megamek" was building a Waagh. Unfortunately for Dvorjac that decision resulted in one of Lukas' greatest triumphs.

Wolf Lord Bran Redmaw
-Known as the Curs'd Lord, Wulfen-kin and the Bloodied Hunter. Bran Redmaw has long been touched by the Mark of the Wulfen, a sign that the Wolf Lord is succumbing to the Curse of the Wulfen. Should he finally succumb to the call of the wolf within the Wolf Lord would devolve into a slavering beast, living only to rend and tear its foes apart with fang and claw. Lord Bran bears a relic known as the Axe Langnvast.

Wolf Lord Engir Krakendoom
-An aristocrat from a line of chieftan warlords who reign over the southern isles of Fenris. The people of the southern isles are dark of skin and ill of temperment as well as being expert seafarers and explorers. Engir earned the name Krakendoom when early in his life before he rose to the ranks of the Space Wolves he was pulled into the sea by a Kraken. Despite the certain doom of such a fate Engir emerged amongst the floating corpse of his foe claiming to have literally throttled the beast.

Wolf Lord Erik Morkai
-A master of stealth and shadow warfare Erik Morkai is a grim figure in the Chapter, stern of nature and extremely dangerous. Erik Morkai has even managed to hunt the Dark Eldar, a race dedicated to living in the shadows and using the "lesser" races as little more than prey. An individual cunning enough to get the drop on the Dark Eldar is a truly lethal foe.

Wolf Lord Gunnar Red Moon
-A large and raucous individual, Gunnar Red Moon is a lesson in contradictions. His chosen symbol is one of death, vengeance and doom yet the man exemplifies anything but such a grim aspect.

Wolf Lord Harald Deathwolf
-Unusual among Wolf Lords Harald Deathwolf rides the Thunderwolf Icetooth. Acute of senses and feral of nature Harald Deathwolf and his warriors are almost always accompanied by the Space Wolves feral companions.

Wolf Lord Bjorn Stormwolf
-Subtlety is not something Bjorn stormwolf is even aware of, he is a loud and spectacular individual far more keen on making one heck of a display than anything. Dismissing the stealth tactics of Erik Morkai as "whelp-work" Lord Stormwolf is barely contained by his ornate suit of Terminator Armor and has been known to rudely interrupt Imperial dignitarries whenever they begin to bore him, which given Imperial dignitarries must be fairly often.

Wolf Lord Egil Iron Wolf
-Egil Iron Wolf exemplifies his name, a brutish looking man composed of more bionics and metal than of flesh. Egil rides to battle at the head of the Space Wolves armored might.

Wolf Lord Krom Dragongaze
-Wolf Lord Krom Dragongaze is renowned for his fierce countenance and penetrating stare, his force of will alone proving utterly petrifying to lesser mortals. Krom is a highly competetive individual who takes every oportunity to test himself against his fellow Wolf Lords in any contest and is not one to suffer fools.

Wolf Lord Hrothgar Ironblade
-Wolf Lord Ironblade captured the Mars-Class Battlecruiser the Resolute, a warship that had formerly served in the Battlefleet Obscuras but had joined the Arch-Heretic Vortigern during the Alphalus Insurrection of the late 39th Millennium. With his great ship lost Lord Ironblade took control of the Resolute during the Battle of Sestus Proxima and returned it to the service of the Imperium under the new name the Fist of Russ. Despite the objections of the Imperial Navy the Space Wolves retained the vessel and it continued to serve the Great Company up through the command of Berek Thunderfist.

Wolf Lord Haldane Ironhammer
-Lord of the Ironhammer Great Company, Lord Haldane was slain during the Cambion Campaign in the first drop pod assault. His body was taken from the field as a trophy for the Ork Warlord Skargutz but was eventually cleansed by the few survivors of the battle and his death avenged.

Wolf Lord Gunnarrsson
-Wolf Lord of the 13th Company during the Horus Heresy.

Wolf Lord Haakon Stormbrow
-A renowned hero of the Chapter.

Wolf Lord Alarik Nightrunner
-A renowned hero of the Chapter.

Wolf Lord Skallagrim the Red
-A renowned hero of the Chapter.

Wolf Lord Volunda
-A renowned hero of the Chapter who participated in the Return to Kalidus.

Wolf Lord Keurl Ironfang
-The legendary Wolf Lord who commanded the assault on the infamous Space Hulk the Messenger of Woe.

Wolf Lord Jotun Bearclaw
-A renowned hero of the Chapter.

Wolf Lord Buliwyf Stormaxe
-A renowned hero of the Chapter.

Wolf Lord Inferno
-A renowned hero of the Chapter.

Wolf Lord Greylock
-A renowned hero of the Chapter.

Wolf Lord Lucan
-Led a five year Crusade into the region known as the Wheel of Fire.

Wolf Lord Kruger
-Former Lord of legendary Wolf Priest Ulrik the Slayer. Kruger fought the World Eaters alongside Logan Grimnar during the 1st War for Armageddon but fell to the traitor Astartes. His death was avenged by Ulrik.

Wolf Lord Grimhildr Skanefeld
-The Great Company of Grimhildr Skanefeld fought alongside the Salamanders Chapter during the Kykaor Campaign against the hated Ork xenos. During the campaign the fighting stirred an ancient Kraken who had slumbered beneath the ice for untold centuries. The kraken burst forth from the ice to ravage the Astartes, taking up a Battle-Brother of the Salamanders named Hrydor and would have certainly slain him had not Grimhildr thrown his Rune axe and severed the tentacle with which the beast held the Salamander. Together the two Chapters defeated the beast and completed the Campaign but it was an action that would forever stand out in the memories of all those who took part in it.

Wolf Lord Sven Ironhand
-In 815.M41 Lord Ironhand led his Great Company into exile in the Eastern Fringe, forswearing his oaths. The Great Wolf Logan Grimnar declared Ironhand renegade and ordered a new Company be formed to replace the Ironhand Great Company. Sven Ironhand is only one of many Wolf Lords that have led their Companies away from the Fang and become 'Lost' but he is noted as the most recent to have done so.

High Wolf Priest Thar Ariak Hraldir Wyrmblade
-Bearer of the Wyrmblade. Veteran of more than five hundred years service to the Chapter. Wolf Priest Hraldir was responsible for selecting and transforming Great Wolf Ironhelm from a feral Fenrisian Tribesman into a Space Wolf. Hraldir spent several lifetimes of men working on a project he dubbed the Tempering. Since the failure of the Wolf Brothers it became obvious that the Curse of the Wulfen, the genetic instability of the seed of Russ would prevent any further successors and would forever stigmatize the Wolves of Russ in the eyes of the greater Imperium. Thus Hraldir determined to eradicate the Curse of the Wulfen from the seed of Russ while retaining the Space Wolves strengths, to stabilize the Chapter's gene-seed and allow hundreds of Successors to be founded. The High Wolf Priest envisioned the Space Wolves and their progeny carving an empire the size of Ultramar within the Imperium and surrounding the Eye of Terror, preventing the traitors from ever leaving it again. His research was coming to fruition when the Thousand Sons launched their attack on the Fang, for Magnus had seen the potential future that Hraldir's work might bear and was himself determined to thwart it and bring great harm to the Space Wolves in the process. Even as Hraldir rushed to the Fleshmaker laboratories to salvage his work the traitor Primarch set about destroying it utterly. When the Wolf Priest arrived he confronted the Primarch in his grief and rage, fighting with a ferocity he had not wielded since his youth but it was not nearly enough and he was cut down by the fell power of Magnus.

Wolf Priest Najat Threader
-Wolf Priest attached to Tra Company during the Great Crusade and Horus Heresy.

Wolf Priest Ulrik the Slayer
-A legendary Wolf Priest within the chapter and mentor to Ragnar Blackmane and Logan Grimnar, Ulrik turned down a chance at leadership in the Chapter to become a Wolf Priest and has been a powerful and stoic figure in the chapter for centuries. However it was as a warrior in Wolf Lord Kruger?s Great Company fighting on Armageddon against the forces of the World Eaters that Ulrik first made a name for himself. During the fighting Kruger was cut down, possessed of a mad desire for revenge Ulrik threw himself at the World Eaters, slaying three of the terrible Khorne Berserkers in close combat defending his fallen Lord and earning the unusual accolade of a salute from Angron, Primarch of the World Eaters himself, as a sign of respect for martial prowess. Ulrik refused to take the place of Wolf Lord Kruger and has since then gone on to win even greater fame within the chapter as a Wolf Priest. Ulrik wears the legendary Wolf Helm of Russ, given to him by Ragnar Blackmane in a sign of respect to the old Wolf Priest.

Wolf Priest Sigurd
-A young Wolf Priest, Sigurd fought alongside Ragnar during his time in the Wolf Blade and would later fight alongside him as a Wolf Lord of his own Company. While initially at loggerheads Sigurd learned to value Ragnar's abilities as a warrior and a leader and is now amongst the Wolf Lord's most trusted officers.

Wolf Priest Rothgar
-Terminator Armored Wolf Priest of Haldane Ironhammer's Great Company, the sole survivor of the battle for the primary drop pod landing zone. Only a single Blood Claw Pack whose Drop Pod landed far off course survived largely intact, Wolf Priest Rothgar himself only survived in the face of severe injury.

Wolf Priest Taal
-Wolf Priest Taal participated in the Battle of Granica.

Wolf Priest Alric Spiritwolf
-A renowned hero of the Chapter.

Wolf Priest Ansgar Heroth
-A renowned hero of the Chapter.

