Jump to content

Recommended Posts

gallery_57008_7672_24213.png

The Sons of Unity Space Marines Chapter

gallery_57008_7672_47931.jpg



Origins

I
t is a well-documented truth that during the foundings following the 21st a great deal of extra care was taken to ensure not only the purity of the genetic material used in producing new Chapters, but also to guarantee the faith and worth of recruits. Too long had the worlds of the Imperium waned under the ever growing xenos menace. Chaos continued to spread while the Emperor's Angels of Death spent their precious blood to stem its advance. During the next millennium, countless marines fell in glorious combat, defending mankind. The weakened reaches of the Imperium needed to be reforged and made strong again. So during the 23rd founding when orders were handed down from the seats of Terra to raise a new Chapter in the Dominion of Storms, Imperial agents could hardly have been happier to receive the reports of the Rho system. At the head of a coalition of smaller systems they call the Systems Alliance, the Rhoans claimed that their world could bring honor to a Chapter as its home world. Further investigation by a joint commission from Terra and Mars confirmed the hive world's claim. At the heart of the Dominion of Storms, Rho was ideally placed to house a Chapter of Space Marines.

In the following decades preparations were made, and geneseed sought after. Here, problems began to occur. The initial batch of gene-seed, which records indicate was supplied by a successor of the Salamanders, vanished enroute to Rho, leaving no trace. After this the Chapter whose tithe had now been lost refused to provide any more genetic material. Between the late hour of the founding and the sheer volume of Adeptus Astartes already raised, support for the ordained Chapter started to dwindle. It was then that the gene-seed of the zealous Shadow Wolves fell into consideration. A proud example of Adeptus Astartes of Imperial Fists stock, the Shadow Wolves were more than willing to sire a Chapter, and from their stores a supply was formed. The Chapter's Master of the Forge was chosen to lead the training cadre, and with the blessing of the High Lords and the Emperor, the force set out to answer the needs of Man.

Arriving on Rho, the training cadre found a world truly ripe for the birth of an Adeptus Astartes Chapter. The people of Rho were united, but had done so through their militancy. They had spawned a deeply disciplined and stringent society, and formed chains of command as much in their social structure as in their local military force, which until then had been largely devoted to supplying and manning nearby Guard formations. Provided with the great honor and responsibility of a Chapter of Space Marines reinforced their ideals, and they looked upon their world as truly blessed by the Emperor. Their education was strongly infused with military doctrine, their environment produced hardy children, and their dedication to the Emperor was unquestionable. Stefan Hacaitus, the new Chapter Master, made sure to personally oversee the first selection of recruits, and as they stood at attention beneath his calm gaze, he announced to the initiates and their people the name of their protectors. They would honor the symbol of their people, and be known ever after as the Sons of Unity Chapter. As the attending crowd exploded into cheers and celebration, the compliment of Neophytes overpowered them, bellowing the first sounding of the Chapter Battlecry, led by their Sergeants: "Strong alone! Stronger together!"

History


T
hroughout their history, the Sons of Unity have become known not only for their skill with combined arms, but also for the stigma of cooperating with xenos on numerous occasions. Specific records are spotty, but show that in nearly any instance where multiple factions have joined battle and a xenos foe has extended an offer of alliance in favor of crushing a common enemy, the Sons of Unity have accepted, and there have even been rumors that the Sons themselves have been the first to open communication. Such rumors are stifled where possible, but their shadow remains. As can be expected, there have been times when this has backfired and it has cost the Chapter dearly. On one particular occasion the Chapter allied with the elusive Eldar, whose Craftworld was hastening through their space to fulfill its own enigmatic objectives even as a tide of Orks descended on the system. Whatever the Eldar sought, it appeared they could not afford a long campaign against the green horde, and offered to aid the Sons of Unity in cleansing their home system. The Eldar, following their own unintelligible battle plans, were nearly impossible to coordinate with and despite successfully putting down the Ork threat, the companies involved suffered heavy losses.

