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First game in 6th, few questions arose...


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#1
Annatar Giftbringer

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Greetings,
I tried 6th ed for the first time today, and there were some unclear things...

1) I had a chaplain attached to a unit of assault marines. I charged a unit with a wolf lord and a wolf rider. My opponent issued a challenge, and for the sake of fun, rules-testing and so on, I accepted. We played the challenge first, chaplain vs wolf lord. My chaplain died, no surprise there :-) However, he died from the lord's thunder hammer, at ini 1. Does this mean that his rules (the reroll to hit) still apply to the assault squad until they reach the end of initiative step 1, or is the challenge counted as a separate combat, and when he dies his bonus disappears? He was still attached to the squad, but due to the challenge issued, he fought against the lord while the assault marines took on the escorting wolf rider.

2) A ten-man tactical squad with a plasma gun and a multi-melta gets combat-squaded, one weapon per group. They share a Rhino (as per the new FAQ) and I decide to fire through the hatch. Can I choose to fire these two weapons, and fire them at different targets, since they are split into different groups, or must everyone fire together through the hatch, or can only one combat-squad fire?

3) If Telion fires at an enemy unit, should his allocated shots be both allocated and rolled for before 'regular' shots, so his target doesn't accidentally die from the rest of the squad's fire? And also, say Telion's scout unit is armed with sniper rifles, and three sixes are rolled during a shooting phase. Are all 5 (two from Telion, three from squad) precision shots allocated and rolled for together, or do I allocate, wound, save one and then move on to the next, and when all special shots are done I revert to 'closest guy first'? If all shots are allocated at the same time, what happens if three shots are allocated to the same model, and it does from the first one? Are the other two shots wasted?

#2
Toasterfree

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Greetings,
I tried 6th ed for the first time today, and there were some unclear things...

1) I had a chaplain attached to a unit of assault marines. I charged a unit with a wolf lord and a wolf rider. My opponent issued a challenge, and for the sake of fun, rules-testing and so on, I accepted. We played the challenge first, chaplain vs wolf lord. My chaplain died, no surprise there :-) However, he died from the lord's thunder hammer, at ini 1. Does this mean that his rules (the reroll to hit) still apply to the assault squad until they reach the end of initiative step 1, or is the challenge counted as a separate combat, and when he dies his bonus disappears? He was still attached to the squad, but due to the challenge issued, he fought against the lord while the assault marines took on the escorting wolf rider.

you are still fighting through out the entire time. you did the challenge wrong. I10 goes then yadda yadda, for the entire fight. I4 comes around your chappy beats on wolf lords face and your assault marines beat on wolf face. I3-I2-I1 the wolf lord kicks your face in and uses his teeth for a tooth pick. the entire time your marines are still there through I4 so yes they get to re-roll

2) A ten-man tactical squad with a plasma gun and a multi-melta gets combat-squaded, one weapon per group. They share a Rhino (as per the new FAQ) and I decide to fire through the hatch. Can I choose to fire these two weapons, and fire them at different targets, since they are split into different groups, or must everyone fire together through the hatch, or can only one combat-squad fire?

only one weapon per fire point now in the BRB.

3) If Telion fires at an enemy unit, should his allocated shots be both allocated and rolled for before 'regular' shots, so his target doesn't accidentally die from the rest of the squad's fire? And also, say Telion's scout unit is armed with sniper rifles, and three sixes are rolled during a shooting phase. Are all 5 (two from Telion, three from squad) precision shots allocated and rolled for together, or do I allocate, wound, save one and then move on to the next, and when all special shots are done I revert to 'closest guy first'? If all shots are allocated at the same time, what happens if three shots are allocated to the same model, and it does from the first one? Are the other two shots wasted?

roll his shots with a different colored die if possible. same with the wounds. if you cant do this then roll them seperatly
QUOTE ('Forgotten Knight")
EDIT: I just checked and in the listing it does say "Power Weapon". So maces, swords, axes, spears, and chopsticks would be legal, as long as thier powered. :-P
QUOTE (Heimdal @ Oct 6 2009, 02:33 PM) <{POST_SNAPBACK}>
Search with the servo sperm and thou shalt find!

