Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Raven Guard List 1750
#1
Posted 12 August 2012 - 04:52 AM
So here's my list, i'd appreciate your thoughts on this list.
Shrike - 195
Epistolary - Force Weapon (Sword), Bio, Pyro, Telep, Telek, -150
Ironclad Dread - Seismic Hammer (meltagun), Dread Claw (Heavy Flamer), Assault Launchers
Drop Pod with Locator Beacon
-205
Tactical Squad - 10 Man - Meltagun, Multimelta, Power Axe, Plasma Pistol
Drop Pod with Locator Beacon
-250
Tactical Squad - 10 Man - Meltagun, Plasma Cannon, Power Axe, Plasma Pistol
Drop Pod with Locator Beacon
-255
Scout Squad - 5 Man - Snipers, Heavy Bolter, Camo Cloaks
-100
Vanguard Squad - 5 Man - Sgt w Thunder Hammer & Storm Shield, Van w Thunder Hammer & Storm Shield, 3 Plasma Pistols,
Jump Packs
-295
Stormtalon Gunship -TL-Lascannon, TL-Assault Cannon
-150
Stormtalon Gunship -TL-Lascannon, TL-Assault Cannon
-150
Total: 1750
Thank you
#2
Posted 26 August 2012 - 07:07 AM
Hey guys, coming back after a long hiatus and i see the world has changed, 6ed is here.
So here's my list, i'd appreciate your thoughts on this list.
Shrike - 195
Epistolary - Force Weapon (Sword), Bio, Pyro, Telep, Telek, -150
Ironclad Dread - Seismic Hammer (meltagun), Dread Claw (Heavy Flamer), Assault Launchers
Drop Pod with Locator Beacon
-205
Tactical Squad - 10 Man - Meltagun, Multimelta, Power Axe, Plasma Pistol
Drop Pod with Locator Beacon
-250
Tactical Squad - 10 Man - Meltagun, Plasma Cannon, Power Axe, Plasma Pistol
Drop Pod with Locator Beacon
-255
Scout Squad - 5 Man - Snipers, Heavy Bolter, Camo Cloaks
-100
Vanguard Squad - 5 Man - Sgt w Thunder Hammer & Storm Shield, Van w Thunder Hammer & Storm Shield, 3 Plasma Pistols,
Jump Packs
-295
Stormtalon Gunship -TL-Lascannon, TL-Assault Cannon
-150
Stormtalon Gunship -TL-Lascannon, TL-Assault Cannon
-150
Total: 1750
Thank you
I like it. How did it work out for you?
#3
Posted 26 August 2012 - 10:29 AM
Other than the vanguard vets, I don't see any real heavy hitters though and 5 power armor guys are just that at the end of the day. Personally I'd probably run melta bombs and leave it at that, for nearly the same points you could have 10 hammernators and they'd be plenty nasty infiltrated by shrike, turn one assault or not. Either way shrikes fleet rules are amazing and really make the army great at assaulting.
So despite not being able to be in combat turn 1, I highly recommend hammernators, more survivable, more points efficient. And if you play the terrain guide in the book right the tables are actually pretty terrain dense. I wouldn't be surprised if you frequently saw turn one assaults.
Tac squads have a mix of different things all so so, not enough volume of fire to be reliable, shooting not made up for elsewhere... etc etc see where I'm going? I'd really like to see a quad plas cmd squad attached to that epistolary dropping prescience.
Ironclad.... hmm... it's good but I'll put this in a xenos perspective for you. I mainly play dark eldar. You pod next to a raider full of wyches, you don't have vulkan, so straight up 33% chance you miss. 16% more chance of nothing. Then an additional 33% chance of nothing from flickerfield or jink and jink could actually be a 50% save. Now assault you with haywires either way he's a waste of points. Take it from someone who has 25+ s8 ap2 guns on average, one doesn't go very far at all. I'd really recommend converting him to a rifleman and dropping something else.
#4
Posted 26 August 2012 - 10:29 AM
Other than the vanguard vets, I don't see any real heavy hitters though and 5 power armor guys are just that at the end of the day. Personally I'd probably run melta bombs and leave it at that, for nearly the same points you could have 10 hammernators and they'd be plenty nasty infiltrated by shrike, turn one assault or not. Either way shrikes fleet rules are amazing and really make the army great at assaulting.
So despite not being able to be in combat turn 1, I highly recommend hammernators, more survivable, more points efficient. And if you play the terrain guide in the book right the tables are actually pretty terrain dense. I wouldn't be surprised if you frequently saw turn one assaults.
Tac squads have a mix of different things all so so, not enough volume of fire to be reliable, shooting not made up for elsewhere... etc etc see where I'm going? I'd really like to see a quad plas cmd squad attached to that epistolary dropping prescience.
Ironclad.... hmm... it's good but I'll put this in a xenos perspective for you. I mainly play dark eldar. You pod next to a raider full of wyches, you don't have vulkan, so straight up 33% chance you miss. 16% more chance of nothing. Then an additional 33% chance of nothing from flickerfield or jink and jink could actually be a 50% save. Now assault you with haywires either way he's a waste of points. Take it from someone who has 25+ s8 ap2 guns on average, one doesn't go very far at all. I'd really recommend converting him to a rifleman and dropping something else.