When Sergeants of the Sons of Unity attempted to detain the Eldar after the battle for debriefing, they were cut down as the Craftworld sought to continue its mad pace out of the system. In retribution the then Chapter Master, Davian Androssen, engaged the Eldar navy and cut a swathe to the Craftworld itself. Eventually the Eldar escaped with their fleet all but decimated, but not before again inflicting painful casualties on Unity forces and subjecting more marines to the Sleeping Death. Androssens masterful maneuvers with the fleet earned him the nickname Admiral among the locals. At the same time, systems belonging to other nearby xenos faction, and even former allies, began to foolishly entertain ideas of expansion. The danger posed prevented the Chapter from pursuing full justice on the Eldar. The efforts of the local xenos were eventually halted by Unity QRFs, and in the atmosphere of bloodlust, certain voices within the Chapter called for the exterminatus of these lesser races, but Androssen would not permit an action that would completely extinguish a race without an edict from the High Lords of Terra themselves. Admiral Androssens fame spread throughout fleets and navies in nearby sectorsbut his authority within the Chapter was irreparably cracked. It wasnt long before Androssen stepped down, but his legacy continues to be felt as the Sons of Unity became markedly more adept at employing Thunderhawk formations after transposing the his tactics.

The consequences of the Eldar incident and the xenos incursions that followed were the defining challenges of the next Chapter Masters career. Despite being relatively new to the Veteran Company, Brother Kahoku, another very skilled void strategist, was elevated to lead the Sons of Unity.

Special Hatred of Chaos (Reapers)
Mistrust of Successor Chapter


Home World

R
ho is an ocean hive world the Dominion of Storms, roughly between Tangar and Jhenna. There are a few small landmasses composed only of bare rock, and from and around the largest of these are the hive cities created. Contrary to most hives, the more luxurious portions(Or what passes for it among the spartan Rhoans) are deeper in the rock, beneath the waves, and include many transparisteel halls and rooms branching out into the deep, some of which are actually quite ornate. Above these, just out of reach of the tides and waves are the usual manufactorums and industrial districts, with the higher portions of the hives dominated by defensive bastions. On and below the water's surface the Rhoans employ gargantuan craft that house, train, and deploy their military forces. The largest of these constitute mobile planetary defense platforms whose ability to disappear beneath the sea have made the planet quite a fortress in its hostile sector. Indeed, all of Rhos most vital tech, its leadership, and most Sons of Unity facilities are hidden beneath the planets oceans.

The Fortress Monastery of the Chapter is known as the Valley Citadel. The only valleys on the planet are the underwater trenches, and it is in the widest of these that the bulk of the Citadel is housed. Protected from direct attack by melta-type depth charges and torpedo emplacements, and guarded against indirect approach by one of the planets defense platforms and a suite of early warning and targeting systems housed on Rhos moon, there are few better defended strongholds for lightyears. The Apothecarion is separated from the Monastery, making use of multiple of the Rhoans submarine housing craft to stay spread out and hidden among the many other trenches crisscrossing the ocean floor.

Rho is not without mysteries of its own, though. Artifacts have been uncovered in a number of places beneath the surface indicating that the system, or at least the planet was inhabited long before the humans' first arrival, though any actual record of a civilization has yet to be discovered.

Recruitment

A
ll recruiting for the Sons of Unity is done on Rho, though it isn't required that recruits be native. The other systems in the Alliance frequently send children of Imperial Guardsmen to the planet for teaching and training, and these have the same opportunity to become recruits, though they must pass the same stringent tests to do so. While not always as successful as the native children of Rho, all the worlds of the Alliance have provided valuable lifeblood to the Chapter over the millennia.
Gone Fishing
Its said that the current Master of the Arsenal, Urdnos Rex, was confronted by a deep sea Parauc-Uda as he descended. Long, lithe monsters whose throats are lined with teeth as keen as a chainswords, and maws large enough to engulf a marine whole, they are the dominant predators on the planet, only hunted by the humans when they become a danger to their ships. If record is to be believed, Rex escaped the creatures first lunge and destroyed one of its eyes with his stone. Leaving the writhing beast to finish his task, the great fish came after him, catching up as he laid hands on the gauntlet. A deadly dance ensued as Rex retreated towards land and air while the Parauc continued to strike and harass him. Meters from the surface the beast made one final lunge at the very moment Rex discovered the use of the omni-blade contained in the gauntlet which he used to spear the predator through the other eye. That Rex returned to the surface with a dead Parauc-Uda in tow is indisputable, and he frequently makes himself present at trials to tell the tale.


