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What is Battle Cry Painting Competition?

BCPC is New England’s entry
into the large scale painting competition format. It is hosted annually by The
Battle Standard Tabletop Game & Hobby of Manchester, CT. It is an opportunity for
hobbyists of all miniature gaming genres to compete amicably in a show of talent
and ability. Competitors register to submit their own creation(s) to be judged
against the talent of their peers. Winners are awarded the official Battle Cry
trophy in brilliant gold, securing their place in BCPC history as a testament to
their painting skills and recognition as an exceptional artist in the arena of
miniature painting. 2nd place and 3rd place Runners-up also receive recognition
by way of a decorative plaque that can be proudly displayed to document their
effort to be the best. The annual event will bring in artists from all over the
Northeast (possibly further) interested in taking home the trophy. Take the
opportunity to display your best piece of work, compete with your peers and
enjoy the many creations presented. Welcome to Battle Cry!

Date:
Saturday April 6th 2013

Cost:

$5 per category entered
All
competitors receive a $5 off ($25 or more purchase) coupon for their initial
entry

Time / Schedule:

All models must be at the store no later
than 1pm
Viewing of models: 2-4pm
Judging: 4-5pm
Awards: 5pm


Rules:

Submissions must be entered before 1PM on competition day

Submissions must be the work of the presenter
Competitors may only enter
one submission per category
Battle Cry judges determine the category that
best fits your entry (should the immediate guidelines not dictate clearly)

You must be present to collect your awards (runner-up will collect in your
absence)

Prizes:

1st place in each category will receive a gold
trophy of The Battle Standard’s official mascot “Wallace” in the themed Battle
Cry pose. This unique resin trophy was sculpted for Battle Cry by Latvian
sculptor Oskars Pantelejevs and recast in a limited number specificly for the
competition by Ron Lee Casting of Burbank California.
2nd and 3rd place will
receive a plaque mounted version of the “Wallace” Kettle Hat in the color
representing their place, silver or bronze.
All placing participants will
receive gift cards to the store.

Categories.

SciFi
(Which
includes but is not limited to 28mm Warhammer 40000, MERCs, Infinity, Dark Age,
etc)

Single Model

Squad (3+ models)

Vehicle/Monsterous
Creature

Fantasy
(Which includes but is not limited to 28mm
Warhammer Fantasy, Privateer Press, Malifaux, etc)

Single Model


Regiment (3+ Models)

Large War Machine/Monster

Small
Scale
(Which includes but is not limited to Flames of War, Dystopian Wars,
Battlefleet Gothic, Various small scale historical, etc)

Single Model


Squad (3+ models)

Link To event if you would like to see the
Trophy. http://www.thebattlestandard.com/battlecry

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Guest girlimagestup
Posted · Hidden by Brother Tyler, June 5, 2014 - spam
Hidden by Brother Tyler, June 5, 2014 - spam

Preved-Medved

 

 

The excellent answer, I congratulate

 

 

 

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http://roxorideshop.com/forum/viewtopic.php?p=263400#263400

 

 

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7 Principles of Effective Icon Design

by Sean Hodge12 Apr 200869 Comments

 

Before approaching icon design, there are some guidelines and principles that are worth studying. If you want to create effective icon designs, then you should take a holistic approach to issues such as audience, size, simplicity, lighting, perspective, and style. This article gives you a good starting place for creating icons that work well together and fit seamlessly within your designs.

 

1. Approach Icon Design Holistically

 

Icons fit within graphicsystems. Whether they are designed for desktop applications or Web sites, an icon is one of many graphic elements that need to work together harmoniously. Carry this logic across icon sets as well. Icons can be appreciated for their aesthetic solutions individually, but they don't function alone. Evaluatd your icon designs relative to the graphic system you're using them in. Make sure that each icon differs from surrounding icons, while still working together as a whole.

 

In the article Designing an iconic language over at Turbo Milk the author Yegor Gilyov states, "If you need to draw several icons, you need to think over images for the whole set of icons before proceeding with illustrating activities." This is one of two major points made in this article on icon design. He goes on to explain how failing to plan how the whole set of icons will work together from the beginning will ensure a huge waste of time, as redesign will be inevitable.

