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Regiments of the B&C: One for All


Kierdale

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I'm in.

  • By April 1st 14:00 GMT (18:00 ETZ, 19:00 CTZ, 20:00 MTZ, 21:00 PTZ):
    "Hereby submitting an entry for Marwer 4th Heavy Cavalry regiment (Veteran Grenadiers)"
  • By April 14th 14:00 GMT (18:00 ETZ, 19:00 CTZ, 20:00 MTZ, 21:00 PTZ):

gallery_5565_6413_96780.jpg

  • By April 27th 14:00 GMT (18:00 ETZ, 19:00 CTZ, 20:00 MTZ, 21:00 PTZ):

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  • Veteran Sergeant Joshia Grantio 4th Marwer

Some people are born to lead others, others get the power to lead others trust into their laps, and sometimes the power of leadership is something someone gets by being in the wrong place at the wrong time. Veteran Sergeant Joshia Grantio, 4th Marwer heavy cavalry regiment, 1st company, 1st platoon, swears that he just was at the wrong place at the wrong time when he was promoted to Sergeant. Most other of his regimental comrades would say that it may be unlucky for him, but it was good thing for them. Grantio is product of his environment. He is charismatic, sarcastic, and is as most Harij from Marwer very sceptical towards authority. The charisma and sarcasm comes from his early life working in the moving rubber factories, where communication and humour is something you need to have to survive. As a Harij, lowest on the social ladder on Marwer, he got tired of the profit hunger and most of the time incompetence the nobler castes showed during his factory working years. When the first 12 Marwer regiments was founded, Grantio was 21 Terran years old and he thought it was a good idea to volunteer for the Imperial guard, not knowing that the officers of the regiments would be coming from the same Noble families who owned the factories he had been working in. 24 years after the founding Grantio is one of the few who can call themselves originals.
As most former rubber factory workers from Marwer he is an expert driver of vehicles on threads, once he took over the controls of the Gorgon assault transport, when its driver got knocked unconscious during an artillery barrage, pushing it forward through the hail of shells. When seeing the 1st platoon going forward the rest of the regimental gorgons swept forward taking the enemy by surprise and winning the battle. For this action he was awarded the Ferocitas Falarea Arum, the highest award a common Marwer guardsman can get. He has been awarded several more trinkets, as he calls them, but he never wears them.
He likes weapons that take him close to the enemy, “so he can see them really bleed”, swords, shotguns and pistols are his favourites, but he has been seen pummel foes to death with his helmet or trench tool.

In reality Grantio is de facto leader of the 4th, if he survives a bit longer he will probably become promoted to Major. Every officer who wants to survive more than one battle already listen to Grantios tactics over the vox as are most other companies in the regiment, they who do not do so have a tendency to die really early.

At the age of 45 Grantio have seen every kind of battlefield he has fought in countless battles and seen many of the Empires enemies. He hates heretics with a passion seldom seen outside the Sororitas, but without their pious faith. His twin sister was killed in a biogas attack when fighting against Frigus Concilium, so his hatred to worshippers of the pestilence god is even worse. He can fall into melancholy when not in a battle zone, telling drunken war stories to anyone who have to bad luck to be close to him.
Even though the 4th is a mixed gender regiment, he has never taken a more permanent companion, knowing that a relationship could end tragically on the next theatre of war.