The process is grueling, as with any other Space Marine recruitment programme, and plays largely into the world's ocean surface. A common test sends the recruits to one of the few beaches on the planet with a more or less steady descent rather than a drop off, and entrusting each with a stone large enough only to weigh them down. Stripped of any equipment or protection, they are required to navigate along the sea floor, allowed to return only after retrieving a relic of the Chapter placed there for the purpose of the test. Participants are frequently forced to defend themselves from the marauding ocean life using only the boulder given them and their wits, or if the recruit is fortunate enough to be making the return journey, he may taste the might of the Astartes using the power armor gauntlet each successful aspirant must retrieve, equipped with the digital weapons unique to Unity Marines. Successful initiates join the Scout company for a minimum tour of ten years, during which they are exposed to the doctrines of the other specialist companies and assessed for transfer.

Combat Doctrine

S
ons of Unity warfare is, naturally, cooperative warfare, units and brothers working in close coordination with one another to dismantle a threat. To speed the process along, the Chapter employs swift strikes, often by surprise and tends to use more force than is generally deemed necessary. This doctrine stems from the old maritime actions of the Rhoans, where a victorious battle depended on the speed with which a force could bring to bear its armaments, or, if possible, a surprise maneuver on the open water. To these ends the Sons of Unity make extensive use of their Assault Marines and advance their Tactical squads using Rhinos. There is a high proportion of vehicles in the Sons' companies as is common amongst Dorns successors, simply because those marines who are native Rhoans are well adapted to being inside a plasteel shell with a deck of some kind beneath their feet, and are well known for their attunement to a vehicle's machine spirit.

Ranged and armored combat is preferred by the Sons, though the importance of hand-to-hand is not lost on them. As skilled tacticians, Unity Marines recognize that the best application of a close assault is to wipe out an enemy unit already withered by concentrated fire. The combined arms of tactical squads and ranged heavy support of devastator squads have a valuable place in every applicable Sons strategy.

The principle shortcoming of the Chapter's combat operations, at least as viewed by outsiders, is how easily they allow those operations to be interrupted by extractions and rescue missions. Every marine of the Sons of Unity is loathe to leave a fallen brother behind; to do so is more than a dishonor to a fallen comrade, but to his squad, his company, and tantamount to friendly fire in severity. Preservation of troops is favorable to noble last stands, a philosophy adopted as much from the Shadow Wolves as the Rhoans for whom it has historically been considered an act of the highest depravity to leave someone, even an enemy, to drown in the ocean's waves.

Rarely are Unity tactics applied to pitched warfare. Instead, commanding officers are expected to analyze every combat situation when possible to determine the best approach and timing for a precision attack, and the Chapter is not above well placed ambushes or small team infiltrations, though these must be performed by Scouts. Plans are made based on an ideal force size, and then usually a smaller secondary detachment is added to provide backup. Among the Sons, those functionaries frequently referred to in other chapters as serfs often include high ranking military officers and strategists from Rhos upper echelons, who volunteer service, often permanently. Their roles vary from simply receiving and prioritizing orders and requests from the surrounding systems and Terra, to occasionally even aiding in the strategic planning of attacks.

