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#26
Arufel87

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Why not just blob up the 2 DC squads? It would make more use of astorath. I'm also a bit dubious about the amount of points spent on the dread considering its minimal alpha strike abilities. I would either swap out the scouts for tacs or change at least one to cassor to save some points. This will give you points to put into more killy threats than the sniper scouts.
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#27
Jolemai

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Thanks for your input and you raise some interesting points. If I may:

 

Why not just blob up the 2 DC squads? It would make more use of Astorath.

 

Whilst it would make more use of Astorath, it would also like be overkill. Of course I could combine and drop them down to 8-10 models which would free up points elsewhere but, having two squads allows me to engage multiple targets without penalty, gives me redundancy against any potentially devastating shooting and, gives my second HQ choice somewhere to go (assuming I opt for two).

 

 I'm also a bit dubious about the amount of points spent on the dread considering its minimal alpha strike abilities. I would either swap out the scouts for tacs or change at least one to cassor to save some points.

 

Sadly I don't have Deathstorm so no Crassor for me (yet). The points are invested in the Pod rather than the Dreadnought (which is base cost). By having a Lucius Pod with that Legacy of Glory, it allows me to place the Pod exactly where I want it (thus giving the Pod and everything behind it Shrouded on the first turn) and it gives the Dreadnought an AV 12 HP 3 shell to sit in until the rest of my force gets up the field. This isn't an alpha strike choice, it's a "get the Dreadnought up the field as fast as possible" choice.

 

 This will give you points to put into more killy threats than the sniper scouts.

 

With no Deathstorm supplement, I'm limited to Tacticals or Scouts. The cheaper option to camp a back field objective is these and if they cause any damage then that's a bonus. I'm not really sure what else to put giving the above limitations.


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#28
Arufel87

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Ok, well if you wanted to use smaller DC squads then maybe dropping Astorath would be the key? Whenever I've seen him used in a big squad they get so much firepower thrown at them that by the time they get to combat half of them have bought the farm anyway! Also if you consider in a 6 man squad every casualty hurts his effectiveness. Therefore maybe a cheaper support character might be the way forwards. 

 

I've seen the pod used once before however the shrouded trick isn't very effective against mobile armies such as eldar as they can maneuver into better firing positions easily thereby circumventing the pod's effectiveness. Kudos for you for trying something different but I'm not sure how well it will work in practice. You may be a much better player than the guys I was watching though!

 

The problem with sniper scouts is while they MAY do something now and again but you can guarantee that a lot of the time they will do very little and without Objective Secured will be easily pushed off an objective. If you're going for BSF then I would go for the jugular and field BP/CCW scouts and let them get stuck in. If they die then you've not wasted many points and if you're lucky then they might tie up a squad long enough for the DC to arrive. Just my opinion.

 

P.S. I don't really like Cassor anyway... his loadout is a bit poo and he's a bit expensive for an AV12 bucket of bolts that will die pretty quickly. A lot of people like him though because of the troops tax.


Edited by Arufel87, 21 January 2015 - 10:30 AM.

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#29
Jolemai

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True enough. I guess if I leave Astorath in I should boost his squad to 8-10 models, or I swap him for a Chaplain and leave it as it is. Will tweak things anyway as I'm not overly satisfied with what's available as it is. Would like to give Astorath a road teat in this edition though.

 

Regarding the Pod, in conjunction with the scenery that's usually available and my local meta, it does tend to work OK. Believe it or not, it's not mobile stuff I'm worried about - the first time I ever used this list (the list in the OP) was against a static Guard force and I got tabled. Whilst both Codices have been updated since, that extra bit of cover is to me, invaluable.

 

I play aggressively (sometimes too much so) with this force, so perhaps pushing my Objectives forwards and using combat scouts may well be a better option...

 

Cheers.


