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A friendly nudge, brothers - let us try to stay on the positive side of things and not post aggressively. It is all too easy to butt heads and become worked up when it seems like the other side is not listening. While I do see that Thørn has legitimate critique, it is best if we step back and let blood hounds decide for himself whether he will stay the course or take on board the points made and alter the article accordingly. 

 

On the flipside of things, and I'm speaking as a Frater, not a Mod, there are certain things that can be explained away given reasonable eloquence and logic, but I personally don't see a good way of explaining the interspecies mixing in the notoriously xenophobic Imperium without things ended pretty badly for the Chapter. Of course, should things actually end badly for the Chapter because of that, then it becomes a much less contentious issue.

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I wish to apologise for my comments that were indeed starting to get a little heated. Blood Hounds, you are of course free to do as you wish, and I did not want to cause you any grief. I only wished to help you, and I wish you good luck in crafting your chapter.

 

 

 

 

Thankyou for your friendly nudge Brother-Moderati Olis.

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Why do I have female Ma: .........Besause it adds charater and personaltiy to my models. That's mostly it and I have been trying to justify it for a while.

Anyway did I say we were related o the Eldar? No no I said we had pact with some Eldar.

(I thought about and you guys were right no way could we last 10 Thounsand years being elated to Eldar.)

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Anyway did I say we were related o the Eldar? No no I said we had pact with some Eldar.

 

Ah, I apologise for misunderstanding. I had based the statement on the past few posts, rather than the OP. That's my own failing.

 

In regards to having female space marines, explaining how is a hurdle we will skip for the moment and explore why, bearing in mind the justifications will have to be used in the article and not just posited here, in the following posts. Currently, all you have in the article at the moment is that a chief apothecary figured out how to do it. That's it.

 

Considering that this Chapter does not exclusively recruit males, you will need to provide the circumstances that drove said apothecary to go against doctrine. What could make an apothecary to not only cast a wider net for recruitment but also go though the effort of re-engineering the Chapter's gene-seed (a mammoth task in and of itself that would likely take many years). 

 

Could it be that the Chapter was seriously depleted in numbers and was in need of a method to boost numbers quicker than usual? Perhaps there is a better explanation, I don't know. What I do know is, more information is needed in the OP if the idea is going to sound plausible.

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Anyway did I say we were related o the Eldar? No no I said we had pact with some Eldar.

 

Ah, I apologise for misunderstanding. I had based the statement on the past few posts, rather than the OP. That's my own failing.

 

In regards to having female space marines, explaining how is a hurdle we will skip for the moment and explore why, bearing in mind the justifications will have to be used in the article and not just posited here, in the following posts. Currently, all you have in the article at the moment is that a chief apothecary figured out how to do it. That's it.

 

Considering that this Chapter does not exclusively recruit males, you will need to provide the circumstances that drove said apothecary to go against doctrine. What could make an apothecary to not only cast a wider net for recruitment but also go though the effort of re-engineering the Chapter's gene-seed (a mammoth task in and of itself that would likely take many years). 

 

Could it be that the Chapter was seriously depleted in numbers and was in need of a method to boost numbers quicker than usual? Perhaps there is a better explanation, I don't know. What I do know is, more information is needed in the OP if the idea is going to sound plausible.

 

No I mean that I =I=DELETED=I= the being part  Eldar part.

(I stole =I=DELETED=I= from Ace Debonair)

 

 

You got point about the cause for it I'l work on it.

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No I mean that I =I=DELETED=I= the being part Eldar part.

(I stole borrowed =I=DELETED=I= from Ace Debonair)

Fixed that for you. tongue.png

In turn, I borrowed the term from a post I saw somewhere that had been edited by a Moderator back when I first joined the B&C.

Truly, there are no original ideas. laugh.png

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No I mean that I =I=DELETED=I= the being part Eldar part.

(I stole borrowed =I=DELETED=I= from Ace Debonair)

Fixed that for you. tongue.png

In turn, I borrowed the term from a post I saw somewhere that had been edited by a Moderator back when I first joined the B&C.