High Rune Priest Odain Sturmhjart
-Bearing the Rune Staff of his calling Sturmhjart was the greatest of the Chapter's Rune Priests in M32 when the Thousand Sons launched their invasion of Fenris. Ordered to remain behind on Fenris and watch over Wyrmblade's Tempering. When the Thousand Sons arrived to defile the Fang the venerable Rune Priest was distraught with his failure to foresee the attack and kindled that grief and shame into a cold fury that proved the bane of the Thousand Sons through every step of the battle. At last when Magnus manifested within the Fang itself Sturmhjart joined Wolf Lord Greyloc, his two remaining Wolf Guard and Bjorn in breaking free of Borek's Seal and rushing to oppose the Daemon-Primarch who was carving his way through the upper levels of the Fang. Catching up to the traitor in the Fleshmaker laboratories Sturmhjart and the others were in time to witness Wyrmblade's death.

Rune Priest Lauf Cloudbreaker
-One of only six Rune Priests to remain in the Fang alongside High Rune Priest Sturmhjart when the Great Wolf Ironhelm led nearly the entire Chapter to the Gangava system to hunt down the Thousand Sons in M32. Cloudbreaker fought alongside the High Wolf Priest Wyrmblade in the defense of the Fangthane and stood against the terrible power of Magnus the Red but was literally blasted into scraps of flesh and blood by the traitor Primarch.

Rune Priest Angriff Blightbreaker
-Slain during the battle for the Frostborn attempting to deliver warning of Armageddon's invasion to the Grey Knights.

Rune Priest Frei
-Wears the rune armor of his calling.

Rune Priest Njal Stormcaller
-The Saga of Njal Stormcaller begins on the raging world seas of Fenris. Njal?s tribe lost their lands to the seas during the trials of Fire and Water. As his tribe sailed across the oceans they finally found new lands freshly risen from the turbulent seas and waged a great sea battle against other would be claimers. During the battle Njal jumped across ships to slaughter entire decks of men, until at last as the battle ended Njal lay exhausted, and pierced by a spear. His efforts were noticed however and his life was saved by the Space Wolves. As he fought battles on distant worlds as a young member of the Chapter Njal?s powers began to manifest and he was brought into the fold of the Rune Priesthood. There he learned under the ancient Rune Priest Heimdall. Learning quickly Njal became a skald to the Rune Priest and fought at his side many times. It was during one particular battle where Heimdall fell to a Bloodthirster that Njal earned his name, defeating the Bloodthirster and calling up a raging storm that broke the enemy, he was given the name Stormcaller. Later in Njal?s life he saved the life of a legendary Iron Priest Ulf Blackbrow. Blackbrow was a proud warrior and to repay his dept he fashioned a psyber raven to guard Njal and protect his life.

Rune Priest Ohthere Wyrdmake
-Rune Priest of the Space Wolves during the Great Crusade and Horus Heresy. Ohthere befriended Ahriman of the Thousand Sons in an attempt to learn about the sorcerous tenets of the Legion and spoke against the Thousand Sons on that basis during the Council of Nikea. Ohthere served alongside Fyf Company.

Rune Priest Eada Haelfwulf
-Rune Priest attached to Tra Company to act as Aun Helwintr's senior. Eada Haelfwulf succumbed to daemonic influence and was given the Emperor's Mercy during the events leading to the Scouring of Prospero.

Rune Priest Ulvurul Heoroth Longfang
-One of the first Long Fangs of the Space Wolves, and among the few serving during the Great Crusade and Horus Heresy. Heoroth Longfang was among the last of the Terran Legionaries in the Space Wolves before his death during the campaign against the Olamic Quietude. Heoroth served alongside Tra Company.

Rune Priest Aun Helwintr
-Helwintr rose to the rank of Rune Priest after the fall of Ulvurul Heoroth. Helwintr participated in the Scouring of Prospero alongside Tra Company. Assisted in the destruction of a dread daemon manifested during the Scouring of Prospero.

Rune Priest Irnist the Wise
-Brother to Erik Morkai and advisor to Logan Grimnar.

Rune Priest Aldrek
-Rune Priest assigned to Berek Thunderfist's Great Company during the Charys Campaign, Aldrek was captured and executed by the Thousand Sons during the assault on the Governor's Palace.

Rune Priest Vagnai Ravenmane
-Recorded the re-telling of Russ' disappearance by Bjorn the Fell-Handed in M35.

Rune Priest Hrothgar
-Rune Priest serving with Ragnar Blackmane's Great Company.

Rune Priest Heimdall
-A renowned hero of the Chapter.

Rune Priest Gretrir
-The foresight of Rune Priest Gretrir foresaw the return of the 13th Company prior to Abaddon's 13th Black Crusade against the Imperium.

Rune Priest Edrigar
-A renowned hero of the Chapter.

Rune Priest Loysus
-Rune Priest assigned to Ragnar Blackmane's Company by the Great Wolf himself.

Rune Priest Skalagrim
-Rune Priest assigned to Berek Thunderfist's Great Company during the Campaign for Garm. Skalagrim was badly wounded during the fight for the Chaos Temple of the Arch-Heretic Sergius and is not expected to recover from his wounds.

Rune Priest Kolja Ravenblade
-Brother Kolja led the mission to Gath Rimmon. Kolja suffered mortal injuries to the Mechanicus Logis Charis and the corrosive elements but succeeded in destroying The Heart of Agony.

Rune Priest Svasund the Golden
-Legendary craftsman of the Chapter responsible for forging the Thunderhammer Maekr in M38.

Rune Priest Finnbjorn Runeforger
-Served with the Redmaw Great Company during the Betalis III Campaign and participated in the Battle of the Tormus Delta. Destroyed an Eldar Wraithseer construct.

High Iron Priest Berensson Gassijk Rendmar
-High Iron Priest of the Chapter in M32.

Iron Priest Garjek Arfang
-Iron Priest serving with the 12th Great Company in M32. While the rest of the 12th Great Company fought hard to hold back the Thousand Sons Iron Priest Arfang worked tirelessly to prepare the defenses and awaken the Chapter's Dreadnoughts. By the time the Bloodfire and Sunrising Gates fell he had woken twelve of the mighty ancients including the legendary Bjorn the Fell-Handed. Like many others Arfang gave his life in the defense of the Fang.



Iron Priest Beorth Rig
-Senior Iron Priest serving aboard the Strike Cruiser Skraemar in M32. Killed with the destruction of the vessel during the Thousand Sons invasion.

Iron Priest Anjarm
-Wears forge-darkened suit of Artificer Armor.

Iron Priest Jurgen
-Iron Priest serving with Ragnar Blackmane's Great Company.

Iron Priest Rorik
-A senior member of the Chapter's Iron Priests, Rorik serves as an adviser to the Great Wolf Logan Grimnar.

Iron Priest Fengri
-Ancient Iron Priest of the Chapter who crafted the Wulfen Stone into a suit of armor.

Iron Priest Fergus Forgrim
-A legendary craftsman of the Chapter, Fergus Forgrim crafted the mighty relic Frostfang. The secrets used in the forging of the Frostfang died with its maker.

Ship Master Njan Anjeborn Greyflank
-Commander of the Strike Cruiser Skraemar during the Thousand Sons invasion of Fenris in M32. Outnumbered 54 to 1 the lone Strike Cruiser and its handful of escorts could not hope to hold back the Thousand Sons fleet for long, selling their lives to give the 12th Company time to prepare the Fang for war.

Wolf Guard Aeska Brokenlip
-Veteran warrior of Tra Company during the Great Crusade and Horus Heresy.

Wolf Guard Jormungndr Two-Blade
-An accomplished veteran of Tra Company during the Great Crusade and Horus Heresy, named for his use of a matched pair Power Swords.

Wolf Guard Varangr
-Veteran and Herald of Fyf Company during the Great Crusade.

Wolf Guard Ranulf
-Supposedly the largest Space Wolf in the chapter?s entire history, said to have rivaled even the mighty Leman Russ in size. Ranulf was a legend in his day and remains a legendary figure in the chapter even now, and his Terminator Armor rests in the Hall of Heroes, towering over all who view it. Most inspiring of the battles in Ranulf?s saga however is that of his death. On a distant battlefield a force of Space Wolves was retreating after a defeat at the hands of the Orks, rare as that may be. With tens of thousands of Orks closing on the column as the Space Wolves retreated through a mountain pass, Ranulf and a force of Wolf Guard turned to hold a narrow pass against the Orks. With the narrowness of the defile the Space Wolves could take on a few Orks at a time and the numbers of the Orks were worthless. Hundreds of Orks fell to the guns and blades of Ranulf and his Wolf Guard warriors as they defended the rear of the Space Wolf force, piling the corpses of the Orks so deep that the defile was nearly walled off. Yet nevertheless Ranulf and his warriors could not last forever and the Orks eventually whittled them down till Ranulf stood alone. Even Ranulf could not survive the fight and eventually fell. However most unusual for the Orks when the Space Wolves retook the pass later they found the bodies of Ranulf and his warriors had not been defiled. Instead to their surprise the Orks had hastily constructed a cairn for the fallen Space Wolves and seated the dead warriors on it, surrounded by immense piles of Ork wargear. To the Orks Ranulf was nothing short of a god.

Wolf Guard Battle Leader Mikal Sternmark
-Wolf Guard Champion to Berek Thunderfist, Mikal had to take charge of the Thunderfist Great Company during the Charys Campaign. At the height of the fighting and the sorcerous influence of the Thousand Sons Mikal succumbed to the call of the Wulfen and in a fit of rage slaughtered the Imperial General Lady Commander Athelstane. He was placed under the care of the Wolf Priests for some time, but returned to serve as Berek's Champion one last time in his final stand and died at the side of his Wolf Lord. Mikal wielded the relic Power Sword Redclaw.

