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Indomitus Project


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#1
Brother Tyler

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Posted Image PROJECT INTRODUCTION
Posted Image
Many hobbyists have been fortunate enough to play the Space Hulk game from Games Workshop, the Kill-Team variant that GW published on the Internet prior to 3rd edition, or one of the previous editions of the game. Something many players have lamented is the fact that Games Workshop hasn't expanded upon or provided continued support for the latest edition of the game.

This project seeks to fill that gap. While the 1st and 2nd editions saw a wide variety of expansions and many hobbyists have further expanded upon the game, this project will limit itself to Space Marine Terminators versus Genestealers. A sister project to this one (three guesses as to the working project name) is in the works, and that expansion will shift to Space Marines in power armour, and maybe some other things. This project, however, will remain fairly limited in its scope in order to reduce debate, preserve balance, and ensure quicker progress.

A note on the project name - I've changed it from "The Space Hulk Project" to "Indomitus" after the familiar pattern of tactical dreadnought armour. My reason for doing this was to use something other than "Space Hulk" in the project name so that the products we develop can have distinct titles, while preserving a name association with the actual game. The name, however, doesn't necessarily imply that we'll create rules for the different variants of tactical dreadnought armour. We might discuss creating rules for the Tartaros and Cataphracti patterns, as well as any other patterns that Games Workshop/Forge World might develop, but that discussion (if it happens) will take place later. The name is also (bastardized?) Latin for "indomitable" and I think that adjective is appropriate for a fan-based project intended to provide continued support to a great game that has, unfortunately, not received continued attention from its publisher.

Regardless, all of the products we develop will still require players to have/use Space Hulk 3rd edition.

Posted Image GUIDING PRINCIPLES
While this is a community project, there are some basic principles that will guide our efforts.

The Space Hulk game is a closed system. Many people view it as a simplified system (compared to standard Warhammer 40,000), but a close analysis reveals that the game effects are, in terms of combat, largely due to the fact that the results are based on a limited application. The weapons of the Space Marines only have to deal with Genestealers, and the attacks of the Genestealers only have to deal with Space Marine Terminators. There are some definite map-based limitations (movement and facing), but the outcomes of Space Hulk combat are relatively close to their standard Warhammer 40,000 versions (albeit with a few minor differences). It isn’t really possible to substitute one side (or both sides) with any other type of model found in the full range of Warhammer 40,000 armies and preserve game balance. Substituting the Genestealers with, say, Eldar while retaining Space Marine Terminators would create a whole range of changes, including the effectiveness of shooting and close assault, the use of the timer, etc. This game will preserve that closed system.

The Space Hulk game also presents fairly generic rules for Space Marine Terminators. While the Blood Angels are used in the game, the rules don’t include the special Blood Angels rules found in standard Warhammer 40,000. This allows players to substitute any Chapter for the Blood Angels without change (though Chapters such as the Black Templars who don’t have Librarians, will find certain missions in the campaign to be impossible to perform). This expansion will, likewise, allow for substitution of any Chapter in place of the Blood Angels. We'll expand upon the hero choices available to the Space Marine player in order to allow for full substitution and updating of those earlier missions/campaigns that fall within the scope of this project (i.e., we're going to add Captains and Chaplains). The exceptions to this, of course, is the Grey Knights, but we’ll save them for a later addendum to this project.

Players desiring to have more variety and flexibility in their game play really ought to look to the Zone Mortalis expansion from Forge World, perhaps combining those rules with the Kill-Team rules found in Battle Missions. This project is intended to be a somewhat limited expansion to the official Space Hulk 3rd edition rules.

Posted Image PLANNED OUTCOMES

OTHER SITES & PARALLEL EFFORTS

At this point it is important to mention the fact that similar efforts have been conducted by various other sites and individuals. In fact, most of them have probably come up with something that will bear more than a little resemblance to what we create. What I'd like is for us to refrain from consulting the work of others as we conduct our initial development, though it would be wise to cross-check later to see how others have done things and if they've done anything differently that we might incorporate as an improvement to our own initial work. Ultimately, the intent will be to identify every site we find that has conducted similar work and, if we compare their work to ours, especially if we incorporate some of their work into ours, give them their due credit. At the very least, we will identify them in the final products. Ideally, I'd like to check with the site/project leaders to secure their permission before we do that. I have found, however, that many of those sites/projects are long forgotten and defunct, which is unfortunate. Perhaps our efforts will be more enduring (at the very least, the broader nature of this site will ensure survival beyond the lifespan of this project :lol: ). I'll probably create a discussion in which we can compile a list of other sites/individuals that have conducted similar projects, with links to each in order to facilitate comparison and coordination. I'll also provide a permission status for each, identifying when I've contacted them and whether or not they've given permission to list them in our finished products. Naturally, if anyone indicates that they'd prefer that we don't refer to their material and don't list them we will respect their wishes (and this is part of the reason I'd like everyone to avoid going out and looking at what others have done and bringing it here).