6th ed SW 1-2-0
6th ed GK 4-2-3

I am a tank. You will not get past me. If you DO get past me, you will not get the rest of my team, as they have already fled. Unless my team doesnt want to leave me behind, which I will take as many of you with me as I can, before you get to the rest of us.

#3
pingo

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1) I had a chaplain attached to a unit of assault marines. I charged a unit with a wolf lord and a wolf rider. My opponent issued a challenge, and for the sake of fun, rules-testing and so on, I accepted. We played the challenge first, chaplain vs wolf lord. My chaplain died, no surprise there :-) However, he died from the lord's thunder hammer, at ini 1. Does this mean that his rules (the reroll to hit) still apply to the assault squad until they reach the end of initiative step 1, or is the challenge counted as a separate combat, and when he dies his bonus disappears? He was still attached to the squad, but due to the challenge issued, he fought against the lord while the assault marines took on the escorting wolf rider.

It doesn't actually matter what happens to the Chaplain in the combat. The Liturgies of Battle rule states that the Chaplain and his unit get re-rolls on the turn that they assault. The Chaplain only has to be alive when the assault is launched and the effect lasts for your entire assault phase.

#4
Excessus

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only one weapon per fire point now in the BRB.

I believe the question was more like if he could fire the two weapons at different targets and if he could fire them both through the hatch with one combat squad using one slot and the other using another?

It doesn't actually matter what happens to the Chaplain in the combat. The Liturgies of Battle rule states that the Chaplain and his unit get re-rolls on the turn that they assault. The Chaplain only has to be alive when the assault is launched and the effect lasts for your entire assault phase.

Is that before or after overwatch?

Edited by Excessus, 14 July 2012 - 11:56 PM.


#5
pingo

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It doesn't actually matter what happens to the Chaplain in the combat. The Liturgies of Battle rule states that the Chaplain and his unit get re-rolls on the turn that they assault. The Chaplain only has to be alive when the assault is launched and the effect lasts for your entire assault phase.

Is that before or after overwatch?

Good question. I would imagine before overwatch as the assault has been declared. Not sure though.

#6
Toasterfree

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but the assault is not successful if you prevented them from being able to reach out, which then you would not count as charging.
QUOTE ('Forgotten Knight")
EDIT: I just checked and in the listing it does say "Power Weapon". So maces, swords, axes, spears, and chopsticks would be legal, as long as thier powered. :-P
QUOTE (Heimdal @ Oct 6 2009, 02:33 PM) <{POST_SNAPBACK}>
Search with the servo sperm and thou shalt find!

6th ed SW 1-2-0
6th ed GK 4-2-3

I am a tank. You will not get past me. If you DO get past me, you will not get the rest of my team, as they have already fled. Unless my team doesnt want to leave me behind, which I will take as many of you with me as I can, before you get to the rest of us.

#7
pingo

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but the assault is not successful if you prevented them from being able to reach out, which then you would not count as charging.

Sure. But then there's no combat being fought, hence no re-rolls possible, so the point is moot.

I was assuming that the question was more about what happens if the Chaplain is killed with overwatch shots.

Edited by pingo, 15 July 2012 - 04:16 PM.


#8
Raeven

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1. Litanies of Hate apply, so long as you had the Chaplain in the squad before the assault was declared and you were the one to intiate the assault.

2. The FAQ gives you the ability to share a transport now. You remain combat squaded for the remainder of the battle, regardless. So yes you can fire out of seperate fire points at different targets.

3. You get to choose the order you allocate the precision wounds or regular. You have to allocated them ione at a time in groups based on strength and AP value. So, you allocate each wound and resolve it before moving to the next with precision shots. No wounds are wasted. Once the model dies, the remainder of the wounds go to the next model in line (or of your choosing with precision strikes).