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#30
Jolemai

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Post 7th edition Codex list

 

Baal Strike Force

Astorath

~ Warlord

 

Librarian

~ Force axe

~ Level 2 upgrade

~~ Sanguinary discipline

~ Auspex

~ Melta bombs

~ Jump Pack

 

Death Company (6)
~ Jump packs
~ Bolt pistol and power sword (1)
~ Bolt pistol and chainsword (4)
~ Bolter (1)

Death Company (6)

~ Jump packs
~ Bolter and power fist (1)
~ Bolt pistol and power sword (1)
~ Bolt pistol and chainsword (4)

Death Company Dreadnought
~ Lucius Drop Pod

~~ Legacy of Glory: Istvaan V Dropsite Massacre

Scout Squad (5)

~ Sniper rifle (3)

~ Bolter (1)

~ Heavy bolter with hellfire shells (1)

 

Scout Squad (5)

~ Veteran Sergeant

~ Melta Bombs

 

Bike Squadron (3)

~ Grav Gun (2)

~ Attack Bike

~~ Multi Melta

 

Official Assassinorum Detachment

 

Callidus Assassin

 

 

 

So, following the discussion above, it's time for a revamp.

 

 

Option 1

 

 

Baal Strike Force

Astorath

~ Warlord

 

Death Company (9)
~ Jump packs
~ Bolt pistol and power sword (1)
~ Bolt pistol and chainsword (7)

~ Bolter and power fist (1)

 

Death Company (6)

~ Jump packs

~ Bolt Pistol and power sword (1)

~ Bolt pistol and chainsword (4)

~ Bolter (1)

Death Company Dreadnought
~ Lucius Drop Pod

~~ Legacy of Glory: Istvaan V Dropsite Massacre

 

Scout Squad (6)

~ Veteran Sergeant

~ Melta Bombs

 

Scout Squad (6)

~ Veteran Sergeant

~ Melta Bombs

 

Bike Squadron (4)

~ Grav Gun (2)

~ Melta Bomb

~ Attack Bike

~~ Multi Melta

 

Official Assassinorum Detachment

 

Callidus Assassin

 

 

Option 2

 

 

Baal Strike Force

Chaplain

~ Jump pack

~ Melta Bombs

~ Digital weapons

~ Warlord

 

Librarian

~ Force Axe

~ Auspex

~ Level 2 upgrade

~ Space Marine Bike

~ Divination

 

Death Company (6)
~ Jump packs
~ Bolt pistol and power sword (1)
~ Bolt pistol and chainsword (4)

~ Bolter and power fist (1)

 

Death Company (6)

~ Jump packs

~ Bolt Pistol and power sword (1)

~ Bolt pistol and chainsword (4)

~ Bolter (1)

Death Company Dreadnought
~ Lucius Drop Pod

~~ Legacy of Glory: Istvaan V Dropsite Massacre

 

Scout Squad (6)

~ Veteran Sergeant

~ Melta Bombs

 

Scout Squad (6)

~ Veteran Sergeant

~ Melta Bombs

 

Bike Squadron (4)

~ Grav Gun (2)

~ Melta Bomb

~ Attack Bike

~~ Multi Melta

 

Official Assassinorum Detachment

 

Callidus Assassin


Edited by Jolemai, 29 January 2015 - 09:20 AM.

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#31
Paulochromis

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Wouldn't it have been simpler to describe it as core plus either Lib+Chap or Astorath+3 extra chainsword DC.

 

Not quite seeing it, though.

It seems halfway between the old-style "I'll-table-you-or-die-trying" and a modern MSU list - kind of semi-assault-semi-hang-back.

 

But I have zero real years experience with C:BA so not even 2c worth.


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19.jpg

 


#32
Jolemai

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Perhaps, but there was only two units that didn't get tweaked so I felt it best to re-write the lot.

 

I expect that DC forces play in the same way. You've paid the points and you want to get them into combat where they will steamroll stuff; it's the support cast that helps them get there. BSF (+1 INT to complement our inherent +1 STR on the charge) appears to work best going MSU so you're kind of on the right track, but what exactly aren't you seeing? The point? How it works? How it would be a success?

 

If it helps, I feel that a DC list should have the following core:

 

Chaplain

2+ DC

0+ DCD

 

with adequate support that wouldn't be out of place. For example, I feel that Sternguard/Terminators/Sanguinor and their ilk would rarely be fielded with a DC focused force but Scouts (information), Stormravens (deployment/extraction), Bikes (information, vanguard) would appear.