Truly, there are no original ideas. laugh.png

biggrin.png yeah I was reading the Sons of =I=DELETED=I= While ago and thought that it was perfect.(BTW There are lots of original ideas beacause someone had to come p with them in the first place.laugh.png )

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I have a few ideas as to how the models you want could work with the fluff, but you'll have to be open to the ideas sweat.gif

Now the vast majority of the issues many others have would be eliminated if they just went rogue and carved out their own little realm on the fringes of the Eye or something where there's so much going on anyway that resources can't be dedicated to their elimination.

But I get the feeling you want the Blood Hounds to be a loyalist Chapter. So . . .

If the reason you wanted female marines is purely for modelling then all I suggest is a close partnership with an Order of Sororitas that was weakened and became partially dependent on the Hounds for aid, now they always deploy with the Chapter because they have the same goals.

However! If it's to justify the size then please consider dropping it, the main reason I say this is simple; there are more than enough men to go around and fill a hundred Legions if need be, your Chapter can find more than enough. The reason, besides the Primarch gene coding, that I believe women aren't used is also due to an innate nature. Men are filled with testosterone and are naturally programmed to be aggressive for fighting, the AVERAGE woman is not, she is maternal and nurturing, that's just nature. So your Chapter would be better drafting more of these aggressive fighting men than performing one of the greatest blasphemies in the Imperium and altering the Emperor's holy work without the go-ahead of the High Lords. This would also lead to a conflict similar to the Badab War since I imagine you wont be submitting these altered gene-seeds for tithes?

Now I've given my thoughts for that infamously contentious issue, the other bits;

I'm going to say it again; I think for the oversized companies, the huge amount of vehicles, the surplus on power armour and stuff you'd be better going renegade with some form of Mechanicus faction that can't abide Terra's edicts any longer.

I mean a lot of this stuff like Corporals and things sounds more like an Imperial Guard Regiment made Astartes wholesale, maybe you'd be better off considering a Guard Regiment? They have men and women. The have more tanks than anyone else combined. They have snipers. And you could just beef everyone up in Carapace armour. They also have more instances of working together with Eldar as a result of them not being psycho-indoctrinated as xenophobes. Could even throw in an unhealthy amount of Psykers. Think about it.

But I'll try smoothen things out anyway;

So the huge number of tanks, and the fact EVERY squad has a Land Raider . . . a forge world partnership is the only way I can think of, sorry mate. A forge world could provide all of this but there'd have to be an amazing reason or maybe a deal for them to think about it. Same with the gunships.

The extra ranks, well they're there because of the larger number of marines right? Have to have a command structure and that'll need ranks, more marines, more ranks, I guess.

The high number of apothecaries could be a result of the increased need as there are more marines.

Sniper squads could be a fluff based quirk you have, other Chapters (usually First Founders mind) have specialist squads or equipment, you could have built a squad formation based on your extensive history of fighting a certain way. I can't see this as being workable on the table top but hey ho I'm just a fluff guy.

Your homeworld, now you claim the Hounds have fought in most Black Crusades and have been founded to fight Chaos yet you're based in an entirely different Segmentum to the Eye? Maybe move them over to the biggest point of Chaos in the entire galaxy, the Maelstrom didn't become a big and proper Chaos zone til the Astrals went rogue so there's little reason for them to be there. And for the two planets maybe tone one of them down to a Keep rather than a Fortress Monastery, the Templars have Keeps everywhere so it's not big deal that way. The Keep could be a staging post for the recruitment you do on that world. You need to remember that a planet is HUGE, your fortress will cover a tiny amount of it even if it was the size of a small country so one planet would nominally be more than enough.

The favour for Mk 6 could be similar to the Raven Guard in that they prefer it, simple. A partnership with the aforementioned forge world would explain why a Chapter other than a First Founding has so many of these ancient suits.

It's just a minor point but in England (where I'm from) Lynn is a girl's name blush.png the Lion is named after a real life author called Lionel Johnson, little bit of trivia for ya wink.png

Anyway as already mentioned servitors are not robots, but I understand a Chapter wanting to stay away from augmetics and the like, kind of an opposite to the Iron Hands, ah! maybe there's your excuse for not liking metal? A bad run in with the cold-hearted nature of the Iron Hands or a Successor, which collided with your warm and fuzzy marines in a way that made the Hounds distrustful of augmentation. This makes me question though, why so many Dreadnoughts if your Hounds don't like that sort of thing??