Organization


Current Chapter Master: Atlas Shepard

Masters/Company Captains:
Master of Sanctity: Thane Krios- As devout a Chaplain as can be found in such a dark galaxy, Thane lives for his brothers. He ensures that penances are not only paid, but that every marine understands that any sacrifice they make is of no consequence if it is not in the service of the Emperor and His people.
If its not a suicide mission
Here, The Forge Masters finger highlighted a part of the Tau ship below the engines, Its an emergency induction port, meant to deliver coolant to the reactors should they go critical, though it should be empty right now. Talius explained. The glowing orange halo of his servo-skull adjutant dimmed as it let the hologram flicker and fade, and when Zorah spoke again the Chapter Master was sure he heard a smile in his voice, Time it right and youll get in undetectedjust behind their battlesuit deployment bays.

Forge Master: Talius Zorah- Forge Master Zorah is among the most proficient engineers in the Imperium, said to be able to assemble almost any piece of STC equipment, even tanks, without the aid of a template. With an extensive knowledge of the workings of multiple ship classes, both Imperial and Xenos, Zorahs expertise has proved a valuable tactical resource on many occasions.

Apothecarion: Mordin Solus - Chief Apothecary Solus rarely leaves Rho, and is almost always at work with his prot
Link to comment
Share on other sites

I'm Commander Shepard and this is my favorite IA on the forum.. :D

All you need is to quote your Forge Master Talius Zorah with somethin' about an "emergency induction port" and this IA is golden.

Edited by DeathKnight2000
Link to comment
Share on other sites

you color scheme should haven been onyx black with a red, and white highlighted stripe down right arm. An chapter master Shepard should have the N7 campaigh markings somewhere on his chest.

 

Oh don't worry, there'll be an N7 unit, whether the CM guard, or assault squads, or what, I'm not sure; I'll work it out soon though. And don't worry, there'll be many (probably thinly veiled) references and famous quotes. I don't know if I'll actually use the N7 designation, or just the paint scheme.

Link to comment
Share on other sites

First question that came to mind, why did you pick BA?

 

Pale-skinned, dark-haired, bloodthirsty, berserker-vampires to portray the clean cut, extremely human (humanity's "humanness", mundane, plain-jane-not-especially-strong-or-advanced "humanness" was crucial to the story) Alliance?

 

Why not UM or IF?

 

To put it another way, what do you get by making the BA's something that, traditionally, they're not (i.e. "The Astartes of the Angels Vermilion, however, were notably untroubled by their affliction, or perhaps simply aloof. Either way, they had never allowed any mutation to impede them from carrying out the Emperor's will...") when you have other geneseed that could work just as well? Without knowing the effect you're trying to get from selecting BA geneseed it's hard to know if BA geneseed is necessary.

 

Just read the geneseed bit, did you pick BA's because they're already so flawed? It seems to me you'd be better off picking a geneseed that fits the flavour of the Alliance a bit better and then introducing the defect to that rather than picking a geneseed that's flawed, fixing the flaws and then introducing a new one, if that makes sense?

 

I'll have another read in the next couple of days and let you know if I come up with anything else.

 

-J-

Link to comment
Share on other sites

First question that came to mind, why did you pick BA?

 

To put it another way, what do you get by making the BA's something that, traditionally, they're not (i.e. "The Astartes of the Angels Vermilion, however, were notably untroubled by their affliction, or perhaps simply aloof. Either way, they had never allowed any mutation to impede them from carrying out the Emperor's will...") when you have other geneseed that could work just as well? Without knowing the effect you're trying to get from selecting BA geneseed it's hard to know if BA geneseed is necessary.

 

Just read the geneseed bit, did you pick BA's because they're already so flawed? It seems to me you'd be better off picking a geneseed that fits the flavour of the Alliance a bit better and then introducing the defect to that rather than picking a geneseed that's flawed, fixing the flaws and then introducing a new one, if that makes sense?

 

Pardon the cut and paste of your post Jacobius, I'll do my best not to miss anything.

