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Aye, it's quite static, like the Librarian is just cruising around. Hence the staff being at ease. (It's also remarkably difficult to pose a model on a Jetbike and, it's a smaller space then on a regular bike.)

 

I really like the heavy flamer there but as it's just an aesthetic, I'll likely swap it out for the heavy bolter for games. The model is a counts as Librarian on Bike anyway, so it can be counts as twin-linked bolter.

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Too many marines play tennis (strong wrist), not enough play badminton/squash/tabletennis (flexible - I guess some would say limp - wrist). I find being brave and cutting the arm at the wrist provides more options.

I also find that I use a lot of motorbike rider arms for my foot-slogging marines, to get better poses.

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Blood Angels Vs Eldar - 1250 points

Nb: This is with the old Eldar Codex

Army Lists

Baal Strike Force+1 INT on the charge; re-roll Blood Angels Warlord traits

  • Astorath
  • Death Company Dreadnought in a Lucius Drop Pod
  • Two squads of Death Company
  • Two squads of Scouts
  • Bike Squadron (with Attack Bike)

Officio Assassinorum Detachment

  • Callidus Assassin

Eldar Combined Arms Detachment

  • Farseer
  • Spirit Seer
  • Guardians
  • Striking Scorpions – Exarch
  • Howling Bansees in a Wave Serpent – Exarch
  • Two squads of Dire Avengers, each in a Wave Serpent

Deployment


Mission: Spoils of War

Setup: Dawn of War

The board is a Realm of Battle board with six tiles of the order:

ABC

DEF

Running along the border of Tile C and F lies a hill, on top of which is a Skyshield Landing Pad (SLP). In the centre of Tiles B and E is an Imperial Bastion. The rest of the board is covered in patches of forest, rocks and a crashed Aquila Lander. Cover is 5+ with the exception of the SLP and Bastion which are a 4+.

Objectives 1 and 3 lie in Tile B at each internal corner. Objective 5 lies to the right of Objective 3 on the hill and just inside Tile F. Objectives 4 and 6 are in Tile D. 4 is in a wood that straddles Tiles A and D while 6 is out in the open. Finally, Objective 2 sits atop the Bastion in tile E.

In addition to Guide, the Farseer rolls Death Mission, Doom and Fortune. To complement Conceal/Reveal, the Spirit Seer rolls Destructor/Renewer and Empower/Enervate.

Astorath’s Warlord Trait is Soulwarden (Adamantium Will), while the Farseer rolls Falcon’s Switfness (Warlord and unit add +1 to run moves)

Deploying first along the DEF board edge, the Blood Angels set their Bikes on the left flank near to Obj6 (which is a Scatter Field). Next, the first squad of Death Company deploys with Astorath (A-DC1) on the left of the Bastion in Tile E, whilst the second squad (DC2) deploy to its right. The Dreadnought starts in reserve.

For the Eldar, the Howling Banshees take to the field inside the third Wave Serpent (WS3). The deploy near to Obj3 and the Guardians deploy in front of them and inside cover. The Farseer and first squad of Dire Avengers (F-DA1) take to the field inside WS1, and this deploys straddling Tile B and C. WS2 (which contains the Spirit Seer and DA2) deploy behind the hill in Tile C.

Winning the roll off, the first squad of Scouts (S1) deploy on the Aquila Lander and out of line of sight of the Eldar. S2 deploys near Obj5 and in cover of the hillside. The Callidus reveals herself next to the Guardians. Having negated most of the field, the Striking Scorpions deploy behind WS2.

The Blood Angels get the first turn but just before they do, S1 redeploys towards Obj1 and S2 redeploys towards Obj5.

+++ Image lost during warp storm Iconus+++

Turn One

Blood Angels

~ Tactical Objectives (TO) BA16 (Noble Self Sacrifice), 31 (Claim Objective 1) and 61 (Kingslayer) are drawn.

~ S2 moves onto Obj5 (which is a Skyfire Nexus), while A-DC1 jumps towards Obj4 (Bomb). DC2 jumps towards Obj2 (Bomb) and the Bikes move up the left flank. S1 activates Obj1 (Targeting Relay) and the Callidus advances on the Guardians, popping Obj3 (Bomb) in the process.