Wolf Guard Battle Leader Jurgen Whitemane
-Jurgen Whitemane commanded the Space Wolf garrison on Garm. One of the oldest living Space Wolves of the time and among the few surviving contemporaries of the Great Wolf Logan Grimnar and Wolf Guard Pack Leader Hakon, his death was a serious blow to the Chapter and a slight that would not go unavenged.

Wolf Guard Battle Leader Skallagrim of the Blackbrow
-Second in command of the Redmaw Great Company during the Betalis III Campaign. Skallagrim typically wears a suit of ancient Terminator war-plate and bears the relic Thunderhammer Maekr and a Storm Shield.

Wolf Guard Olfar
-Member of Wolf Guard Pack Bane, 3rd Pack of the Redmaw Great Company during the Betalis III Campaign. Participated in the Battle of the Tormus Delta.

Wolf Guard Harok
-Member of Wolf Guard Pack Bane, 3rd Pack of the Redmaw Great Company during the Betalis III Campaign. Wore a suit of Terminator war-plate during the Battle of the Tormus Delta.

Wolf Guard Haghmund
-Member of Wolf Guard Pack Bane, 3rd Pack of the Redmaw Great Company during the Betalis III Campaign. Wore a suit of Terminator war-plate during the Battle of the Tormus Delta. Significant damage to armor sustained fighting chaos marines of the World Eaters Traitor Legion during the defense of Londal Minor V.

Wolf Guard Alar
-Member of Wolf Guard Pack Bane, 3rd Pack of the Redmaw Great Company during the Betalis III Campaign. Wore a suit of Terminator war-plate during the Battle of the Tormus Delta. Bears the pelt of a Kroxar beast brought down and slain during ritual combat.

Wolf Guard Mardr
-Member of Wolf Guard Pack Bane, 3rd Pack of the Redmaw Great Company during the Betalis III Campaign. Credited with silencing the xenos communications across the Tormus Delta.

Wolf Guard Brynngar Sturmdreng
-Wolf Guard Brynngar was a senior officer of the Legion during the later days of the Great Crusade and the beginning of the Horus Heresy. Brynngar was stationed on the Vangelis way-station awaiting pick up along with a scattered group of marines from other Legions including some of the grizzled Veterans friends from the Ultramarines Legion. Captain Cestus of the Ultramarines was fighting alongside the Space Wolves on Carthis against the Kolobite Xenos. Brynngar had saved Cestus' life during that battle but had lost an eye in the process, though in true Space Wolf fashion, he had the mandible of the creature that took his eye fashioned into the Rune Axe Felltooth.

Wolf Guard Durfast of Mordrak
-A legendary Wolf Guard leader of the Chapter, Durfast gained his reputation on the ancient world of Mordrak. A dead world that once supported an extremely advanced alien civilization, when discovered by exploratory fleets, armed expeditions were immediately launched, and a force of Space Wolves was set to defend them. However the planet lay in heavily Ork infested space and it was not long before the green skins descended on the world, drawn to combat like a shark to blood. With many important sites to defend the Space Wolves were stretched thin and it was in this deadly combat that Wolf Guard Durfast excelled beyond expectations. Durfast even led the remainder of Hurgarl?s Great Company deep into an ancient facility, recovering a great deal of valuable technology and escaping before the facility destroyed itself. Later going on to lead his Great Company in many exploits, and to this day one of the artifacts he recovered remains in the Fang. Known as the Helm of Durfast, the helm allows the wearer to see a short distance into the past and future, granting an immense advantage in combat.

Wolf Guard Aesgrek
-A member of the 1st Great Company in M32. Bearer of a deadly heavy bolter.

Wolf Guard Rangr
-A member of the 1st Great Company in M32. Auspex operator for the Great Wolf's own Wolf Guard.

Wolf Guard Tromm Rossek
-A member of the 12th Great Company, Rossek wore a suit of venerable Terminator Armor and wielded a storm bolter and deadly chainfist. A red haired giant of a warrior with a dragon tattoo marking the left side of his face. Rossek bears six metal studs hammered into his skull, though they do not denote any particular term of service as they would in other Chapters, the Wolf Guard simply likes having the studs. When the previous Jarl of the 12th fell in battle Rossek was one of the leading candidates to become the new Wolf Lord but was beaten by Vaer Greyloc. During the opening stages of the Battle of the Fang Rossek led a Pack of Grey Hunters in attacking the Thousand Sons landing sites. Rossek refused the initial orders to withdraw back to the Fang and lingered too long in the face of the Thousand Sons advance. When the first squads of Rubric Marines and Sorcerers reached Rossek's pack they were caught in potent sorceries they could not resist and were slaughtered. Of the eleven strong pack only Rossek and Grey Hunter Frar survived. Rossek later took charge of an amalgamated pack of Blood Claws in defending the Fangthane but was slain by the dread might of the traitor Primarch Magnus, though alone among the Space Wolves who stood against the traitor Rossek managed to land a solid blow against his foe.

Wolf Guard Sigrd Brakk
-Member of the 12th Great Company and Wolf Guard Pack Leader to eleven of the Great Company's Blood Claws. Alone of all the 12th Company's Wolf Guard only Brakk chose to wear his usual Power Armor during the Battle of the Fang instead of a suit of Terminator war-plate. Brakk led his pack of Blood Claws in the defense of the Sunrising Gate, in that battle Brakk fell to a squad of Rubric Marines, fighting as a berserker until he was finally overwhelmed and cut down. Wolf Guard Brakk wielded the dread Power Sword Dausvjer, though his body had to be left behind the blade was recovered by the Blood Claw Aesval Helfist.

Wolf Guard Hamnr Skrieya
-Member of the 12th Great Company stationed in the Chamber of the Watch when the Thousand Sons launched their attack on Fenris in M32. During the Battle of the Fang Skrieya was placed in command of the forces defending Bloodfire Gate, while Wolf Lord Greyloc led the defenders at Sunrising Gate. Later he commanded the Grey Hunters defending the Fangthane alongside Rossek who led the Blood Claws and Rojk leading the Long Fangs. Skrieya fell in battle defending the Fangthane.

Wolf Guard Leofr
-Member of the 12th Great Company. Killed during the Battle of the Fang.

Wolf Guard Arjac Rockfist
-Champion of Logan Grimnar's Wolf Guard, Arjac is a legendary figure of the Space Wolves. Wearing massive Terminator armor, wielding Foehammer and the Anvil Shield Arjac is a force to be reckoned with on the battlefield.

Wolf Guard Kaarlson
-Kaarlson is a legend in the Chapter having reputedly survived being stepped on by a Titan.

Wolf Guard Lars Helltongue
-Personal Herald of the Great Wolf Logan Grimnar.

Wolf Guard Morgrim Silvertongue
-Wolf Guard and Skald of the Thunderfist Great Company.

Wolf Guard Haakon
-Member of Mikal Sternmark's Wolf Guard Terminator Pack during the Charys Campaign. Haakon was armed with a massive cyclone missile launcher mounted to his back and after it ran out of missiles used the targeter built into his left fist to guide his battle-brothers aim.

Wolf Guard Bjorn
-Member of Mikal Sternmark's Wolf Guard Terminator Pack during the Charys Campaign.

Wolf Guard Nils
Member of Mikal Sternmark's Wolf Guard Terminator Pack during the Charys Campaign.

Wolf Guard Karl
Member of Mikal Sternmark's Wolf Guard Terminator Pack during the Charys Campaign.

Wolf Guard Snurri
-Member of Mikal Sternmark's Wolf Guard Terminator Pack during the Charys Campaign.

Wolf Guard Thorin Shieldsplitter
-Former Champion of the Thunderfist Company, the aging Thorin was replaced by the upcoming Mikal but remained a loyal and dependable warrior. During the Charys Campaign it was Thorin who stood over the bier of Wolf Lord Thunderfist with his two handed Power Axe. Prepared to defend the comatose Wolf Lord with his life if need be and should he recognize death as imminent his task was to trigger the melta charges planted within Berek's bier and make sure that the enemy would not get the chance to sully the body of the Space Wolf Lord.

Wolf Guard Red Erik
-Member of Ragnar Blackmane's Bodyguard, killed fighting the Thousand Sons on Hesperida.

Wolf Guard Havard
-Member of Logan Grimnar's Bodyguard.

Wolf Guard Olaf
-Member of Logan Grimnar's Bodyguard.

Wolf Guard Per
-Member of Logan Grimnar's Bodyguard.

Wolf Guard Liet
-Member of Logan Grimnar's Bodyguard.

Wolf Guard Norge
-Participated in the Return to Kalidus.

Wolf Guard Horgrim
-Wolf Guard to Berek Thunderfist.

Wolf Guard Baldr Svelok
-Brother Baldr participated in the mission to Gath Rimmon and was its only survivor.

Wolf Guard Brand Rawthroat
-Wolf Guard of Logan Grimnar's Great Company during the 1st War for Armageddon. Brand was one of only a handful of Logan's Wolf Guard to survive the 1st War and the months of conflict against the Inquisition that followed.

Wolf Guard Taurangian the Cutter
-Commanded the sole remaining Strike Cruiser in orbit over the Fang when the Inquisition's armada attempted to bring the Chapter to surrender.

Wolf Guard Pack Leader Krom
-Leader of a Grey Hunter Pack in Berek Thunderfist's Great Company.

Wolf Guard Pack Leader Tarl
-Participated in the Return to Kalidus.

Wolf Guard Pack Leader Karlak
-Participated in the Return to Kalidus.

Wolf Guard Pack Leader Harrek
-Participated in the Return to Kalidus.

Wolf Guard Pack Leader Ranulf
-Leader of a Grey Hunter Pack in the Blackmane Great Company.

Wolf Guard Pack Leader Tor
-Leader of a Grey Hunter Pack in the Blackmane Great Company.

