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3rd Annual Gentlemen's GT at Rock-Con!


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Rockford, IL: October 20-21, 2012

 

A Warhammer 40,000 Tournament for the Discerning Player

 

A five game, two-day 40K tournament reminiscent of the Grand Tournaments of old! For one blood-soaked weekend, there is only war.

 

 

PLAYERS: Up to 32 players may participate. Sign up early to reserve your spot! You may register in any of the following ways.

 

  • * Online at the
Rock-Con website on the Player and Tournament Registration page
* Emailing info@rock-con.com and paying your registration fee
* Calling The Last Square at 800-750-4401

 

 

FORMAT: 3 games on Saturday, 2 games on Sunday. Opening round pairings will be determined randomly, Swiss pairings thereafter.

 

 

ARMIES: Armies may be selected from any currently published Codex book from Games Workshop.

 

Allies and fortifications are allowed.

 

The official Games Workshop Errata/FAQ documents are required and will be employed at the Gentlemen's GT.

 

Forge World rules are not allowed at the Gentlemen's GT. If you employ Forge World models in your army, you may only use them in a "counts as" fashion using the rules from your army Codex.

 

 

POINTS LIMIT AND ARMY LISTS: Army lists shall total no more than 1,750 points. (Note that this is a change from previous Gentlemen's GTs.)

 

Players must use the same army list for the entire tournament. Players must supply six copies of their army list: one for each opponent and one for the tournament organizer.

 

 

MODELS: All models must be fully assembled.

 

All models must be painted, based, and flocked. Any model that is not fully painted using at least three different colors and/or is not on a painted/flocked base (for models that require bases, of course; don't worry about mounting your Defilers!) MAY NOT BE USED FOR ANY REASON.

 

All models must be WYSIWYG. This rule is primarily focused on wargear and similar upgrades. The in-game abilities of every model should be apparent and represented.

 

Conversions and "counts as" are allowed and highly encouraged -- and might even earn you a special prize! -- but the "Reasonable Gentleman" rule will be in effect. Conversions and "counts as" substitutes must be clearly discernible and must be done either for necessity (e.g., because an official model does not exist) or for artistic effect. Lazy "counts as" conversions will not be allowed. I.e., You cannot mount a shoebox on a post and call it a Stormraven. Nor can you substitute combi-meltas for combi-plasmas on your Space Marines just because you don't actually have combi-plasmas. On the other hand, building a detailed Stormraven out of cardboard or repurposing Tau plasma rifles or missile pods to represent Ork big shootas or rokkits for your characterful Ork Waaagh! are perfectly acceptable.

 

If you are concerned about any of your conversions, please contact the event organizer rather than wait until the day of the event.

 

Finally, all players must supply 3 objective markers between 40mm and 60mm in diameter. Players are strongly encouraged to build and paint custom objective marker models themed to match their army, though this is not required.

 

 

MISSIONS: Each round will feature a unique combination of rules and objectives primarily derived from the standard missions in the Warhammer 40,000 rules. There will be Primary, Secondary, and Tertiary objectives in each mission. Primary objectives are worth 4 Mission Points, Secondary objectives are worth 3 Mission Points, and Tertiary objectives are worth 2 Mission Points. A player must earn more Mission Points than his or her opponent to win the game. Mission Points will be used to aid in pairing opponents and for tiebreakers.

 

 

PRIZES: Prizes based on attendance. Prizes awarded for 1st, 2nd, and 3rd places, appearance, best sportsman, not dead yet, and more.

 

 

BE A GENTLEMAN: This event respects all aspects of the Warhammer 40,000 hobby: gaming, painting, modeling, and sportsmanship. Players are expected to conduct themselves as "proper gentlemen" even while wearing their game faces and slaughtering their foes. After all, the slaughter is all in the name of having fun and appreciating the skill and labor our fellow gentlemen (and ladies) have poured into their armies.