~ The Bikes and A-DC1 continue to move forward, while S2 and the Callidus combine to kill six Guardians, who proceed to flee 4”.

~ TO 31 is cashed in for 1 VP

Eldar

~ TOs 22 (Claim Objective 2), 61 (Kingslayer) and 63 (Scout the Skies) is drawn

~ The Guardians fail to rally and run off the board (First Blood – BA). The Striking Scorpions move towards the Callidus while WS1 and 2 line up shots on S2

~ The only fire is WS1 and 2 who only manage to claim the lives of three members of S2!

~ TO 63 is discarded

Blood Angels 2:0 Eldar

gallery_62972_9890_526601.jpg

Turn Two

Blood Angels

~ TOs 66 (Big Game Hunter) is drawn.

~ The Bikes, A-DC1 and S1 advance under the cover of the Bastion in Tile B. DC2 jump down 0.o and move towards the enemy corner while the Callidus heads towards the Strike Scorpions. S2 moves towards WS2.

~ The Bikes, A-DC1, DC2 and S1 all forgo shooting to close the distance between them and the Eldar

~ S2 charge WS2 and knock off 1 HP. The Callidus engages the Striking Scorpions killing a mere two of them. However, she is cut down in return.

Eldar

~ TO 12 is drawn

~ Everything disembarks and everything moves to find good firing lanes...

~ The Farseer casts Fortune on itself

~ Both squads of DAs finish off S2, WS3 scythes down three Bikes and WS 1 and 2 combine to down a mere two from DC2...

Blood Angels 2:0 Eldar

gallery_62972_9890_149364.jpg

Turn Three

Blood Angels

~ Having been lost in the warp, the Lucius Pod arrives between WS3 and the Bastion in Tile B. Everything else advances on the enemy.

~ Firing from inside the Pod, the Death Company Dreadnought (DCD) combines its firepower with the Bikes to knock 2 HP off WS3.

~ S1 charges and promptly wrecks WS3. They consolidate 6” into cover. DC2 wreck WS1 and also consolidate 6”, whilst A-DC1 dispose of the Striking Scorpions for the loss of three DC.

~ TO 66 is claimed for 1 VP

Eldar

~ DA1 and the Howling Banshees both advance

~ Guide is cast on F-DA1, whilst Enervate and Doom is cast on DC2...

~ The Howling Banshees remove two from DC2, while WS3 and DA1 combine to remove Astorath and his Dc entourage (Slay the Warlord)

~ The Howling Banshees finish off DC2 in combat, before consolidating a further 4” towards the Bikes

~ TO 61 is cashed in for 2 VPs.

Blood Angels 3:3 Eldar

gallery_62972_9890_470853.jpg

Turn Four

Blood Angels

~ TO 51 (Overwhelming Firepower) is drawn

~ The DCD disembarks and moves towards the Howling Banshees, where it is joined by the Bikes and S1

~ The Bikes immobilise the remaining WS, S1 Kill three Howling Banshees while the DCD only manages to kill one from F-DA1

~ The DCD charges in and fails to kill more than two from DA1. S1 charge the Howling Banshees 0.o and kill four, but lose three in return.

Eldar

~ TO 14 (Claim Objective 4) is drawn

~ SS-DA2 advances on the DCD

~ Doom is cast on the Bikes and Fortune is cast on the Farseer

~ Only one Bike dies in the whole Shooting Phase

~ The Howling Banshees finish off the Scouts, while the DCD swats two more from DA1 and loses a HP in return

~ All TOs are discarded.

Blood Angels 3:3 Eldar

gallery_62972_9890_749577.jpg

Turn Five

Blood Angels

~ TO BA13 (Purity through Bloodshed) is drawn

~ The Bikes move to the side of WS2

~ The DCD loses another HP but slays the Farseer (Slay the Warlord)

~ TOs BA13 and 61 are cashed in for 1 VP apiece.

