Edited by havlar, 16 March 2014 - 06:47 PM.
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Posted 16 December 2012 - 11:33 AM
Posted 16 December 2012 - 11:41 AM
Posted 17 December 2012 - 05:43 PM
If you were looking to continue improving these models, I'd say you should add a little more to your shading and do some edge highlights.
In the former case, take a weaker wash than what you're currently using (diluted Ogryn Flesh or regular Gryphonne Sepia, not sure what the new equivalents are), and pull it out of the deepest recesses just a bit onto the armour. This should give a nice transition. The original shading is also a bit rough, so you might consider a second round right in the recesses just to even them out.
In the latter case, just start mixing up from pure yellow towards a cream colour. Thin your paints out as you work your way up, and don't be afraid to dab your brush on a napkin 5-6 times if it's really wet. The trick is to build it up and get thinner along the edges that catch light. One last trick is to glaze the original yellow over the finished product to tie all the highlights together.
Keep up the good work, these are some really solid marines with lots of potential!
Posted 18 December 2012 - 12:50 PM
Well done, you're getting some nice depth to the yellow, which as MattCrawford pointed out is tricky, to reinforce what he's said:
-Try a wet pallette there are tutorials on here about making one, they're cheap as you like and will drastically change your results.
-Consider how you're going to base them, the textured GW paints may well suit you, or again look at some tutorials, but coherent basing will improve the look of your force by a massive amount when they're all together.
-And again some restrained edge highlights could really transform these guys, cream-tones (specifically bone) work well on yellow as they give it a less washed out look.
The Codex Astartes: Taking Away The Freedom Of The Astartes To Pigeonhole Themselves,
And Restricting Them To Supreme Flexibility Since M31.
Posted 09 March 2013 - 02:36 PM
* all units have been based
* dreadnought added
Posted 09 March 2013 - 03:28 PM
Ow, that's really bright. Other than that all I can really add is that the shoulder plates on the terminators look a bit flat.
The picture is Valentina Tereshkova; the first woman in space, and something of a personal hero.
Posted 23 March 2013 - 01:24 PM
I got this BA commander as a bonus when winning some bits auction.
He felt kinda lonely, so I browsed for some spare bits, and made these dudes as his company
The chainsword dude's torso was melted with plastic glue, so I modelled it as armour damage.
Legs for these dudes are not normal legs, but "transplants" from aobr/maccrage models too damaged for any other use.
Time for yellow bikers now.
Edited by havlar, 16 March 2014 - 06:48 PM.
Posted 16 March 2014 - 06:49 PM
Posted 09 May 2015 - 03:30 PM
Some time has passed, and I have managed to paint the squad of Chosen from Dark Vengeance.
Posted 09 May 2015 - 05:30 PM
I look the nice, bright and pretty much old school look to these guys.
If I could recommend anything I would say adding some decals or details to the shoulder pads. Same with the bikes and dread.
Looking forward to seeing more.
My B&C WIP Thread is this one (but more pictures generally end up on the blog).
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users