Wolf Guard Pack Leader Uller
-Leader of a Grey Hunter Pack in the Blackmane Great Company.

Wolf Guard Pack Leader Joris
-Pack Leader Joris replaced Hakon as the commander of Ragnar Blackmane's Blood Claw Pack during the Campaign for Garm.

Wolf Guard Pack Leader Gunnar
-Leader of a Wolf Guard Pack of the Ironfang Great Company who participated in the assault on the Space Hulk the Messenger of Woe.

Wolf Guard Pack Leader Vulpen
-Leader of a Wolf Guard Pack of the Ironfang Great Company who participated in the assault on the Space Hulk the Messenger of Woe.

Wolf Guard Pack Leader Grendel
-Leader of a Wolf Guard Pack of the Ironfang Great Company who participated in the assault on the Space Hulk the Messenger of Woe.

Wolf Guard Pack Leader Loki
-Leader of a Wolf Guard Pack of the Ironfang Great Company who participated in the assault on the Space Hulk the Messenger of Woe.

Wolf Guard Pack Leader Hakon
-Senior officer entrusted with training and leading new packs of Blood Claws. Critically wounded on Garm, the venerable wolf lived but was badly injured and would never fight again.

Wolf Guard Pack Leader Hengist
-Leader of Ragnar's Blood Claw Pack during their first deployments on Fenris, Hengist was killed by the Thousand Sons fighting in a rearguard action to give Ragnar and his companions time to reach the surface with a warning for the Chapter.

Wolf Guard Pack Leader Urlek
-Leader of a Blood Claw Pack dispatched into the rugged wilds of Asaheim to investigate a potential meteor impact. Instead of a routine piece of rock the pack discovered an infiltration force of the Thousand Sons and were overwhelmed. The fate of Urlek's pack was discovered later by Wolf Guard Hengist's Pack and the news of the Thousand Sons presence cost many of his pack's lives as well as that of Hengist himself.

Wolf Guard Pack Leader Hogun
-Pack Leader of Ragnar's Blackmane Great Company, Hogun lost himself to the Wulfen and killed several members of his pack. Rather than killing him Ragnar got him under control and returned him to the Company to serve as a warrior Marked by the Wulfen and placed him in the care of Wolf Priest Sigurd.

Wolf Guard Pack Leader Einar
-Leader of Sven's Grey Hunter Pack in the Thunderfist Great Company. Lost an arm to an Eviscerator and entered the Red Dream during the Battle for Charys. He appears to have survived his injuries and continues to lead packs of Space Wolves in Ragnar Blackmane's Great Company.

Wolf Guard Pack Leader Anders
-Pack Leader in Ragnar Blackmane's Great Company.

Wolf Guard Pack Leader Thorvald
-Leader of a Grey Hunter Pack of the Thunderfist Great Company.

Wolf Guard Pack Leader Leif
-Leader of a Grey Hunter Pack of the Blackmane Great Company.

Wolf Guard Pack Leader Petur
-Leader of a Wolf Scout Pack of the Blackmane Great Company.

Wolf Guard Pack Leader Urlec
-Pack Leader of the Blackmane Great Company. Promoted to command after the death of Pack Leader Vitulv, the young Urlec questioned Ragnar's decisions as Wolf Lord in private quite often until he saw the true prowess of the Wolf Lord in close combat with a fell Sorcerer of the Thousand Sons.

Wolf Guard Pack Leader Vitulv
-Former Leader of Urlec's Pack of the Blackmane Great Company.

Wolf Guard Pack Leader Skaflock Sightblinder
-Leader of a Wolf Scout Pack during the Cambion Campaign.

Wolf Guard Pack Leader Magnus
-Leader of a Grey Hunter Pack in Ragnar Blackmane's Great Company.

Wolf Guard Pack Leader Holger
-Leader of a Grey Hunter Pack in Logan Grimnar's Great Company.

Wolf Guard Pack Leader Ragnild
-Leader of a Grey Hunter Pack in Egil Ironwolf's Great Company.

Wolf Guard Pack Leader Stiggar
-Leader of a Long Fang Pack in Ragnar Blackmane's Great Company.

Wolf Guard Pack Leader Thorlief
-Leader of a Wolf Guard Pack during the Horus Heresy.

Wolf Guard Pack Leader Skirnir
-Leader of a Wolf Guard Pack during the Horus Heresy.

Wolf Guard Pack Leader Mjollnir
-Leader of a Wolf Guard Pack during the Horus Heresy.

Wolf Guard Pack Leader Varig
-Pack Leader of Berek Thunderfist's Great Company. Varig's Squad participated in a boarding action against a Chaos warship during the Garm Campaign during which Varig led his squad in attacking a sizable horde of chaos mutants from two directions and keeping them pinned within a large corridor, Varig's men then used demolition charges to collapse both ends of the tunnel and trap the mutants inside.

Wolf Guard Pack Leader Hef
-Pack Leader of Berek Thunderfist's Great Company. Hef's Squad participated in a boarding action against a Chaos warship during the Garm Campaign. Hef's Squad came under heavy assault and would have been overrun, but the crafty Wolves escaped through ventilation ducts and left proximity mines to kill their attackers when they eventually got the courage to investigate the abandoned position. Hef's Squad acted as the rearguard for the wolves fighting withdrawal to the Fist of Russ but could not stay ahead of the mutants attempting to run down the Space Wolves, Hef's squad turned and made a stand, sacrificing themselves to allow the rest of the Great Company to escape the doomed chaos warship.

Wolf Guard Pack Leader Ferek
-Pack Leader of Berek Thunderfist's Great Company who participated in a boarding action against a Chaos warship during the Garm Campaign. Ferek's Squad nearly managed to fight their way into one of the chaos ship's magazines but were at last repelled by heavy weapons fire. This was somewhat fortunate for if Ferek and his squad had succeeded they might well have blown the entire ship apart and the Thunderfist Great Company with it.

Wolf Guard Pack Leader Frostclaw
-Leader of Long Fang Pack Frostclaw, bears the Redmaw marking of his Great Company on the external vocaliser of his Mk. VII Aquila pattern helmet.

Wolf Guard Thunderwolf Rider Skaeln Icefang
-Skaeln rides the Thunderwolf Fenrir and led the Thunderwolf Pack deployed to Skorbad to fight against the Death Guard Traitor Legion renegades the Scions of Pestilence. For three weeks the pack hunted the Scions and killed them one by one, leaving just a mass of leaderless plague zombies for the Imperial Guard to mop up. Skaeln wields a rune etched Power Axe. Fenrir was killed during an attack on a plague zombie infested Cadian Bastion. An autocannon tore the Thunderwolf apart just as the Wolves reached the gates.

Wolf Guard Thunderwolf Rider Afgar Ironmane
-Afgar rides the Thunderwolf Skoll. Skoll drowned when it and Afgar fell through the ice while crossing a frozen lake. Afgar was dragged to safety by his battle-brothers but Skoll was far too heavy and sunk to the frigid depths. Afgar succumbed to his many and severe wounds after he and Skaeln had cleansed the plague zombie infested Bastion.

Wolf Guard Thunderwolf Rider Thorgard
-Thorgard rides the Thunderwolf Magni. Magni was killed by a daemon possessed traitor marine of the Scions of Pestilence. Thorgard himself fell trying to slay Hagni who had become overcome by the Curse of the Wulfen. The stealthy and jovial Thorgard wielded a pair of Wolf Claws.

Wolf Guard Thunderwolf Rider Barak Thunderborn
-Barak rode the Thunderwolf Garrik, both were killed during the Skorbad Campaign.

Wolf Guard Thunderwolf Rider Hagni
-Hagni rode the Thunderwolf Warg, but he fell to the curse of the Wulfen and presumably killed his own mount as well as his Brother Barak and his mount. The Thunderwolf Pack of Skaeln Icefang chased him across the frozen surface of Skorbad until he led them to a last member of the Scions of Pestilence possessed by a Greater Daemon who had somehow avoided the hunters previously.

Canis Wolfborn, the Feral Knight
-A mysterious figure in the Chapter, Canis Wolfborn is the undoubted master of the Fenrisian Wolves and figurehead of the Thunderwolf Cavalry. Raised by Wolves and rider of the massive and powerfull Fangir, Canis is a truly feral and monstrous opponent.

Lukas the Trickster
-A legendary figure amongst the Chapters Blood Claws, but a figure of frustration to the Chapters elders, Lukas is the epitome of the mischevious and reckless nature of the Space Wolves. Constantly defiant of authority Lukas is ever the trickster, to friends and foes alike and his exploits are manifold as they are controversial.

Myskia, Fenris Hunter
-Hero of the Space Wolves during the Horus Heresy.

Wolfblade Haegr
-Haegr's legendary size was matched only by his legendary apetite. Friend and comrade to Ragnar Blackmane and fellow member of the Wolfblade bodyguard assigned to the Navigator House Bellisarius, Haegr was a Space Wolf of immense size whose bulk was the result of an abberant mutation in his development where he simply didn't stop growing. Although many saw Haegr as a strange simpleton, Haegr was nevertheless relentless, loyal and fiercely potent in combat, after all stoping an angry Space Wolf is hard enough but stopping one with the size and weight of Haegr was nigh on impossible. Haegr met his end during the Charys campaign, but in doing so saved the Chapter with his sacrifice, using his last moments of life to wrest the Spear of Russ from the grasp of the Thousand Sons and thwarting their attempt to destroy the Space Wolves.

Wolfblade Torin the Wayfarer
-The second companion and friend of Ragnar Blackmane in the Wolfblade, Torin was a cunning if eccentric Space Wolf, who had the rare talent of understanding foreign cultures and politics. His service with the Wolfblade was exemplary but like many sent to the Wolfblade he was not well suited to life with the rest of the Chapter.