Eldar

~ TOs 26 (Claim Objective 6), 32 (Claim Objective 2) and 51 (Overwhelming Firepower) are drawn

~ SS-DA2 and the Howling banshees again move to get better firing positions

~ The DCD is wrecked by the Wave Serpent

~ SS-DA2 Charge the Bikes and kill it, despite losing one member to Overwatch

~ TO 51 is cashed in for 1 VP, while 28 and 32 are discarded

Blood Angels 6:4 Eldar

gallery_62972_9890_1123582.jpg

Turns Six and Seven

The game continues for another two turns and with kind TO draws, the Blood Angels move into an 8-4 lead. However, their only remaining unit is the Lucius Drop Pod and despite weathering a hail of firepower, it is finally wrecked by WS2 in the seventh turn, thereby handing victory to the Eldar.

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Good batrep and well written, had it just ended at 6.. :smile.:

 

Small sidenote: I don't think you can consolidate after destroying veichles (except Dreads)

Aye, I was hoping to hold on but c'est la vie. I just need to keep the errors out of my game (which after checking the BRB just now, does includes the consolidation move). There's always next time :smile.:

 

Cheers for reading :smile.:

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Review

 

BSF

With the Scouts working well and the INT bonus proving useful, I feel this worked better than the FTSF I used earlier. Perhaps I should try a BSF without Astorath?

 

Astorath

First time I've used him and he hasn't died in a challenge! His buffs resulted in an unsurprising overkill, but otherwise he had a quiet game. Undecided if a larger DC squad helped him and whether or not a Chaplain would be a better choice.

Death Company Dreadnought in a Lucius Drop Pod

Ignoring the honest mistake of forgetting to deploy him (hence his late arrive from regular reserves), he didn't do much. Starting to sound like a broken record but I really need to work out how to use him correctly. The idea of the Lucius Pod is to keep him safe on the drop, but even that is not guarantee. Perhaps a regular Pod would be better at such smaller games simply to get that extra gun on the board?

Two squads of Death Company

Better use of cover meant they weren't gunned down for a change. Just need a few tweaks to get right, which includes positioning, etc.

Two squads of Scouts

Better than expected. They distracted well and caused damage - even if I did throw the second squad away. Work well with a DC BSF.

Bike Squadron (with Attack Bike)

Underwhelming. They really didn't do too well in each game that weekend and this was no exception. Certainly against Eldar vehicles, I don't see why so many people wet themselves when faced with grav. Still, more of a necessity than a fluffy choice and my opponent knows to be wary of them, which is always a bonus.

Callidus Assassin

I think I used her better, but I still need to be less aggressive with her. May drop her if a better distraction choice turns up.

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  • 2 weeks later...
Meanwhile, a fifth Warhound has entered service in my gaming group. Next February's Apocalypse Titan count now stands at five Warhounds, two Reavers, one Warlord (it will be pre-ordered the first moment possible), two Revenants and one Phantom...
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  • 2 weeks later...
  • 2 weeks later...

Blood Angels Vs Eldar - 1850 points

Army Lists
Flesh Tearers Strike ForceGain Rage on a charge roll of 10+; re-roll Flesh Tearers Warlord traits
Chaplain - WarlordScout SquadAssault Squad (RAS) (with Drop Pod)Relic Sicaran Battle Tank

Strike Force MortalisCrusader; Fury of the Forlorn (if the model does not have Rampage, they gain +1 ATK if outnumbered in close combat)

ChaplainDeath Company (with Rhino)Death Company (with Rhino)Death CompanyDeath Company DreadnoughtDeath Company Dreadnought (with Drop Pod)Stormraven Gunship

Oathsworn Detachment

Imperial Knight Paladin

List Discussion




gallery_62972_9890_936556.jpg


Eldar Unbound

Farseer - WarlordFire Dragons – Exarch (with Wave Serpent)Wraithguard (with Wave Serpent)Wraithguard (with Wave Serpent)Falcon grav tank Squadron

Dire Avenger ShrineDefense Tactics (When charged either BS 2 Overwatch, or Counter Attack & Stubborn); Killing Strike (Once per game, avenger shuriken catapults become Assault 3 for a phase); Rites of the Avenger (+1 BS); Shrine Keepers (re-roll Fear, Morale and Pinning tests).