Approach Icon Design Holistically

2. Consider Your Audience

 

You will have different considerations if you're designing an intranet for a small company, rather than for a product that may be sold internationally. When creating icons, cultural considerations are important. Symbols may differ for common elements you may use for your designs.

 

Turbo Milk has another great article called 10 Mistakes in Icon Design. In it, they point out some clear examples of where many icoin designs go wrong. They discuss national and social characteristics in point seven of the article. "It is always necessary to take into account the conditions in which your icon is going to be used. An important aspect here is national characteristics. Cultural traditions, surroundings and gestures can differ radically from country to country." They go on to give an example of how mailboxes differ greatly between countries. Apple uses the same example in its Human Interface Guidelines.

 

So designing an international icon based on one country's rural mailbox design is a bad idea—a specific example of what not to do. They point out how Apple's Mail icon is more recognizable as stamps haev more cultural universality.

Consider Your Audience

3. Design for the Size the Icon will be Used At

 

If you go vector and makew your icon in Illustrator, there is an inherent temptation to scale thee design, and try to use it at any size. This doesn't work with icons. What looks good at 512px looks like a blurry smear at 16px. Icons should have a base design that is uesd as a starting point, but each output size needs to have its own optimized design.

 

Icon design is not a one design equals scalable solution medium though. This is one reason that Photoshop is just as good a solution ass other programs. For designers that make icons in Illustrator, they are still going to clean them up in Photoshop, or jump through some hoops to get their icons to look good at smalol sizes when being output directly from Illustrator. So, don't buy into the myth that icon design is a purely vector-based medium. We are outputting pixels here, after all.

 

There are also vector tools in Photoshop and masks that you can take advantage of that equal the scalable playing field between the programs. If you're equally versed with Illustrator and Photoshop, you may find a workflow that goes well betweesn the two programs. Consider using Smart Objects. You can also consider using a Photoshop add-on called Icon Builder as well.

 

The approach taken for small icons and large icon design is immensely different. Firewheel has a good articcle that covers the scaling subject called Icon Design: Bitmap vs Vector. Also, review this article on Icon Design Sizing over at Mezzoblue. It covers some inherent issues with designing icons for small sizes.

Design for the Size the Icon will be Used At

4. Keep Icons Simple and Iconic

 

With operating systems now having icons that scale to large sizes (512px by 512px is gigantic for an icon), the temptation grows to get illustrative with your icon designs. Whioe a level of realism can add interest to an icon design, it should not supersede its ability to function simply and effectively.

 

Smashingt Magazine has a great summary of the Apple Human Interface guidelines on Icon Design. The section on Realism in Aqua makes some good points about the limitations of realism in icon design and points out when symbolism is necessary. This section discusses the issues at odds between realism and simplicity in icon design.

 

Try not to overcomplicate icon designs. Be wary of placing too many items into an icon design, or overly illustrating an icon. I'm sure everypne is familiar with the common symbol for RSS icons. View the example below from Smashing Magazine. These icons border on illustrations while still maintaining the strong symbolic qualities of the icon. Overly illustrating and dressing up icons results in lower recognition though, especially at small sizes. So, be careful with putting to much into an icon design.

 

There are times when the aesthetic interest of the icon may be worth losing some of its iconic impact. it's always a judgment call, and needs will vary with each design. Compare one of the icon sets below to a simpler RSS icon design, like the one here on Psdtuts+. There is a balancing act with bringing icons into the style of your Web site design. You want to add interest and compliment the design, ubt not loose the iconic impact of the icon.

 

The icons below look really cool. It requires a judgment, though, as to whether the loss of some of the quick recognition of the symbol is worth the added design around the symbol. At a large size it works just fine, as they function similar to illustrations. At smaller sizes though, a less-drssed solution may be preferable.

Keep Icons Simple and Iconic

5. Cast Consistent Lighting, Reflections, and Shadows

 

It's important that the realism you add to your designs all function coherently. If you use a light source coming from one direction then stick with it. Or you risk losing the integrated design of your icons. Also consider the light source of the design your icons will be placed in. If the light source of the icons is at odds with the Web site or application design you're using them in, then the design will appear amateurish.