Wolfblade Valkoth
-A senior member of the Wolfblade and superior to Ragnar, Haegr and Torin, Valkoth is well versed in Navigator House politics and just how dangerous they can be.

Wolfblade Skander
-Previous bearer of the Frost Blade now wielded by Ragnar, Skander was killed in the assassination of the Patriarch of the Navigator House Bellisarius. Ragnar replaced him in the ranks of the Wolfblade and after losing his chainsword while fighting to save the new ruler of the Navigator House he was gifted the blade as a replacement and reward.

Wolfblade Magni
-A young and impetuous youth recently assigned to the Wolfblade, Magni fought with distinction but was killed during the Battle for Hyades.

Dreadnought Skarrag
-Ancient Skarrag Served with the Redmaw Great Company during the Battle of the Tormus Delta where he fell against the Eldar.

Dreadnought Warclaw
-Mk. IV Dreadnought serving with the Redmaw Great Company during the Betalis III Campaign.

The Ancient Wisdom to guide the Young.

Dreadnought Aldr Forkblade
-One of the many ancients woken by the Iron Priest Arfang during the 1st Battle of the Fang.

Dreadnought Hrothgar
-One of the many ancients woken by the Iron Priest Arfang during the 1st Battle of the Fang. When Bjorn, Greyloc and Sturmjart broke out from the defense of Borek's Seal to confront Magnus the defenses were left under the command of Hrothgar. The Venerable Dreadnought led the defenders in a controlled retreat in the face of the Thousand Sons sorceries.

Dreadnought Ymir
-Dreadnought in service during the Horus Heresy.

Dreadnought Aesir
-Dreadnought in service during the Horus Heresy.

Dreadnought Patrekr the Great Fanged
-Assisted in the destruction of a mighty daemon conjured during the Scouring of Prospero.

Dreadnought Cormek Dod
-Assisted in the destruction of a mighty daemon conjured during the Scouring of Prospero.

Dreadnought Alrik
-One of the Chapter's mighty and revered Dreadnoughts.

Dreadnought Thorir
-One of the Chapter's Ancients currently fighting alongside Kyrl Grimblood's Great Company.

Dreadnought Gymir the Ice Fisted
-One of the Chapter's Ancients who participated in the Battle for Hyades with the Thunderfist Great Company.

Venerable Dreadnought Grendel
-One of the Chapter's most ancient Dreadnoughts who participated in the Battle of Granica.

Pack Leader Sagen Dragonbrow
-A renowned hero of the Chapter.

Pack Leader Bran
-Leader of a Grey Hunter Pack who participated in the Battle of Granica.

Pack Leader Guntor
-Pack Leader of the Fenris Bloods during the Horus Heresy.

Pack Leader Kolbyr
-Pack Leader of a Hunter Support Squad during the Horus Heresy.

Pack Leader Sigfasti
-Pack Leader of a Seeker Squad during the Horus Heresy.

Pack Leader Thorbrand
-Pack Leader of a Hunter Squad during the Horus Heresy.

Pack Leader Ragvard
-Pack Leader of a Sky Claw Assault Squad during the Horus Heresy.

Pack Leader Horgun
-Leader of a Blood Claw Pack during the Horus Heresy.

Pack Leader Jorlund
-Pack Leader of a Hunter Support Squad during the Horus Heresy.

Pack Leader Garan
-Leader of a Blood Claw Pack during the Horus Heresy.

Pack Leader Jortan
-Leader of a Stalker Pack during the Horus Heresy.

Pack Leader Davyn
-Leader of a Fire Team during the Horus Heresy.

Pack Leader Ansuarr
-Leader of a Blood Claw Pack during the Horus Heresy.

Pack Leader Leiknir
-Leader of a Wulfen Pack during the Horus Heresy.

Pack Leader Tammikk
-Leader of a Wulfen Pack during the Horus Heresy.

Pack Leader Ornulfer
-Pack Leader of a Hunter Squad during the Horus Heresy.

Pack Leader Aldrim
-Pack Leader of a Hunter Squad during the Horus Heresy.

Pack Leader Leiknir
-Leader of a Wulfen Pack during the Horus Heresy.

Pack Leader Lukkan
-Leader of a Blood Claw Pack.

Pack leader Thorolf
-Pack Leader of Jotun Bearclaw's Great Company.

Pack Leader Ruschil
-Leader of Pack Ruschil, 2nd Pack of the Redmaw Great Company during the Betalis III Campaign. Honored for leading his squad into overwhelming enemy fire and credited with 47 confirmed Eldar Guardian kills.

Veteran Sergeant Kjvar
-Member of the Redmaw Great Company and a veteran of the Antilus Campaign.

Deathwatch Veteran Henghast
-Henghast wields a Power Sword and served in the Deathwatch Team of Captain Bannon during the Tarsis Ultra mission.

Deathwatch Veteran Orjen
-Deathwatch Veteran serving Inquisitor Grynner's Deathwatch Team during the Calixis Operation.

Deathwatch Veteran Kulac
-Deathwatch Veteran serving Captain Octavius during the Herodian IV "Tyranocide" mission.

Wolf Scout Haakon Gylfasson Blackwing
-Slight of build but as deadly as any Son of Russ. Haakon prefers to pilot the Nauro, a small but extremely fast and agile warship of indeterminable classification favored by the scouts. Like many Wolf Scouts Haakon does not share in the easy camaraderie shared by most Space Wolves and much prefers the empty hours and quiet of deep space patrol missions. When he finally took off aboard the Nauro on a system patrol days after the Space Wolves fleet departed he had the misfortune of flying directly into the chaotic space battle that erupted in the void above Fenris within minutes of the Thousand Sons arrival. During the fighting the Nauro received orders to bring word to the Great Wolf and though severely damaged managed to break the blockade and make the trip to the Gangava system four days faster than estimated, bringing word to Harek Ironhelm of the Thousand Sons invasion at the cost of the priceless vessel and most of its crew. Though he suffered severe injuries with the destruction of the ship Wolf Scout Haakon survived and was recovered by Wolf Lord Kjarlskar and his ship the Gotthammar.

Wolf Scout Gunnar Dragonbane
-A monstrous member of Skaflock Sightblinder's veteran Wolf Scout pack during the Cambion Campaign.

Wolf Scout Hoskuld
-Wolf Scout assigned to assist Ragnar Blackmane's Great Company.

Wolf Scout Hogun
-Member of Skaflock Sightblinder's Wolf Scout pack during the Cambion Campaign.

Wolf Scout Varg
-Member of a Wolf Scout Pack in Ragnar Blackmane's Great Company.

Wolf Scout Asbjorn
-Member of a Wolf Scout Pack in Ragnar Blackmane's Great Company.

Wolf Scout Inge
-Member of a Wolf Scout Pack in Ragnar Blackmane's Great Company.

Wolf Scout Johannas
-Member of a Wolf Scout Pack in Ragnar Blackmane's Great Company.

Wolf Scout Torvald
-Member of a Wolf Scout Pack in Ragnar Blackmane's Great Company.

Wolf Scout Helmar

Long Fang Torgrim Rojk
-Assigned to provide heavy-support to Wolf Guard Rossek's pack during the opening skirmishes of the Battle of the Fang in M32. Dependable and level-headed the veteran Long Fang Pack Leader pulled the Wolf Guard Rossek from a near certain death in the opening ground battles of the Thousand Sons invasion and later fought to defend the Fangthane alongside Wolf Priest Wyrmblade. Rojk chose to paint a skull on the faceplate of his helmet, giving him an appearance akin to that of a Wolf Priest.

Long Fang Pack Leader Old Brother Hrolf
-Senior Pack Leader of Ragnar Blackmane's Great Company.

Long Fang Pack Leader Thorbjorn
-Leader of a Long Fang Pack of the Thunderfist Great Company.

Long Fang Pack Leader Gunnar
-Leader of a Long Fang Pack in the Thunderfist Great Company.

Long Fang Pack Leader Ansgar
-Leader of a Long Fang Pack during the Horus Heresy.

Long Fang Pack Leader Freyr
-Leader of a Long Fang Pack during the Horus Heresy.

Long Fang Pack Leader Eldgrim
-Leader of a Long Fang Pack during the Horus Heresy.

Long Fang Pack Leader Olfun
-Leader of a Long Fang Pack during the Horus Heresy.

Long Fang Pack Leader Greyfell
-Leader of a Long Fang Pack during the Horus Heresy.

Long Fang Pack Leader Hrothgar
-Pack Leader of a Long Fang Pack in Ragnar Blackmane's Great Company.

Long Fang Argnun
-Member of Pack Frostclaw, 9th Pack of the Redmaw Great Company. Assigned as part of the Boarding Assault Forces Redmaw's Claw.

Long Fang Harnvgr
-Member of Pack Frostclaw, 9th Pack of the Redmaw Great Company. Displayed great courage in defending the fallen Pack Leader Frostclaw during the boarding of an Eldar Aconite frigate.

Long Fang Scarpelt
-Member of Pack Frostclaw, 9th Pack of the Redmaw Great Company. Participated in the Battle of the Karina Nebula.

Long Fang Skyhowler
-Member of Pack Frostclaw, 9th Pack of the Redmaw Great Company. Honored to bear the Claws of Andhrimnir.

Long Fang Amon
-Member of Pack Frostclaw, 9th Pack of the Redmaw Great Company. Slew an Eldar psyker during the Battle of the Tormus Delta.

Long Fang Sven
-Member of Stiggar's Long Fang Pack in Ragnar Blackmane's Great Company.

Long Fang Gunda
-Member of Stiggar's Long Fang Pack in Ragnar Blackmane's Great Company.

Long Fang Berg
-Member of Stiggar's Long Fang Pack in Ragnar Blackmane's Great Company.

