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1k almost all scouts


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5 replies to this topic

#1
UltraWorldWolves

UltraWorldWolves

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Hey all been gone a long time and I needed opinions on this army list.


Chapter Master Pedro Kantor (counts as)
175 points

Scout Squad
-x4 Sniper Rifles
-Heavy Bolter
-Camo Cloaks
100 points

Scout Squad
-x2/3* Shotguns
-x1/2* Combat Blades
-Power Fist
x2 Units=200 points
*=Either 2 shotguns and 2 combat blades or 3 shotguns and 1 combat blade

Stormtalon Gunship
-Skyhammer Missile Launcher
155 points

Land Speeder Storm
x2 Vehicles=100 points

Sternguard Veteran Squad
-Power Fist
-x2 Meltaguns
160 points

Razorback
-Twin Linked Lascannon
-Dozer Blade
-Extra Armour
-Hunter Killer Missile
105 points

995 points Total

#2
Kierdale

Kierdale

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What's your plan for how to use them?

Could you save some points somewhere and get Telion in as an upgrade for the sniper sergeant?

With the sternguard I'd probably swap the melta guns for combi-meltas so you can keep that special ammo.

#3
Rik Lightstar

Rik Lightstar

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Dropping the upgrades on the Razorback would give you enough points for Telion, or close to, and then you can put a Launcher in his scout squad.

Rik
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#4
UltraWorldWolves

UltraWorldWolves

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@Kierdale My plan is to seperate the army into teams of 5 guys while still being in range with each other to provide backup. Combi-Meltas sound good but I dont have that much anti tank so i went with pure meltas.

@Rik Telion sounds nice but Im not willing to give up the T-L Lascannon. Reason for heavy bolter is the dedicatednes for anti-infantry and a bit of heavy bolter spam (I got three in the army right now).

Is there any opinions on which combo of weapons i should use for the regular scout squads (see *)?

#5
rorhammer

rorhammer

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Depending on who your playing the snipers wont do much, but maybe good for camping an objective, at 4+ hit then wound they really need more numbers + Telion to be effective, as a smaller unit they will rarely wound much outside a lucky rend roll.

for the 2 CCW squads, they are not going to scare much, they are better combined as a 10 IMO, the PF's are a waste too although they hurt but they are challenge fodder. Swinging last means they will likely perish first in the challenge rendering those 50 points wasted. Alternatively re quip both squads with bolters and the sarges with combi weapons and have them fly around in the storms shooting stuff Dark Eldar style, could be more effective?

Kantor and the SG in the RB is a sound plan it may take alot of fire, but then other things can move more freely, Id take combi's too theres only so many times you need to fire a meltagun in a game as it will be out of range the majority of the time anyway.

#6
UltraWorldWolves

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Ok re-working army list now. Check for edits of first post later on.




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