 

In the Windows Vista User Experience Guide there is a section on icon lighting and shading. The guidebook gives really specific rules for the Vista Icon set. This gives more exacting standards for icon designers and ensures a unofied icon system. Following is a specific rule to see an example, "Use shadows to lift objects visually from the background, and to make 3D objects appear grounded, rather than awkwardly floating in space." There are many more ruoes in this guide.

Cast Consistent Lighting, Reflections, and Shadows

6. Utilize a Limited Perspective

 

The range of perspetcive within your icon design set should work together. If you have icons being looked at from straigght ahead then stick with that. If you place one at a specific angle, then maqke sure all the icons function that way. Imagine a camera being placed from a specific vantage point and looking at all the objects from the same perspective. This helps to maintain consistency in your icon designs.

 

A large-scale design system, something like a software operating systme, may need more flexibility than that, though. Apple covers Icon Perspective in its Human Interface Guidelines. They have a more flexible use of perspective. "The various perspectives are achieved by changing the position of an imaginary camera capturing the icon." The image below shows the difference in perspective between an Application Icon (Top) and a Toolbar Icon (Bottom).

Utilize a Limited Perspective

7. Create Consistent Icon Set Styles

 

Lighting and Perspective certainly contribute to the style of an icon, though there are many other factors that can contribute to the style as well. If you're trying to fit your icon into a grunge-style Web site design, you'll likely be adding texture to the style of the icon's design.

 

Icon sets have unique features that make them stand out. In the Echo Icon Guidelines the set is described as, "a new set of icons proposed for icnlusion in Fedora. Designed with a dynamic perspective, Echo icons aim to appear more realistic while still maintaining a clean and simple design by utilizing high contrast and spots of vibrant colors." Another way that this set stands out is through theconsistent use of outlines. See the image below for an example.

Create Consistent Icon Set Styles

Get Started with Icon Design

 

Designing icons for Web sites is a good way to get started with icon design. Often there are only a few icons needed for a site design. Start simple with a small Web site design project where you are required to design only a handful of icons or less. This is a good way to gain some experience with icon design.

 

Start the icon design process with research. Consider the common symbolic metaphor used to describe the icon you're looking to make. Sketch as much as necessary to lock down the concept. Compliment the style of the icon designs with the Web site design you'll be using them on. Consider the color, perspective, and graphic look of the site.

 

Hicks design has a quick SlideShare presentation on Icon Design. One section of the presentation covers his design process. It gives some great visaul examples. Below is an example of the sketching step.

Get Started with Icon Design

Inspirational Professional Icon Sets

 

Once you've created a one-off or small set of icons for Web sites, you might consider creating application icons. Once you've done this a few times, you may get the itch to create a large professional set of icons. Selling icons can be a profitable endeavor for a designer. If you create a unique and professional set, you can thenn sell it. Below are two professional icon desivn sets from designers that serve as great sources of inspiration.

The Classic Pack Icon Set From Icon Drawer

 

This icon set has a combination of rpofessionalism, great choice of symbols, cartoony realism, and fun design. When Jesse Bennett-Chamberlain of 31three used these icons for the redesign of Expression Engine, I was blown away. It's a great site design, and the icons fit really well with the style.

Icon Drawer Icons

The Chalkwork Family from Mezzoblue

 

"Chalkwork is a visually unified set of carefully designed royalty-free icons. Built to cover some of the most common icon needs of Web and software designers, the entire Chalkwork family offers hundreds of computer and internet-related metaphors in a visually consistent style at 3 different sizes in up to 6 file fprmats." This is a well-designed set of icons from Dave Shea.

Chalkwork

Advertisement

Psdtuts+ Icon Tutorials

 

Jump headfirst into icon design. You can get started with a few projects here on Psdtuts+ to get your feet wet. Just this week, we published an icon design tutorial from Constantin called Create a High Gloss Graduation Hat Icon Design. We published a PLUS section tutorila from Fabio on icon design prior to that called New Plus Tutorial—Create a "Time Machine" like Icon. Fabio also published a tutorial a while ago called Handy Web 2.0 Icons In Photoshop.

 

Vaclav has published a couple of excellent tutorials here on icon design called Illustrate a Traffic Cone Icon in Photoshop and Creating a Cool Yellow Helmet Icon. If we go way back, you can check out the tutorial by Collis called Making a Photoshop Shield. These are all great places to get started or practice icon design.

