Ok, Sneaky update on my first game on Vassal!
I decided to take my BA for a spin at 1000pts to get used to it, as I know the BA codex back to front, and dont have any others with me:
Reclusiarch Xenith - Jump pack, Infernus pistol
Sanguinary priest - pack, power axe
10 tacticals - flamer, heavy bolter
10 asm - 2x melta, powerfist
5 DC packs, 5x bolters, 1 fist
5 Devs - 4xML
Destroyer Lord - warscythe, Mind Scarabs, sempiternal weave
10 immortals, tesla
10 immortals, tesla
3x Annihilation barge
So not the most interesting Necron list, vs my line company.
Mission is Dawn of war, The Relic, night fighting.
Apologies as I dont have pictures of them all. I took a few screenshots to show to Skink, but didnt think of reporting them til after!
He won deployment zone roll, I deployed first and he gave me the choice ogf going 1st or second, let him go first.
General shuffling, wraiths and lord move toward the relic.
Left hand barge and the green immortals shoot the combat squad. 4 die, even with Fnp
. Unsurprising from the barrage of shots. I hate Tesla.
The other warriors and middle barge shoot the asm, and kill 3.
right barge shoots the other combat squad and fails to do anything.
End of My movement T1
The Death co walk toward the wraiths, Reclusiarc within 6" of the lord for a good infernus roasting. The ASM jump in front of the lord to melt him. Tacticals move into ruins.
4 missile launchers and one signumed shot fire at the middle barge. All miss.
Death co bolters cause a wound on a wraith. The Chaplains infernus hits the lord, and he fails to look out sir - wound 1! The asm and their meltas all get saved by the lords 2+ weave, or LoS
! onto wraiths. One wraith dies.
Heavy bolter tac does nothing.
I assault, and in the working out of the scarabs, totally forget to do my hammer of wrath hits! This probably cost me the game, in retrospect (you'll see why)
The chaplain gets 5 S7 attacks, causes 4 wounds, killing an wraith, Death co charge in with 16A, rerolling hits and misses, and cause 10 wounds, killing a wraith, spilling onto the lord and killing him! Slay the warlord and first blood to me! The assualt marines do their thing and whittle the wraiths down to 2 men. The serge, death co fist and priest were too far back to attack, even after pile in move. Damn.Fearless wraiths stay in combat, Lord fails his WBB roll and dies, woot!
Ok, this is where the lack of pics gets annoying, so apologies.
Some shuffling, the Barges move away from the combat in the middle.
2 left barges and the immortals shoot the devs and kill 3.
right barge and immortals shoot the right tac marines combat squad and kill all 5 :-/
Dev's fail their morale and flee 4", staying on the table.
I need to kill these two wraiths now.
4 S6 attacks from the chaplian
8 chainswords and 2 powerfist attacks from the DC
10 attacks and 2 fist attacks from the asm
3 axe attacks from the priest
Cause 3 wounds, leaving 1 wraith on 1 wound. Here's where the extra 6S4 hits, leading to 3 wounds and 1 failed save from hammer of wrath would have helped immensely. Everyone stuck in combat.
Devs rally, nothing else.
Devs fire 2 kraks into nearest barge. miss with both.
Heavy B does nothing
Assault. Kill the wraith, DC consolidate closer to the teal immortals, the ASM toward the relic and other barges.
Stuff moves away from me.
They unleash hell.
Left barge and immortals shoot the ASM, thankfully only killing 3.
Middle, right barge and teal immortals shoot the DC, killing all but the Reclusiarch. Damn.
The teal immortals try to assault the reclusiarch. He responds by overwatching with his infernus...getting a 6! And killing one. Amazing. They then fail their charge through cover (5" away, rolled a 5).
Chaplain jumps for the right hand barge, thinking with S6 I can maybe take it out.
ASM totally ignore the relic and jump towards the green immortals.
Chaplain infernuses the barge, hit, penetrates...and jinked away.
ASM shoot into the immortals, kill a couple.
Devs fire 2kraks at the left barge, and get 2 misses. Honestly, 8 shots from this unit all game and not one hit.
Asm charge in and wipe the immortals
Chaplain charges in and...1 penetrating hit, leading to...a 3. Crew shaken, which is then 'living metalled' away. At least the Quantum shields are down, but the chappy is left isolated.
END OF BA TURN 3
Necron turn 4:
right barge moves towards the teal immortals
Right barge fires everything into the chaplain. Initial rolls for the destructor are 1,1,1,2. I cant believe my luck! Then I'm, caught by the twin liked trap and it comes up 4,6,6,6, leading to 10 hits, and 8 wounds on the chaplain. He's good, but not that good, and fails 3 saves, dying.
The other 2 barges and remaining immortals fire into the ASM, killing all but the priest and 2 guys.
BA turn 4:
The ASM, now their meltaguns are gone, try to jump for the teal immortals, landing 5" away. The heavy bolter tac makes a move and then run for the objective.
Devs - 2 kraks into the left barge...jinks...2 glances, both jinks failed, down to 1HP!
ASM dont shoot the immortals in case I kill one and fail the charge.
ASM decare a charge on the immortals
Immortals Tesla overwatch them from the face of the earth.
All I have left are 3 marines, including 2 blind devastators, so I call it there, with a win to my opponent.
END OF GAME
Vassal was pretty good, and I had fun playing. This was despite not many people in the lounge wanting to play at 1000pts. I'll wheel out the 1500 list and see what happens sometime this week.
Edited by Xenith, 16 September 2014 - 05:48 PM.