Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Deathwatch: Your Experiences with Apothecaries?

Apothecary Deathwatch RPG

  • Please log in to reply
28 replies to this topic

#26
diomedes23

diomedes23

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2 posts

Only +60?  Well that changes everything.



#27
Cactus

Cactus

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,052 posts
  • Faction: Dark Angels

In my group we house-ruled that anybody could exchange their standard issue boltgun for a standard issue chainsword if they wished.



#28
Lysere

Lysere

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,931 posts
  • Location:Crusading in the Geon System
  • Faction: Templar Order

It would make more sense to just use 5 req to get a chainsword since all the bolters come with a fire selector if given as standard issue, so they worth a touch more than that chainsword.

 

Also the apothcary can still easily wield stuff in both hands despite his fancy gear, all of the tools retract into it giving him the option of wielding bolters and the like. I'd expect he'd be more likely to wield a bolt pistol in that hand when fighting up close and using the other hand for the chainsword though.


ETL_04_Primus_Inter_Pares.jpg

#29
battle captain corpus

battle captain corpus

    ++ CENTURIO COHORS ++

  • ++ MODERATI ++
  • 4,383 posts
  • Location:Southampton
  • Faction: Alai-Toc

A-D-B: my 20 shillings worth...

 

I've played a Genesis Chapter Apothecary for a few sessions now (and also incorporated him as an NPC into my own Deathwatch group I'm GM'ing). For me the greatest strengths have been his ability to heal and also be quite a fulcrum point for the rest of the group.

 

The rules for Apoths (IMHO) may not be as brash or easy to use as their brothers ones, Apoths are more subtle and subdued I feel.

Weapons and loadouts? Hmmmm....personally I favour the standard issue bolter and chainsword kit. The Narthecium wont hold its own in combat, and unless youre up for giving lethal injections to the enemy....and possibly snapping the best healing tool you have! :D

 

As with most Deathwatch situations, the characters drive the story arc and the rules are more of a "pirates code" sometimes I think. Certainly Apoths present a very unique outlook on the squad, as they are sworn to preserve their lives no matter the personal cost etc etc.

 

Anyway, by the looks of the age of the thread I would guess that you have already begun your campaign etc but if this helps fractionally then cool!

 

BCC


  • A D-B likes this
Capture1

 

 

-][- Bolter & Chainsword forum rules -][-
http://www.bolterand...18-forum-rules/
-][- Bolter & Chainsword posting 101 guide -][-
http://www.bolterand...chainsword-101/






Also tagged with one or more of these keywords: Apothecary, Deathwatch RPG

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users