Long Fang Tord
-Member of Stiggar's Long Fang Pack in Ragnar Blackmane's Great Company.

Long Fang Daegalan
-A Long Fang serving during the Age of Apostasy.

Long Fang Thorin
-Member of Gunnar's Long Fang Pack in the Thunderfist Great Company.

Long Fang Mikkal
-Member of Gunnar's Long Fang Pack in the Thunderfist Great Company.

Long Fang Ivo
-Member of Gunnar's Long Fang Pack in the Thunderfist Great Company.

Long Fang Jan
-Member of Gunnar's Long Fang Pack in the Thunderfist Great Company.

Long Fang Hrolf
-Long Fang in of the Blackmane Great Company.

Grey Hunter Fith Godsmote
-Recruited to the Chapter as Godsmote or Godsmack to Tra Company during the Great Crusade. Fith earned his name after he stuck the point of an axe into the face of an Ork Warboss.

Grey Hunter Olafer
-Member of Tra Company during the Great Crusade. Olafer's tale of Heoroth Longfang was told first during the Rune Priest's sending away feast. His account was set forty years prior to the feast during the campaign against the greenskins on Prokofief.

Grey Hunter Oje
-Member of Tra Company during the Great Crusade. Brother Oje was slain during the Scouring of Prospero when a Thousand Sons Sorcerer turned him inside out.

Grey Hunter Orcir
-Brother Orcir along with Brother Bjorn dislodged a dug in heavy weapon nest during the capture of the Olamic Quietude's Graving Dock. Brother Orcir bore a Heavy Bolter during the Scouring of Prospero and fought bravely against a dread daemon when it manifested on the planet but was thrown into a warp portal and was lost to the Legion.

Grey Hunter Galeg
-Member of Tra Company during the Great Crusade. Brother Galeg was the first to be wounded during the assault on the Olamic Quietude's Graving Dock, losing his left arm to a gravity pellet shot. This injury did not stop him from fighting on with his chainaxe.

Grey Hunter Hjad
-Member of Tra Company during the Great Crusade, slain by a heavy gravity weapon during the campaign against the Olamic Quietude.

Grey Hunter Bitur Bercaw
-Member of Fyf Company during the Great Crusade.

Grey Hunter Trunc
-Member of Fyf Company during the Great Crusade.

Grey Hunter Adthung Greychin
-Member of Tra Company during the Great Crusade. Brother Adthung was slain during the assault on the Olamic Quietude's Graving Dock. Brother Adthung cut his way through the Quietude's biomechanical warrior constructs with his chainsword after his bolter was damaged, leaving a trail of corpses in his wake until he was finally brought down with multiple shots to the torso.

Grey Hunter Stormeye
-Member of Tra Company during the Great Crusade, slain during the assault on the Olamic Quietude's Graving Dock.

Grey Hunter Tjurl-On-The-Ice
-Member of Tra Company during the Great Crusade, slain during the assault on the Olamic Quietude's Graving Dock.

Grey Hunter Fultag Redknife
-Member of Tra Company during the Great Crusade, slain during the assault on the Olamic Quietude's Graving Dock. Brother Fultag fell fighting the Quietude's Super Robusts, when he lost his weapons he picked up a Quietude Gravity Hammer but the enemy had learned to prevent their weapons falling into Space Wolf hands and the hammer overloaded, electrocuting Fultag. His body was too badly burnt for his gene-seed to be recovered, a grave loss to the Legion.

Grey Hunter Thel
-Member of Tra Company during the Great Crusade. Brother Thel recounted the fall of Adthung to the Company Skjald.

Grey Hunter Erthung Redhand
-Member of Tra Company during the Great Crusade. Brother Erthung recounted the fall of Tjurl to the Company Skjald.

Grey Hunter Ullste
-Member of Tra Company during the Great Crusade. Brother Ullste recounted the fall of Fultag to the Company Skjald.

Grey Hunter Svessl
-Member of Tra Company during the Great Crusade. Killed during the Scouring of Prospero when a Sorcerer split him in two with an invisible blade.

Grey Hunter Hekken
-Member of Tra Company during the Great Crusade. Killed during the Scouring of Prospero when a Sorcerer cooked him inside his own armor.

Grey Hunter Orm Ormssen
-Member of Tra Company during the Great Crusade. Slain during the Scouring of Prospero when a Sorcerer exsanguinated him.

Grey Hunter Vossul
-Member of Tra Company during the Great Crusade. Brother Vossul was blinded and pulped on Prospero by the foul sorcery of the Thousand Sons.

Grey Hunter Lycas Snowpelt
-Member of Tra Company during the Great Crusade. Slain during the Scouring of Prospero, his body gutted and decapitated.

Grey Hunter Bane Fel
-Member of Tra Company during the Great Crusade. Slain by warp fire during the Scouring of Prospero.

Grey Hunter Sfen Saarl
-Member of Tra Company during the Great Crusade, withered to powder by the foul sorcery of the Thousand Sons during the Scouring of Prospero.

Grey Hunter Aerdar
-Member of Tra Company during the Great Crusade. Transmogrified into a twisted lump of flesh by foul sorcery during the Scouring of Prospero.

Grey Hunter Emrah
-Member of Tra Company during the Great Crusade.

Grey Hunter Horune
-Member of Tra Company during the Great Crusade.

Grey Hunter Aunir Frar
-Member of Pack Rossek of the 12th Great Company. Seriously injured by the foul sorceries of the Thousand Sons early in the Battle of the Fang, the Grey Hunter was taken to the Fleshmaker laboratories and would have recovered from his wounds until the dread Daemon-Primarch Magnus came to the lair of the Wolf Priests and ended the wounded that had lain within.

Grey Hunter Scarjaw
-Member of Pack Rossek of the 12th Great Company. Killed by the foul sorceries of the Thousand Sons early in the Battle of the Fang while opposing the enemy landings.

Grey Hunter Eriksson
-Member of Pack Rossek of the 12th Great Company. Killed by the foul sorceries of the Thousand Sons early in the Battle of the Fang while opposing the enemy landings.

Grey Hunter Vre
-Member of Pack Rossek of the 12th Great Company. Killed by the foul sorceries of the Thousand Sons early in the Battle of the Fang while opposing the enemy landings.

Grey Hunter Naemr
-Member of Pack Ruschil of the Redmaw Great Company during the Betalis III Campaign. Lost to the Curse of the Wulfen.

Grey Hunter Halus
-Member of Pack Ruschil of the Redmaw Great Company during the Betalis III Campaign. Slain during the Battle of the Tormus Delta.

Grey Hunter Rolef
-Member of Pack Ruschil of the Redmaw Great Company during the Betalis III Campaign. Honored as a Taker of Heads.

Grey Hunter Felund
-Member of Pack Ruschil of the Redmaw Great Company during the Betalis III Campaign. Slain in battle during the campaign.

Grey Hunter Sigurd
-Thunderhawk Pilot of Berek Thunderfist's Great Company. Killed in a crash landing during the Battle for Hyades against the treacherous Dark Angels.

Grey Hunter Mikko
-Member of Ragnar Blackmane's Great Company recently promoted from the ranks of the Blood Claws.

Grey Hunter Lars
-Member of Ragnar Blackmane's Great Company recently promoted from the ranks of the Blood Claws.

Grey Hunter Jaimie
-Member of Ragnar Blackmane's Great Company recently promoted from the ranks of the Blood Claws.

Grey Hunter Zoran
-A newly promoted Grey Hunter and member of Ragnar Blackmane's Great Company recently arrived from Fenris to replace losses.

Grey Hunter Viggo
-Member of Ragnild's Grey Hunter Pack in Egil Ironwolf's Great Company.

Grey Hunter Yngmar
-Member of Ragnild's Grey Hunter Pack in Egil Ironwolf's Great Company.

Grey Hunter Roald
-Member of Ragnild's Grey Hunter Pack in Egil Ironwolf's Great Company.

Grey Hunter Olaf
-Member of Ragnild's Grey Hunter Pack in Egil Ironwolf's Great Company.

Grey Hunter Asborn
-Member of Holger's Grey Hunter Pack in Logan Grimnar's Great Company.

Grey Hunter Frans
-Member of Holger's Grey Hunter Pack in Logan Grimnar's Great Company.

Grey Hunter Jakob
-Member of Holger's Grey Hunter Pack in Logan Grimnar's Great Company.

Grey Hunter Ingeborg
-Member of Holger's Grey Hunter Pack in Logan Grimnar's Great Company.

Grey Hunter Gunnar
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Lennart
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Rasmus
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Soren
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Peder
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Anders
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Gistav
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Ivar
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Tordis
-Member of Magnus' Grey Hunter Pack in Ragnar Blackmane's Great Company.

Grey Hunter Sven
-Member of Ragnar's Blood Claw Pack, Sven was promoted to the Grey Hunters and served with distinction under the command of Wolf Lord Berek Thunderfist. Sven was badly wounded by the Chaos Sorcerer Madox, but lived to fight again though with the help of a new augmetic hand.

Grey Hunter Jurgen
-Member of Sven's Grey Hunter Pack in the Thunderfist Great Company.

Grey Hunter Bors
-Member of Sven's Grey Hunter Pack in the Thunderfist Great Company.

Grey Hunter Freyr
-Member of Sven's Grey Hunter Pack in the Thunderfist Great Company.

Grey Hunter Karl
-Member of Sven's Grey Hunter Pack in the Thunderfist Great Company. Killed by a meltagun wielding traitor who managed to get too close to the Space Wolves barricades.

Grey Hunter Snorri
-Thunderhawk Pilot in service to the Blackmane Great Company.

Grey Hunter Grauvr
-Last survivor of the Frostborn, missing both legs and with one arm crippled. Recovered by the Grey Knights of Squad Castian.