#5
Posted 26 August 2012 - 08:34 PM
vanguard are attrocious for what they accomplish, they still only have 3+ saves and are just 5 models. they often make for a nice speed bump, but wouldnt tool them anywhere near that level. maybe 2-3 storm shields, and a powerfist (at most).
choose just 1 HQ. (strike has no place to go, as i assume vanguards are deepstriking (else why i have all those homers).)
shrike is very useful in this addition, fleet is extremely powerful, but i dont think this list does not utilize that at all, so id second guess taking him at all.
#6
Posted 26 August 2012 - 11:26 PM
Not to derail but would you mind elaborating here or posting your thoughts in my thread, or both? I felt very well versed with shrike last edition but I dont have my rulebook yet so im struggling to come to terms with all the changes until it arrives next week.shrike is very useful in this addition, fleet is extremely powerful, but i dont think this list does not utilize that at all, so id second guess taking him at all.
Edited by Brom MKIV, 27 August 2012 - 02:55 AM.
-FerociousBeast
The only reason that Bjorn is in a dreadnought is that he fought Chuck Norris and won but the backlash of that much awesome mortally wounded him.....
-Emptyedens
#7
Posted 27 August 2012 - 11:19 AM
Not to derail but would you mind elaborating here or posting your thoughts in my thread, or both? I felt very well versed with shrike last edition but I dont have my rulebook yet so im struggling to come to terms with all the changes until it arrives next week.shrike is very useful in this addition, fleet is extremely powerful, but i dont think this list does not utilize that at all, so id second guess taking him at all.
It's true this isn't a heavy heavy assault based army, but if you don't rely on combat tactics, and really want to get those terminators or vanguard vets in assault and not have them sitting there just looking at a fire dragon squad, it may be worth it. Unfortunately we can't take assault squads as troops, so shrikes chapter tactics will always have limited usage compared to if it were in another dex.
#8
Posted 29 August 2012 - 03:11 AM
Shrike's Fleet is awesome for JP-equipped marines, you need to find a way to get more in.
Maybe swap a talon+vanguard for 2 assault marine squads?
Or both talons+vanguard for 2 assault marine squads and 2 landspeeders?
It's not the genius who is 100 years ahead of his time but average man who is 100 years behind it. -Robert Musil (1880-1942)
People of small caliber like to sit on high horses. -Magdalena Samozwaniec (1894-1972)
2013 LPC
#9
Posted 29 August 2012 - 07:15 PM
Shrike/Epistolary
I agree with above poster that shrike needs to be enabling something scary. My lists went from friendly to decently competitive once I went this direction. I usually opt for 8-10 hammernators although now im toying with 10 tactical termies for a shooting alphastrike since we can no longer assault t1. Heres another idea though, ally with BAs. This allows you to take a BA libby with arguably better psych powers and more importantly a scoring jump squad with access to FNP and melta! Huzza..
Ironclad Dread
My favorite and most successful list ran dual ironclads and they absolutely rocked when dropped in alongside 8-10 hammernators. Anyway this is one of the few cases where I actually like the idea of hunter killer missiles due to cracking side/rear armour upon arrival. Might not be as worthwhile this edition, still yet to be seen I suppose. Either way av13 is more relevant now due to grenades. The other alternative I find attractive right now is a pair of rifleman dreads although they wont put the same pressure in your opponents DZ.
Tactical Squads
Not that experienced with tacs tbh but they seem to have increased in value, slightly. In the past I would advocate for scouts over tacs anyday but now the lines have blurred somewhat with reduced cover and rapid fire. It still doesnt change the fact that bolters dont kill marines though. I would consider losing one of these for a second sniper squad and put the remaining pts towards more killy stuff, but thats just me. Again im not that sure if tacs are more than just a tax but if you have good results keep em.
Scout Squad
Looks good from here, again id like a second unit.
Vanguard Squad
Ive been a fan of these guys in blood angels due to their more accurate intervention rules and now ours are much better with 3+ reserves and rerolling charge distance for jps (which now equals potential scatter) meaning you have a much better chance of both arriving and completing a charge on arrival. That being said ive used shrike with them in the past and I just wasnt impressed for the points.
Heres some options: If really set on using these guys keep em simple and cheap as possible to HI them into devs and such, im talking 5-6 plus a few pws, maybe a storm shield. Otherwise just avoid them. The other (likely better) options are to replace these with termies or scoring BAs jump squad with priest and melta. Sure they dont benefit from fleeting but the difference is neglegible and shrike can still infiltrate them if you want (no charges kinda ruins this but whatev).
Stormtalon Gunship
Im intrigued by these, are they really that necessary now? I see the advantage against flyers but unless your area is saturated with flyers I might consider changing one or both of these into a few typhoon landspeeders, pt for pt more efficient hvy weapons platforms.
Just for comparisons sake:
your VV squad + epistolary = 6 bodies at 445 pts
vs.
Allied BAs- jp libby + jp priest + 10 jump squad 2 mgs, storm shield = 12 FC/FNP scoring bodies at 480 pts
Thats a little closer to what shrikes wing should be. Also if you do decide to try the allies out I would so want to include a baal predator! Perfect unit for an army like ravenguard man and better than a podded dread id say. Anyway just a thought, now im off to brainstorm baal preds in my ravenguard.
Edit- one last, far more radical idea, after browsing the faq just to make sure it seems shrike is able to join and infiltrate a unit of....death company.
Edited by Brom MKIV, 29 August 2012 - 07:42 PM.
-FerociousBeast
The only reason that Bjorn is in a dreadnought is that he fought Chuck Norris and won but the backlash of that much awesome mortally wounded him.....
-Emptyedens
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Sign In
Create Account


Back to top