The project will be conducted in four stages:

Posted Image STAGE 1
This is the rules stage:Ideally, players with the Space Hulk game will be able to use the board and door tiles. Those components that might be required for the expanded rules, but which aren’t found in regular Space Hulk, will be developed and available for free download from the Bolter & Chainsword. All of the expanded rules will be included in a rulebook available for free download from the Bolter & Chainsword.

Posted Image STAGE 2
Once we get all of that done, we’ll look at updating the missions/campaigns from the 1st and 2nd editions. These will focus solely on those that featured Space Marine Terminators versus Genestealers. Ideally, I'd like to see all of the relevant old missions/campaigns updated, but that will probably happen over time, making the project somewhat long-term. In the near term, I'd like to get those that were part of the official releases (i.e., those that were included in the 1st and 2nd edition boxed sets) and those that were included in the Space Hulk Campaigns book completed. If we can get more than that done, great. If not, we'll tackle additional missions/campaigns over time:
  • identify missions
  • basic rules - expanded terrain/battlefield features based on the selected missions, and perhaps others (ventilation shafts, etc.)
  • update the missions for 3rd edition
For these, we'll focus on basic maps, rules, etc. Creating the end products will come later.

Note that I'm going to contact GW Legal to see if this portion of the project as acceptable. If they tell us to pull back, we'll probably turn this portion into the development of a new campaign (I would hope to get at least six missions for this).

Posted Image STAGE 3
The third stage will be a hobby stage, focusing on terrain.
  • creating supporting files (tiles, doors, counters, etc. - many of the older missions added elements that aren't included in the basic 3rd edition rules)
  • customizing bases and the resources available for purchase and conversions that can be incorporated to enhance the appearance of models used in Space Hulk
  • customizing and expanding upon the tiles from Space Hulk (2D renditions for printing as well as commercially available terrain kits, maybe even purpose-built tables/boards)
Ultimately, this stage will translate into how players can customize their gaming experience.

Posted Image STAGE 4
Once we’ve completed the first three stages we’ll look at updating a broader range of missions and campaigns, whether expanding upon the missions/campaigns from earlier editions or creating new missions/campaigns. The intent here is to cover a broad range of Chapters of the Adeptus Astartes in these campaigns/missions, preferably coupling them with miniature showcases.

Note that this will also be covered in my correspondence with GW Legal, and if they tell us not to update the old missions we'll shift our focus to the development of new campaigns/missions.

Once all of this is done, I'll put it together into products that can be downloaded for free from the Bolter & Chainsword. The intent is to have versions that can be printed as well as versions for eReaders, requiring different formats (because we all hate having to scroll around on eReaders in order to view the full page). Each campaign will be published as its own book, while one-off missions will be collected in compilations.

Stage 4 and the hobbyist showcase (Terminator models for the game) are really envisioned to be continuous and enduring, with members uploading new missions/campaigns and pictures of their models for use in Space Hulk over time. The B&C will compile these on an irregular basis, creating downloadable files that players can use for their hobby enjoyment.

All Project: Space Hulk products will be available for free download from the Bolter & Chainsword.

Posted Image PROJECT DISCUSSIONS
In an effort to keep things under control, the ability to start new topics is restricted in this project-based forum. If you would like to propose a new topic for discussion, please use the Topic Suggestions discussion. Questions about the project may be posed in this discussion.

One important note: We won't be providing the rules/missions that were part of the 3rd edition release. I know that the limited nature of this release means that some players don't have access to the game, and that is unfortunate. However, the Bolter & Chainsword respects GW's rights to the game and will not violate those rights. This will limit the accessibility of this project, but the Wrath of Angels sister project is intended to provide those players that don't have access to 3rd edition Space Hulk with a similar gaming experience. That project will be initiated once this one is in Stage 4 (so please be patient if you don't have Space Hulk).

#2
Brother Tyler

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For the updating of missions/campaigns from 2nd edition, I'm currently inclined to merge all of the 2nd edition set missions/campaigns into a single campaign and to completely revise the storyline. All three of the campaigns in the 2nd edition boxed set were written around the Blood Angels, but I really want this series to showcase the wide variety of other Chapters. Games Workshop revised the Sin of Damnation campaign from 2nd edition, expanding it with missions from other sources for the 3rd edition boxed set. So it doesn't seem inappropriate to do something similar here. Is there anyone that is strongly opposed to rewriting the lore/setting behind the other 2nd edition missions to feature some other Chapter? If so, why?