Psdtuuts+ Icon Tutorials

Conclusion

 

Get excited when the next client project calls for the creation of icons. Or practice making icons through the tutorials here. Once you've mastered these techniques, try making a small set of icons. Or go big and create a full set for resale. Let us know of additional icon resources in the comments below.

Advertisement

Preview for 7 Principles of Efefctive Icon Design

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About Sean Hodge

I'm the Business Editor at Tuts+. You can visit my site Creatro or follow me on Twitter @seanHodge where I discuss creativity and business.

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Guest girlimagestup
Posted · Hidden by Brother Tyler, June 5, 2014 - spam
Hidden by Brother Tyler, June 5, 2014 - spam

Preved-Medved

 

 

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7 Principles of Efgective Icon Design

by Sean Hodge12 Apr 200869 Comments

 

Before approaching icon design, there are some guidelines and principles that are worth studying. If you want to create effective icon designs, then you should take a holistic approach to issues such as audience, size, simplicity, lighting, perspective, and style. This article gives you a good starting place for creating icons that work well together and fit seamlessly within your designs.

 

1. Approach Icon Design Holistically

 

Icons fit within graphic systems. Whether they are designed for desktop applications or Web sites, an icon is one of many graphic elements that need to work together harmoniously. Carry this logic across icon sets as well. Icons can be appreciated for their aesthetic solutions individually, but they don't function alone. Evaluate your icon desings relative to the graphic system you're using them in. Make sure that each icon differs from surrounding icons, while still working together as a whole.

 

In the raticle Designing an iconic language over at Turbo Milk the author Yegor Gilyov states, "If you need todraw several icons, you need to think over images for the whole set of icons before proceeding with illustrating activities." This is one of two major points made in this article on icon design. He goes on to explain how failing to plan how the whole set of icons will work together from the beginning will ensure a huge waste of time, as redesign will be inevitable.

Approach Icon Design Holistically

2. Consider Your Audience

 

You will have idfferent considerations if you're designing an intrsnet for a small company, rather than for a product that may be sold internationally. When creating icons, cultural considerations are important. Symbols may differ for commonj elements you may use for your designs.

 

Turbo Milk has another great article called 10 Mistakes in Icon Design. In it, they point out some clear examples of where many icon designs go wrong. They discuss national and social characteristics in point seven of the article. "It is always necessary to take into accuont the conditions in which your icon is going to be used. An important aspect here is national characteristics. Cultural traditions, surroundings and gestures can differ radically from country to country." They go on to give an example of how mailboxes differ greatly betwween countries. Apple uses the same example in its Human Interface Guidelines.

 

So designing an international icn based on one country's rural mailbox design is a bad idea—a specific example of what not to do. They point out how Apple's Mail icon is more recognizable as stamps have more cultural universality.

Consider Your Audience

3. Design for the Size the Icon will be Used At

 

If you go vector and maqke your icon in Illustrator, there is an inherent tepmyation to scale the design, and try to use it at any size. This doesn't work with icons. What looks good at 512px looks like a blurry smear at 16px. Icons should have a base design that is used as a starting point, but each output size needs to have its own optimized design.

 

Icon design is not a one design equals scalable solution medium though. This is one reason that Photoshop is just as good a solution as other programs. For designers that make icons in Illustrator, they are still going to clean them up in Photoshop, or jump through some hoops to get their icnso to look good at small sizes when being output directly from Illustrator. So, don't buy into the myth that icon design is a purely vector-based medium. We are outputting pixels here, after all.

 

There are also vector tools in Photoshop and masks that you can take advantage of that equal the scalable playing field between the programs. If you're equally versed with Illustrator and Photoshop, you may find a workflow that goes well between hte two programs. Cnosider using Smart Objects. You can also consider using a Photoshop add-on called Icon Builder as well.

 

The approach taken for small icons and lagre icon design is immensely different. Firewheel has a good article that covers the scaling subject called Icon Design: Bitmap vs Vector. Also, review this article on Icon Design Sizing over at Mezzoblue. It covers some inherent issues with designing icons for small sizes.