As for EVERYONE being a volunteer, there's plenty of jobs that people just wouldn't volunteer for and what happens if they want to quit? knowing the layout of the fortress and the workings of the Chapter?

You have a quote in your signature, 'An Asartes is a force to be reckoned with not reasoned with.' this clashes with the friendly vibe you're trying to build. I know you really like the idea of a super friendly Chapter but its at total odds with their warlike nature, maybe they have a force of serfs who act as a friendly in-between? like the Iterators of the Great Crusade?

Trying to upgrade every world, how do you do it? the Realm of Ultramar is governed according to the edicts of Guilliman on how a government should work, what's yours? I say this because amongst the Hive Worlds and such there are better worlds, Civilised worlds and the rare paradise world for the nobility. How are you going to improve a world without the help that the Ultramarines had? Have you read Rynn's World? In it the world is described quite well and things don't seem TOO bad there and the Crimson Fists don't even run the place, they sit by and call it home.

Your aspirant trial is a good idea, I like aspects of it, but it doesn't prove to the Hounds that the youngsters are up to fighting Chaos, just running from it.

If you don't like the Administratum, you will get 0 supplies from anyone. Only the deal with a forge world idea could help but it stands at odds with your hatred of metal-heads.

You hate the victors of the Badab War even though they were right?

The Inquisition I get, many Chapters hate the nosey little censored.gif

Storm Wardens, why? They're mostly busy keeping the Enslavers at bay, *cough* uh! I mean doing nothing whistlingW.gif

The Sisters I get; a permanent distrust of the Ecclesiarchy after Vandire.

]

Open conflict with any of these guys is enough to have you declared Excommunicate though . . .

Your pact with the Eldar would realistically have to be scaled down to a mutual cease-fire and little else, unless Ulthwé are secretly pulling the strings for your campaigns? I mean Ulthwé know that everyone at the Cadian Gate is anti-chaos but they still don't stand side by side with em, they manipulate everything to their own ends.

As for your own pskers . . . I can't find a way to make the WHOLE chapter psychic, a higher number of psykers maybe as they recruit more people. The Lion''s geneseed isn't overly prone to creating psykers though. The only big example of a Chapter with high numbers of Librarians is the Blood Ravens who officially have an unknown geneseed despite the hints at Magnus the Red (the psychic Primarch) being their dad.

The Dark Angels are a secretive bunch, they also have their fingers firmly in the pies of their Successors. Why did they let you go? Surely if you are a DA Successor they'd keep an eye on you because that's just who they are and a lot of the stuff you propose is enough for them to put you down before anyone else begins asking questions. You might be better changing Primarch, maybe Guilliman as they are everywhere, or the Khan to explain the more tribal aspects, maybe Corax for your sneaky beaky fighting style. The Blood Angels and their Successors all have the Red Thirst and Black Rage BUT as a result the are known to be some of the noblest of all the Astartes, it would explain why you are so nice; you know the darkness that dwells in you and you are all the more humble for it.

OK! So I know the points are a bit back and forth with what issues they address but I did my best sweat.gif

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I'm not saying he wasn't called that, I'm just saying things have changed for a reason I mean in Rogue Trader the Custodes used to be topless warriors and now they fit more with what's current. Sometimes things change for a reason is all.

 

Marines who tend to hate having metal grafted on to their bodies are really unlikely to want to be encased in a giant metal shell where they will continue to live as a essentially a giant robot with a human brain.

 

Look you don't have to change a thing, the Blood Hounds can always exist as however you want in your mind or elsewhere, the only reason everyone here keeps saying things is so that it's accepted by everyone else here, I mean I assume that's why you posted them up here right? I've got ideas for guys that will never be accepted by the wider community because it breaks the rules too so I keep them with me. If you want everyone else to accept the Blood Hounds like they've accepted others then it needs to fit in the world that everyone lives in, do you know what I mean?

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Look you don't have to change a thing, the Blood Hounds can always exist as however you want in your mind or elsewhere, the only reason everyone here keeps saying things is so that it's accepted by everyone else here, I mean I assume that's why you posted them up here right? I've got ideas for guys that will never be accepted by the wider community because it breaks the rules too so I keep them with me. If you want everyone else to accept the Blood Hounds like they've accepted others then it needs to fit in the world that everyone lives in, do you know what I mean?