My current inclination is to shift the revised campaign to the Deathwing since (a) the first expansion for 1st edition Space Hulk featured the First Company of the Dark Angels, and (^_^ there are some nifty Deathwing models in the Dark Vengeance boxed set.

I'm not married to that idea, though, so what it really comes down to is building the campaign around some Chapter (other than the Blood Angels) for which pictures of suitably assembled and painted minis are submitted. In this, I'd much prefer one of the so-called "First Founding" Chapters, though any major official Chapter will do. No DIYs for this first campaign, please, but I'd love to see some for other campaigns/missions.

Now I've also been going through a laundry list of Chapters/Legions/warbands for which I'd like to see campaigns developed. Using the (Chaos) Terminators versus Genestealers construct, I can see:
  • Ultramarines versus Hive Fleet Behemoth (the Northern Polar Defense Fortress under Brother Captain Adrasta)
  • something with the Deathwing
  • something with the Firedrakes (Salamanders Chapter)
  • something with Space Wolves Wolf Guard
  • something with Chaos Space Marines clearing a hulk
And for the Long War (Chaos Space Marines versus loyalist Space Marines) we have:
  • Malodrax - Darnath Lysander leads the Imperial Fists against the Iron Warriors
  • any number of Horus Heresy/Scouring battles
  • any number of Black Crusade battles
  • The Wolf of Fenris - the Red Corsairs attack the Space Wolves
And I'm sure we can come up with tons of other ideas, including missions/campaigns built around DIYs and "minor" Chapters. Basically, if anyone is able to provide pictures of suitably painted miniatures and we can tie them to a campaign or mission, that's what we'll do.

#3
Brother Tyler

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Status report...

The bolter/combi-weapon segment of the expanded weapons rules has been going on for a bit with only one observation, but no feedback concerning balance/playability. The assumption is that there aren't really any issues, though the reality is probably that no one has really had a chance to playtest since there's really nothing to playtest with yet. Regardless, that portion will close soon and we'll move forward (probably tomorrow - with power weapons).

My focus has been getting the various missions/campaigns updated, though you can't see any of that work. So far I've been able to produce maps for the Spawn of Execration, Harbinger of Despair, Defilement of Honor, and Duty and Honor campaigns. So I have the Bringer of Sorry, Deathwing, Genestealer, Fangs of Fenris, Fate of the Sword of Halcyon, and Return to Kalidus missions left to convert. I've basically been able to get 1 or 2 maps done a day, with a half dozen or so done on weekends (more if my family doesn't require my presence elsewhere :) ).

While projects conducted elsewhere have taken advantage of a very neat program that includes low-res scans of the official tiles, we won't be using those. Part of this is an effort to "genericize" things for those players that may not have the game. I've used a simpler set of tiles without textures or decoration, simply including the basics of squares and markers. I've added the airducts, gantry, and other nifty stuff from various special expansions. I'm fairly sure that many players are interested in the game but don't have access to the tiles, so we'll provide plain tiles for print and play. They won't be as sexy as the ones found in the game, but they'll allow you to play. I also expect that many players have seen the variety of third party kits available for use in creating your own three-dimensional Space Hulk maps, and I intend to leverage that aspect of the hobby (indeed, we'll probably demonstrate a way for players to make their own "tiles" or gameboards without having to find the tiles on auction sites or buy casting kits).

Before I get any more maps done, however, I need to get the expanded weapons rules completed so that we can press forward with that discussion as that will be the key to playtesting (using the missions in the 3rd edition boxed set).

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#4
Brother Tyler

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With the exception of the ongoing showcase and the addition of the Grey Knights (which might take place later), Stage 1 is complete.

 

I've been having second thoughts on Stage 2, though. I'm not sure how much GW would accept us simply updating the old missions and presenting those rules. I have a weird hunch (hope?) that GW plans on doing something with Space Hulk in the next few years. I'm probably wrong in this, but my paranoia tells me that any (potential) planned addition to the Space Hulk game on GW's part will require them to act in order to protect whatever they might be working on.

 

So we're going to take a slightly different tack.

 

Instead of simply updating the old missions/campaigns, we're going to create new missions/campaigns. In all likelihood, we'll try to put any single missions together into campaigns, and the campaigns will probably be smaller than the official campaign (i.e., 3 to 6 missions seems most likely).

 

The Black Templars have been selected as our poster Chapter, so the minis I paint up to illustrate the rules will be in Black Templars colors and the initial campaign will feature the zealous Chapter. I'm going to initiate that work now, with a reaching out to the Black Templars forum for some assistance. Look for a new discussion on campaign development soon (hopefully today).