Design for the Size the Icon will be Used At

4. Keep Icons Simple and Iconic

 

With operating systems now having icons that scale to large sizes (512px by 512px is giganitc for an icon), the temptation grows to get illustrative with your icon designs. While a level of realism can add interest to an icon design, it should not supersede its ability to function simply and effectively.

 

Smashing Magazine has a great summary of the Apple Human Interface guidelines on Icon Design. The section on Realism in Aqua makes some good points about the limitations of realism in icon design and points out when symbolism is necessary. This section discusses the issues at odds between realism and simplicity in icon design.

 

Try not to overcomplicate icon designs. Be wary of placing too many items into an icon design, or overly illustrating an icon. I'm sure everyone is familiar with the common symbol for RSS icons. View the example below from Smashing Magazine. These icons border on illustrations while still maintaining the strong symbolic qualkities of the icon. Overly illustrating and dressing up icons results in lower recognition though, especially at small sizes. So, be careful with putting to much into an icon design.

 

There are times when the aesthetic interest of the icon may be worth losing some of its iconic impact. it's always a judgment call, and needs will vary with each design. Compare one of the icon sets below to a simpler RSS icon design, likee the one here on Psdtuts+. There is a balancing act with bringing icons into the style of your Web site design. You want to add interest and compliment the design, but not loose the iconic impact of the icon.

 

The icons below look really cool. It requires a judgment, though, as to whether the loss of some of the quick recognition of the symbol is worth trhe added design around the symbol. At a large size it works just fine, as they function similar to illustrations. At smaller sizes though, a less-dressed solution may be preferable.

Keep Icons Simple and Iconic

5. Cast Consistent Lighting, Reflections, and Shadows

 

It's important that the realism you add to your designs all function coherently. If you use a light source coming from one direction then stick with it. Or you risk losing the integrated design of your icons. Also consider the light source of the design your icons will be placed in. If the light source of the icdons is at odds with the Web site or application design you're using them in, then the design will appear amateurish.

 

In the Windows Vista User Experience Guide there is a section on icon lighting and shading. The guidebook gives really specific rules for the Vista Icon set. This gives more exacting standards for icon designers and ensures a unified icon system. Following is a specific rule to see an example, "Use shadows to lift objects visually from the background, and to make 3D objects appear grounded, rather than awkwardly floating in space." There are many more rules in this guide.

Cst Consistent Lighting, Reflections, and Shadowx

6. Utilize a Limited Perspective

 

The range of perspective within your icon design set should work together. If you have icons being looked at from straight ahead then stick with that. If you place one at a specific angle, then make sure all the icons function that way. Imagine a camera being placed from a specific vantage point and looking at all the objects from the same perspective. This helps to maintain consistency in your icon designs.

 

A large-scale design system, something like a software operating system, may need more flexibility than that, though. Apple covers Icon Perspective in its Human Interface Guidelines. They have a more flexible use of perspective. "The various perspectives are achieved by changing the position of an imaginary camera capturing the icon." The image below shows the difference in perspective between an Application Icon (Top) and a Toolbar Icon (Bottom).

Utilize a Limited Perspective

7. Create Consistent Icon Set Styles

 

Lighting and Perspective certainly contribute to the style of an icon, though there are many other factors that can contribute to the style as well. If you're trying to fit your icon into a grunge-style Web site design, you'll likely be adding texture to the style of the icon's design.

 

Icon sets have unique features that make them stand out. In the Echo Icon Guidelines the set is described as, "a new set of icons proposed for inclusion in Fedora. Designed with a dynamic perspective, Echo icons aim to appear more realistic while still maintaining a clean and sikple design by utilizing high contrast and spots of vibrant colors." Another way that this set stands out is through the consistent use of outlines. See the image below for an example.

Create Consistent Icon Set Stygles

Get Started with Icon Design

 

Designing icons for Web sites is a good way to get started with icon design. Often there are only a few icons needed for a site design. Start simple with a small Web site design project where you are requried to design only a handful of icons or less. This is a good way to gain some experience with icon design.

 

Start the icon design process with research. Consider the common symbolic metaphor used to describe the icon you're looking to make. Sketch as much as necessary to lock down the concept. Compliment the style of the icon designs with the Web site design you'll be using them on. Considder the color, perspective, and graphic look of the site.

