Thanks guys for the support and suggestions. A quick update. The backstory for the first player character is up on my blog. The character sheet will be post as soon as the player gets a chance to roll for his armor history. As for campaign, I haven't settled on doing "Extraction" from the core rule book or "Final Saction" and "Oblivion's Edge" off of Fantasy Flight's support page. I've come up with a few ideas to extend "Extraction" and maybe even tie it into "Final Saction". I'd like to here your thoughts.
I have been working on a host of NPC, mostly ones that will appear in the game and possiblly do some fighting. The watch captian I figured would would just be me acting as the GM, but I like the idea of actually having a character and acting through the character. Different captians would have different personalities and therefore, I would basically be a "different GM" depended on the captian. A thought right now that may get tanked during actual game play. As for the squad leader and command, my mechanic that I think I've settled on is basically a Action cost and possible command check. If the player character can get the command out in 6 seconds or less, it's a free action. More detailed commands would cost either a whole action or half action and require command checks. To give players a bit of an incentive to follow orders, there would be small reward of XP to be dulled out by the squad leader. The reward would only be maybe 5 to 10 points, enough to make players follow commands, but not enough to force or railroad players into following every order. Let me know what you think.