Horus Heresy : Iron Hands Tactica or how to crush your enemies, see them driven before you and hear the lamentation of their primarchs.
These articles are designed to provide players with information, so that they can make educated choices for them armies. This is not intented to be a point and click reference sheet.
Legion Special Rules
Inviolate Armour : Probably the best legion special rule so far in the heresy, It has 2 principal virtues. First, it makes us the best legion in small arms fire exchanges, this is pretty obvious. The second is that it effectively raises out instant death treshold on T4 models to S9, which means that we get more milage out of feel no pain than any other legion.
Iron Father : A great way to give us a fluffy upgrade and utility at once for the Praetor. It turns a rather once dimensional choice into a much more useful one. Very nice and durable as well!
Stand and Fight : only disadvantages here, but it matters not. Real marines do no go to ground, and they let their vanquished enemies escape so they can spread fear in the ranks of the enemy with the dismaying tales of their crushing defeat.
Rigid Tactics : Maximum 1:1 ratio on Jetbikes, jump infantry and bikes against infantry. Once again it matters not. Real marines don't run around their foes in circles kicking up dust. They walk up to them on foot on inside manly vehicules of AV 13 or higher and punch them in the junk. With a Bolter.
Blessed Autosimulacra : A chance to recover HP on our vehicules. It stacks with It Will Not Die and makes our Rite of war that much better.
Cyber Familiar : Granting access to this upgrade to all our characters gives us the best possible invulnerable save, without the drawbacks associated with shields.
Rites of War
Head of the Gorgon
The Head of the Gorgon is an the upgraded version of the Armoured Spearhead Rite of War. If you run a purely Iron Hands force, there is no reason to take the armoured spearhead. The benefits for this Rite of War are significant, and the drawbacks go in the oppositve direction, making them not particularly important. It also provide you with lots of tactical flexibility with outlfanking tanks
Chosen Ground: Stubborn while in your deployment zone. Great early game bonus. It however does not mean you should end the game there.
War Relics: A flamer may be upgraded to a graviton gun for +10 points, and all vehicles gain blessed autosimulacra for free. The free upgrade is just a nice toping. However, graviton guns only excel in a melee/transport deterrant role, as they range and heavy weapon status makes it far too prohibiting on non-relentless/slow and purposeful platforms.
Iron Scions: Battle-automata Maniples as elites and any unit of 10 models or less eligible to take a Rhino may take a Land Raider Proteus or Phobos instead.
Armored Encirclement: Vehicles with tank type placed in reserve gain the outflank rule.
Only one Fast Attack slot allowed.
Only a single Consul allowed other than Forge Lord Consuls.
Cannot take allied detachments.
Edited by Wolf_Pack, 23 November 2014 - 02:45 PM.