#9
Gideon999

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So for the transport rule then, since each combat squad is a separate unit, couldnt you then shoot the multimelta AND a boltgun from combat squad A out the hatch, and then shoot the plasmagun AND a boltgun from combat squad B out the top hatch? Since each is a separate unit and you shoot with each unit one at a time?
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#10
Jacinda

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So for the transport rule then, since each combat squad is a separate unit, couldnt you then shoot the multimelta AND a boltgun from combat squad A out the hatch, and then shoot the plasmagun AND a boltgun from combat squad B out the top hatch? Since each is a separate unit and you shoot with each unit one at a time?

The firing limit is not based on the squad shooting, it is based on the fireports. Two modles can use the fire ports. no more. It does not matter if those models are from the same combat squad or not, but only two can shoot from the transport.

#11
thade

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It doesn't actually matter what happens to the Chaplain in the combat. The Liturgies of Battle rule states that the Chaplain and his unit get re-rolls on the turn that they assault. The Chaplain only has to be alive when the assault is launched and the effect lasts for your entire assault phase.

This is really all that needed be said here re: the Challenge. <3

As for "doing the challenge wrong", nothing could be further from the truth. You put the models in BtB and they can only swing at each other: when their attacks are resolved doesn't matter (unless one of them has some special rule or effect that makes one or the other of them explode, hurting the unit) so enjoy the cinematic awesome of the two of them wrapping up the combat if you and your opponent please...even if they're both I10 or something.

EDIT: Clarification.

Edited by thade, 17 July 2012 - 02:42 PM.

I look forward to the day that we will be strong enough. Strong enough to crush our enemies and strong enough to forgive them as they fall.

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#12
Gideon999

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True, but I guess this is the first time we have ever had the possibility of two units sharing those fire points.
I fear spiders in the same way a kitten fears a vaccuum cleaner that is both sentient and can climb trees.

#13
Livgin

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Disregard this post. Read the faq.

"... A transport can carry a single Infanty unit..."
brb pg. 78
On page 79 the brb goes on to say any independents automatically join any unit in the transport, resolving the other scenario where this can come up.

Unless tactical squads have an exception? That settles the fire points.

Edited by Livgin, 18 July 2012 - 06:08 AM.


#14
dswanick

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Unless tactical squads have an exception? That settles the fire points.

The FAQ has an errata which allows this for Combat Squads from the same unit.
QUOTE (Loki-LaughingDeath @ Feb 11 2011, 01:42 PM) <{POST_SNAPBACK}>
I love Tau in CC, it's like clubbing baby seals, only tau are neither cute nor fluffy or protected by the Maritime Mammal Act..... so it's perfectly legal and the Sierra Club ASPCA nuts won't come looking for you!

QUOTE (-Max- @ Aug 1 2011, 12:41 PM) <{POST_SNAPBACK}>
For the regular Guardsman you've got Commissars holding guns to their backs. They're faithful in their own way, sometimes mightily so, but they are regular folks who've led regular lives, with the completely understandable desire to continue living that causes them to duck when they get shot at. Sisters are orphans raised in perpetual Sunday school, fanatical to the point that they look at Repentia and feel a twinge of jealousy that those girls will see the Emperor sooner than they will.

#15
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True, but I guess this is the first time we have ever had the possibility of two units sharing those fire points.

We have- in apocalypse.
QUOTE (Wolf Guard Dan @ Dec 28 2009, 06:06 AM) <{POST_SNAPBACK}>
When in doubt- Grey Mage.
QUOTE (thade @ Jun 7 2011, 09:43 PM) <{POST_SNAPBACK}>
Also, Hammernators are for pansies. There, I said it.

#16
thade

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Yea, a lot of Apocalypse-style stuff has made its way into the game; I think that's a good thing. Just as I think it's a good thing that more than a few previously Fantasy-specific ideas have made their way in too.
I look forward to the day that we will be strong enough. Strong enough to crush our enemies and strong enough to forgive them as they fall.

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About my list; it is weak. But it fits me, and that counts for a lot more than any amount of mathammer.




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