 

Experience of not, you've taken the time to post your views so it's more than 2p worth and I thank you for reading and taking an interest :)


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#33
Karhedron

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Sadly I don't have Deathstorm so no Crassor for me (yet).

The data slates for both Cassor and the Troop DC squad can be found online with just a dab of Google.


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#34
Jolemai

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Thanks for the tip. To be honest, I hadn't checked yet and my google-fu isn't too bad ph34r.png


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#35
Jolemai

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So, following the discussion above, it's time for a revamp.

 


Option 2

 

 

Spoiler

 

New version of Option 2:

 

Flesh Tearers Strike Force

 

Chaplain

~ Space Marine Bike

~ Melta Bombs

~ Veritas Vitae

~ Warlord

 

Librarian

~ Gallian's Staff

~ Digital Weapons

~ Melta Bombs

~ Level 2 upgrade

~ Space Marine Bike

~ Divination (if with Bikes) or Sanguinary (if with DC)

 

Death Company (5)
~ Jump packs
~ Bolt pistol and power sword (1)
~ Bolt pistol and chainsword (3)

~ Bolter and power fist (1)

 

Death Company (5)

~ Jump packs

~ Bolt pistol and power sword (1)

~ Bolt pistol and power axe (1)

~ Bolt pistol and chainsword (2)

~ Bolter (1)

 

Death Company (5)

~ Jump packs

~ Bolt pistol and power sword (1)

~ Bolt pistol and power axe (1)

~ Bolt pistol and chainsword (2)

~ Bolter (1)

 

Cassor the Damned
~ Lucius-pattern Dreadnought Drop Pod

 

Bike Squadron (5)

~ Grav gun (2)

~ Combi-grav gun and melta bomb

~ Attack Bike

~~ Multi-melta

 

Official Assassinorum Detachment

 

Callidus Assassin

 

 

Can probably further tweak this to get a certain Legacy of Glory on the Drop Pod, but otherwise I'm fairly happy with it. Yes it looses the +1 INT but it means I can run a fluffier army (I.e. no red Troops with an extra squad of DC to boot) and as I was taking a Death Company Dreadnought anyway, Cassor isn't too much extra so it's all good really.

 

Thoughts?


Edited by Jolemai, 10 April 2015 - 11:04 AM.

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#36
Jolemai

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So, following the discussion above, it's time for a revamp.

 


Option 2

 

 

Spoiler

 

New version of Option 2:

 

Flesh Tearers Strike Force

 

Chaplain

~ Space Marine Bike

~ Melta Bombs

~ Veritas Vitae

~ Warlord

 

Librarian

~ Gallian's Staff

~ Digital Weapons

~ Melta Bombs

~ Level 2 upgrade

~ Space Marine Bike

~ Divination (if with Bikes) or Sanguinary (if with DC)

 

Death Company (5)
~ Jump packs
~ Bolt pistol and power sword (1)
~ Bolt pistol and chainsword (3)

~ Bolter and power fist (1)

 

Death Company (5)

~ Jump packs

~ Bolt pistol and power sword (1)

~ Bolt pistol and power axe (1)

~ Bolt pistol and chainsword (2)

~ Bolter (1)

 

Death Company (5)

~ Jump packs

~ Bolt pistol and power sword (1)

~ Bolt pistol and power axe (1)

~ Bolt pistol and chainsword (2)

~ Bolter (1)

 

Cassor the Damned
~ Lucius-pattern Dreadnought Drop Pod

 

Bike Squadron (5)

~ Grav gun (2)

~ Combi-grav gun and melta bomb

~ Attack Bike

~~ Multi-melta

 

Official Assassinorum Detachment

 

Callidus Assassin

 

 

Can probably further tweak this to get a certain Legacy of Glory on the Drop Pod, but otherwise I'm fairly happy with it. Yes it looses the +1 INT but it means I can run a fluffier army (I.e. no red Troops with an extra squad of DC to boot) and as I was taking a Death Company Dreadnought anyway, Cassor isn't too much extra so it's all good really.

