By stat-line, he's still a shooting character. The way Gunslinger and the harness interact make me want to say that he can fire a pistol and the plasma cutter and the flamer; with his BS 5 and general theme and fluffiness, the plasma pistol seems the most appropriate.
But the changes to CCW and AP values has given the MOTF a new lease on life when engaged in melee. So my question now becomes, what is the best way to arm him for close combat? The way I see it, there are only three real options:
1. Thunder Hammer. AP2 will keep him safe until he gets to hit with his two hammer and two fist attacks from the harness. That's four S8 AP2 attacks, which is more than a 'nilla captain with a fist or hammer has standard. The problem is, if stuck in a challenge with, say, a power fist sergeant, there's still very much a chance he'll die since it's all simultaneous.
2. Power axe. Same drawback as the hammer, the axe grants an extra attack with the plasma pistol and bumps his non-charging number to five attacks, all AP2.
3. Power sword. I think this is the best option. I'll get an extra attack from the pistol and strike before the only weapons that can pen his armor, giving me a chance to kill fist-sergeants before they kill me.
So I ask the community: which do YOU think is the best option? I'd like to know before I start ripping the model apart and rebuilding it.
Edited by Deus Ex Ferrum, 13 August 2012 - 11:32 PM.