Rather than do this one game at a time, I'm going to lump it all together to save time (tbf, there's not a great deal of difference)
- Game one it killed a few Harlequins and that was pretty much it's highlight. Fluffed it's lines on the spells (such as Wings in game two), didn't make the most out of it's Warlord Trait, died twice. Yeah, not good. I think I might persist with it but maybe not as the Warlord and besides, I wont' always be up against stuff that can deny... or things with invulnerable saves.
- Did nothing himself but his aura was indispensable. Considering he barely moves, perhaps I should make him the Warlord to I can use Orbital Bombardment? Perhaps a FnP trait or something. Oh, and the Veritas Vitae gained me 1 CP over the two games so I've fallen out of love with it...
- Again, aura was useful and on another day would have mattered (i.e. no invulnerable saves). Gave him the Angel's Wing in game two was an inspired idea and worked in bypassing all those stormbolter shots for the Dreadnoughts... Of course, this was a result of tailoring as I had to trim my list down knowing I was facing a random GK list. I don't like tailoring so I need to decide if this should be permanent (well, I'm supposed to). Weapons were as expected but they are on the model so...
- Game one is did it's duty as bait - it's basically in the list as it's cheap, fluffy, and to water down target priority (especially against an opponent who hates it from previous editions). Game two I tried to use it like I do my DCDs... trouble is, it's a watered down version. Basically, I think I need the points for claws to run a footslogging one and/or maybe a grapple.. Oh, and I miss the frag cannon but it's too expensive
- In the list instead of a Codex one for the lascannons (and better rules). However, from both games I think I'm not being aggressive enough with it (probably because it could sit back with the lascannon). For example, in game two it could have sat on my "home" objective and I may have had a second turn then! The jury is still out on the grav blaster because it cares not for Harlequins...
- There to put pressure on opponents, grab other objectives, etc. In G2 they did their job but I coulnd't capitalise, in G1 in hidsight they were lost cheaply. Again, I think being rusty played a part in this and I should have done better on deployment.
- Shooty as in they don't have swords. HB did as well as expected with the stratagems and the sniper rifle was useful in G1 (it was a bolter in G2). Nothing to really write home about but perhaps I should work on placement. Both types of Scour Squads are becoming a staple in most of my lists...
- As mentioned above, Auspex Scan could have saved me in G1 and meant I got to play shenanigans (even though it was pitiful in G2). Need to remember that the cherub has stats! It's still an extra attack in combat, etc. Oh, and I still love (my) Devastators in combat, they seem to outperform my Tactical Marines haha
- In the list because it's a whole one point cheaper than it's Index counterpart. Actually had Man of the Match in G1 as it took a load of fire (and 8 autocannon shots do as well as expected, shame they only had troops to shoot at). Benched for G2.
- If I believed in curses, etc, then it would have suffered from first use syndrome. Munched through Harlequins in combat as expected but the invulnerable saves came into play for the Death Jester. Whiffed it's shooting but that happens. Basically, I think it was the wrong matchup for it but again, that happens. Jury is out on the grav-flux bombard and it was benched for G2
- G1 was a "new" mission for me from Chapter Approved but at the end of the day it's a standard Maelstrom mission... and one where I couldn't rack up enough kills or generate cards of use. Even if I had played perfectly I wouldn't have caught up in points imo I think as I play more I'll be able to react faster and be more proactive rather than reactive.
- G2 was a "new" mission for me from the Open War Cards. Now, I don't play Eternal War often and I was caught completely off guard to lose the game. Oh well. It probably wouldn't have mattered but if I had activated my Librarian Dreadnought and use stratagems to get my attacks up and got maybe one-two attacks through (at four damage) it would have been a different story. He also periled and lost two wounds earlier which i've just remembered.