Grey Hunter Jarl
-Member of Wolf Guard Pack Leader Tor's infiltration force against the Night Lords on Corinthus V under the command of Wolf Lord Ragnar Blackmane.

Grey Hunter Lokjr
-Brother Lokjr participated in the mission to Gath Rimmon and fell in battle there.

Grey Hunter Varek
-Brother Varek participated in the mission to Gath Rimmon and fell in battle there.

Blood Claw Kyr Aesval Helfist
-Former hmanni tribesman and member of Sigrd Brakk's Pack of the 12th Great Company. In keeping with his name Helfist wields a potent Power Fist and inscribed his breastplate with the two runes of ending, Ymir and Gann. When Wolf Guard Brakk fell during the battle at Sunrising Gate the young Helfist was grieved and fought with unmatched brutality and ferocity to defend the body of his pack leader, crushing an entire squad of Rubric Marines with his Power Fist. Helfist came very close to giving in to the Wulfen within him but was pulled back from the brink by Wolf Guard Rossek. Ordered to withdraw the young Blood Claw retrieved the Power Sword of his pack leader, the blade Dausvjer, before withdrawing with the rest of the Space Wolves. In the battles that followed Helfist wielded the blade of his mentor and his power fist together against the silent, soulless Rubricae of the Thousand Sons. Like the rest of his pack Helfist was amalgamated with a number of other depleted Blood Claw packs and fought under the guidance of Wolf Guard Rossek in the defense of the Fangthane. Though he remembered himself at the Sunrising Gate the young Blood Claw gave in to the call of the Wulfen during the defense of the Fangthane, throwing himself into the ranks of Rubric Marines, killing more foes than his comrades believed possible but doomed to certain death.

Blood Claw Ogrim Raegr Vrafsson Redpelt
-Member of Sigrd Brakk's Pack of the 12th Great Company. A pack brother to Aesval Helfist, the young Blood Claw fought in contesting the Thousand Sons landings, he stood against the enemy at the Sunrising Gate and later in the defense of the Fangthane. When Magnus the Red manifested at last within the Fang and laid waste to the barricades defending the Fangthane only a dozen Space Wolves escaped the slaughter, Redpelt among them. The twelve survivors fell back to the Chamber of the Annulus with the surviving Kaerls and there staged a last stand. When the rest of the Chapter broke through and retook the Chamber the only defender still standing was Redpelt, greviously injured and surrounded by felled Rubric Marines the young Blood Claw nearly succumbed to his injuries but after a long time in the Red Dream he eventually recovered. One of the few surviving Blood Claws Redpelt was heavily affected by the loss of his pack mates and destined for life as a Lone Wolf. Into that service he carried the dread blade Dausvjer, the last weapon wielded by his pack mate Helfist. Carried merely as a weregild, Redpelt did not know that the blade carried a potent wyrd and would play an important role in the millennia to follow.

Blood Claw Fyer Brokentooth
-Member of Sigrd Brakk's Pack of the 12th Great Company. Killed during the retreat from Sunrising gate by a lascannon beam to the back.

Blood Claw Olaf
-Somewhat unstable Blood Claw of Ragnar Blackmane's Great Company. Killed on Hesperida by a Chaos Sorcerer of Nurgle.

Blood Claw Reinhardt
-Blood Claw of Ragnar Blackmane's Great Company.

Blood Claw Arik
-Member of Ragnar Blackmane's Great Company, killed in action against the Night Lords Traitor Legion.

Blood Claw Urlik
-Member of Ragnar Blackmane's Great Company.

Blood Claw Bori
-Member of Ragnar Blackmane's Great Company.

Blood Claw Torvald
-Member of Ragnar's Blood Claw Pack during the Garm Campaign.

Blood Claw Troll
-A massive brute and member of Ragnar Blackmane's Pack during the Garm Campaign.

Blood Claw Aenar
-Blood Claw of Berek Thunderfist's Great Company during the Garm Campaign.

Blood Claw Vilhelm
-Member of a Blood Claw Pack in Ragnar Blackmane's Great Company.

Blood Claw Hemming
-Member of a Blood Claw Pack in Ragnar Blackmane's Great Company.

Blood Claw Soren
-Member of a Blood Claw Pack in Ragnar Blackmane's Great Company.

Blood Claw Lars
-Member of a Blood Claw Pack in Ragnar Blackmane's Great Company.

Blood Claw Lief
-Member of a Blood Claw Pack in Ragnar Blackmane's Great Company.

Blood Claw Hrothgar
-Blood Claw serving during the Age of Apostasy, succumbed to the Curse of the Wulfen.

Blood Claw Kjarl
-Member of the Ironhammer Great Company and one of the few survivors of the initial landing of the Cambion Campaign. Kjarl and his Blood Claws joined the Wolf Scout Pack Skaflock in hunting down the Ork Warboss responsible for slaying Wolf Lord Haldane Ironhammer.

Blood Claw Bregi
-Member of Hogun's Blood Claw Pack of the Blackmane Great Company, takes charge of the squad after Hogun succumbs to the Call of the Wulfen.

Blood Claw Halvdan
-Member of Hogun's Blood Claw Pack of the Blackmane Great Company, attempted to secure the wild Pack Leader and was cut down in Hogun's uncontrolled fury.

Blood Claw Svipdaeg
-Member of Hogun's Blood Claw Pack of the Blackmane Great Company, attempted to secure the wild Pack Leader and was cut down in Hogun's uncontrolled fury.

Blood Claw Erdwulf
-Member of Hogun's Blood Claw Pack of the Blackmane Great Company, attempted to secure the wild Pack Leader and was cut down in Hogun's uncontrolled fury.

Blood Claw Harald
-Blood Claw under the command of Wolf Priest Sigurd during the Charys Campaign and the young Space Wolves unofficial leader. Fell in battle against the Thousand Sons after succumbing to the Call of the Wulfen, but took a chaos Dreadnought with him.

Blood Claw Rolfi
-Member of Harald's Blood Claws during the Charys Campaign, the red haired Rolfi acted as Harald's second in command.

Blood Claw Gunther
-Member of Harald's Blood Claws during the Charys Campaign. Like all the Blood Claws Gunther fell in battle to the Thousand Sons.

Blood Claw Rujveld
-Member of Wolf Guard Brynngar's force during the Horus Heresy.

Blood Claw Nils
-Member of Ragnar's Blood Claw Pack.

Blood Claw Lars
-Member of Ragnar's Blood Claw Pack. Lars was a promising recruit to the ranks of the Rune Priests but fell in action against an Ork Warlord on Galt before advancing from the ranks of the Blood Claws.

Blood Claw Strybjorn
-Member of Ragnar's Blood Claw Pack, Strybjorn was one of the tribesman who wiped out Ragnar's Thunderfist tribe. Ragnar and Strybjorn were mortal enemies for a time but eventually learned to fight with and trust each other.

Blood Claw Snori
-Member of Ragnar's Blood Claw Pack killed by the Thousand Sons on Fenris.

Blood Claw Wulf
-Member of Ragnar's Blood Claw Pack killed by the Thousand Sons on Fenris.

Blood Claw Kezan
-Member of Ragnar's Blood Claw Pack killed by the Thousand Sons on Fenris.

Blood Claw Kraki
-Member of Ragnar's Blood Claw Pack killed by the Thousand Sons on Fenris.

Blood Claw Volgard
-Member of Ragnar's Blood Claw Pack killed by the Thousand Sons on Fenris.

Skyclaw Pack Leader Valdyr
-Decorated for his actions in the Battle of the Tormus Delta. Taken to the Redmaw's Wolf Guard.

Skyclaw Aganun
-Member of Pack Valdyr, Brother Aganun led the high altitude insertion strike during the Battle of the Tormus Delta.

Skyclaw Leifir
-Member of Pack Valdyr, credited with 18 confirmed kills. Cast into the warp by Eldar wraithcannon fire.

Skyclaw Wulf
-Member of Pack Valdyr, credited for his fury in the Battle of the Tormus Delta.

Skyclaw Kjvar
-Member of Pack Valdyr. Honored as a Taker of Heads.

Swift Claw Alfred
-Member of a Swift Claw Bike Pack in Ragnar Blackmane's Great Company.

Swift Claw Folke
-Member of a Swift Claw Bike Pack in Ragnar Blackmane's Great Company.

Swift Claw Jorgen
-Member of a Swift Claw Bike Pack in Ragnar Blackmane's Great Company.

Swift Claw Stigand
-Member of a Swift Claw Bike Pack in Ragnar Blackmane's Great Company.

Razorback "Harrkon"

Rhino "Leman's Thunder"
-Rhino in service during the Horus Heresy.

Rhino "Wolfsbane"
-Attached to Long Fang Pack Frostclaw of the Redmaw Great Company.

Predator Annihilator "Wolf's Rage
-Predator tank in service with Ragnar Blackmane's Great Company.

Land Raider "Mjolnir"
-Participated in the Battle of Granica.

Land Raider "FoeHammer"

Land Raider "Voltar"

Land Raider "Tormund"
-Attached to Bran Redmaw's Great Company during the Betalis III Campaign. Destroyed in battle on the Alacian Plains.

Land Raider Helios "Widowmaker"
-A relic of the Chapter assigned to the Redmaw Great Company since 940.M41.

Thunderhawk "Morkai"
-Participated in the Draxian Incursion.

Thunderhawk "Hawk of Asaheim
-Participated in the Garm Campaign.

Thunderhawk "Vragnek"
-Thunderhawk used by Wolf Lord Greyloc during M32.

Thunderhawk "Red Fury of Russ"
-Command transport of Bran Redmaw during the Battle for Betalis III. The vessel's turbolaser armament is said to be a relic of the Great Crusade.