 

Thoughts?

 

 

Used this list in a battle. How did it do? Read the report here.


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#37
Jolemai

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Option 1



Baal Strike Force

Astorath
~ Warlord

Death Company (8)
~ Jump packs
~ Bolt pistol and power sword (1)
~ Bolt pistol and chainsword (7)
~ Bolter and power fist (1)

Death Company (6)
~ Jump packs
~ Bolt Pistol and power sword (1)
~ Bolt pistol and chainsword (4)
~ Bolter and power fist (1)

Death Company Dreadnought
~ Lucius Drop Pod
~~ Legacy of Glory: Istvaan V Dropsite Massacre

Scout Squad (6)
~ Shotgun (1)
~ Bolt pistol and close combat weapon (5)
~ Veteran Sergeant, melta bombs

Scout Squad (6)
~ Bolt pistol and close combat weapons (6)
~ Veteran Sergeant, melta bombs

Bike Squadron (4)
~ Grav gun (2)
~ Combi-grav, melta bombs
~ Attack Bike
~~ Multi Melta

Official Assassinorum Detachment

Callidus Assassin

 
Used this version of the list here. Follow the link to see how it did.

Edited by Jolemai, 06 May 2015 - 05:11 PM.

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#38
Jolemai

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Right, so time for a revamp. As you can see I've had a couple of variants of this list on the go and wanted to trim it down to one. I recall enjoying the VV Infiltrate trick so I've dropped Astorath and gone down that (and the BSF) route.

 

Baal Strike Force
 

HQ.gif

Chaplain

~ Jump pack, grav pistol, melta bombs

~ Veritas Vitae
~ Warlord
 

Elite.gif

Death Company (6)
~ Jump packs
~ Bolt pistol and chainsword (5)
~ Bolter and power fist (1)

Death Company (6)
~ Jump packs
~ Bolt Pistol and power sword (1)
~ Bolt pistol and chainsword (4)
~ Bolter and chainsword (1)

 

Death Company (6)
~ Jump packs
~ Bolt Pistol and power sword (1)
~ Bolt pistol and chainsword (4)
~ Bolter and chainsword (1)

Death Company Dreadnought

~ Meltagun and storm bolter
~ Lucius Drop Pod
~~ Legacy of Glory: Istvaan V Dropsite Massacre
 

Troops.gif

Scout Squad (6)
~ Shotgun (1)
~ Bolt pistol and close combat weapon (4)
~ Combi-grav, chainsword, melta bombs

Scout Squad (5)
~ Sniper rifle (3)

~ Heavy bolter
~ Sniper rifle, melta bombs

~ Camo cloaks

 

 

HS.gif

Baal Predator
~ Heavy bolters

Official Assassinorum Detachment
 

Elite.gif

Eversor Assassin

 

Plan/Options

 

Plan A:

Chaplain goes with the power fist squad, aims to roll the Infiltrate Warlord Trait and then Infiltrates with his squad and the other two squads of DC to a flank (or somewhere appropriate - need to avoid splitting them up!) This can be supported by the combat Scouts and the Eversor, or they (along with the DCD) can go on another flank. The Predator can roll up afterwards, or go after Objectives, etc. The camo Scouts will camp an Objective.

 

Plan B:

Assuming I don't roll the Warlord Trait I want (1/3 chance of success following two rolls on the table), the combat Scouts and Eversor can be a distraction whilst the Lucius Pod and the Baal can provide cover for the Death Company to advance (again, on a flank or somewhere appropriate). The camo scouts will again camp an Objective.

 

Options:

Whilst I could downgrade to a regular Drop Pod and gain an extra gun on the table, I lose the Lucius' special rules (it also potentially places my DCD in jeopardy) meaning I can't use it aggressively. I could switch to a CAD to maximise my rolling on the Strategic Table, but that +1 INT is more appealing than Objective Secured Scouts. The Baal is there because I feel I need something else in the list and I've got a huge desire to make a Baal in DC colours wub.gif  The Eversor is there in place of the Callidus from earlier lists. Whilst it is arguably the worst Assassin, a) I have the model and want to use it and B) I feel it synergises well with combat Scouts. The combi-grav is just for lols. Other than that, I'm not really sure how else to use the points...


