Played with this last night:
Against Death guard:
DP on foot, sword
5/6 Blightlords, 1 cplas, 1 blight launcher
2 Blight drones
Mine - Wrath of Magnus, Engage, Raise banners (still on 2020 pack)
Opponent - Spread the sickness, Engage, Grind them down.
I took prophecy and glimose of eternity to attempt shenanigans with getting free reroll and fixed dice, etc. Brazier went onto the dread pretty much every turn, ideal for a unit like that. The Prophecy standard spell (divine the future) was ok, would have been amazing if I rolled better - I think I got 1,2,2,5,5. I cast it early in the turn with my buffing exalted, then used the 5's to guarantee a super smite if anyone rolled a natural 6 on a smite.
My shooting, aside from the flamers, was vastly underwhelming, and pretty much all the damage was done through mortals.
Turn 1, the infernal master facaded the flamer unit to 9" away from the poxies, flamer unit then surged themselves, and got to 3" away, flamed most of them then charged in, with a big charge over some containers to contest their home objective, charging and killing some more that got resurrected with the strat. Finally killed them all in T3 and hel their objective.
My rubes did great in holding my own objectives all game, scarabs got mauled early by plaguebursts and never achieved much, deathshroud teleported in and assaulted my infernal master, killing him. They were then psychiced from existence by everything in my army. First was a super smite for 6 mortals killing 2, then 4 other units variously failed smite or did 1 mortal leaving the last guy on 1W to be axed by my TDA Sorc.
PBC's were monstrous, the entropy cannons with D3+3 D murdered SOT's and my maulerfiend, and the mortars have a strat for flat 3 damage, and splash mortals onto anything within 3" - My dudes were clumped together T1 and I got got.
The prophecy dice roll is decent, however it can only effect a prophecy unit meaning a large part of the army has to be that cult - I dont think it's that great over the army - duplicity or time is better. If It could affect any THOUSAND SONS unit, then I'd probably consider taking a Prophecy detachment every game, as fishing for super smites was fun and powerful.
Helm of the daemons eye did it's job this time and netted me CP back until the master died. Would use again.
Glamour/Weaver didnt do much this game. You put them on one unit and the opponent shoots another. Maybe if I had 10 SOT's, or I had got first turn. I might try a game with only damage dealing stuff.
Maybe 4 Character casters is one too many at 1500, I think I could have done with another unit of rubrics somewhere.
Mauler did little again, same with the Hellbrute - will try swapping the mauler for something with more ranged ability, which is what I was really lacking.