  • 4th Marwer. Imperial Heavy Cavalry regiment

To understand the remnants of the 12 first founding Marwer regiments, you have to understand where they are from and how the culture on the planet works. According to the glorious Administratum Marwer is considered an Agri-world which main tithe is not soldiers for the Imperial Guard, instead it delivers boots to the guard, food in the form of dried fish and meat, and rubber to the various industries around in the sector.
For being an Agri-world it has large population almost three billion, 87% working, the population working with their bodies is called the Harij “untouchables”, in the three export industries, fish, bovine or rubber. The Harij have no rights, are badly paid and are considered slaves by the rest of the people on Marwer. Even the Harij has a strict rank in-between themselves; the lowest of the Harij are the people who work in the moving Rubber-factories, huge threaded behemoths which move between the rubber plantations.
The rest of the population is divided into a myriad of castes
0, 1% of the population who belongs to the ruling noble class or the Bhramne cast as it is called on Marwer, usually do not need to do anything, so they have gotten bored, lazy and frankly a bit out of touch with reality. The noble families play political games against each other, hunt, both game and humans, and arrange parties.
When civil unrest began in planetary system close to Marwer, it was order to create 12 full regiments, this happened at the same time as Mawre got a newly appointed Governor. The Governor cracked down hard on the Bhramne families and forced them to equip the new regiments with the best gear available, to settle the families anger he appointed all officers from the Bhramne. The appointment of Bhramned would be proved as a disaster, as most officers had not got a clue about leading people especially under the pressure of combat.
The first engagement the Marwer regiments saw was at the beachhead massacre on Asafalta. On the fields just outside the capital of Asafalta 36 regiments dropped to quell the rebellion, the fast Mechanized Marwer regiments were supposed to spearhead the city, riding their Gorgons and Chimeras, supported by the heavy armour. The first Gorgon driving at the front got hit by several artillery shells almost at once, when seeing this, the Colonel of the regiments order retreat. Moving backwards was not an option as behind them everyone else was pushing forward. Suddenly the whole army grinded to a stop having no way to go, just in perfect range for the rebel’s artillery who began raining shells on the army. Of the 56 000 Marwer soldiers that set foot on Asafalta only 21 000 left, very few of the officers where still alive, either dying on the battlefield or executed by the commissars, many of the officers who died on the battlefield had been shot in the back.
This massacre became a trend for the Marwer regiments in the early years, they seldom managed to win any engagements, and if they did it was because the soldiers ignored their officer’s orders doing the opposite. Marwer regiments begun to get a reputation to being unlucky, a name that stuck with them and they got the nickname “The unlucky dozen”.

The Marwer Regiments are known for incredibly good equipment, and incredibly incompetent officers, but recently they have also been know for their courage, their close quarter fighting skills and that their Non coms can be cool-headed, take initiative and work well under pressure, something they had to learn quickly. Most NCOs are veterans and many of them were present at the founding, 24 years ago.

The Fourth Marwer regiment is a heavy cavalry regiment, the whole regiment, 4000 guards, rides in Chimeras or in one of the 20 Gorgon armoured assault transports, and they are clad in red uniforms under the white carapace armour. The fourth is the regiment is the most famous Marwer regiment, the regiment who has gotten most honours, but also has the worst discipline; few Bhramne officers survive more than one battle. In reality the 4th is lead by the NCO, but here has been talk about promoting some of the Harij to being commissioned officer, just so the 4th can work properly with other regiments.

/C

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Hellpistol? Don't think that's in our codex anymore, all I see is a Grenadier Sergeant with a fancy laspistol... msn-wink.gif

I meant the hot-shot laspistol. But Sure it is a fancy laspistol with a back pack energy source. ;)

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Well, I am in. My question can I do two entries? I am thinking of doing a vet sarge from a traitor guard using bits from the Vrak enforcers. Or I could do a standard catachan vet based off of my space turok themed kill team. Thoughts guys?

You can do more than one regiment and trooper, you will only get the one completion though (the highest ranking one) but there's nothing stopping you doing as many as you like smile.png

Unless you plan to side with us in the upcoming ETL, then hold the reinforcements. One is sufficientmsn-wink.gif

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I'm in! :woot:

 

Private Michael "Sharp" Jones of the Catachans XXXVIII - the "Town Dwellers"

 

http://i1204.photobucket.com/albums/bb402/ackool/SAM_0687_zps4958e2e3.jpg

 

The idea is for urban fighter Catachans! Wish me luck guys!!!

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I'll bite.

EDIT 31/03/2014 - name, rank and picture.

EDIT 08/04/2014 - Trooper biography.