 

To answer your first question, The BA's appeal to me is 100% their combat doctrine, up to 90% of which is summarized in the words Lucifer Pattern Engine. Here is where my guilt becomes apparent: I've only barely had opportunity to read the BA codex. In fact, it came as a surprise to me that only the BA used the Stormraven, and this may have tipped the scales. Until now, my army has been the Tau. So the assaulty, highspeed, murder-face-on BA were attractive. But there's no point pretending my knowledge of BA is anything past limited at best. For example: Pale-skinned, dark-haired, bloodthirsty, berserker-vampires are not what I want. Soldiers of the Emperor is what I want, and I can see how that will be hard to arrive at from BA. Suggestions welcome :D. With regards to the AV (the quote in particular), I didn't want it to seem like they were...less what they were. Simply that their description is that of 'a mysterious chapter with a proven loyalty to the Imperium'[Lexicanum]. I chose them simply for having the least fame with their flaws.

 

Speaking of flaws, no I'm not totally sure I understand what you mean by your last statement. I understand the thought about relating to the Alliance, but not the bit after that. I do like the character supplied by the BA flaws, and I think as I flesh this out, old flaws will compliment the new ones. I admit, yours is the kind of comment that, in writing a reply, just makes rethinking happen XD. I can only argue that the gene-seed only makes the soldier how he is, not who he is. Does that apply to 40k? Bleh, who knows.

Edited by Messor
Link to comment
Share on other sites

First things first, my understanding of BAs may be incomplete or flawed so don't take my word for it ;)

 

Secondly, I'm not trying to discourage you from using BAs if that's what you want, you just need stronger fluff justification IMHO

 

As to the last point, what I was trying to say is that you've picked BAs with all their flaws, then you've gone for the AV who have some of those flaws 'fixed' in the sense that they are not famous for drinking blood or losing it in battle etc. then you've added another flaw back on with the Sleeping Beauties (hope that doesn't ruin the image for you :) )

 

Now, if it's a rules/equipment thing you're interested in that should be easy to fluff out so it makes sense for your army ( I-can't-believe-it's-not-Death-Company Death Company might be a stretch)

 

"Hey guys do you remember those Lucifer whatsits those crazy red dudes had on that last mission we did? Wouldn't it be wicked cool if we had some? What say next time brother Fedex is putting in an order for more equipment we ask for some?"

 

See? Problem totally solved...

 

If its the assaulty murder face bit you like you can work that in without BA geneseed. SW and WS have pretty awesome murder faces but don't drink anywhere near as much blood.

 

EDIT: I should add that I'm not suggesting SW and WS are the only options. They're examples of heavy assault doctrine because they're bloodthirsty savages with uncivilized notions of how a war should be fought. It's all about the fluff really.

 

-J-

Edited by Jacobius
Link to comment
Share on other sites

Well doesn't that help the compromise, that the AV aren't famous for anything, only known through their combat record? They may or may not be worse off then the BA themselves, neh? As I think about it, I do want to keep the BA, and I think the struggle with the fluff will make it worth it. For the same reason I wouldn't so easily justify the use of the Lucifer pattern. I'd have to go back to the store and check out the codex again, but I'm pretty sure that's one of those 'closely guarded secrets' kind of things. Actually, the idea of receiving it as an inheritance seems pretty cool.

 

I'll be giving that fluff a lot of thought, though, as per your suggestion. My first choice for a Chapter has gone through a lot of iterations, and BA and SW have always been at the top of the list. I'm not a fan of the White Scars, though, so they've never been part of the consideration process.

 

Edit: Understood, part of the reason the BA won out was for not being as barbaric or brutal (black rage excluded), and more...organized.

Edited by Messor
Link to comment
Share on other sites

Hey make looking at this post and your alliance chapter, would it be better if I created the protheans and the reapers as actual races, and the alliance find artefacts on worlds of the protheans and Cerberus is always behind them and it escalates until the point where they find out that the Protheans are a lot older than anyone thinks but are losing the war versus the reapers, an unknown race that are as old as them. You help the last Protheans fight back against these machines. They find out there is more life and that if you dont stop them here then they will turn to terra and start there.
Link to comment
Share on other sites

Here's the Mass Effect " world" in the relation of class/ types complare to BA/ SM codex's :

 

SM codex

Soldiers- Sternguard, Why? becuase there uses of ammo mods and rifles.

