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Codex: Inquisition


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#51
Brother Captain Sirus

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At this point i think we'll just have to wait and see, at the end of the day everyone who wanted to take inquisitors could and still can it just happens away from our dex. Depending on whats in the book i might build a small =I= force but my GKs have always been pure so i am not really upset about this, more excited tbh.

#52
boreas

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Well, it seems some Xenos will be able to use our units:

 

 

"The rules in this book allow you to add the agents of the Inquisition into any Imperial force (as well as fielding them, begrudgingly, alongside the armies some of the less belligerent alien races), or field them as an army in their own right."


 


Until the codex power levels are on par, tears over FW units is far far down my list on 'first world problems'.

-Scribe of Khorne

 

Codex Grey Knights: Now with bland rules to reflect those stripped armours....


#53
Valerian

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Yep.  Here's the full blurb, for everyone's awareness:

 

The rules in this book allow you to add the agents of the Inquisition into any Imperial force (as well as fielding them, begrudgingly, alongside the armies some of the less belligerent alien races), or field them as an army in their own right.

The main focus is very definitely on the individual Inquisitors themselves, with every Inquisitor now having access to a bewildering array of options, wargear and armour, making them one of the most customisable characters in the galaxy (as it should be).

There are also plenty of ways to represent your Inquisitor’s alignment to a particular Ordo, from weapons, unique Inquisitorial relics and three Warlord Traits tables for Xenos, Hereticus and Malleus Inquisitors.

Speaking of Warlords, this codex allows you to have an Inquisitor leading your Imperial forces, even when he isn’t part of your Primary Detachment (would you argue with an Inquisitor about who’s in charge?).

Of course, Inquisitors rarely travel alone. Instead they bring with them experienced warriors and specialists, not to mention their pick of the best transports from across the Imperium.

 

V



#54
boreas

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Mind you, the way it's presented, it seems fun. Yet, still unhappy that my toys are now all over the place. I'll keep hoping that we're the only battle-brothers with the Inquisition (although my guess is that all Imperial armies will be...)


Until the codex power levels are on par, tears over FW units is far far down my list on 'first world problems'.

-Scribe of Khorne

 

Codex Grey Knights: Now with bland rules to reflect those stripped armours....


#55
Gentlemanloser

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As I posted in the other thread;

 

This is great way to represent your Inquisitor’s own particular field of
expertise. Will you have a radical Inquisitor leading ethereal
squadrons of Daemonhosts, or an experienced alien hunter with a pack of
Jokaero Weaponsmiths in tow? Of course, you’re welcome to mix the two if
you like (but we can’t promise that your space-ape and possessed
monstrosity will play well together).

 

We can do that now...

 

It also seems like these are inlcuded in other armies as normal Allies.

 

Given the Warlord as ally ability.

 

I'm sure the passage above about 'grudging' allies is a reference to BB/AoC etc.


QUOTE (Seahawk @ Jul 30 2011, 05:31 AM) <{POST_SNAPBACK}>
We all feel different ways about different rules, but if you're traveling between different gaming groups or to tournaments, the only commonality is the rules as they are written. If you can get your opponent to agree with you on house-ruling something then that changes things, but until then all we can do is go by how things are written.

#56
DinoDoc

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Does anyone have the supplement? I would be interested in a review before I pay for it.



#57
Gentlemanloser

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Is it out yet?


QUOTE (Seahawk @ Jul 30 2011, 05:31 AM) <{POST_SNAPBACK}>
We all feel different ways about different rules, but if you're traveling between different gaming groups or to tournaments, the only commonality is the rules as they are written. If you can get your opponent to agree with you on house-ruling something then that changes things, but until then all we can do is go by how things are written.

#58
Valerian

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Not out yet.



#59
Gentlemanloser

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*twiddles thumbs*


QUOTE (Seahawk @ Jul 30 2011, 05:31 AM) <{POST_SNAPBACK}>
We all feel different ways about different rules, but if you're traveling between different gaming groups or to tournaments, the only commonality is the rules as they are written. If you can get your opponent to agree with you on house-ruling something then that changes things, but until then all we can do is go by how things are written.

#60
Cpt_Reaper

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I wonder if I can run Hector Rex under this new codex? Or just run my ordo malleus inquisitor with my guard. Either way...come on stormtroopers!



#61
Lord Lorne Walkier

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Mind you, the way it's presented, it seems fun. Yet, still unhappy that my toys are now all over the place. I'll keep hoping that we're the only battle-brothers with the Inquisition (although my guess is that all Imperial armies will be...)

