Well, I wasn't going to come back and post the first game I had with this list concept, but reading Harrower's experience, I feel a little better sharing my defeat. Particularly since my game was practically over in turn 3 as well.
Here's what I took:
Frag Dread in Pod
in Pod, 2 plasma
in Pod, 2 plasma
Stormraven x2, HB
sponsons and TLAC, TLMM loadouts
it was 1935 or so, but I really couldn't decide on anything else to spend the points on, and since I was proxying the SW models with primed tacticals, no real way to keep track. At 2000pts, I'm a bit disadvantaged, but it wasn't going to matter anyway.
My good friend took IG with the following:
Lord Commissar (no gear)
Veterans, plasma x3, Chimera
Veterans, Plasma x3, Chimera
-PCS, 4x flamer
-HWT, 2 missile, 1 Lascannon
-HWT, 2 missile, 1 lascannon
-HWT, 2 missile, 1 Lascannon
Leman Russ Battle Tank
So, his list has almost a one of everything feel, I wrote it up so the organization is apparent. He kept the Lord Commisar with the blob (no power weapons or upgrades of any kind, just 30 wounds to chew through with LD10 Stubborn). His list was exactly 2000pts.
So I'm still trying to figure out exactly what went wrong. I'm trying to get in a rematch and see if I can play better this time, because I don't think its a list issue. Here's why:
Mission: Crusade, 4 objectives. Deployment: Hammer and Anvil
IG won the roll-off for deployment and took first turn. He puts the basilisks out of line of sight behind a hill approx. 3" tall in his back corner. He deployed HWT on top fo the hill, and one froming an arc next to the hill almost touching his back edge. The third goes into area terrain in the middle of his deployment zone. Blob goes on his left flank poopiste the Basilisks, with LRBT in between. PCS is in a crater next to the blob. Both Chimeras are in reserve.
His deployment then ends up looking like this:
Forgive my artistic license, but you can see how he basically created a front with AV14 and guard in terrain in front of the artillery. The blob was the only thing out of cover.
I deployed one squad with rune priest on my left (opposite the basilisks) in area terrain, while Mephiston and the squad with attached priest were between two hills (same as the one his basilisks were behind) on my right flank, opposite his blob. The priest has range to both units, but can't really get a cover save. He'll rely on 2+ LoS
! to stay alive.
Ratlings infiltrate into the center and my right, next to the blob in terrain. Objectives are all unclaimed, 1 central in his deployment zone, 1 in my right rear deployment, and 1 each on the right and left centerline in terrain.
No Night Fighting Turn 1: Basilisks start the party, scattering once and hitting once, destroying 4 marines on the left side of my right ASM (the priest's group). Priest survives. LRBT scatters into the opening left by basilisks, HWT knock a wound off the ASM in area terrain, other LRBT knocks another wound off ASM in terrain thanks to scatter and a cover save. Blob moves up around a terrain piece, they can get to the objective next turn. PCS shifts a little to get in range of deployment zone objective while staying in terrain. ASM are hurting (down 25% overall) but still viable.
BA turn, Frag dread and GH
pod #1 come in. GH
choose to come in between HWT and LRBT on the left, they don't scatter and will be in range to charge the basilisks through terrain next turn, or the HWT. Double plasma into the backside of the nearby LRBT wrecks it with Hull Points. Frag Dread picks on the PCS for First Blood, wiping them out with triple templates. Right ASM and Mephy move up, Rune Priest and left ASM move towards central terrain to assault Ratlings, which unfortunately wipes them all out even with stringing out the unit. Unit consolidates into terrain.
Turn 2: All IG reserves come in. He had gotten the Warlord Trait for re-rolling reserves, but only used it once to bring in a Vendetta. 3 Vendettas move to center of board, 2 pointing to my right, 1 pointing to my left. Basilisks open up on the Rune priest's ASM group, killing 3-4, asssited by Vendetta shooting to bring that group's remaining members to 4. LRBT knocks another couple wounds off the right group, blob shoots to no effect. 2 Vendettas wipe Mephy in a single round of shooting, I made 0 FnP
saves from the lascannons, so he pulled Warlord then and there. HWT knock 2 HP
off the dreadnought, stunning it in the process. Marbo comes in and Demo Charge-s the GH
group (who were clustered next to a board edge), killing 7, including both plasma gunners. Chimeras rolled on to the backfield, behind where the LRBTs started, they will be in plasma range of my army next turn.
BA turn, 1 Stormraven and the other pod come in. I pod the GH
into terrain on the right-center objective, and double-tap the blob. This is my only full strength squad, I've got less than 5 marines in each other unit. The priest's squad (priest still alive somehow!) hides behind the objective holding GH
, while the RP's squad (or whats left of it) hide in terrain within jump distance of the center left objective. GH
from the first pod (all 3 of them) charge the HWT in cover and lose 2 to snap fire Krak and lascannon shots. Stormraven rolls snake eyes for melta damage, and glances a single Vendetta once, despite using PoTMS and 2 missiles.
Turn 3: Basilisks hit twice and wipe out the entire GH
pack on the objective. Being clustered from coming out of the pod really sucked, taking 14 wounds from 2 hits on the scatter dice. 2 Vendettas turn off the board, Chimeras move up toward each center objective, blob shifts around to the deployment zone objective, and the last HP
off the dread is evaporated by drive-by plasma fire. For consolation prize, he did lose 2 plasma gunners from the drive-by shooters. LRBT shoots the Rune Priest's group, wiping them out with poor cover saves. Marbo charges the lone GH
in combat with the HWT, and kills him before he gets to swing. HWT knock random HP
off pods, taking 2 stormbolters. Remaining vendetta on the board has range to dogfight the SR, and gets 1 lucky lascannon through cover saves to explode the aircraft. At this point I offer to concede, but we play it out.
BA turn, second Stormraven comes in, attempts to kill Vendetta. Fails miserably, with the TLMM missing entirely. I attempt to charge the blob at 10" with my remaining 3 marines (including priest!), but fail the 2D6. Forget to fire the one live stormbolter.
Turn 4: Vendettas come back in and Chimeras reach both center objectives. Vendettas finish off Stormraven with 2 sets of TL lascannons, wrecking it with HP
. Plasmagunners and blob open up on marines in the open, and although I finally get and make a few saves, my marines all evaporate by the end of the infantry shooting. Basilisks perform danger close shooting on the nearby pod, and manage to take off 1 hull point and not kill themselves. HWT takes off remaining HP
from the close pods, and LRBT takes off the last HP
from the last pod, tabling me.
Major tactical mistakes: I did not pod in to kill the Basilisks and LRBTs soon enough. They accounted for almost half (or more) of my dead marines just from those 4 vehicles. 3 really, as one tank only got off one shot. I was worried about scattering off the board, so I podded in in front of the screen rather than the tiny area behind it, and so couldn't get to the basilisks. Also, could have put a lot more wounds on the blob with the Frag dread than I did to the PCS, but I don't think he should have been a first-turn pod in this game anyway. Ideally, I would have gotten in both GH
pods, using plasma guns to wreck basilisks and maybe a LRBT. Still, I feel like that would have been extremely risky considering the screen castle setup he had his artillery in.
Other than that, I noticed a bit of a dice advantage on his part, but I know that was just bad luck on mine (I was using his dice for saves anyway most of the time). I feel like I need/want a first turn melta unit, or something with Dante, but I just can't protect my vulnerable marines from those Barrage blasts on turn 1.
Anyone got comments? I know its not the best report, but I've been thinking about the game for almost a week, so my memory is a bit fuzzy.