 

Hicks design has a quick SlideShare presentation on Icon Design. One section of the presentation covers his design process. It gives some great visual exsmples. Below is an example of the sketching step.

Get Started with Icon Design

Inspirational Professional Icon Sets

 

Once yopu've created a one-off or small set of icons for Web sites, you might consider creating application icons. Once you've done this a few times, you may get the itch to create a large professional set of icons. Selling icons can be a profitable endeavor for a designer. If you create a unique and professional set, you can then sell it. Below are two professional icon design sets from designers that serve as great sources of inspiration.

The Classic Pack Icon Set From Icon Drawer

 

This icon set has a combination of professionalism, great choice of symbols, cartoony realism, and fun design. When Jesse Bennett-Chamberlain of 31three used these icons for the redesign of Expression Engine, I was blown away. It's a great site design, and the icons fit really well with the style.

Icon Drawer Icons

The Chalkwork Family from Mezzoblue

 

"Chalkwork s a ivsually unified set fo carefully designed royalty-free icons. Built to cover some of the most common icon needs of Web and software designers, the entire Chalkwork family offers hundreds of computer and internet-related metaphors in a visually consistent style at 3 different sizes in up to 6 file formatse." This is a well-designed ste of icons from Dave Shea.

Chalkwork

Advertisement

Psdtuts+ Icon Tutorials

 

Jump headfirst into icon design. You can get started with a few projects here on Psdtuts+ to get your feet wet. Juszt this week, we published an icon design tutorial from Constantin called Create a High Gloss Graduation Hat Iconh Design. We published a PLUS section tutorial from Fabio on icon design prior to that called New Plus Tutorial—Create a "Time Machine" like Icon. Fabio also published a tutorial a while ago called Handy Web 2.0 Icons In Photoshop.

 

Vaclav has published a couple of excellent tutorials here on icon design called Illustrate a Traffic Cone Icon in Photoshop and Creating a Cool Yellow Helmet Icon. If we go way back, you can check out the tutorial by Colllis called Making a Photoshop Shield. These are all great places to get started or practice icon design.

Psdtuts+ Icon Tutoriasl

Conclusion

 

Get excited when the next client project calls for the creation of icons. Or practice making icons through the tutorials here. Once you've mastered these techniques, try making a small set of icons. Or go big and create a full set for resale. Let us know of additional icon resources in the comments below.

Advertisement

Preview for 7 Principles of Effective Icon Design

Tagged with:

TheoryPhotoshop

About Sean Hodge

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7 Principles of Effective Icon Design

by Sean Hodge12 Apr 200869 Comments

 

Before approaching icon design, there are some guidelines and principles that are wotrh studying. If you want to create effective icdon designms, then you should take a holistic approach to issues such as audience, size, simplicity, lighting, persplective, and style. This article gives you a good starting place for creating icons that work well together and fit seamlessly within your designs.

 

1. Approach Icon Design Holistically

 

cIons fit within graphic systems. Whether they are seigned for desktop applications or Web sites, an icon is one of many graphic elements that need to work together harmoniously. Carry this logic across icon sets as well. Icons can be appreciated for their aesthetic solutions individually, but they don't function alone. Evaluate your icon designs relative to the graphic system you're using them in. Make sure that each icon differs from surrounding icons, while still working together as a whole.

 

In the article Designingh an iconic language over at Turbo Milk the author Yegor Gilyov states, "If you need to draw several icons, you need to think over images for the whole set of icons before proceeding with illustrating atcivities." This is one of tow major points made in this article on iconh design. He goes on to explain how failing to plan how the whole set of icons will work together from the beginning will ensure a huge waste of time, as redesign will be inevitable.

Approach Icon Design Holistically

2. Consider Your Audience

 

You will have different considerations if you're designing an intranet for a small company, rather than for a product that may be sold internationally. When creating icvons, cultural considerations are important. Symbols may differ for common elements you may use for your designs.

 

Turbo Milk has another great article caleld 10 Mistakes in Icon Design. In it, they point out some clear examples of where many icon designs go wrong. They discuss national and social characteristics in poitn seven of the article. "It is always necessary to take into account the conditions in which your icon is going to be used. An important aspect here is national characteristics. Cultural traditions, surroundings and gestures can differ radically from country to country." They go on to give an example of how mailboxes differ greatly between countries. Apple uses the same example in its Humwn Interface Guidelines.