Vangaurd- Well duh :jaw: , Vanguard Vets. Why? because they are in your face combat orientated.

Sentinals- Terminators, Why? obvious reason is to soak up firepower like a tech armor

Engineer- Forge Master. Why? because their conversion beamer just rocks.

Infiltrators- Scouts, namely Telion. Why? 36'' range with ability to spot shoot out an IC.

Adapts- Librarian. Why? only class to use magic-like abilities.

 

BA codex

Soldiers- Sternguard, Why? because there uses of ammo mods and rifles.

Vanguard- Vanguard Vets, Honor Guard, Assault Marines. Why? because they are in your face combat orientated.

Sentinels- Terminators, Sang Guards, Sang priests, Why? obvious reason is to soak up firepower like a tech armor, and with Sang priest they give FNP to all with in 6".

Engineer- Tech Marines. Why? because their ability to fortify enplacements. and servitors act like ME combat drones

Infiltrators- Scouts, just due to the only ones able to use sniper rifles.

Adapts- Librarians. Why? only class to use magic-like abilities.

 

See there's not much difference in the list units as what to use. Thou one factor is that with BA the red thirst if rolled successfully they will act more like blood raged Krogan's then Alliance Marine's. And the DC are more like Turian's due to higher WS and relentless bolters.

Edited by DeathKnight2000
Link to comment
Share on other sites

Here's the Mass Effect " world" in the relation of class/ types complare to BA/ SM codex's :

 

:snip:

 

See there's not much difference in the list units as what to use. Thou one factor is that with BA the red thirst if rolled successfully they will act more like blood raged Krogan's then Alliance Marine's. And the DC are more like Turian's due to higher WS and relentless bolters.

 

That's a pretty good break down, DK2K. Again the actual threat of the red thirst in game play bothers me, but not too much. Inclusions of other races will be scant, if at all, which brings me to Brother Michaels' post.

 

Hey make looking at this post and your alliance chapter, would it be better if I created the protheans and the reapers as actual races, and the alliance find artefacts on worlds of the protheans and Cerberus is always behind them and it escalates until the point where they find out that the Protheans are a lot older than anyone thinks but are losing the war versus the reapers, an unknown race that are as old as them. You help the last Protheans fight back against these machines. They find out there is more life and that if you dont stop them here then they will turn to terra and start there.

 

This is an interesting idea, elements of which I do plan to include, but overall these Mass Effect analogies will probably be forging more of their own story in the 40kverse, rather than retelling the story of the games point for point. The reapers will be represented by CSM, and on the table they probably won't grow much past the models I'm getting in the Dark Vengeance box, but they'll get their story, too. I've added a hint to it in the IA, along with a couple of small expansions. Cerberus will be a successor Chapter to the Alliance, one which I'm almost more eager to create, and will be a gray area between loyalty to the Emperor and Humanity and the allure of Chaos. I don't think the protheans will be included, besides Javik who has already made his way into the Chapter, but who knows. If I can come up with some compelling story elements, it could happen.

 

edit:Good news, the first Alliance marines have met the brush! Testing the darker scheme first, and only the gray so far. I opened the blue I bought and looked at it for a while before deciding it was not really blue, and started missing the old colors. Where's regal blue when you need it.

Edited by Messor
Link to comment
Share on other sites

Some small additions to the conclusion of the origins section, to combat doctrine that reflects their beliefs, and to gene-seed mentioning the BA.

 

Well, Jacobius after weighing your words against the fluff of the Sentinel Founding, I'm thinking of changing the Progenitor of the Chapter to an Imperial Fist Successor that caught my fancy, and appears to reflect a lot of ME Marine attitude. What think you all of the Shadow Wolves?

 

edit:Oh, and I changed the founding Chapter Master, hopefully giving a place to David Anderson in the current ranks of the Alliance.