Hereby submitting an entry for the Guardsman First Class Kutam Yokor, 1st Shigan Assault Regiment, Golwyn Strike Corps.

http://i1286.photobucket.com/albums/a612/Maelarion/Imperial%20Guard/KutamYokor_zpsa046fe1b.jpg

http://i1286.photobucket.com/albums/a612/Maelarion/Imperial%20Guard/e2bf3dc7ebb07a5fe3f01fb8b3389209_zpsa52e8bee.jpg

  • Guardman First Class Kutam Yokor
  • Guardsman First Class (GFC) Kutam Yokor is a member of Gamma Squad, 2 Platoon, 2nd Company (Infantry) of the 1st Shigan Assualt Regiment. He has served in the regiment for seven standard Terran years, seeing action during the suppression of the Akachi Uprising and against Eldar forces.

    During the closing stages of the Akachi Uprising, the 1st Shigan Assualt Regiment saw significant combat urban combat in rebel-occupied hive cities. Supported by elements from the 3rd Shigan Armoured, 2nd Company held key strategic positions for several days while other units fought to encircle the enemy. GFC Yokor received a citation for valour after his platoon was involved in hand to hand combat after their position occupying a hab-block was assaulted by rebel forces.

    GFC Yokor is currently in warp transit to <REDACTED> with the 1st Shigan Assault Regiment for mustering. They will join up with other elements for deployment to <REDACTED>.

    GFC Yokor is 25 years old (Terran standard). He was born in the Zeta district of O-2 hive, Shiga Prime. He joined the 1st Shigan Assault Regiment at 18, completing basic training at 19.

Model to follow.

Chucked a quick filter on to make it look more interesting smile.png.

He'll be getting a backpack later, courtesy of Forgeworld, but budget means I'll have to wait to get the upgrade pack.

Maelarion

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I'm in. Fortuitously, I am one trooper short on one of my platoon squads in the army I'm building so this is perfect. I'll post the full trooper and regimental fluff when I put up the finished product, but pro tempore, I present:

 

http://1.bp.blogspot.com/-xLJz7tCESO4/UzG_hHtQiCI/AAAAAAAABL0/-sSBd86dzqg/s1600/photo+%25286%2529+%2528440x640%2529.jpg

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Alright guys, here's my entry in All for One, One for All,

 

Base Coated

http://i1276.photobucket.com/albums/y464/Grotsmasha/IMAG0377_zpsc9hztda2.jpg

 

Finished

http://i1276.photobucket.com/albums/y464/Grotsmasha/IMAG0385_zpsevuuyp5u.jpg

http://i1276.photobucket.com/albums/y464/Grotsmasha/IMAG0384_zpsab7aokae.jpg

Trooper Vernan "Old Man" Seeams

 

Trooper Vernon Seeams is the youngest member of the Baulkney 71st, The Desert Rats. An unparalleled marksman, Trooper Seeams holds every marksman’s honour, award and record within not only The Desert Rats, but from every Regiment past or present raised from desert wilderness of Baulke. It is an unprovable rumour within The Desert Rats that he has never missed a shot, on the range or in battle. Trooper Seems earned the nickname "Old Man" from his, platoon squad mates for two reasons. As a boy, his leg was broken in an accident causing him to 'limp like an old man', and his propensity to incessantly grumble about anything and everything, but most commonly about other people grumbling.

 

The Baulkney 71st, The Desert Rats

 

The Desert Rats are an elite reconnaissance unit and hail from a large equatorial island on the third moon of Baulkney Prime. The vast island has only the one settlement, the training fortress of the 71st. Although the troopers of the Desert Rats are conscripted from all of the continents upon the planet, every man and woman will spend 2 years of extensive training in the harsh desert climate. They are trained to be experts in all aspects of desert warfare. They are taught how to survive the heat of the days, and the chill of the night. They are taught to track in the drifting sand of the dunes, they're taught how to conceal themselves in the open expanse of the desert.