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#5
Brother Tyler

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By now most of us have heard about the impending re-release/expansion. The rumors so far don't include anything that we've worked on in this project, but I'm waiting to see the full scope of expansion. From the looks of it, though, this will have a negligible impact on the Indomitus project (though it will certainly be helpful).
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#6
Atia

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GW has released rules for Ultramarines/Deathwing/Space Wolves for IPad .... i don't own one, but it would be nice if you can update your chapter specific rules when they are released =)

 

http://www.games-wor...Duty-and-Honour

http://www.games-wor...inger-of-Sorrow

http://www.games-wor...turn-to-Kalidus


 Get your daily news, rumours and hobby stuff  http://war-of-sigmar.herokuapp.com/

My WIP Thread (30k, Kill Team, Necromunda and ADEPTUS TITANICUS!)

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>> Quis custodiet ipsos custodes? <<


#7
Brother Tyler

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It will be done just as soon as the missions packs are available in epub format. msn-wink.gif

However, after reading each of the descriptions, I'm not sure if there are rules for the Chapters (there weren't in the previous versions of these campaigns) or if the rules are for the weapons and equipment. Regardless, they will be incorporated.
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#8
Brother Tyler

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Okay, this project has languished because of the mission packs (i.e., I don't and won't be able to read them as long as they are strictly ifiles). At this point, I will simply add references to the mission packs for those elements that appear therein (though I might keep our homegrown rules for alternatives in case players don't have access to the official ifiles).

However, I'll probably publish the rules as part of the Legio Imprint format, either individual articles spread across multiple generalist issues or all of the base articles in a themed issue (see the Legio Imprint sub-forum within the Special Projects forum if you're wondering what I mean).

Campaigns, meanwhile, might be published as "LI Lites" or as part of one or more themed issues.

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#9
Brother Tyler

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I'm dusting this project off. Much of the work I'd done previously in terms of a document for print was lost due to a computer crash and poor preparation (i.e., I hadn't backed up), so I've been reworking things. The rules as they currently stand are being prepared for a preview version, including necessary diagrams, but minus all of the images. Several members gave permission to use images of their finished minis, so I'll track those down to makes things nice. The preview version will have limited frills - it will be designed to be printer-friendly (i.e., text, necessary diagrams, a few images here and there, but no border decorations, background images, etc.).

I've switched from a Black Templars crusade to the Legio - I might as well use our mascot Chapter for the initial campaign. Some members were going to be featured in a document for the Shadow War: Armageddon challenges, but GW has dropped support for that game so I'm transferring those members' rewards to this project (yes, GW is giving scant support to this game, too, but I see them giving periodic support, such as the Genestealer Cult rules they released a while back).

I still don't have the 4th edition mission files, so I'll reference them and anything in these rules that is covered therein will simply be presented as an alternative for the folks like me. Anyone that has the mission files should use the official rules instead of these unofficial rules.

So my big focus, other than getting appropriate Legio minis assembled/painted (and Genestealers!) is to get the additional missions for the campaign and to shift to work on terrain ideas (i.e., tiles and homemade Space Hulk terrain).

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#10
Brother Tyler

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I made a few minor tweaks.
 
The relic blade adds 1 to the assault roll.
 
A single lightning claw only does 1D6 + 1 in assault.
 
I've also uploaded a preliminary version of the rulebook into the Downloads section here (it's a lot easier to read than the discussions, and the reference tables on the back page provide a better comparison).

I rearranged some things. For example, anything that is peculiar to the Dark Angels is in a separate section. This includes their characters and weapons. The reference tables are organized similarly.

There is a lot that I'm looking at rewriting, not so much with the specific rules, but more in terms of clarifying explanations, etc.

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#11
Brother Tyler

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After reviewing the preliminary rulebook and trying to take the perspective of someone completely new to it (i.e., not as the guy that compiled it), I see a significant gap in that it's purpose isn't stated well. Actually, there are two purposes, and one of those is sorely lacking.

 

The first purpose is to allow players to substitute models. So in a mission that calls for the Sergeant with a power sword, a player might take a Sergeant with a thunder hammer instead (and not the one with a thunder hammer and storm shield). Or a player might take Chaos Space Marines instead of the Blood Angels. These are basic model substitutions that are only significant if you do something dumb (i.e., you take a model with an assault cannon instead of the heavy flamer in missions where you need to burn stuff).

 

The second purpose, and the one that is sorely lacking, is creating custom missions. The whole Expanded Battlefield section is full of stuff that is (hopefully) fun to add into custom missions. However, no real guidance is given on actually creating missions. Part of this is that the official guidance is found in the mission files, which many of us don't have (though there are probably bootleg copies to be found online). This part was planned for a follow-on "issue," but it is really the core of the whole project, so it needs to go in this document.


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