Edited by Messor
Link to comment
Share on other sites

Here's the first three test models, pretty much complete...and helbrute photobombing in the background. I don't have a metallic paint to finish the bolters and other parts with.

gallery_57008_7698_40758.jpg

I'm a pretty rookie painter, so C&C is welcome on these, too. How can I make the details pop? A dark wash, or something?

Edited by Messor
Link to comment
Share on other sites

^ looking good. I would try using base paints like spray on light color of white primer then wash then paint into grey. Then layer to achieve the brighter contrast like the whites, and reds. The grey looks fine. You just need to invest in a wash of either Nuln Oil (GW) or black/ brown wash ( vallejo). this will define the crevases and make the grey more armor like. Also the eyes lens look funny like they have Quarian eyes. I'd just paint one color and blend to a shine. but try not to dab a dot like a pupil, as it makes it weird looking. Easiest way to make lens is to color it a base color then mix a white into color, and paint small streak at top of lens, then do a darker base color streak on bottom, then put a small white or grey (tiny) dot. nearest to whiter base color streak. ( but remember to use area lighting to match your other highlights). Hope that helps.
Link to comment
Share on other sites

Well what I did was the black primer spray, and then each color was pretty much applied once, having been watered down a little as usual. Are you suggesting starting with a white base spray instead? I'm worried how light that may make the gray and the blue. I actually had already mixed the gray with a little white. Back when I did my Tau I actually knew how to do lenses XD. This time I just spazzed a bit. I'll probably try to repaint those eyes, but the rest of the marines won't have that problem.

 

My next issue is dividing the small marine force I currently have between the Alliance and Cerberus ;)

Link to comment
Share on other sites

I'm liking the backwards hive cities, with the nobles living closer to the sea. As for an alternative Chapter name, maybe "_____ of Unity"?

 

I'd also like to point out that BA aren't typically pale skinned and dark haired. That's the Raven Guard, and it's a slight mutation. The more..."colorful" 1st founding Chapters tend to look like their Primarch in some way(Salamanders, RG, BA, SW).

Link to comment
Share on other sites

I'm liking the backwards hive cities, with the nobles living closer to the sea. As for an alternative Chapter name, maybe "_____ of Unity"?

 

I'd also like to point out that BA aren't typically pale skinned and dark haired. That's the Raven Guard, and it's a slight mutation. The more..."colorful" 1st founding Chapters tend to look like their Primarch in some way(Salamanders, RG, BA, SW).

 

I really really like the name suggestion, Alkana,an excellent way to keep the theme grounded without snatching right out of Mass Effect. Its also good to know that the BA aren't genetically pale, though I'm not 100% sure the BA are staying at this point. At any rate it strikes me as a little silly that gene-seed expunges unique genetics. It raises an interesting question about the genetic diversity of the Imperium, ethnicity and all, but I'm sure that's for another thread.

 

Thanks for the input!

Link to comment
Share on other sites

Models are looking good :tu:

 

IF or UM seem to fit best in terms of fluff, although those Shadow Wolves hurt my eyes :devil:

 

-J-

 

Thanks!

 

Hahahaha, are the colors really that obnoxious? I kinda liked their colors, but don't worry, they won't be making many appearances if I integrate them. It might also be that I use them as the parent chapter for my original chapter with a canine influence, but that can wait for the IA to go up.

Link to comment
Share on other sites

Update:

Replaced the name, taking a leaf out of Alkana's book.

Added allusions to the name(mentions of exceptional unity/cause for unified structure) to origins and beliefs.

Accidentally included an incomplete description of a story from Rex's recruitment. :lol:

Link to comment
Share on other sites

Update:

Yielded to Jacobius' wise counsel and replaced BA with IF, or more specifically the Shadow Wolves(I don't like doing direct successors for some reason). Made entailing changes to gene-seed and combat sections

Completed little story of Rex's recruitment, plus mention of where initiates go (scout company).

 

I think its getting close to done. I should probably mention the N7s' equivalent, which I'm thinking will be the veteran company/squads. Maybe some flavor quotes.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.