 

I think the problem is that the =][= has never been apart of the Grey Knights, but he other way around.  The way the GK codex is formatted it makes it seem like the =][= is just a small part of / toys of the Grey Knights.  The =][= has been a major faction of 40k from the very start.  Grey Knights are a resent revelation.   The vast majority of military action involving the =][= has no Grey Knights what so ever yet because of the format of the resent GK codex you could only play a GK les =][=, if you bent over backwards and chose to play a counts as Cotez.  No two inquisitors are the same and my =][= lord is as far form Cotez as it gets.  Playing Cotez would be like having to play Lysander when my Raven Guard captain sports a jump pack and combi bolter just so I can use Tactical marines.  Asked to play a model I hate so I can use other models that I only tolerate because of the fluff.  It took all the fun out of the =][=.  Now GK players feel like they are being slighted?  It would be like the Eldar coming out with a Harliquin Codex and in order to play Gardians you would have to take Karandras.  To me the Grey Knights should never have gotten a full Codex in the first place.  The new =][= Codex feels like a breath of air after being held under water for too long.  It wont even have to be competitive for me to love it.  Any thing to get away from the Hostage situation I was in.


"Death comes in many forms, but i would count aerial bombardment amongst the most satisfyingly efficient."

 

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#62
boreas

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The thing is historical fluff or whatever, the =I= was now part of the GK codex. And GW is taking a huge chunk of my codex and is giving it away to everyone. What do I get in exchange? Nothing. Worse, I might have to "re-buy" part of my codex if some wargear or whatnot is needed to stay competitive.

 

Some might say I'm selfish... Possibly. The way I see it, I'm just trying to have the same thing as all 40k players: a diverse codex that is different from all others. What would Tau of Eldar players reaction be if there was a codex: Mercenaries giving me access to their toys, etc...

 

So yes, there's an historic precedent of Codex WH and DH allowing other players access to =I= toys. Yes, I can see how this can be frustrating for other players.

 

Just yet another slap in the face from GW as far as I'm concerned.


Until the codex power levels are on par, tears over FW units is far far down my list on 'first world problems'.

-Scribe of Khorne

 

Codex Grey Knights: Now with bland rules to reflect those stripped armours....


#63
Gentlemanloser

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LLW, I replied to you in the other thread.  Some of your points are very, misinformed.


QUOTE (Seahawk @ Jul 30 2011, 05:31 AM) <{POST_SNAPBACK}>
We all feel different ways about different rules, but if you're traveling between different gaming groups or to tournaments, the only commonality is the rules as they are written. If you can get your opponent to agree with you on house-ruling something then that changes things, but until then all we can do is go by how things are written.

#64
Brother Captain Sirus

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I play GK and i couldnt be happier with codex =][= being realised at least it lets a full inquisition army be fielded without coteaz. Codex DH gave the option for both pure GK and =][=, so i'm all up for this. Currently i field pure GK as i dont like much of the inq stuff in the dex:GK as it needed fleshed out imho. At the end of the day everyone has always been able to include 'our toys' so im not going to rant about a moot point. Im liking the diversity that is currently being given to us by GW so let them keep churning this stuff out and as long as i like it, eventually i will get round to buying it.

#65
Lysere

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The thing is historical fluff or whatever, the =I= was now part of the GK codex. And GW is taking a huge chunk of my codex and is giving it away to everyone. What do I get in exchange? Nothing. Worse, I might have to "re-buy" part of my codex if some wargear or whatnot is needed to stay competitive.

 

Some might say I'm selfish... Possibly. The way I see it, I'm just trying to have the same thing as all 40k players: a diverse codex that is different from all others. What would Tau of Eldar players reaction be if there was a codex: Mercenaries giving me access to their toys, etc...

 

So yes, there's an historic precedent of Codex WH and DH allowing other players access to =I= toys. Yes, I can see how this can be frustrating for other players.

 

Just yet another slap in the face from GW as far as I'm concerned.

 

I believe the proper term for this mentality can now be called the "Black Templar" mindset. Afterall look at what we got with the latest codex update. If your lucky though you'll keep your own codex in the future and since they will have already upgraded the Inquistion the GKs themselves will probably gain some more cool things and fluff to make them feel more like GKs, and not just =][= with GKs. You could just end up as a small lonesome codex too but at least your not likely to get rolled into anything ever again.


ETL_04_Primus_Inter_Pares.jpg

#66
Gentlemanloser

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If they remove the Inquisition from our Codex, and leave it to flesh out the Codex: Inquisition, what's to stop them rolling us into the Space Marine dex?


QUOTE (Seahawk @ Jul 30 2011, 05:31 AM) <{POST_SNAPBACK}>
We all feel different ways about different rules, but if you're traveling between different gaming groups or to tournaments, the only commonality is the rules as they are written. If you can get your opponent to agree with you on house-ruling something then that changes things, but until then all we can do is go by how things are written.

#67
Lysere

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If they remove the Inquisition from our Codex, and leave it to flesh out the Codex: Inquisition, what's to stop them rolling us into the Space Marine dex?

 

Too many rules that are different. Black Templar are only three special characters, Crusader Squads, and a different chapter tactic. Almost none of your wargear and unit choices are even related to normal space marines. They'd need to add in way too many pages to fit you in and at that point you'd be better served in your own book. Besides they would have done it already since C:SM is out.


ETL_04_Primus_Inter_Pares.jpg

#68
Gentlemanloser

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I hashed out a GK Chapter Tactics rule that could easily work.  I'll see if I can dig it out.