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#39
Riot Earp

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I would skip the no scatter Legacy. And field naked CC Scouts. To add more DC and fists.

Baal Strike Force: Blood Angels - 1113 Punkte
***************  1 HQ ***************  
Chaplain
+ Crozius Arcanum, 1 x Gravpistole, Veritas Vitae  -> 30 Pkt.
+ Sprungmodul  -> 15 Pkt.
 - - - > 135 Punkte

***************  4 Elite ***************  
Death Company Squad
7 Death Company Marines, 6 x Boltpistole, 1 x Energiefaust, 7 x Kettenschwert, Sprungmodule
 - - - > 186 Punkte

Death Company Squad
7 Death Company Marines, 6 x Boltpistole, 1 x Energiefaust, 7 x Kettenschwert, Sprungmodule
 - - - > 186 Punkte

Death Company Squad
7 Death Company Marines, 6 x Boltpistole, 1 x Energiefaust, 7 x Kettenschwert, Sprungmodule
 - - - > 186 Punkte

Death Company Cybot, Paar Energiefäuste, Sturmbolter & Melter, Nebelwerfer
+ Lucius Pattern Drop Pod [Apocalypse-Regeln]  -> 50 Pkt.
 - - - > 175 Punkte

***************  2 Standard ***************  
Scouttrupp
5 Scouts, 4 x Kampfmesser
+ Upgrade zum Sergeant, Boltpistole, Bolter  -> 0 Pkt.
 - - - > 55 Punkte

Scouttrupp
5 Scouts, 4 x Kampfmesser
+ Upgrade zum Sergeant, Boltpistole, Bolter  -> 0 Pkt.
 - - - > 55 Punkte

***************  1 Unterstützung ***************  
Baal-Predator, Synchronisierte Sturmkanone, Seitenkuppeln mit Schweren Boltern
 - - - > 135 Punkte

Officio Assassinorum Detachment: Officio Assassinorum - 135 Punkte
***************  1 Elite ***************  
Eversor Assassine
 - - - > 135 Punkte


Gesamtpunkte Officio Assassinorum : 1248
 


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#40
Charlo

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I was unsure of the Lucius pod and legacy but I see what you are doing with it. 2/3+ cover save on the DC behind it ;) Sneaky.

 

Can't argue with a Black and Red Baal pirate.gif

 

It seems like a small army, but it would be more than capable of wrecking face if it got close. Overwatch will be what hurts you the most here I think, anything with BS2 or higher snap-shots will be very hard to deal with, but I suppose you'd just have to try and get some scouts/ the Eversor to eat it.

 

Depending on your opponents (I guess Eldar :P) the Culexus assassin may be more beneficial, though the Eversor is cool, your psychic phase is just going to be some picking and choosing what powers you'd like to attempt to deny, then again beyond Eldar/ Daemons/ a Librarius that takes up most of the points at this level not much threat will come from that... If not the Callidus would be a straight up initial threat for target priority messing. Vindicare would mean you (hopefully) snipe out any sergeants/ heavy weapons from squads that could cause the DC pain.


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#41
Jolemai

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I would skip the no scatter Legacy. And field naked CC Scouts. To add more DC and fists.

Baal Strike Force: Blood Angels - 1113 Punkte
***************  1 HQ ***************  
Chaplain
+ Crozius Arcanum, 1 x Gravpistole, Veritas Vitae  -> 30 Pkt.
+ Sprungmodul  -> 15 Pkt.
 - - - > 135 Punkte

***************  4 Elite ***************  
Death Company Squad
7 Death Company Marines, 6 x Boltpistole, 1 x Energiefaust, 7 x Kettenschwert, Sprungmodule
 - - - > 186 Punkte

Death Company Squad
7 Death Company Marines, 6 x Boltpistole, 1 x Energiefaust, 7 x Kettenschwert, Sprungmodule
 - - - > 186 Punkte

