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++ The Murderers' Call - A Night Lords Community ++


Flint13

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Chaos Bikers work best in a Renegade Chapter army due to their ridiculous board coverage ability. However, as long as you have Havocs and strong heavy support, objective holding capability, and reserves to back your Bikers I could see it being a hard hitting army. You just need to save In Midnight Clad for Havocs and Troops who'll be exposed severely to withering fire from some armies. Also, hit and run strikes are integral for Night Lords fast attack to be effective. Chaos Bikers can still suffer from that which affects Raptors and Warp Talons just as easily.
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  • 4 weeks later...
  • 1 month later...

Has anyone used rubrics in their lists at all? About to dip my toe back into the grim pool of the VIIIth for a 4(1?)k list what with the upcoming releases and all, decided to pick up a box or two of rubrics to start with as I've always liked the new models, and the idea of a tough backline unit appeals as a contrast to the up in your face raptor tactics. 

 

Anyone with any suggestions with builds and what not? Better in small 5 man units for target saturation to distract the opponent or run larger blobs and take advantage of the small arms durability?

 

(If it factors into suggestions I've already built one box with 7 bolters, one soulreaper, two sorcs so can swing the other box to make 2 ten man squads, 4 five mans, or three 5 mans and five extra marines to swap into whichever one when needed)

 

Suggestions on rubrics in general are welcome as well as suggestions on rubrics in NL lists :) Cheers all

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5 man squads are best so you can spam soulreaper cannons and Aspiring Sorcerers with their singular mortal wound smite. In a Night Lords list they do what Marines should be capable of doing and that is setting up a troop firebase while your assault units get in. They can also hold objectives reasonably well and be buffed by psychic powers.
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5 man squads are best so you can spam soulreaper cannons and Aspiring Sorcerers with their singular mortal wound smite. In a Night Lords list they do what Marines should be capable of doing and that is setting up a troop firebase while your assault units get in. They can also hold objectives reasonably well and be buffed by psychic powers.

 

In the codex it looks like you can take a soulreaper per squad plus another at 20, but then every tactic article I look at seems to indicate minimum squad size for a cannon is 10? Any idea if it was FAQ'd somewhere and the 1 in a 5 man squad is the most recent version?

 

Cheers for the advice :) 

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Rubrics perform very well for Thousand Sons players in a single large block layered with bonuses or as MSU in Rhinos with Warpflamers. Both are viable for Night Lords.

 

A Thousand Sons "Ru-Brick" will have a 4++ from Weaver of Fates, a +1 to hit from Prescience, and a -1 to be hit from Glamour of Tzeentch.

 

A Night Lords "Ru-Brick" can have a 4++ from Weaver of Fates, a +1 to hit from Prescience, and a -1 to be hit from In Midnight Clad. More reliable since you don't have to cast the last one, but consumes CP.

 

Either one can be moved around via Warptime and stalk up the board wrecking things.

 

Night Lords MSU Rubrics can be fielded in units of 5 with Warpflamers to taste, plus Soulreaper and a Force Axe or Sword (per the CSM version of the datasheet), which can then be doubled up in Rhinos. Hop out 6 in from the enemy, blast them real good with tons of shots, and then take advantage of Terror Tactics for a -2 Morale penalty since you have 2 Infantry units there. Smash them with a charge from Raptors or Chaos Spawn to put the finish on.

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  • 3 weeks later...

I had a plan some time ago of making a squad of 10 FW Horus Heresy Breachers which I could dual purpose as 30k Breachers and 40k Rubric Marines. I figured I could justify the Rubric Marine rules on them because they have heavy shields and kind of heavier looking bolters etc. This would have also allowed me to drop in 30k Rotor Cannon as Soul Reaper Cannon. I love the Rotor Cannon model but in 30k it's borderline useless.

 

I do think Rubric Marines are nice unit to add, I just personally do not want the actual GW Rubric Marine models in my Night Lords army.

 

And I continue editing this, but as for the planned use:

I have Dreadclaw available to me so I thought I could drop them in front of enemy or to object. Mix in some of the warpflamers for added effectiveness.

Also general good durable unit combined with the NL stratagem to hold points as said by previous posters.