Dire Avengers - ExarchDire AvengersDire Avengers

Deployment
Mission: Contact Lost
Setup: Dawn of War

The board is a Realm of Battle board with six tiles of the order:




ABC

DEF


There are Bastions in Tile A and F, while there is hill in the corner of Tiles C and D. Running along the centre Tiles B and E lays the wreckage of an Aquila Lander and there’s a smattering of Aegis Defence Line walls dotted about. Cover is 5+ with the exception of the ADL and Bastions which are a 4+. You can access the Bastion’s battlements via the door but you can’t embark and the weapons are inactive.

Objective 6 lies to the north of the Bastion in Tile A. On the boarder of Tiles A and B there is a wall which hides Objective 1, whilst Objective 3 is on the wreck that boarders Tiles B and E. Objective 5 is also against a wall, this time on the boarder of Tiles B and C while Objective 4 is to the south of the Bastion in Tile F. Finally, Objective 2 is on a wall between Tiles D and E.

In addition to Guide, the Farseer rolls Eldritch Storm Fortune and Mind War.

The Chaplain rolls for his Warlord Trait on the Flesh Tearers’ table and receives Blood Mad (Feel no Pain), while the Farseer rolls Falcon’s Switfness (Warlord and unit add +3 to run moves).

Deploying first along the DEF board edge, the Blood Angels set up in a line from the middle of Tile E to the Bastion in Tile F in the following order Imperial Knight Paladin (IK) -> Sicaran ->Death Company (DC2) with Chaplain (C-DC2) in Rhino 2 -> Death Company (DC1) with Chaplain (Warlord) (W-DC2) in Rhino 1. The two Drop Pods, their cargo and the Stormraven with DC 3 start in Reserve. Rhino 1 activates Obj4 which is a Grav-wave Generator.

The three Falcons and their Cargo of Dire Avengers (E-DA1, DA2 and DA3) start in Reserve. The three Wave Serpents (WS) deploy to the north west of the board in Tile A. WS1 is in the corner and contains both the Fire Dragons (E-FD) and the Farseer. The other two Wave Serpents each contain a unit of Wraithguard. WS3 activates Obj6 which is a Targeting Relay.

The Scouts deploy out of sight to the south east of the Bastion in Tile A.

The Blood Angels get the first turn but just before they do, the Scouts re-deploy by moving towards the Eldar tanks.

gallery_62972_9890_1219389.jpggallery_62972_9890_37184.jpg

Turn One

Blood Angels
~ Tactical Objective (TO) 64 (Assassinate) is drawn.
~ Drop Pod 1 arrives near to WS3 and the RAS disembark towards the tank. The IK and the Sicaran both advance north to find line of sight, with the Sicaran discovering a bomb of Obj3. Rhino 2 advances on Obj5.
~ The RAS, IK and the Sicaran all combine to destroy WS3 for First Blood, with Drop Pod 1 losing 1HP to friendly fire and the Wraithguard (WS2) cargo just milling about on the wreckage. Meanwhile, Rhino 2 moves onto Obj5 (which is a Scatterfield).

Eldar
~ TO 26 (Claim Objective 6) is drawn.
~ Both WS1 and WS2 shuffle about and WG1 disembark from WS2 in the direction of the RAS.
~ WG2 and WS1 combine to destroy the RAS, while WG1 pop the Drop Pod. WS2 can only manage to kill two Scouts.
~ TO 26 is claimed (1 VP)

Blood Angels 1:1 Eldar

gallery_62972_9890_2100.jpg

Turn Two

Blood Angels
~ TOs BA15 (Swift Advance - Obj 2 & 4 are selected), 34 (Claim Objective 4) and 35 (Claim Objective 5) are drawn.
~ The Stormraven arrives in Tile D and advances on WS2. Both the IK and Sicaran move to find better line of sight on the Eldar tanks, whilst the Scouts advance into charge range.
~ The shooting phase in uneventful 0.o
~ The Scouts charge and explode WS2, but one Scout is caught in the blast.
~ TOs 15, 34 and 35 are claimed for 1 VP apiece.