Marines who tend to hate having metal grafted on to their bodies are really unlikely to want to be encased in a giant metal shell where they will continue to live as a essentially a giant robot with a human brain.

I see what you mean and i try to change them. Yes that is why i posted them here I just try to live somewhat more logical version of what everyone else lives.

On the dreadnoght thing: Is there really anyother option other then retiring?(Which some of our marines to do if they wish.)

Expect a reply to your older post somtime within the next 2 days.

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The 'more logical world' is probably the problem, in the front of every 40k novel is a little blurb that sums up the universe, in the last paragraph it says;

"Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war."

So I mean our world logic doesn't fit there, the 40k universe has its own set of rules and because we don't run Games Workshop we can't change them. Otherwise I'm sure there would be a nicer group of democratic planets or something, I don't know. Everyone is supposed to be able to play as the enemy, so that's why there no group that's like 'whoa we are so super nice!' because enemy players need to be able to fight them on the table top. We get the universe we're given laugh.png

There are a few things that can happen to marines besides being entombed in a Dreadnought;

  • In Aaron Demski Bowden's The Emperor's Gift there is a Grey Knight who is too old to be effectively deployed, the Chapter prefers to avoid Dreadnoughts when it can so the old marine ended up tending the graves of the dead. So there is precedent for using the older or wounded marines to fulfil the roles deemed too honourable to be handed to serfs, maybe things relating to the Fallen maybe?
  • Another solution, well more of an extension, would be to fill you entire training staff with old veterans, let the those that have finished teach those just beginning kind of thing.

Now because your Hounds disdain augmetics, and that is how the entire Imperium keeps the wounded going, I can't see a way for a marine who lost his arm, both legs or half his head to continue fighting the good fight. The organic side of technology is way too far behind to do much beside replace some skin. So in campaigns where a lot of Astartes get really hurt then you lose a huge number of your fighters, might be why you keep so many in the first place I guess.

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The 'more logical world' is probably the problem, in the front of every 40k novel is a little blurb that sums up the universe, in the last paragraph it says;

"Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war."

So I mean our world logic doesn't fit there, the 40k universe has its own set of rules and because we don't run Games Workshop we can't change them. Otherwise I'm sure there would be a nicer group of democratic planets or something, I don't know. Everyone is supposed to be able to play as the enemy, so that's why there no group that's like 'whoa we are so super nice!' because enemy players need to be able to fight them on the table top. We get the universe we're given laugh.png

There are a few things that can happen to marines besides being entombed in a Dreadnought;

  • In Aaron Demski Bowden's The Emperor's Gift there is a Grey Knight who is too old to be effectively deployed, the Chapter prefers to avoid Dreadnoughts when it can so the old marine ended up tending the graves of the dead. So there is precedent for using the older or wounded marines to fulfil the roles deemed too honourable to be handed to serfs, maybe things relating to the Fallen maybe?
  • Another solution, well more of an extension, would be to fill you entire training staff with old veterans, let the those that have finished teach those just beginning kind of thing.

Now because your Hounds disdain augmetics, and that is how the entire Imperium keeps the wounded going, I can't see a way for a marine who lost his arm, both legs or half his head to continue fighting the good fight. The organic side of technology is way too far behind to do much beside replace some skin. So in campaigns where a lot of Astartes get really hurt then you lose a huge number of your fighters, might be why you keep so many in the first place I guess.

well there is a diffrence between the sacred reclic like dreads and metal body parts made later.

And yes we already do have older marines be the teachers in the classes that a young aspirnt must go though before the 'test'.

Oh and BTW no i do not model my female marines any diffrent:http://www.bolterandchainsword.com/topic/303976-the-blood-hounds/

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I have a few ideas as to how the models you want could work with the fluff, but you'll have to be open to the ideas sweat.gif

Now the vast majority of the issues many others have would be eliminated if they just went rogue and carved out their own little realm on the fringes of the Eye or something where there's so much going on anyway that resources can't be dedicated to their elimination.

But I get the feeling you want the Blood Hounds to be a loyalist Chapter. So . . .

If the reason you wanted female marines is purely for modelling then all I suggest is a close partnership with an Order of Sororitas that was weakened and became partially dependent on the Hounds for aid, now they always deploy with the Chapter because they have the same goals.