Death Company Squad
7 Death Company Marines, 6 x Boltpistole, 1 x Energiefaust, 7 x Kettenschwert, Sprungmodule
 - - - > 186 Punkte

Death Company Cybot, Paar Energiefäuste, Sturmbolter & Melter, Nebelwerfer
+ Lucius Pattern Drop Pod [Apocalypse-Regeln]  -> 50 Pkt.
 - - - > 175 Punkte

***************  2 Standard ***************  
Scouttrupp
5 Scouts, 4 x Kampfmesser
+ Upgrade zum Sergeant, Boltpistole, Bolter  -> 0 Pkt.
 - - - > 55 Punkte

Scouttrupp
5 Scouts, 4 x Kampfmesser
+ Upgrade zum Sergeant, Boltpistole, Bolter  -> 0 Pkt.
 - - - > 55 Punkte

***************  1 Unterstützung ***************  
Baal-Predator, Synchronisierte Sturmkanone, Seitenkuppeln mit Schweren Boltern
 - - - > 135 Punkte

Officio Assassinorum Detachment: Officio Assassinorum - 135 Punkte
***************  1 Elite ***************  
Eversor Assassine
 - - - > 135 Punkte


Gesamtpunkte Officio Assassinorum : 1248
 

 

I have to say, I love the German for jump pack happy.png

 

Thanks for taking the time to run it through Battlescribe, I certainly appreciate that. I could drop the Legacy as with Inertial Guidance I shouldn't scatter too far away and thus plan B wont be affected too much, but I've only got one DC with a fist! (What's that you say, an excuse to build MORE DC???)

 

Do I lose too much by dropping the sniper rifles? I suppose not but there's always that chance they'll wound a MC or pin something... I guess I could run them in tandem with the other Squad (or switch the DCD back to Cassor and merge the two Scout Squads and then combat squad them to avoid the Sergeant tax).

 

What concerns me is shifting the balance too far that way which means I run the risk of not being able to handle everything (or failing that, enough) with my niche list.


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#42
Jolemai

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I was unsure of the Lucius pod and legacy but I see what you are doing with it. 2/3+ cover save on the DC behind it msn-wink.gif Sneaky.

 

Can't argue with a Black and Red Baal pirate.gif

 

It seems like a small army, but it would be more than capable of wrecking face if it got close. Overwatch will be what hurts you the most here I think, anything with BS2 or higher snap-shots will be very hard to deal with, but I suppose you'd just have to try and get some scouts/ the Eversor to eat it.

 

Depending on your opponents (I guess Eldar tongue.png) the Culexus assassin may be more beneficial, though the Eversor is cool, your psychic phase is just going to be some picking and choosing what powers you'd like to attempt to deny, then again beyond Eldar/ Daemons/ a Librarius that takes up most of the points at this level not much threat will come from that... If not the Callidus would be a straight up initial threat for target priority messing. Vindicare would mean you (hopefully) snipe out any sergeants/ heavy weapons from squads that could cause the DC pain.

 

The Lucius can work great until Reveal is cast upon it... Overwatch doesn't bother me too much as there's always something that can eat it (for example, the DCD goes in first followed by the DC, or the Eversor eats for the Scouts or vica versa).

 

I did consider the Cullexus but there's a huge chance it's preferred target wont be there (said Eldar player does run without magic on occasion, but this list has faced Guard and Chaos before now). I feel the Eversor synergises well with the Scouts but the Callidus eats the targets the DC will munch through (same as the Cullexus truth be told). Perhaps the Vinidcare would be a good shout, but he's on duty with another list right now :P


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#43
Riot Earp

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You never can have enough DC especialy in theese days where theys where cheap as chips.

@ Sprungmodul yeah i can imagine how funney that word would be pronounced with english accent. laugh.png

I was lazy and the Onlinecodex.de is an up to date armybuilder (Missing Angels of Death Formations still but it is not commericial so it is cool).

But most things are stated in english so i think it is not such a big deal.

 

@ The assassin. An Culexus in a drop pod came in when and where you need it by turn one.

Daeomons cast earth on screamerstar no problem. Ad an an Libby (or conclave) which aims for null zone and you have somesthing great against 3++.