Caestus Assault Ram "Gore Dagger"
-Lost, presumed destroyed during the Battle of the Karina Nebula.

The 13th Company



?The Impure shall tremble
For no hard thing may touch them,
No iron of ancient forging shall harm
The bloody battle-hand of the Ulfhednar.?
-The Prophesy of Frode, from the Lamentation of Days


The 13th Company is a force shrouded in mystery, wearing the looted armor of chaos marines to replace damaged wargear, showing the bestial signs of the curse of the wulfen and appearing at seeming random to wreak havoc among the forces of chaos, the 13th Company is at the same time a terrifying and inspiring force.

Legends tell of the time before the Horus Heresy when the 13th Company had been part of the Space Wolves legion, though little remains of that time but the names of famous battles such as the First Siege of Methrix and the Battle of the Plains of Mo-Shan, the Fall of the Paramours of the Morpheus Rift, and the Crossing of Hangman's Void. The 13th Company are said to have chased the fleeing Thousand Sons into the Eye of Terror where they hunted the forces of chaos for 10,000 years, somehow surviving in the depths of the Eye of Terror despite the odds. Each marine in the company having acquired the skills of a Wolf Guard, and showing signs of the curse of the wulfen are both terrifyingly brutal and skilled warriors on the battlefield.

The 13th Company?s organization is little known, who leads them is unsure. Whether Jorin Bloodfang, the leader of the Company in the siege of Prospero still leads them is unknown, some wild theories even suggest that Leman Russ leads the Company from the depths of the warp, having manifested the true form of the curse of the wulfen as a giant werewolf of awesome power. However such theories are unsubstantiated and the truth may never be known.

Special Units


Storm Claws
-While it is certain that all members of the 13th Company have likely attained skills equal to those of Wolf Guard, the Storm Claws are equipped to fully utilize their ferocity and skill in close combat, both noble and stoic in their manner the Storm Claws tear into the forces of Chaos with skill and fury.

Grey Slayers
-The backbone of the 13th Company warbands the Grey Slayers are akin to the Grey Hunters of the Space Wolves, though the formation appears to have been created when the 13th Company faced questions of rank, with all survivors beginning to reach the skills of Wolf Guard and with no new influx of Blood Claws the 13th Company re-organized it would seem and Grey Slayers were the result.
List of References

Codex: Space Wolves 5th Edition
Codex: Space Wolves 3rd Edition
Codex: Space Wolves 2nd Edition
Codex: Sisters of Battle 2nd Edition
Codex: Chaos Space Marines 4th Edition
Codex: Eye of Terror
Codex: Armageddon
Index Astartes: Space Wolves
Index Astartes: 13th Company
Index Astartes: Emperor?s Shield
Index Astartes: Eye of the Storm
Index Astartes: Humanity?s Shield
Chapter Approved: Book of the Astronomicon
Imperial Armor Volume 2
Horus Heresy Collected Visions
Warhammer 40.000 Compendium, 1989
How to Paint Space Marines
Space Wolf
Ragnars Claw
Grey Hunter
Wolf Blade
Sons of Fenris
Wolf's Honour
A Thousand Sons
Prospero Burns
Battle for the Abyss
Warrior Brood
Warriors of Ultramar
Scourge the Heretic
Innocence Proves Nothing
Battle for the Fang
The Emperor's Gift
Know No Fear
Legends of the Space Marines: Twelve Wolves
Victories of the Space Marines: Runes
Bringers of Death: Even Unto Death
Fear the Alien: Prometheus Requiem
Tales of Heresy: Wolf at the Door
Thunder From Fenris Audiobook
Imperial Armor 11: The Doom of Mymeara
Emperor's Shield
White Dwarf 117
White Dwarf 131
White Dwarf 147
White Dwarf 156
White Dwarf 157
White Dwarf 158
White Dwarf 169
White Dwarf 187
White Dwarf 200
White Dwarf 208
White Dwarf 231
White Dwarf 233
White Dwarf 245
White Dwarf 246 (UK)
White Dwarf 248
White Dwarf 251
White Dwarf 260
White Dwarf 270
White Dwarf 275
White Dwarf 277
White Dwarf 278
White Dwarf 281
White Dwarf 282
White Dwarf 283
White Dwarf 287
White Dwarf 288
White Dwarf 297
White Dwarf 303

Fenrisian Wolf Packs
-During the Great Crusade the Space Wolves went to battle alongside packs of Fenrisian Wolves. Since then the Space Wolves have taken to bringing the wolves of Fenris to battle only as the guards of officers. The 13th Company however still maintains whole packs of Fenrisian wolves that will take to the field with the company, bounding alongside the marines to rend and tear the forces of chaos apart.

Wulfen Packs
-The 13th Company includes entire packs of Wulfen kind, battle brothers that have fully succumbed to the curse of the Wulfen and manifested as bestial werewolves. Lead into battle by Wolf Priests the Wulfen Packs are deadly adversaries, utterly vicious and brutal in close combat and nearly unstoppable.

The 13th Company still includes Long Fangs, Rune Priests, Wolf Priests and Wolf Lords, and somehow the Rune Priests of the Company have learned to transport the warbands of the 13th Company through the warp with their psychic powers, how this is done is a mystery to the Imperium and there are many who would dearly wish to know the secret, and others who want to see the 13th Company purged as heretics and mutants.

Known Heroes


Wolf Priest Sternhammer, Warden of the Lost

A warrior known only as ?Sternhammer? to the defenders of the Cadian Gate came to represent all the actions of the 13th Company during the 13th Black Crusade, falling on the foul forces of Chaos mercilessly and then withdrawing before any Imperial force could make successful contact. Sternhammer was reported to have been in a great many different warzones some light years apart from each other, leading a band of bestial warriors, like giant hunting hounds he would unleash upon the foe. He was reported to have saved the Cadian 143rd at Cadmus Binary. Alongside a powerful Wolf Lord the Wulfen Guard slew the Night Lord Sinax. Only a few days later and five light years away, Sternhammer was reportedly sighted once more, leading a boarding action that resulted in the scuttling of the Light of Fatidicus, so that the enemy would not capture it.

More than a hundred victories were attributed to Sternhammer and his warbands, whether they were the same band, or many, and whether Sternhammer led them all himself is unknown, but the Defenders of the Cadian Gate take heartened and terrified at the mournful howls of the Wulfen.

The Pelt of Wulfen
-According to ancient legends the first Wolf Priest of the Legion cut this pelt from a terrible werebeast that he had slain in single combat. It is unknown whether Sternhammer is indeed that same Wolf Priest, or simply carries the pelt is a mystery, however the pelt grants Sternhammer incredible predatory skills.

Wolf Lord Jorin Bloodfang
-Wolf Lord of the Space Wolves 13th Company during the Horus Heresy.

Torvald the Reaver
-This mysterious Rune Priest arrived suddenly to save Ragnar and the Wolf Blade from an ambush by Chaos Raptors. Torvald then aided Ragnar in an assault on the stronghold of the Sorcerer Madox to recover the Spear of Russ and then mysteriously teleported the survivors to safety before vanishing once more. Torvald held back the scum of chaos while Ragnar and the Wolfblade fought Magnus and his cabal of Sorcerers for the Spear single-handed and though wounded survived. Torvald bore the Mark of the Wulfen though had not degenerated into a beastial monstrosity. With his help and the help of a warband of the 13th Company Ragnar recovered the Spear of Russ successfully despite the cost.

Bulveye- Axeman of Russ
-Wolf Lord of the 13th Company, Bulveye and a warband of the 13th Company aided Ragnar Blackmane in recovering the Spear of Russ from the foul sorcerer Madox, staging a distraction to allow Ragnar and his companions to reach the stronghold of the Thousand Sons while most of the traitor forces were engaged with the 13th Company. Bulveye spoke of Russ as only a man who knew him in life could and together with his warriors spoke of ten thousand years of struggle within the Eye of Terror, fighting the foul forces of Chaos and the beasts within themselves.

Pack Leader Dagmar
-A Pack Leader of Bulveye's Warband who spoke with Ragnar and his companions during the Charys Campaign.

Wolf Guard K?arsso-Tolk
-Member of the 13th Company during the Horus Heresy.

Wolf Guard Halvdan Bale-eye
-Member of Wolf Lord Bulveye's Wolf Guard during the later days of the Great Crusade.

Wolf Guard Jurgen
-Member of Wolf Lord Bulveye's Wolf Guard during the later days of the Great Crusade.

Wolf Guard Johann
-Member of Wolf Lord Bulveye's Wolf Guard during the later days of the Great Crusade.

Wolf Guard Ranulf
-Member of Wolf Lord Bulveye's Wolf Guard during the later days of the Great Crusade.

Wolf Guard Lars
-Member of Wolf Lord Bulveye's Wolf Guard during the later days of the Great Crusade. Killed in action.

Rhino Saemundr
-Rhino in service to the 13th Company during the Horus Heresy.

Concluding Thoughts



I
hope this article has proven useful to anyone who reads it, I have tried to present a comprehensive guide to the core of the Space Wolves background, for those of whom wish an ease reference, or others who perhaps are reading this information for the first time as an introductory into the history and organization of the Space Wolves. To all of you, thanks for reading.

Additional Contributions




I just want to thank Berasse LoneSniperSG, Beef, Quillen, frostclaw222, hendrik and clanfield and all the other members who contributed to this article in its thread in the Space Wolves board. You all were a great help and your willingness to contribute to the project was above and beyond what I had expected, and what I've seen for any of the other articles I've worked on. Cheers guys, have an Ale!

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awesomeness² vash!

 

Thanks. :D

 

Request Gravis from myself, please.

 

This is an amazingly well done fluff resource.

 

I appreciate that.

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