However! If it's to justify the size then please consider dropping it, the main reason I say this is simple; there are more than enough men to go around and fill a hundred Legions if need be, your Chapter can find more than enough. The reason, besides the Primarch gene coding, that I believe women aren't used is also due to an innate nature. Men are filled with testosterone and are naturally programmed to be aggressive for fighting, the AVERAGE woman is not, she is maternal and nurturing, that's just nature. So your Chapter would be better drafting more of these aggressive fighting men than performing one of the greatest blasphemies in the Imperium and altering the Emperor's holy work without the go-ahead of the High Lords. This would also lead to a conflict similar to the Badab War since I imagine you wont be submitting these altered gene-seeds for tithes?

Now I've given my thoughts for that infamously contentious issue, the other bits;

I'm going to say it again; I think for the oversized companies, the huge amount of vehicles, the surplus on power armour and stuff you'd be better going renegade with some form of Mechanicus faction that can't abide Terra's edicts any longer.

I mean a lot of this stuff like Corporals and things sounds more like an Imperial Guard Regiment made Astartes wholesale, maybe you'd be better off considering a Guard Regiment? They have men and women. The have more tanks than anyone else combined. They have snipers. And you could just beef everyone up in Carapace armour. They also have more instances of working together with Eldar as a result of them not being psycho-indoctrinated as xenophobes. Could even throw in an unhealthy amount of Psykers. Think about it.

But I'll try smoothen things out anyway;

So the huge number of tanks, and the fact EVERY squad has a Land Raider . . . a forge world partnership is the only way I can think of, sorry mate. A forge world could provide all of this but there'd have to be an amazing reason or maybe a deal for them to think about it. Same with the gunships.

The extra ranks, well they're there because of the larger number of marines right? Have to have a command structure and that'll need ranks, more marines, more ranks, I guess.

The high number of apothecaries could be a result of the increased need as there are more marines.

Sniper squads could be a fluff based quirk you have, other Chapters (usually First Founders mind) have specialist squads or equipment, you could have built a squad formation based on your extensive history of fighting a certain way. I can't see this as being workable on the table top but hey ho I'm just a fluff guy.

Your homeworld, now you claim the Hounds have fought in most Black Crusades and have been founded to fight Chaos yet you're based in an entirely different Segmentum to the Eye? Maybe move them over to the biggest point of Chaos in the entire galaxy, the Maelstrom didn't become a big and proper Chaos zone til the Astrals went rogue so there's little reason for them to be there. And for the two planets maybe tone one of them down to a Keep rather than a Fortress Monastery, the Templars have Keeps everywhere so it's not big deal that way. The Keep could be a staging post for the recruitment you do on that world. You need to remember that a planet is HUGE, your fortress will cover a tiny amount of it even if it was the size of a small country so one planet would nominally be more than enough.

The favour for Mk 6 could be similar to the Raven Guard in that they prefer it, simple. A partnership with the aforementioned forge world would explain why a Chapter other than a First Founding has so many of these ancient suits.

It's just a minor point but in England (where I'm from) Lynn is a girl's name blush.png the Lion is named after a real life author called Lionel Johnson, little bit of trivia for ya wink.png

Anyway as already mentioned servitors are not robots, but I understand a Chapter wanting to stay away from augmetics and the like, kind of an opposite to the Iron Hands, ah! maybe there's your excuse for not liking metal? A bad run in with the cold-hearted nature of the Iron Hands or a Successor, which collided with your warm and fuzzy marines in a way that made the Hounds distrustful of augmentation. This makes me question though, why so many Dreadnoughts if your Hounds don't like that sort of thing??

As for EVERYONE being a volunteer, there's plenty of jobs that people just wouldn't volunteer for and what happens if they want to quit? knowing the layout of the fortress and the workings of the Chapter?

You have a quote in your signature, 'An Asartes is a force to be reckoned with not reasoned with.' this clashes with the friendly vibe you're trying to build. I know you really like the idea of a super friendly Chapter but its at total odds with their warlike nature, maybe they have a force of serfs who act as a friendly in-between? like the Iterators of the Great Crusade?

