We'll start with a game vs Dark eldar.
His list: (from memory)
The Duke with bodyguard on a venom
2 venoms with trueborns
another venom with cargo I can't remember
2 raiders, one with wyches and one with kabalites
one of those AV11 gunboats (with warriors I think?)
a group of scourges
Lots of nasty anti AV, poisoned shooting and haywire grenades. Fragile but mobile, which tend to make DE a tough nut to crack for a list like mine.
Librarian on bike
3* podded fragiosos (all grapple, one flamer)
10*DC in a pod with bolters. (one fist, one IP)
2*podded DC dreads with mag and flamers
10*sniper scouts with cloaks and a ML
3*MM attack bikes
2 whirlwinds with pintle SBs
1 autolas predator
The game was crusade (4 obj) with hammer and anvil deployment, nightfight. Rolled two useless powers on divination with the lib and used prescience all game. Chose scoring for my warlord trait. DE player made my reserve rolls 4+.
Deployment looked like this, my DZ to the right, objectives circled:
I placed one in the ruins where I intended to put my scouts and one in the open as bait. My opponent placed both of his far up inside his deployment zone.
He won the roll off and opted to go first, deployment looked like this:
Everything on the board except the duke's venom and the AV11 gunboat.
Whirlwinds and predator deployed in cover in the back. Librarian and attack bikes deployed forward with good cover from the ruin. Scout squad deployed spread on three floor of the ruins but within 12" of the librarian.
My plan here is to use my firebase as the anvil and hammer him with the pods, holding on to one objective with the scouts and if possible do a last turn boost with my warlord to capture another.
I then roll a 6 to seize the initative! Yay! Getting first is very nice since if I can take away his mobility advantage he'll be toast.
Turn 1 BA
I opt to bring in the 2 melta furiosos and the deathcompany. What then follows is one of the worst alpha strikes I've had against DE.
The first furioso scatters 11" off the board and is lost. The second one arrives in a good position to suicide the two forward deployed raiders. DC I drop between the bikes, venom and talos, hoping to torrent away the bikes with bolter fire before they get a jink save:
The bikers and Librarian move full speed into the ruins, failing a dangerous terrain test. I twinlink the scouts. Predators and whirlwinds move forward to fire. So far things are looking all right. But then the shooting starts.... The combined fire of bikers and twinlinked scouts fail to kill the talos, leaving it with a single wound. The DC fire wildly and fail to kill off the bikes, leaving a single on left. The combined firepower of the dread, both whirlwinds and predator takes a single hullpoint off the whyches raider as he's making his shadow field saves time and time again. Things are looking grim.
Turn 2 DE
On his turn he moves one venom forward, moves in to assault the DC with his talos, single bike ducks out of LoS and the scourges move away slightly from the fragioso. One raider moves forward to shoot at my whirlwinds and get his troops close to the objective in the small ruin.
Luckily for me his shooting is as bad if not worse than mine. Nothing happens to the whirlwinds. The dread survives an incredible amount of fire without suffering a single HP! He attempts to take out the drop pod for first blood but only manage to glance it once.
The DC also absorb a lot of shooting with a single casualty before getting charged by the talos. The talos kills two of them while they fail do anything...
Last pods stays in reserves, Librarian twinlinks his own unit before moving out of cover to make sure a few transports die. On the way out I fail another dangerous terrain test, doh!. The dread move into area terrain for better cover and another shot at the wyche raider. Predators and whirlwind move back a little for better LoS and trying to get some cover from his razorwing in case it arrives.
This turn my shooting does a little more damage to his transports. One venom is wrecked, the wyches raider gets glanced to death by the dread, MM bikers blow up a venom with trueborn along with most of it's passengers. Whirlwind fire kill all but three whyches and the drop pod kill two more. Things are looking bright until the assault phase. DC fail to do anything and lose another few models. The fragioso attempts to charge the lone whych in order to gain some distance away from the dangerous guns pointed at his rear and side AV. The DE player rolls a 6 for his haywire grenade on overwatch, then another 6 to pen and finally a third 6 to blow up the dread. Ouch.
Turn 2 DE
All of his reserves show up. The razorwing moves onto the table targeting one of the whirlwinds. The duke deep strike close to ruins where my scouts are and the gunboat gets a drop on the second whirlwind and lone predator.
Someway the only thing that happens are a single hullpoint lost on the whirlwind targeted by the razorwing and one hull point lost on the predator. The duke targets the bikes but they shrug off most of it, taking only a single wound. The raider with the warriors unload onto the objective. A few more DC die in the combat. The single bike turbo boosts into my deployment zone to blast my armor.
Turn 3 BA
One DC pod and the flamer fragioso finally arrives.
DC dread kills the raider and most of the warriors riding it, leaving 3 of them still standing on the objective.
Flamer fragioso goes after the scourges and one of the remaining venoms.
Frags the venom and all but one trueborn but only kills two scourges, a lot less than I had hoped for. The pred and whirlwinds turn their attention on the gunboat but only manage to wreck it without killing any passengers. The bikes fail to do anything and the scouts try to get out of assault range from the duke and his unit. One whirlwind has driven into the ruin to further block any enemy movement. The last DC is killed by the Talos.
Turn 3 DE
The flamer furioso is blown to bits and the scourges move up the field with the Talos. The DC dread is also blown up by a lucky shot. His razorwing banks left and unloads everything at the whirlwind sitting in the ruins. Only a single glance comes through. The venom gets a nice salvo in an obliterates my warlord and his unit. The duke dismounts and heads for the scouts.
With my only scoring unit about to be wiped, my warlord dead, no way to score linebreaker and a number of small DE units still alive things are looking rather bleak. Still, if I manage to hold on I should be able to pull off a draw or even a win!
The Duke and his unit charges the scouts, I limited the damage by locking his warlord in a challenge but by the end only a single scout remains.
Turn 4 and 5
These kind of blur together as I fight tooth and nail to pull off a tie. My final dread shows up and pretty much wipes the scourges before killing the talos with only one arm, he then gets blown up by the final venom who in turn is obliterated by a whirlwind. With some luck I manage to finish off all of the units on his table half thanks to my drop pod storm bolters! What remains is a single bike, the duke + body guard and the warrior unit whom I manage to wear down little by little using a combo of tank shocks, whirlwind, predator and the extra storm bolter shots I spent my spare points on.
The game ends dramatically as I manage to push his scoring unit just off the objective in the bottom floor of the large ruins with a tank shock from a whirlwind. A stunned predator then manages to land a snap shot from a lascannon on the duke, who rolls a 1 on his LoS and then a 1 on his shadow field! SPLAT. I'm ahead at that point but he manages to run into my deployment and score linebreaker with a few remaining warriors!
Exciting game to the end
There was some hot dice on both sides but in the end the game really came down to my inability to finish off his units. He had numerous single model units, only failed one LD check out of twenty during the game. In fact the drop pods scored the most kills in terms of units wiped.
Next up is a Coteaz castle, fun!