If you run the evesor by the rule of cool i cant argue against that. cool.png


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#44
Jolemai

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Revamped for the Cullexus. I've also got two options to finish it given my collection limitations (I.e. I'm maxed out on jump DC!):

 

Baal Strike Force
 

HQ.gif

Chaplain

~ Jump pack, grav pistol, melta bombs

~ Veritas Vitae
~ Warlord
 

Elite.gif

Death Company (7)
~ Jump packs
~ Bolt pistol and chainsword (6)
~ Bolter and power fist (1)

Death Company (6)
~ Jump packs
~ Bolt Pistol and power sword (1)
~ Bolt pistol and chainsword (4)
~ Bolter and chainsword (1)

 

Death Company (6)
~ Jump packs
~ Bolt Pistol and power sword (1)
~ Bolt pistol and chainsword (4)
~ Bolter and chainsword (1)

Death Company Dreadnought

~ Meltagun and storm bolter
~ Lucius Drop Pod
 

Troops.gif

Scout Squad (6)
~ Shotgun (1)
~ Bolt pistol and close combat weapon (4)
~ Combi-grav, chainsword, melta bombs

 

Scout Squad (5)
~ Bolt pistol and close combat weapon (4)
~ Combi-grav, chainsword, melta bombs

 

FA.gif

Drop Pod

~ Deathwind Launcher

 

HS.gif

Deathstorm Drop Pod

~ Whirlwind missile launchers

~ Drop Pod Assault upgrade

Official Assassinorum Detachment
 

Elite.gif

Cullexus Assassin

 

Plan/Options

 

Plan/Option A:

This is as above. Whilst expensive, purchasing the Drop Pod Assault upgrade on the Deathstorm means I can land the Dreadnought and the Cullexus on the first turn and opting for the Whirlwind launchers gives me the option of attempting to claim a far out Objective and still offering a threat. The two Drop Pods that arrive on the first turn can be used to cover any advancing jumpers where necessary.

 

Plan/Option B:

Instead of a Deathstorm Drop Pod I take a basic Drop Pod (with a Deathwind launcher) and reinvest the remaining points in either more Scouts or an Attack Bike.


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#45
Jolemai

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Right, well the forthcoming FAQ has blown that option out of the water! This means we either revert to post 39 but with a Vindicare instead of an Eversor, or this option:

 

Baal Strike Force
 

HQ.gif

Chaplain

~ Jump pack, grav pistol, melta bombs

~ Veritas Vitae
~ Warlord
 

Elite.gif

Death Company (7)
~ Jump packs
~ Bolt pistol and chainsword (6)
~ Bolter and power fist (1)

Death Company (6)
~ Jump packs
~ Bolt Pistol and power axe (1)
~ Bolt pistol and chainsword (4)
~ Bolter and chainsword (1)

 

Death Company (6)
~ Jump packs
~ Bolt Pistol and power axe (1)
~ Bolt pistol and chainsword (4)
~ Bolter and chainsword (1)

Lemartes
 

Troops.gif

Scout Squad (6)
~ Shotgun (1)
~ Bolt pistol and close combat weapon (4)
~ Combi-grav, chainsword, melta bombs

 

Scout Squad (6)
~ Bolt pistol and close combat weapon (5)
~ Combi-grav, chainsword, melta bombs

 

Cassor the Damned

~ Lucius Drop Pod

 

Official Assassinorum Detachment
 

Elite.gif

Eversor Assassin


Here, this option sees the two Chaplains go with the smaller axe DC and it focuses on close assault as best as my collection allows. Basically, do I take a tank or Lemartes?


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#46
NTaW

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Do the current rules for the Dreadnought Drop Pod allow for Cassor to take it? His entry doesn't allow for a Pod to be taken as a Dedicated Transport and I was under the impression that it could only be taken as a Fast Attack choice by pretty much everyone but the Blood Angels (kinda like a lot of other things :/).

 

Other than that I really like the list. Personally I'd drop the melta bombs and Vertas for Valour's Edge on the Chaplain but I face a lot of TEQ.

