I have decided to change this thread into a running list of my battle reports so Im not making several threads at a time.
Latest battle report: post 30 on page 2 double feature 1750 ESCALATION
Page 1: 1750 3 round November tournament battle reports
Page 2: Escalation double feature battle reports
Page 2-3: 1750 3 round January tournament battle reports
Page 3-4: 1750 3 round February tournament battle reports
Page 4: 1850 test list
Page 4-5: 1850 3 round April tournament battle reports
Page 5: 1776 3 round 4th of july tournament battle reports
Page 5-6: 1500 Celesticon GT tournament battle reports
Page 6: Las Vegas Open summary
So this is my first time doing a battle report so cut me a bit (or a lot) of slack, and thanks to[TA]Typher for the guide to vassal bat reps. If you have any advice or critisem of how I did my bat rep I would be more then happy to recive it and work on improving it for the future. Last weekend I took my iron hands to a local 1750 tournament that had 18 people in attendance and after 3 rounds I ended up in a 4 way tie for 4th so not too bad overall. For the images I used in round 1 I forgot about his warlocks till towards the end but they didnt do much except the one with the dire avengers who got a 3+ armor save and I accidently moved the wraith knight on my part of turn 3 (didnt realize it till I finish it all up). So without further ado here is my 3 part battle report.
My list for the event was: 1750 iron hands
Chapter master on a bike with AA TH shield eternal, MB, digital weps and auspex
5 bikes with 2 grav and a combi grav
2x 5 marines w/ mg cm mb in a pod
2x 5 marines w/ pg cp in a pod
5 sternguard w/ heavy flamer melta gun and 3 cm in a pod
2x ironclads with hevay flamer and 2 HKM in pods
double flamer speeder
and 2 typhoon speeders
Round 1: eldar
Autarch on jetbike with mantle of laughing god and the feather that lets you run 48 inches
Avatar of khaine
10 dire avengers
10ish stomr guardians
(unsure on the numbers, but larger then 10 smaller then 20)
Falcon w/ 5 fire dragons
Wraithknight with sun cannon and scatter laser
Deployment was Dawn of war where the Primary mission was to destroy the generators on each table corner and protect the ones in your zone (they were av 13 with a 4+ cover that increased the further away you were and av 10 in cc. And were worth 4 each to kill and 2 each if you kept yours alive) and the secondary was the relic (3 VP). A bonus objective called critical strike was to kill the highest point value unit in the oponents army. My opponent got to deploy first and take first turn. He deployed his army with the rangers on a small outcrop near 1 generator, the dire avengers and guardian squads across the middle. Avatar and fire prisim held the left and the wraithknight and the falcon with the fire dragons held the right. All my pods were reserved along with my double flamer speeder, set up the typhoons behind a small rock formation behind LOS of most of his army and put the bikes on the line.
His army moved forward with the guardians closing in on the relic and moving to secure the generator and the fire prison slagged 1 speeder. The rest of his army poured into the chapter master and his squad killing 2 regular bikes and dealing 2 wounds to him. His loltarch war 48 inches to my side near my generator.
On my turn I brought in my ironclads the sternguard and 1 of the plasma tac squads. Ironclads disembarked and flamed down almost of all the gardians on the generator and the sternguard poped the fire prisom with 4 melta shots. Chapter master split from his bikes to deal with the loltarch and protect the generator whole the bikes moved into position with the speeder to tag up on the avatar. 2 plasma guns, typhoon missiles, a heavy bolter, and 3 grav guns into the avatar and did 5 wounds on the mark to down him. Chapter master smashed the loltarch into a puddle of gore and consolidated to move on the rangers.
On his turn the falcon moved to intercept the ironclads dealing 2 hullpoints to one of them. The surving guardians move towards the mariends and the storm guardians move onto the relic and fire at the marines killing 3 of them. The dire avengers, rangers and the wraithknight gang up and kill the chapter master.