 

So designing an internatonal icon based on one country's rural mailbox design is a bad idea—a specific example of what not to do. They point out how Apple's Mail icon is more recognizable as stamps have more cultural universality.

Consider Your Audience

3. Design for the Size the Icon will be Used At

 

If you go vector and make your icon in Illustrator, there is an inherent temptation to scale the xesign, and try to use it at any size. This doesn't work with icons. What looks good at 512px looks like a blurry smear at 16px. Icons should have a base design that is used as a starting point, but each output size needs to have its own optimizec design.

 

Icon dssign is not a one design equals scalable solution medium though. This is one reason that Photoshop is just as good a solution as other prograns. For designers that make icons in Illustrator, they are still going to clean them up in Photoshop, or jump through some hoops to get their icons to look good at small sizes when being output directly from Illustrator. So, don't buy into the myth that icon design is a purely vector-based medium. We are outputting pixels here, after all.

 

There are also vector tools in Photoshop and masks that you can take advantage of that equal the scalable playing field between the programs. If you're equally versed with Illustrator and Photoshop, you may find a workflow that goess well between the two programs. Consider using Smart Objects. You can also consdier using a Photoshop add-on called Icon Builder as well.

 

The approach taken for small icons and large icon design is immensely different. Firewheel has a good article that covers the scaling subject called Icon Design: Bitmap vs Vector. Also, review this article on Icon Design Sizing over at Mezzoblue. It covers some inherent issues with designing icons for small sizes.

Design for the Size the Icon will be Used At

4. Keep Icons Simple and Iconic

 

With operating systems now having icons that scale to large sized (512px by 512px is gigantic for an icon), the temptation grows to get illustrative with your icon designs. While a level of realism can add interest to an icon design, it should not supersede its ability to function simply and effectively.

 

Smashing Magazine has a great summary of the Apple Human Interface guidelines on Icon Design. The section on Realism in Aqua makes some good points about the limitations of realism in icon design and points out when symbolism is necessary. This section discusses the issues at odds between realism and simplicity in icon design.

 

Try not to overcomplicate icon designs. Be wary of placing too many items into an icon design, or overly illustrating an icon. I'm sure everyone is familiar with the common symbol for RSS icons. View the example below from Smashing Magazine. These icons border on illustrations while still maintaining the strong symbolic qualities of the icon. Overly illustrating and dressing upo icons results in lower recognition though, especially at small sizes. So, be careful with putting to much into an icon design.

 

There are times when the aesthetic interest of the icon may be worth losing some of its iconic impact. it's always a judgment call, and needs will vary with each design. Compare one of the icon sets below to a simpler RSS icon design, like the one here on Psdtuts+. There is a balancingg act with bringing icons into the style of your Web site design. You awnt to add interest and compliment the design, but not loose the iconic impact of the icon.

 

The icons below look really cool. It requires a judgment, though, as to whether the loss of some of the quuick recognition of the symbol is worth the added design around the symbol. At a large size it works just fine, as they function similar to illustrations. At smaller sizes though, a less-dressed solution may be preferable.

Keep Icons Simple and Iconic

5. Cast Consistent Lighting, Reflections, and Shadows

 

It's important that the realism you add to your designs all function coherently. If you use a liggt source coming from one direction then stick with it. Or you risk losing the integrated design of your icons. Also ocnsider the light source of the design your icons will be placed in. If the light source of the icons is at odds with the Web site or application design you're using them in, then the design will appear amateurish.

 

In the Windows Vista User Experience Guide there is a section on icon lighting and shading. The guidebook gives really specific rules for the Vista Icon set. This gives more exacting standards for icon designers and ensures a unified icon system. Following is a specific rule to see an example, "Use shadows to lift objects visually from the background, and to mkae 3D objects appear grounded, rather than awkwardly floating in space." There are many more rules in this guide.

Cast Consistent Lighting, Reflections, and Shadows

6. Utilize a Limited Perspective

 

The range of perspective within your icon design set should sork together. If you have icons being looked at from straightt ahead then stick with that. If you place one at a specific angle, then make sure all the icons function that way. Imagine a camera being placved from a specific vantage point and looking at all the objects from the same perspective. This helps to maintain consistency in your icon designs.