 

Do you have much experience with an Eversor in-game? They always seemed a little lackluster to me in the rules department but I'd be happy to hear of someone's success with them.



#47
Jolemai

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It is a FA choice and yes I've written it like it isn't. /blush

As for the Eversor I've only used it once and it ran into Abaddon... In theory, using it in tandem with the Scouts should pose a threat to everything up to and inuding MEQ.

Also, I like power mauls ;)

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#48
NTaW

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I realized I was reading IAv2 not IAv2 2nd ed., it says any dreadnought can take the pod as a dedicated transport so no worries on what Cassor's entry is. I was preoccupied looking for where it says the lucius pod can be taken as a Fast Attack choice...still can't find that though.

 

If the goal is to use the Eversor in tandem with the Scouts I think I'd still take a Callidus because of their aggressive infiltrating rule and the disruption it can sew, allowing for the Scouts to move forward into a more advantageous position. If I came up against a few Scouts and a Eversor with them I would totally shoot the Eversor as they closed in and hope for the best against the Scouts when they charge (assuming it happens quick and my army is focused elsewhere). The Assassin 4++ doesn't go very far against a unit with semi-competent shooting.

 

My Chaplain has a maul for smacking down the masses/denting tanks and Valour's Edge for carving up Champions. You aren't allowed to exchange his Crozius for anything are you...?



#49
Jolemai

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Ah yes, the joys of not having the rules at hand and having to rely on memory (and Battlescribe which is actually correct in this instance blink.png )...

 

If you scroll back a few pages I've used my Callidus a few times with this list. Basically she attacks the same things the Eversor would and even with Polymorthine she still dies too fast - of course I'm probably using her far too aggressively but all the same I've benched her for a bit. Basically I'm going to give the Eversor a whirl in this role but he'll likely be benched too. As for focusing on him, the Veritas Vitae means I have a good chance of getting my Death Company Infiltrating too which in theory, leaves my opponent with a tough choice (plus an encroaching Death Company Dreadnought to boot).

 

So taking the new FAQ into account, if I take the Veritas Vitae I can't take the Valor's Edge, but even if I could I wouldn't. For me, the Chaplain is a force multiplier and when in Death Company it has the potential to make them far too strong. So even if the Chaplain bags 2-3 kills at best (or applies that all important Concussive where necessary), the power sword DC will likely munch all his targets, the close combat weapons will bag the rest and the power fist will have nothing to do like usual - by which point I've probably overkilled leaving my unit to be annihilated by shooting teehee.gif Point is, in my games I rarely feel the need for more DC power when they are at or near full strength - but I realise this wont apply to everyone!


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#50
Jolemai

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Got a game with this list due this weekend. Following on from above and on reflection, I've dropped Lemartes as I can't use him in conjunction with my Veritas shenanigans and I've swapped Cassor out for a Death Company Dreadnought to make room for a Baal Predator.

 

Baal Strike Force
 

HQ.gif

Chaplain

~ Jump pack, grav pistol, melta bombs

~ Veritas Vitae
~ Warlord
 

Elite.gif

Death Company (7)
~ Jump packs
~ Bolt pistol and chainsword (6)
~ Bolter and power fist (1)

Death Company (6)
~ Jump packs
~ Bolt Pistol and power axe (1)
~ Bolt pistol and chainsword (4)
~ Bolter and chainsword (1)

 

Death Company (6)
~ Jump packs
~ Bolt Pistol and power axe (1)
~ Bolt pistol and chainsword (4)
~ Bolter and chainsword (1)
 

Death Company Dreadnought

~ Meltagun, heavy flamer

~ Lucius Drop Pod

 

Troops.gif

Scout Squad (6)
~ Shotgun (1)
~ Bolt pistol and close combat weapon (4)
~ Combi-grav, chainsword, melta bombs

 

Scout Squad (6)
~ Bolt pistol and close combat weapon (5)
~ Combi-grav, chainsword, melta bombs

 

HS.gif

Baal Predator

~ Heavy bolter sponsons

 

 

Official Assassinorum Detachment
 

Elite.gif

Eversor Assassin


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