Trying to upgrade every world, how do you do it? the Realm of Ultramar is governed according to the edicts of Guilliman on how a government should work, what's yours? I say this because amongst the Hive Worlds and such there are better worlds, Civilised worlds and the rare paradise world for the nobility. How are you going to improve a world without the help that the Ultramarines had? Have you read Rynn's World? In it the world is described quite well and things don't seem TOO bad there and the Crimson Fists don't even run the place, they sit by and call it home.

Your aspirant trial is a good idea, I like aspects of it, but it doesn't prove to the Hounds that the youngsters are up to fighting Chaos, just running from it.

If you don't like the Administratum, you will get 0 supplies from anyone. Only the deal with a forge world idea could help but it stands at odds with your hatred of metal-heads.

You hate the victors of the Badab War even though they were right?

The Inquisition I get, many Chapters hate the nosey little censored.gif

Storm Wardens, why? They're mostly busy keeping the Enslavers at bay, *cough* uh! I mean doing nothing whistlingW.gif

The Sisters I get; a permanent distrust of the Ecclesiarchy after Vandire.

]

Open conflict with any of these guys is enough to have you declared Excommunicate though . . .

Your pact with the Eldar would realistically have to be scaled down to a mutual cease-fire and little else, unless Ulthwé are secretly pulling the strings for your campaigns? I mean Ulthwé know that everyone at the Cadian Gate is anti-chaos but they still don't stand side by side with em, they manipulate everything to their own ends.

As for your own pskers . . . I can't find a way to make the WHOLE chapter psychic, a higher number of psykers maybe as they recruit more people. The Lion''s geneseed isn't overly prone to creating psykers though. The only big example of a Chapter with high numbers of Librarians is the Blood Ravens who officially have an unknown geneseed despite the hints at Magnus the Red (the psychic Primarch) being their dad.

The Dark Angels are a secretive bunch, they also have their fingers firmly in the pies of their Successors. Why did they let you go? Surely if you are a DA Successor they'd keep an eye on you because that's just who they are and a lot of the stuff you propose is enough for them to put you down before anyone else begins asking questions. You might be better changing Primarch, maybe Guilliman as they are everywhere, or the Khan to explain the more tribal aspects, maybe Corax for your sneaky beaky fighting style. The Blood Angels and their Successors all have the Red Thirst and Black Rage BUT as a result the are known to be some of the noblest of all the Astartes, it would explain why you are so nice; you know the darkness that dwells in you and you are all the more humble for it.

OK! So I know the points are a bit back and forth with what issues they address but I did my best sweat.gif

No space marine had these other ranks in Rogue trader, Also they are necessary to have better abilty to divide into small forces.(Wait there female infantry in almost every european country so saying that they are'nt fit to be space marines is qiute silly.) We simply have our own forges and land raiders are commonly known vehical.

The saying is just for battle silly.tongue.png

Its called:drawing plans. all you have to do (What the ultramarienes do) is supplie the planet with the stanard codex designs.

Well most of the combat traing starts after that when the become noephytes.

I figure that we do alot traaidng with Rogue trader and such and it not so much and open hatred that we just inform THLOT of.

They were not right. Only some of the astral claws were chaos and Horuon was not 'till the apothicarys 'fixed' him.

Not all sister mostly just the usless one that sit on terra. We are fine with sisters from Ophelia VII. (we work often with The order of our martyred lady when we are dealing with chaos.)

Maybe but many BL have Ulthwé working with space marine to fight their hated enemies.

I dont mean psykers of blackship potential i mean just poeple who just have higher abilty then mostb and we train other to develop their abilitys.

Also our planet has a higher number of psykers then most.

What do you mean let go?

Also gaurd are'nt as cool as marines and model wise i wold have to find a large supplie of the OOP Kaskrin models.

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  • 7 months later...

Blood Hounds updated AND i need some fluff help i want to have a long lost AI run factory hidden on Ardon and need some help figuring that out. Also i wanted to add some chaos-y twists to the chapter simply because of the number of heresies committed and so on.(not to say they are going chaos they are still quite loyal just the eye of terror and always fighting chaos has its side effects ph34r.png )

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Blood Hounds updated AND i need some fluff help i want to have a long lost AI run factory hidden on Ardon and need some help figuring that out. Also i wanted to add some chaos-y twists to the chapter simply because of the number of heresies committed and so on.(not to say they are going chaos they are still quite loyal just the eye of terror and always fighting chaos has its side effects ph34r.png )

Welcome back to the Liber blood hounds.