Eldar
~ TO E14 (Guardians of the Hidden Path – Obj2 is selected) is drawn
~ The Falcons arrive on by the Bastion in Tile F and behind the Rhinos. WG1 and WG2 just shuffle around to get better firing spots and WS1 moves onto Obj2 (Skyfire Nexus).
~ The IK sets its Ion Shield to cover its rear arc. Combined pulse laser and bright lance fire from the Falcons strips off 4 HPs from the IK. Meanwhile, WG1 has moved towards Obj2 and WG2 has annihilated the Scouts.

Blood Angels 4:1 Eldar

=][= WARP INTERFERENCE, PICTURE LOST=][=



Turn Three

Blood Angels
~ TOs BA 16 (Noble Self Sacrifice), 51 (Overwhelming Firepower) and 52 (Blood and Guts) are drawn.
~ The Stormraven enters Hover mode and inches towards the WG2. Both DC3 and a Death Company Dreadnought (DCD1) disembark and edge closer too. Rhino 1 reverses and W-DC2 disembark behind Falcon 2. Rhino 2 reverses in the direction of Falcon 3 but the unit stays inside. The IK advances on Falcon 1 (which contains E-DA1) and the Sicaran moves towards Obj5.
~ The Stormraven kills one from WG1 while the IK pops Falcon 1 despite electing to Jink. One from E-DA1 dies in the explosion and a further one perishes from Rhino bolter fire. W-DC1 wreck Falcon 2.
~ DC3 and DCD1 charge WG2. One member of DC3 dies from Overwatch, and another dies in combat. In return, a construct is pulled down and the battle continues.

Eldar
~ TO 32 (Claim Objective 2) is drawn
~ WG1 moves onto Objective 1 (Grav wave generator) while WS1 shuffles forward and allows the Farseer and E-FD to disembark in the direction of the IK. E-DA1 and join DA2 on the wreckage and DA3 disembarks from Falcon 3.
~ Fortune is cast on the Fire Dragons.
~ The DA Formation activate Killing Strike to remove DC1, but the Chaplain survives unscathed. The IK applies its Ion Shield to the rear arc and despite needing sixes To Hit, the Falcon causes the IK to go into catastrophic meltdown. WG1 then kill the Stormraven and the Fire Dragons run towards the Sicaran.
~ TOs 14 and 32 are claimed for 1 VP apiece.

Blood Angels 4:3 Eldar

gallery_62972_9890_455623.jpgmed_gallery_62972_9890_711339.jpg

Turn Four

Blood Angels
~ TOs 22 (Claim Objective 2) and 66 (Big Game Hunter) are drawn.
~ Drop Pod 2 arrives to the south west of the Bastion in Tile F and DCD2 disembarks in the direction of the Chaplain and DA2. The Chaplain(W) advances on DA2 and Rhino 1 tries to Tank Shock DA3 without success. Rhino 2 reverses towards the remaining Falcon again and disgorges DC2, with the Chaplain leaving the unit. The Sicaran tries to put more distance between it and F-E-FD.
~ Shooting is again uneventful. 0.o
~ Chaplain(W) charges DA2 who elect to use “Overwatch at BS2 stance”. However, three from DA2 are killed for no loss and they hold. Meanwhile, DCD 1 kills a single member of WG2.

Eldar
~ TOs 33 (Claim Objective 3) and 62 (Witch Hunter) are drawn.
~ F-E-FD advance onto Obj3 which allows WS1 to strafe to the east. The Falcon moves behind the Sicaran and DA3 put some distance between themselves and DC2.
~ F-E-FD pops the Sicaran, whilst DA3 kill three from DC3.
~ The Chaplain(W) clears up and consolidates 4” towards another unit, whilst DC3 and DCD1 finish off WG2 and consolidate 6” and 3” towards WG1 respectively.
~ TO 33 is claimed (1VP)

