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2000 pts revised semi-competiive list


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#1
uldrick

uldrick

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hello fellow players,

this is a revised list that i came up with after much deliberations with myself and i have a dilema. there is 45pts left and i don't know what to do with them.

here's the list:

2000 pts – all comers list
Here is my try at an all comer list for semi-competitive games:

HQ:

Master of the forge – 100pts

Troops

Tac squad( 10 marines, flamer, combi-flamer, multimelta, drop pod) - 215 pts
Tac squad( 10 marines, flamer, combi-flamer, multimelta, rhino) - 215pts
Tac squad( 10 marines, flamer, combi-flamer, multimelta, rhino) - 215pts

Elites:

Dreadnought (heavy-flamer, drop pod) - 150pts
Dreadnought (heavy-flamer, drop pod) - 150pts
Sternguards ( 10 sternguards, 5 combi-melta, heavy-flamer, 3 combi-flamer, lightnng claw, rhino) – 350 pts

fast attack:

stormtalon(TML) - 155 pts
stormtalon(TML) - 155 pts

Heavy support:

Dreadnought(assault cannon, heavy flamer) – 125pts
Dreadnought(assault cannon, heavy flamer) – 125pts


that leaves me with 45 free pts, but i dont know what to do with them. perhaps a power axe(used eith bolt pistol) and digi weapons for the master of the forge, giving him 3 str 5 ap2 and 2 str 8 ap2 strike at ini1 and 1 more str5 ap2 atk in a asault. so it could deal a lot of damage while the sternguards sarge accept challenge if there is any. but since i want to put him in the sternguards which shouldnt see CC, thats just a deterant( yet a che one, but still)

or i can drop 2 combi weapons, and get him n a bike with a conversion beamer, but i think that it will attrat too much firepower to last for long.

or does anyone has a better idea?

Edited by uldrick, 14 August 2012 - 09:46 PM.


#2
lhg033

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with the amount of melta/flaer you are packing i'd suggest finding another 45 points and replacing the techmarine with vulkan counts as (1 sternguard, the lightning claw and a combi) to twin link everything. at 2k points you get 2 charts so the extra dreads arn't an issue. if you are unning 1999+1 then this may not suit so much. is keeping the +2 dreads a big thing for the list?

#3
uldrick

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to get 2 FOC, i need 2 HQ and 4 troops. i don't think i can squeeze that in.

i would also like to keep the 4 dreads, they play an important role as this list is heavily base on armour saturation on the table( 3 rhino, 3 pods, 4 dreads and 2 storm talons)

if nothing else, i'd like to ADD a riffleman dread as heavy support.

#4
Squirrel

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very solid, i prefer tech with the drop pod vs bike with beamer

easy way to fill 45 points would be to split the sternguard, and take a rhino for each. (moving your dread to HS)

#5
uldrick

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easy way to fill 45 points would be to split the sternguard, and take a rhino for each. (moving your dread to HS)


and about footslogging sterguards?

with kraken round and 30'' range they can cover a lot of ground

#6
Squirrel

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as long as they can do more damage than they take, i support foot slogging. (they also give cover to vehicles behind them).

-regardless though another rhino or hb-razor is well worth the points everytime, and is my suggest for 45pts

#7
DarkGuard

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Another way to spend those points is to kit out your Sergeants for challenges. Tactical squads don't belong in combat, but just in case it can be handy.

I like the idea of footslogging Sternguard, I'm going to have to try it.

But yeah, that list looks solid.
IA: Knights Seraphic - Sons of the Lion, Condemners of the Hunt, Knights of the Imperium.
Seraph's Wings - WIP, short story of the Knights Seraphic
Knights Seraphic special characters
Codex: Space Marines 101 - a basic guide to using Codex: Space Marines
Enemies 101 - a basic guide for fighting the armies of WH40K, by Shadowstalker Grim
Sternguard: a Tactical Analysis - a comprehensive guide on using Sternguard Veteran squads in C:SM

#8
uldrick

uldrick

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how about that modification:


2000 pts – all comers list
Here is my try at an all comer list for semi-competitive games:

HQ:

Master of the forge – 100pts

Troops

Tac squad( 10 marines, flamer, combi-flamer, multimelta, rhino) - 215 pts
Tac squad( 10 marines, flamer, combi-flamer, multimelta, rhino) - 215pts
Tac squad( 10 marines, flamer, combi-flamer, multimelta, rhino) - 215pts

Elites:


Dreadnought (heavy-flamer, drop pod) - 150pts
Sternguards ( 5 sternguards, 4 combi-melta, drop pod) – 185 pts
Sternguards ( 7 sternguards, 3 combi-plas, heavy flamer) – 210 pts

fast attack:

stormtalon(TML) - 155 pts
stormtalon(TML) - 155 pts

Heavy support:

Dreadnought(assault cannon, heavy flamer) – 125pts
Dreadnought(assault cannon, heavy flamer) – 125pts
Dreadnought (heavy-flamer, drop pod) - 150pts


overall, what i did was to shove one of the dreads to HS, then split the sternguards and re-arranged their loadout.

that way i get 3 drop pods, and i have the possibility to drop either the dread or the sternguards where i see them fit. that also gives me the choice of deploying the 5 man sternguards without the pod if there is no target that needs to be dealt with 4 combi-melta and then can then use their special ammo more safely by footslogging their way in.

i also get more sternguards that i could have before and i have a 3 combi-plas on them to take care of 2+ armored foes.

overall, i think that is a good choice. what do you think?

#9
DarkGuard

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I looks all right to me. I'd stick the heavy flamer in the Drop Sternguard though. They'll be within range quicker than the other unit, he'll get more out of using boltguns at range while walking up the board, the heavy flamer detracts from this.
IA: Knights Seraphic - Sons of the Lion, Condemners of the Hunt, Knights of the Imperium.
Seraph's Wings - WIP, short story of the Knights Seraphic
Knights Seraphic special characters
Codex: Space Marines 101 - a basic guide to using Codex: Space Marines
Enemies 101 - a basic guide for fighting the armies of WH40K, by Shadowstalker Grim
Sternguard: a Tactical Analysis - a comprehensive guide on using Sternguard Veteran squads in C:SM

#10
uldrick

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probably got a point, but i dont expect the drop pod unit to survive after landind and firing their gun, so i am not too sure about that.

worth thinking about it a bit i think.

#11
DarkGuard

DarkGuard

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And part of them dying could be charging, meaning it'll be valuable wall of death attack. Either way, I'd take it off the walking unit.
IA: Knights Seraphic - Sons of the Lion, Condemners of the Hunt, Knights of the Imperium.
Seraph's Wings - WIP, short story of the Knights Seraphic
Knights Seraphic special characters
Codex: Space Marines 101 - a basic guide to using Codex: Space Marines
Enemies 101 - a basic guide for fighting the armies of WH40K, by Shadowstalker Grim
Sternguard: a Tactical Analysis - a comprehensive guide on using Sternguard Veteran squads in C:SM




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