Quite a fun IA you have here.

I liked the idea about the troop carrying Predators - Move the turret to the front and make it an FV510 Warrior.

Need some fluff about an Abominable Intelligence run factory heh? Is this where you get all your hordes of Land Raiders and Leman Russes from?

Some chaos-y twists to your chapter of Loyalists(?) that others would call Renegades, hmm.

One man's Freedom Fighter is another man's Terrorist.

I'll have to put on my thinking cap for this, if you would sanction advice from this Cyborg.

Oh and by the way, Lugft Huron the Tyrant of Badab was a complete Nut-case before he was wounded and Fixed by his Apothecaries.

Fancy creating the Skulltakers to harvest Progenoids from fallen enemy Astartes to bolster your own ranks!

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Blood Hounds updated AND i need some fluff help i want to have a long lost AI run factory hidden on Ardon and need some help figuring that out. Also i wanted to add some chaos-y twists to the chapter simply because of the number of heresies committed and so on.(not to say they are going chaos they are still quite loyal just the eye of terror and always fighting chaos has its side effects ph34r.png )

Welcome back to the Liber blood hounds.

Quite a fun IA you have here.

I liked the idea about the troop carrying Predators - Move the turret to the front and make it an FV510 Warrior.

Need some fluff about an Abominable Intelligence run factory heh? Is this where you get all your hordes of Land Raiders and Leman Russes from?

Some chaos-y twists to your chapter of Loyalists(?) that others would call Renegades, hmm.

One man's Freedom Fighter is another man's Terrorist.

I'll have to put on my thinking cap for this, if you would sanction advice from this Cyborg.

Oh and by the way, Lugft Huron the Tyrant of Badab was a complete Nut-case before he was wounded and Fixed by his Apothecaries.

Fancy creating the Skulltakers to harvest Progenoids from fallen enemy Astartes to bolster your own ranks!

Troop carrying predators? oh yeah that i kinda scrapped that and returned to 5 man preds after reading about real tanks like this one: https://en.wikipedia.org/wiki/Merkava

and yeah i thought a Cortana AI run facory from the pre-Emperor human civilization might be the best way to explain our.....moderate force of tanks and APCs

I dont mean like renegades i mean more like maybe the Libby heard such and such and thought it was the Emperor when was really like Tzeentch ya know?

Oh? That not the impression i got from the imperial armour books.

Also: aahhhh a cyborg get the plamsa cannon!(we arent really against Cyborgs just people who go out of thier way to be Cyborgs and servitors)

PS if my typing sucks: I just woke up.

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Perhaps instead of finding a factory which can mass produce tanks left, right and centre, you could always have it to that your warband enter an alliance with a forge world enslaved to the dark mechanicus who in return produce more tanks with worse quality but are made more to swamp the enemy with loads of tanks?

 

Also if you're wanting to to more side effects for chaos influencing the chapter then perhaps they spend so much time fighting chaos that they are forced to scavenge from the dead. Since the warp has an effect on anything it touchs, this can mean that the longer your marines go without resupplying, the more the warp twists their minds until they have fallen.

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Perhaps instead of finding a factory which can mass produce tanks left, right and centre, you could always have it to that your warband enter an alliance with a forge world enslaved to the dark mechanicus who in return produce more tanks with worse quality but are made more to swamp the enemy with loads of tanks?

3 major issues there: 1: We HATE chaos 2: We HATE tech freaks of mars chaos or otherwise 3: We are obsessed with protection.

Although if i was making a chaos warband would be a nice idea.

Also if you're wanting to to more side effects for chaos influencing the chapter then perhaps they spend so much time fighting chaos that they are forced to scavenge from the dead. Since the warp has an effect on anything it touchs, this can mean that the longer your marines go without resupplying, the more the warp twists their minds until they have fallen.

Thats a good idea. i have another idea involving the lord of change and the large number of psychics in the chapter. Take we awhile to flesh the idea out enough to type it up.

also i kinda have that scavenge from choas happening because of my kitbasing laugh.pnghttp://www.bolterandchainsword.com/topic/312908-blood-hounds-projects/?do=findComment&comment=4156730

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