Blood Angels 4:4 Eldar

gallery_62972_9890_1350705.jpggallery_62972_9890_1145253.jpg

Turn Five

Blood Angels
~ Rhino 2 rams the Falcon and loses its storm bolter for its impertinence, while the Chaplain advances in its wake. DC2 advance on DA3, with DC3 and DCD1 heading towards WG1. Chaplain(W) moves into charge range of DA1, whilst DC2 and DCD2 stumble 3” and 2” after him respectively.
~ A single member of DA3 and WG1 die from a turn’s worth of shooting.
~ The Chaplain charges the Falcon and knocks off a single HP of damage. DC3 die to Overwatch from WG1 but DCD1 engages, destroys the unit and consolidates into cover. The Chaplain(W) and DCD1 charge DA1 who use “Counter Attack & Stubborn” stance. The Chaplain issues a challenge but it slain in the process (Slay the Warlord - Eldar). DCD2 promptly clears up the rest of the combat. DC2 charge DA2 who use “Overwatch at BS2 stance”, but are dispatched with ease.
~ TOs BA16 and 64 are cashed in for 1 VP apiece, while 52 yields 2 VPs.

Eldar
~ TO 45 (Supremacy) is drawn.
~ Falcon 3 moves away from the Chaplain while F-E-FD move towards DCD2.
~ WS1 shoots the Chaplain, whilst mass fusion fire explodes DCD2.

Blood Angels 8:5 Eldar

gallery_62972_9890_673146.jpg

Turn Six

Blood Angels
~ TOs 54 (Hunger for Glory) and 56 (Harness the Warp) are drawn,
~ DCD1 moves towards WS1 and DC2 moves towards F-E-FD. Both Rhinos attempt to ram the Falcon and Rhino1 is promptly Immobilised.
~ Two Fire Dragons perish, whilst the DCD runs a mere 5”.
~ DC2 pull off a charge, but no damage is caused by either side.
~ To 56 is discarded.

Eldar
~ The Falcon retreats from the Rhinos and the Wave Serpent moves away from the Drop Pod.
~ Guide is cast on the Falcon.
~ Only 1 HP is stripped from DCD1
~ DC2 kill one Fire Dragon for no loss and they pass their morale test.
With a roll of 3, the game ends.

gallery_62972_9890_865543.jpg

Both sides have Linebreaker and the final score is:

Blood Angels 9:6 Eldar

Edited by Jolemai
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Review time!

 

Flesh Tearers Strike ForceGain Rage on a charge roll of 10+; re-roll Flesh Tearers Warlord traits

Once again, I didn't get to use Explosion of Bloodlust. However, this did enable me to fit what I wanted into my army and I experience my first usage of the Flesh Tearers Warlord Table. Basically, with my Warlord riding around with the DC, this table seemed like the better option to roll on and having FnP was a bonus.

 

Chaplain - Warlord

Used his grav pistol once, but had more fun with the grenades. Didn't do too badly all in all, but nothing to write home about. Will certainly use again, especially as there isn't an alternative...

 

Scout Squad

Always a threat, popped a Wave Serpent. Just a shame there wasn't a suitable target for the combi-grav! Likely to keep around

 

Assault Squad (RAS) (with Drop Pod)

Fluffed their lines again. (Apparently) they didn't get into the back arc of a Wave Serpent and did little of note other than get shot. May have to put them on the bench...

 

Relic Sicaran Battle Tank

Honestly? This tank was underwhelming. Perhaps because its main targets were Wave Serpents with active Serpents Shields, perhaps because I couldn't find the points for Schism of Mars (Tank Hunter). That said, even when it fired on the Fire Dragons and got to use its heavy bolter, it was still underwhelming (Fortune was active, but that's besides the point). Ah well, I'm still learning with this one!

 

Strike Force MortalisCrusader; Fury of the Forlorn (if the model does not have Rampage, they gain +1 ATK if outnumbered in close combat)

Didn't get to use Crusader much but I LOVE Fury of the Forlorn on MSU DC. My main mistake was charging one squad of Wraitguard with a unit of DC and a Dreadnought early on - if I had gone after two targets then not only would the Stormraven have survived, but it would have activated in that combat. Ah well, first time and all that. Definitely want to use this again. DC with 6 attacks, DCD with seven attacks and the outnumbered bonus carries on in subsequent rounds? What's not to like?

 

Chaplain

Necessary purchase, opted to remove wargear. Perhaps a decent ranged option would have been of use but that's hindsight. If I drop the Sicaran, then maybe I can make this guy my Warlord...