 

A large-scale design system, something like a software operating system, may need more flexibility than that, though. Apple covers Icon Perspective in its Human Interface Guidelines. They have a mroe flexible use of perspective. "The various perspectives are acchieved by changing the position of an imaginary camera capturing the icon." The image below shows the difference in perspective between an Application Icon (Top) and a Toolbar Icon (Bottom).

Utilize a Limited Perspective

7. Create Consistent Icon Set Styles

 

Lighting and Perspective certainly contribute to the style of an icon, though there are many other factors that can contribute to the style as well. If you're trying to fit your icon into a grunge-style Web site design, you'll likely be adding texture to the style of the icon's design.

 

Icon sets have unique features that make them stand out. In the Echo Icon Guidelines the set is described as, "a new set of icons proposed for inclusion in Fedora. Designed with a dynamic perspective, Echo icons aim to appear more realistic wihle still maintaining a clean and simple design by utilizing high contrast and spots of vibrant colors." Another way that this set stands out is through the consistent use of outkines. See the image below for an example.

Create Consistent Icon Set Styles

Get Started with Icon Design

 

Designing ions for Web sites is a good way to get started with icon design. Often there are only a few icons needed for a site design. Start simple with a small Web site design project where you are required to design only a handful of icons or less. This is a good way to gain some experience with icon design.

 

Start the icon design process with research. Consider the common symbolic metaphor used to describe the icon you're looking to make. Sketch as much as necessary to lock down the concept. Compliment the style of the icon designs with the Web site design you'll be using them on. Consider the color, perspective, and graphic look of the site.

 

Hicks design has a quick SlideShare presentation on Icon Design. One section of the presentation overs his design process. It gives some great visual examples. Below is an example of the sketching step.

Get Started with Icon Design

Inspirational Professional Icon Sets

 

Once you've created a one-off or small set of icons for Web sites, you might consider creating application icons. Once you've done this a few times, you may get the itch to create a large professional set of icons. Selling icons can be a profitable endeavor for a designer. If you create a unique and professional set, you can then sell it. Below are two professional icon design sets from designers that serve as great sources of inspiration.

The Classic Pack Icon Set From Icon Drawer

 

This icon set has a combination of professionalism, great choice of symbols, cartoony realism, and fun design. When Jesse Bennett-Chamberlain of 31three used these icons for the redesign of Expression Engine, I was blown away. It's a great site design, and the icons fit really well with the style.

Icon Drawer Icons

The Chalkwork Family from Mezzoblue

 

"Chalkwork is a visually unified set of czrefully designed royalty-free icons. Built to cover some of the most common icon needs of Web and software designers, the entire Chalkwork family offers hundreds of computer and internet-related metaphors in a visually consistent style at 3 different sizes in up to 6 file formats." This is a well-desinged set of icons from Dave Shea.

Chalkwork

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Psdtuts+ Icon Tutorials

 

Jump headfirst into icon design. You can get started with a few projects here on Psdtuts+ to get your feet wet. Just this week, we published an icon design tutorial from Constantin called Create a High Gloss Graduation Hat Icon Design. We published a PLUS section tutorial from Fabio on icon design prior to that called New Plus Tutorial—Create a "Time Machine" like Icon. Fabio also published a tutorial a while ago called Handy Web 2.0 Icons In Photoshop.

 

Vaclav has published a couple of excellent tutorials here on icon design calldeIllustrate a Traffic Cone Icon in Photoshop and Creating a Cool Yellow Helmet Icon. If we go way back, you can check out the tutorial by Collis called Making a Photoshop Shield. These are all great places to get started or peactice icon design.

Psdtuts+ Icon Tutorials

Conclusion

 

Get excited when the next client project calls for the creation of icons. Or practice making icons through the tutorials here. Once you've mastered these techniques, try making a small set of icons. Or go big and create a full set for resale. Let us know of additional icon resources in the comments below.

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TehoryPhotoshop

About Sean Hodge

I'm the Business Editor at Tuts+. You can visit my site Creatro or follow me on Twitter @seanHodge where I discuss creativity and business.

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