 

Needs polishing but;

 

Chapter Tactics: Grey Knights


Every unit with CT:GK gains the BoP special rule (level 1) and the 'Hammerhand' Psychic Power.  Vehicles gain the Psychic Pilot rule and 'Fortitude'.  Every unit with CT:GK gains Preferred Enemy: Daemons.


Change Bolters to Storm Bolters and CCW to Force Weapons.  Increase points costs by 'x'.


Terminator squads are now a Troop Choice.

 

Job done?

 

Paladin could be Centurion, or 2 Wound Honour Guard.  Or we could get a new Unit, much like Crusader Squads.


Edited by Gentlemanloser, 14 November 2013 - 09:00 PM.

QUOTE (Seahawk @ Jul 30 2011, 05:31 AM) <{POST_SNAPBACK}>
We all feel different ways about different rules, but if you're traveling between different gaming groups or to tournaments, the only commonality is the rules as they are written. If you can get your opponent to agree with you on house-ruling something then that changes things, but until then all we can do is go by how things are written.

#69
Lysere

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I hashed out a GK Chapter Tactics rule that could easily work.  I'll see if I can dig it out.

 

Needs polishing but;

 

 

Chapter Tactics: Grey Knights


Every unit with CT:GK gains the BoP special rule (level 1) and the 'Hammerhand' Psychic Power.  Vehicles gain the Psychic Pilot rule and 'Fortitude'.  Every unit with CT:GK gains Preferred Enemy: Daemons.


Change Bolters to Storm Bolters and CCW to Force Weapons.  Increase points costs by 'x'.


Terminator squads are now a Troop Choice.

 

Job done?

 

Paladin could be Centurion, or 2 Wound Honour Guard.  Or we could get a new Unit, much like Crusader Squads.

 

But what about all the different force weapons, psychic powers and stuff like that? GKs don't follow the same organizational standards as marines so suddenly every GK model you own would become useless. Literally useless. Sounds like a worse outcome than getting a small section of your codex pulled into a different book.


ETL_04_Primus_Inter_Pares.jpg

#70
Gentlemanloser

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Nah, Halberds are Force Axes, Hammers, Hammers.  Swords, Swords. ;)

 

They don't need the additional rules.


QUOTE (Seahawk @ Jul 30 2011, 05:31 AM) <{POST_SNAPBACK}>
We all feel different ways about different rules, but if you're traveling between different gaming groups or to tournaments, the only commonality is the rules as they are written. If you can get your opponent to agree with you on house-ruling something then that changes things, but until then all we can do is go by how things are written.

#71
henrywalker

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Halberd aren't axes they are halberds.

gallery_59654_10229_5448.jpggallery_59654_10229_4417.jpggallery_59654_10229_2494.jpg

 

"In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death"

                                                                                                                                                                                             -Kulvain Hestarius  


#72
Hellios

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Yay I might be able to use my =][= force again!

 

As for those of you who are crying about armies having the same stuff as you do... Please return all of your Stormbolters (You can keep the Psy-rounds), your Storm raven, rhinos, dreads, power armour. I think another force had them before you. Oh and Flagellants... you need to return those to the sisters.

 

I get where you are coming from. I lament the stream-lining of the armies in 40K I wish they were more diverse, but GW messed up with C:GK. The inquisitors and their warbands could have been amazing. No... they messed them up. I might feel for you if C:GK had a few options as C:DH did.

 

As to the codex:Mercenary question... I wouldn't mind that... Maybe radical Ordo Xenos Inquisitors can take Alien Mercs:() Plus the allies just let people do what they want. I'm not a fan of the faction in the 40k background... The Eldar-Tau confederacy isn't me favourite bit of the background. I am an Eldar player by the way.

 

Anyway... normal rumour rules apply. Wait to see what the damage is before you cry about the end of the world. Then you can be bitter like the Chaos forum.



#73
Lysere

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Nah, Halberds are Force Axes, Hammers, Hammers.  Swords, Swords. msn-wink.gif

 

They don't need the additional rules.

 

Boy would I love that, no more I6 halberd wielding GKs. That would seriously make my day, and ruin the days of probably most GK players.


ETL_04_Primus_Inter_Pares.jpg

#74
Gentlemanloser

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I6 Halbers are overrated. ;)

 

Halberd aren't axes they are halberds.

 

The description of Power Axes includes Halberds...


QUOTE (Seahawk @ Jul 30 2011, 05:31 AM) <{POST_SNAPBACK}>
We all feel different ways about different rules, but if you're traveling between different gaming groups or to tournaments, the only commonality is the rules as they are written. If you can get your opponent to agree with you on house-ruling something then that changes things, but until then all we can do is go by how things are written.

#75
henrywalker

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I6 Halbers are overrated. ;)
 

Halberd aren't axes they are halberds.

 
The description of Power Axes includes Halberds...


Normal halberds count as axes. A nemesis force halberd does not count as an axe it counts as a nemesis force halberd which is its own weapon with its own rules

gallery_59654_10229_5448.jpggallery_59654_10229_4417.jpggallery_59654_10229_2494.jpg

 

"In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death"

                                                                                                                                                                                             -Kulvain Hestarius