 

Players who cheat, collude, or who have otherwise violated the tournament rules may, at the discretion of the event organizer, have their scores modified or, in extreme cases, be ejected from the event entirely and rendered ineligible for any prizes.

 

Similarly, players who, in the judgement of the event organizer, demonstrate egregiously unsportsmanlike conduct may also have their scores modified or be ejected from the event.

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  • 1 month later...

As of today, here's who we've got signed up so far. If you're interested, do hurry! We've filled the tournament each year so far, and I expect to do the same again this year.

 

1 Clay McCarty

2 Matt Raatz

3 Andrew Martin

4 Chad Lindsay

5 Israel Malave

6 Tim Gorham

7 Levi Ott

8 Kevin Pearson

9 Ian Pearson

10 Phillip Dubbe

11 Jordan Nach

12 Alan Bajramovic

13 Art Wagner

14 Dan Labonte

15 Mark Vittone

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RULES UPDATE -- RE: CHAOS SPACE MARINES

 

With respect to players wishing to play Chaos Space Marines, BOTH the old AND the new codex may be used. (One or the other, obviously, not at the same time!)

 

Note that players wanting to use the new codex must still satisfy the "fully painted army" requirement.

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  • 2 weeks later...

Despite our lowest turnout yet, I'd say this was a smashing success! :D

 

Firstly, I want to thank The Last Square for their kind donation of all the prizes and terrain. Essentially, this tournament is possible because of their willingness to donate most of their wargaming supplies to the cause.

 

I must also specially thank Hans Kreuger for his constant assistance throughout the event. He judged nearly all of the armies on their appearance and was right on the spot to help with rulings here at the dawn of 6th edition. THANK YOU, HANS!

 

Below are listed the final tournament standings based on the participants' records. As noted in the tourney rules packet, where W/L/D records identical, the total number of mission points earned -- followed the number of primary, secondary, and tertiary objectives earned -- serve as tiebreakers. Actual prizes awarded are listed next to each participant's name. (At the Gentlemen's GT, you don't have to win your games to win prizes!)

 

+++++

 

1 Tim Gorham (GK + allied IG) 5-0 -- Well Played, Sir!

2 Jordan Nach (IG + allied SW) 4-1 (31 MPs)

3 Alan Bajramovic (Tyranids) 4-1 (30 MPs)

4 Oliver Smith (CSM) 4-1 (25 MPs)

5 Mark Vittone (Daemons) 3-2 (27 MPs)

6 Chad Lindsay (Necrons + allied GK) 3-2 (25 MPs)

7 Joe Paiz (Orks + allied Necrons) 3-2 (24 MPs)

8 Matt Raatz (Daemons) 3-2 (21 MPs)

9 Phillip Dubbe (GK) 3-2 (17 MPs) -- Perfect Gentleman

10 Clayton McCarty (Necrons + allied Orks) 3-2 (10 MPs) -- Distinguished Gentleman

11 Mitch Tucker (Eldar + allied DE) 2-3 (20 MPs)

12 Andrew Martin (Daemons) 2-3 (14 MPs) -- Man for All Seasons

13 Les Westmoreland (DE) 2-3 (13 MPs)

14 (tie) Levi Ott (IG + allied SoB) 2-3 (12 MPs: 1 Pri, 2 Sec, 1 Ter)

14 (tie) Kevin Pearson (Tau) 2-3 (12 MPs: 1 Pri, 2 Sec, 1 Ter)

16 Dan Labonte (Tyranids) 2-3 (11 MPs)

17 Ian Pearson (DA) 1-4 (10 MPs: 1 Pri, 2 Sec)

18 Thomas Curzi (CSM) 1-4 (10 MPs: 1 Pri, 3 Ter)

19 Tony Malave (GK + allied IG) 1-4 (9 MPs)

20 Justice Moy (SM) 0-5 -- Stiff Upper Lip

 

+++++

 

Thank you one and all for making Gentlemen's GT MK III such a grand success! I hope to see you all next year!

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