3 of my 4 reserves show up leaving the 2nd plasma squad in reserve. 1 melta squad goes after the falcon (shaking and imobalises it) and the 2nd one goes after the generator (which they fail to take out) and the flamer speeder shows up right next to the guardians (scatters back a bit). The ironclads move up slowly through cover and the sternguard move to try to take out the generator and fail. a drop pod kills one of the 3 surviving guardins and they fall back. With some good rolling the bikes put 3 wounds on the wraithknight and the rest of the forces burn away most of the storm guardians and they fell back. My game plan at this point is to blow up the 2 generators and snag the relic or keep my generators alive (2 vp compared to 3 but might be easier depending on how things go)
The wraithknight moves back and the dire avengers move up to force me off the relic, The fire dragons disembark and point blank the marines killing all but 1, and the rangers fire at the marines next to them with no effect. Wraithknight and dire avengers fire at the marines and because I was spread out the sun cannon didnt do much and only killed 2 bikers.
On my turn the Sternguard moved on the generator, Ironclads kept their slow march across the board. The speeders move to reposition and the lone bike picks up the relic. Each ironclad pops a guardian and the drop pod next to the fire dragons kills one of them with its stormbolter. flamer speeder, marines and typhoon speeder fire at the dire avengers and only kill 4 (3+ save from warlock) while the lone bike deals 1 grav wound to the wraithknight. The lone marine charges the fire dragons and kills one but they pass their leadership test while the 5 man squad charges the rangers and the generators, kills 4 rangers and the generator then sweeps the 2 survivers and consolidated towards the fire dragons.
The dire avengers with the warlock move towards my generator to try and get the 4 vp (over the 3 vp for the relic) and the wraithknight backs up and fires at the Land speeder. The scater laser took a hull point off the speeder and even with twin linking had 1 scatter onto nothing, 1 killed one of the tac marines and the one that hit wrecked me. The falcon failed to do any damage to the ironclad. In the assualt phase the fire dragons kills off my last marine (I mis marked one as killed so there were 3 of them that survived)
My final reserve shows up with my last plasma squad, they spilled out and along with the typhoon put 4 wounds on the dire avengers. The ironclads contine their slow marches across the board, with 1 going for the falcon and the other going for the wraithknigth. The surviving plasma gunner moves past the bike to cover it while the bike withdrew with the relic. The ironclad at 1 hullpoint gets in melta range and frys the falcon, the bikes deals 1 wound to the wraithknight (realized he forgot to mark it on my part of turn 5 so it was too late to call it). And in the shooting phase 1 fire dragons is killed and the marines charge in and take out another. To be honest I didnt expect eldar to be so squishey in CC.
The surving warlock split from the dire avengers to go attack the generator with his singing spear and the avengers turn on the marines who shot them the turn before killing 2 of them. The remaining guardians ran off the board while the wraithknight shot at the lone biker with the relic getting 2 hits on it and 1 on the marine near it (a bit closer then in the picture) killing him and I took a wound on the bike but passed my 6+ fnp. Iron hands FTW! And the assualt phase continued for no casualties except for the generator the warlock killed
During my turn the bike with the relic backed off while the sg and ironclad move to intercept the wraithknight dealing 1 wound (he passed a few 5++s and I rolled not as good as I would of liked. The 3 surving marines shot up the 2 dire avengers who are now in a 4++ because the warlock wasnt with them and put them down. Speeder poured all its fire into the warlock and got 1 wound through to kill him. The marines killed the last fire dragon and consolidated off. I declared a charge on the wraithknigth with my ironclad expecting a 1-1 trade where i do 1 wound to him and take 1 in return but I found out in CC that it has I5... so he popped the ironclad beofre it could swing. And with that the game ended.
At the end I had gotten 2 of the generators and kept one alive, had first blood, slay the warlord, linebreaker, and had the relic. The only one I didnt get was crippling strike because the wraithknight was still alive. He had 1 generator killed and slay the warlord so I was awarded a massacare and moved on to my next game.
Edited by Axagoras, 24 February 2015 - 12:06 AM.