A brotherhood of knights known today as the Neurode Crusade, over the last few decades, underwent a series of changes leading to its present day composition. The changes centre on the figure of Marshall Arthur, the current Marshall of the Crusade.
At present, the Neurode crusade's forces are divided. While a pursuit force lead by Marshall Arthur and an accompanying Inquisitor is after a traitor governor who left the Neurode forge world in ruin, the bulk of the Crusade rebuilds its strength in a newly established chapter keep after sustaining considerable loses in a series of violent war campaigns.
This thread, as many others of this kind, is a mess. You'll find here successful, suspended and abandoned attempts at converting models and scratch building. You'll find WIP shots and images of painted miniatures. There is also some fluff out there, which hopefully will one day be expanded to form a chronicle of the Neurode Crusade's feats.
In order to do something with the mess, I'll be links to important posts here.
Below you will find a detailed overview of the Neurode crusade's notable battles.
The Otmar Intervention
Still a Sword Brother, Arthur was appointed command of a minor, 35-man strong (including a Dreadnought and a 5 TDA Sword Brethren), Black Templar strike force. They were ordered to support Imperial forces on Otmar. Thereon, the safety of a sacred shrine of the Emperor was threatened by an Ork raiding party of unknown size. Planetary radars located an incoming Ork vessel and the local officials sent distress signals. Because of its location and insignificance, Otmar did not have a military force and had little chances of defending against the incoming Orks. The defenders of the planet were but a small, underequipped militia, mustered from the more zealous civilians and local priests.
The plea for help was answered by a nearby Black Templar vessel. Arthur’s force landed in time to bolster local defences and, most importantly, secure the safety of the shrine located on a rise in Walhaim, the biggest city of the planet. The Ork shuttle crashed on the surface of Otmar on the outskirts of Walgaim just a few hours after the Black Templars landed. Arthur assigned 10 Initiates, a Dreadnought and some of the local forces to defend the immediate proximity of the shrine. Meanwhile, he lead a pre-emptive attack. Unfortunately, as the Orks need no time to organize, they already managed to brake the militia’s defences of Walhaim.
Fighting the scattered Ork forces was tiresome. The greenskins posed no threat, nor were they a worthy challenge for the fearsome Crusaders. However, the crashed vessel was not the only inbound Orkish craft. Somehow two other, larger vessels remained undetected until it was too late. The cumbersome, mutilated chunks of metal entered Otmar’s atmosphere. This time the greenskins were lead by a Warboss. Seeing what was left of the first wave of attackers, the brute became furious. He lead a swift strike on the city, much more organized than the previous formless assault. Orks used their numbers to their advantage and were pushing the defenders back, deeper into the city. Even the might of the Astartes, stretched thin among the kilometres of breaking defence lines, proved to be insufficient.
Arthur ordered all his man back to the shrine to prevent desecration of the holy place. The remaining forces of the human militia, at first hesitant to leave their homes to be ravaged by the scattered parties of the green horde, joined the Marines. Eager to fight the finest of the Imperium, the Warboss gathered a significant force of Orks and ordered a brutal onslaught on the defenders’ donjon. The joint Black Templars’ and militia’s forces repelled the initial push and two consecutive ones; yet, the defenders, especially the militia, suffered great losses. However, the Ork’s numbers were greatly diminished. In the third attack on the shrine, the Warbass was slain. The rest of his kin, leaderless, discouraged and broken, scattered. The shrine was secured. Walhaim was ruined, though. The remains of the defenders, assisted by fresh units of militia from other settlements, dealt with the scattered Ork survivors.
The thread description says it all: this will be my WIP thread in which I'll be posting (hopefully regularly) pictures of my endeavours to expand my Crusade and convert different pieces in my collection.
Unfortunately I can't do anything for the ETL competition, because my pledged units aren't where I am. But I can devote myself to my new-found passion: making plasticard models.
For the time being, I'm suspending my Thunderhawk project: I just want to make a smaller plasticard model to see whether I'm capable of making a decent looking craft.
For starters, my cheap Vindicator (which I'll vow in ETL when I'm done with my rhinos & razorback). Here is a raw overwiew of what I have so far.
And the cannon:
How do you like the look of the cannon? I did it according to the templates which I've found, but it is not as wide as in the original model. Does it look okay, or would you advise me to make it wider, more like in the original?
Edited by Brother Cristopher, 19 December 2017 - 02:32 PM.