Edited by Ghorgul
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On the other news, the new CSM 'Haarken Worldclaimer' from Vigilus Open Day looks super nice for Night Lords! He's said to be from Black Legion, but in the picture he doesn't look like he is filled with Black Legion insignia:

https://www.warhammer-community.com/2018/11/24/breaking-news-from-the-vigilus-open-daygw-homepage-post-1fw-homepage-post-1/



 

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I protest the discussion of rubrics in these here skinning pits. They're not of our Legion. :no:

At least one exiled TS Sorcerer and his servants were listed as having joined the Night Lords in the Ahriman Trilogy. Others probably wouldn't be out of order.....though that guy is dead, so maybe a house cleaning took place. :)

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Hmm, interesting. These servants, were they Rubrics or just handservans? Because a TS sorcerer is still a marine - it can switc allegiances and join the legion, like many of different Legions and chapters have done - but a Rubric? A Rubric is bound to serve the XV Legion for eternity, isn't it? 

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Hmm, interesting. These servants, were they Rubrics or just handservans? Because a TS sorcerer is still a marine - it can switc allegiances and join the legion, like many of different Legions and chapters have done - but a Rubric? A Rubric is bound to serve the XV Legion for eternity, isn't it?

Rubrics are bound to individual Sorcerers via magic. That's why Abaddon has a small warband of Sorcerers and their Rubricae called the Sons of the Cyclops.

 

Rubricae change their allegiance based on whatever Sorcerer commands them.

 

Sorcerers who were exiled took their Rubricae with them.

Edited by GreaterChickenofTzeentch
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  • 4 weeks later...

Come on brothers and sisters there's gotta be a few dozen by now!

 

Another day, another Haarken being turned into a Night Lord. I ummed and ahhed about sharing progress, but in the end, here he is for now.

On the to do list:

Touch ups

More highlights

Skin

Base

 

In the meanwhile, Enjoyjoy

 

SD78eOC.jpg

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  • 3 weeks later...

So i was having a little peruse at the GW Community page earlier and found the "lord of raptors - he is returned" article about giving Harkon back his re-roll hits for raptors aura ability. whilst reading it I noticed four words that kinda got my attention: "...NIGHT LORDS TERROR WING"!!

 

Now its nothing confirmed but it sounds like a specialist detachment name for an upcoming release, it being either another vigilus book or a White Dwarf supplement release akin to what we saw with the crimson fists. While it is probably nothing, that article has made me realise that the Night Lords really need some sprucing up to make them more viable (and more popular) on the tabletop. It would be nice to see GW give them a little boost. 

 

What do you guys think about that??

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I would welcome NL specialist detachment, but I'm not holding my breath. The expression used could be just a fluffy way to describe NL detachment with Raptors in it.

 

If we end up getting a NL specialist detachment it will probably just double down on Morale effects so the opponents that suffer already from Morale will suffer even more, while the others don't care any more than before.

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LD just needs more uses instead of just those few losses at the end of a phase. Furthermore the amount of rules that make LD a non-issue for hordes have to get drastically reduced since the whole LD thing is kinda supposed a counter to hordes in the first place.

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LD just needs more uses instead of just those few losses at the end of a phase. Furthermore the amount of rules that make LD a non-issue for hordes have to get drastically reduced since the whole LD thing is kinda supposed a counter to hordes in the first place.

 

AoS has even more ways that characters negate morale mechanics. The difference? Characters are WAAAAY easier to target and kill. Maybe some version of the AoS "Look Out Sir" rule is in order, with a slight adjustment for how powerful shooting is in 40k.

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LD just needs more uses instead of just those few losses at the end of a phase. Furthermore the amount of rules that make LD a non-issue for hordes have to get drastically reduced since the whole LD thing is kinda supposed a counter to hordes in the first place.

 

AoS has even more ways that characters negate morale mechanics. The difference? Characters are WAAAAY easier to target and kill. Maybe some version of the AoS "Look Out Sir" rule is in order, with a slight adjustment for how powerful shooting is in 40k.

 

For all the flak AoS gets all the time, there are many things that are done quite smartly in there. That example of character targeting is good one. At basic level you always have theoretical option of removing the enemy character because characters are freely targetable, unlike in 40k. Of course not all armies can do long range sniping, which is a good thing.

I think 40k could use more relaxed character targeting rules with look out sir rolls or similar added. If characters were free to target they could be made cheaper also. Currently there is almost zero interaction with most characters providing auras or casting psychic powers, unless you can melee them to death (easy to screen) or remove the target of the buffs. Aeldaris Doom is one most outrageous ones with no interaction possible from the opponent. Khorne stratagem (1CP) to negate psychic power on 4+ roll is pretty stupid design. They should have made it 2+ or 3+ and higher CP, auto-deny or something.

Edited by Ghorgul
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