 

Death Company (with Rhino)

Death Company (with Rhino)

Jump Packs would have seen them shot to pieces, so out came the Rhinos for the first time in ages. Very happy to have them and always enjoy ramming things late on. And they survived :blink.: The Death Company here were fine, but I felt the loss of the power weapon. Seems like I need to work on my placement.

 

Death Company

T3 charge, should have cleared their area of the map earlier if it wasn't for my mistake. Tough choice when deciding if it should be the DC of the DCD to eat STR D Overwatch fire...

 

Death Company Dreadnought

Charge out of a Stormraven, tipped the balance, munched through some Wraithguard, survived :blink.: Can't ask for anything more.

 

Death Company Dreadnought (with Drop Pod)

OK, so as a general rule, I am terrible with using this Dreadnought in a Drop Pod. However, I got this one spot on, even if the Dreadnought died. Delayed arrivals are a gamble but this one seemed to pay off.

 

Stormraven Gunship

Underwhelming. It didn't kill anything and then got blown up after delivering its cargo. A 200 point Rhino today but that's how it goes.

 

Oathsworn Detachment

Typical Detachment for non-primary Imperial Knight Detachments, with no bonuses. Nothing else to say.

 

Imperial Knight Paladin

The plan was to pop the transports and then to nuke them with this. Sadly, I ended up having to use this to pop the transports... Still,she bore the brunt of the firepower and if she had survived the remaining shot of the last Falcon (sadly her charge zone was blocked and 12" away), she wouldn't have had to weather a storm of Fusion fire... Will use again, but her debut wasn't too bad all in all.

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What are your thoughts on how the IK performed?

 

Edit: oops, ninja post!

 

Haha, sorry :)

 

I was going to recommend upgrading the carapace heavy stubber to a melta gun but on reflection, it was that which popped the lead Falcon. In hindsight, if I hadn't then I could have charged and popped all three...

 

*scratches beard*

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Apparently my Scouts received the MotM award. Whilst all they did was pop a Wave Serpent, apparently that caused all sorts of problems for my opponent and everything else did as expected (or in my opinion, less than).

 

Personally, I think my MotM should be the Techmarine who issued out the grenades. Had lots and lots of fun with them :)

 

For the Eldar, it was the lead Dire Avenger unit from claiming Slay the Warlord and blocking my IK from charging.

 

So, re: the Stormraven, do you run it without hurricane bolters? Without those, the gunship is rather limited once it blows its missile load.

Another thing I try never to do: hover. If I do, some MC comes over and smashes it...

 

Lately I have been, yes. In all honesty I really do miss not having them but it's been hard to find the points in my last couple of games (1850 and the 2k further up) with it. As for Hover mode, it's situational but I wanted the charge rather than using Skies of Fury and receiving a hail of STR D firepower. Normally I leave it zooming but...

 

How is Planet Bowling Ball this time of year? Terrain snark aside, glad to see the DCDs doing well. I keep thinking about picking up a couple, but the AV12 keeps putting me off.

 

It's just how the terrain ended up. Personally, I quite like a symmetrical board but I could have been hammered if facing a different list. Usually there's more cover and to be honest, we could do with some more...

 

 

How is Planet Bowling Ball this time of year? Terrain snark aside, glad to see the DCDs doing well. I keep thinking about picking up a couple, but the AV12 keeps putting me off.

 

I've only used mine 3 times and it ALWAYS gets popped the turn it comes out of the drop pod. :sad.:

 

 

Mine tend to get Immoblised on a regular basis. I have tried dropping them with Drop Pods and Lucius Pods but they invariably will spend a turn out in the open and that's the problem. To persist with a Drop Pod, you can't play aggressively: land it near cover and give your Dreadnought as much protection as possible before launching that assault. 

 

Oh, and redundancy :)

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How is Planet Bowling Ball this time of year? Terrain snark aside, glad to see the DCDs doing well. I keep thinking about picking up a couple, but the AV12 keeps putting me off.

 

It's just how the terrain ended up. Personally, I quite like a symmetrical board but I could have been hammered if facing a different list. Usually there's more cover and to be honest, we could do with some more...

 

 

Fair enough, really. I just find that hardly anyone seems to actually play with a decent amount of terrain! And then they complain about how easily tau shoot them off the board...

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