Flesh Tearers Strike Force – Gain Rage on a charge roll of 10+; re-roll Flesh Tearers Warlord traits
Once again, I didn't get to use Explosion of Bloodlust. However, this did enable me to fit what I wanted into my army and I experience my first usage of the Flesh Tearers Warlord Table. Basically, with my Warlord riding around with the DC, this table seemed like the better option to roll on and having FnP was a bonus.
Chaplain - Warlord
Used his grav pistol once, but had more fun with the grenades. Didn't do too badly all in all, but nothing to write home about. Will certainly use again, especially as there isn't an alternative...
Always a threat, popped a Wave Serpent. Just a shame there wasn't a suitable target for the combi-grav! Likely to keep around
Assault Squad (RAS) (with Drop Pod)
Fluffed their lines again. (Apparently) they didn't get into the back arc of a Wave Serpent and did little of note other than get shot. May have to put them on the bench...
Relic Sicaran Battle Tank
Honestly? This tank was underwhelming. Perhaps because its main targets were Wave Serpents with active Serpents Shields, perhaps because I couldn't find the points for Schism of Mars (Tank Hunter). That said, even when it fired on the Fire Dragons and got to use its heavy bolter, it was still underwhelming (Fortune was active, but that's besides the point). Ah well, I'm still learning with this one!
Strike Force Mortalis – Crusader; Fury of the Forlorn (if the model does not have Rampage, they gain +1 ATK if outnumbered in close combat)
Didn't get to use Crusader much but I LOVE Fury of the Forlorn on MSU DC. My main mistake was charging one squad of Wraitguard with a unit of DC and a Dreadnought early on - if I had gone after two targets then not only would the Stormraven have survived, but it would have activated in that combat. Ah well, first time and all that. Definitely want to use this again. DC with 6 attacks, DCD with seven attacks and the outnumbered bonus carries on in subsequent rounds? What's not to like?
Necessary purchase, opted to remove wargear. Perhaps a decent ranged option would have been of use but that's hindsight. If I drop the Sicaran, then maybe I can make this guy my Warlord...
Death Company (with Rhino)
Death Company (with Rhino)
Jump Packs would have seen them shot to pieces, so out came the Rhinos for the first time in ages. Very happy to have them and always enjoy ramming things late on. And they survived The Death Company here were fine, but I felt the loss of the power weapon. Seems like I need to work on my placement.
T3 charge, should have cleared their area of the map earlier if it wasn't for my mistake. Tough choice when deciding if it should be the DC of the DCD to eat STR D Overwatch fire...
Death Company Dreadnought
Charge out of a Stormraven, tipped the balance, munched through some Wraithguard, survived Can't ask for anything more.
Death Company Dreadnought (with Drop Pod)
OK, so as a general rule, I am terrible with using this Dreadnought in a Drop Pod. However, I got this one spot on, even if the Dreadnought died. Delayed arrivals are a gamble but this one seemed to pay off.
Underwhelming. It didn't kill anything and then got blown up after delivering its cargo. A 200 point Rhino today but that's how it goes.
Typical Detachment for non-primary Imperial Knight Detachments, with no bonuses. Nothing else to say.
Imperial Knight Paladin
The plan was to pop the transports and then to nuke them with this. Sadly, I ended up having to use this to pop the transports... Still,she bore the brunt of the firepower and if she had survived the remaining shot of the last Falcon (sadly her charge zone was blocked and 12" away), she wouldn't have had to weather a storm of Fusion fire... Will use again, but her debut wasn't too bad all in all.