 

Due to the islands remote locale, The Desert Rats have adopted a unique method for combat training within the regiment. In ages past, an Ork Rock crashed into the moon, leaving very few survivors. Upon the Orks discovery, it was observed that none of the xenos' Meks had survived, and the mob had reverted to a feral state. It is against these Orks that the Desert Rats perfect all facets disruptive warfare including aerial assaults, dawn raids, night-fighting, sabotage and infiltration.

 

Above all else, The Desert Rats are expert marksmen, with a regimental preference for over-charged, long-las rifles. As such, their preferred method of engagement is to attack from concealment as snipers en masse, leaving the enemy surprised and off-guard which allows the regiments lite Sentinals to move forward unmolested. The Desert Rats are a completely infantry based regiment. Although they maintain several Valkyries to assist in rapid redeployment should it be necessary, their heaviest support comes from their Sentinal Corps. The Sentinals of the Desert Rats are made from a lighter material than standard STC Sentenals, leaving them more susseptable to damage, the payout, however, is a significant manoeuvrability upgrade, greatly increasing their range and response times.  

 

 

Cheers, Jono

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So much has happened while I have been away!

 

But let me pledge my participation with a veteran trooper from the 17th Harakoni Warhawks regiment "The Hellhawks".

Just who it will be yet I am not sure since most my models already has a layer of white on them. But as a secret might be on its way via post I hope to enter it^^

 

Ohh and a nice sniper you got there Grotsmasha!^^ His base is fantastic!

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Well done Jono! :tu: the base is great as is the camo work on the cloak. The gun seems to have rusty quality - it looks fantastic!

 

I'm almost done myself (painted fast yesterday). Unfortunately the Catachan minis are just not good... :( so two things came out for me in this event:

 

1. I want to do an IG army. :o

2. It won't be Catachans

3. Wait impatiently for the new Codex (whatever it's called)

 

 

I'll be posting my completed vow later today.

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I was really hoping for new Catachan models but there is still the chance GW could do them at a later date, a bit like how they redid the Chaos starter kit models. Fingers crossed, as they're even older than the Cadian sculpts and it shows.

 

Looks like I need to get a move on with my vow, all I've done is snip out the pieces from the sprue!

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Introducing Specialist Catrin ferch Bethan, Solstice Lunar III regiment, C company under command of Lieutenant Gwawr ferch Dafwd and Major Lynn Ewan.

http://img.photobucket.com/albums/v205/KaguraHakubi/IK%20and%2040K/My%20Projects/CatrinferchBethan_zps26dc741a.jpg


Catrin is a member of C Company's ISTARS (Intelligence, Surveillance, Target Acquisition, Reconnaissance and Sabotage) unit.

Originally a member of B Company, she was folded into Major Ewan's command after a friendly fire incident on Sumit that saw all three companies operating with severely depleted numbers. On the regiment's homeworld, she was part of a ranger unit, specialising in long-range reconnaissance and information gathering. When the regiment was raised, she was one of twenty five rangers of the correct age and situation to be taken into the draft, and made no complaints at her selection as one of the final eighteen candidates to be chosen to leave Solstice Lunar forever.

She made a name for herself on Zabala when she volunteered for a suicide mission to destroy a bridge under the wheels of the Orks while the rest of her unit providing overwatch from a nearby ridge. The charges detonated as expected, dumping the entire motorcade into the rapids below, and she was presumed dead with the orks until she returned to camp a week later with a grin on her face and a jaunty wave. She had survived the blast against expectations and ended up surviving the ensuing fall by virtue of some incredibly fast rope work, before spending the intervening time exfiltrating back to base with important information about surviving ork kommando units.

Her career continued with a lucky escape on Sumit - she had been part of the initial scouting group, and made planetfall before the main assault and thus avoided the accident that saw the death of her commander and comrades. Her unit's experience in low-O2 environments and pressure-suited combat allowed her to evade the Eldar sweeps until the rest of the regiment could be landed safely. While it was ultimately a spotter from Colonel ferch Sion's A Company who located the Eldar encampment, Catrin and her fellow ISTARS operatives proved vital during the campaign against the alien.

ISTARS duty is hard on the body and the soul, but Catrin never forgets what she is fighting for. Like all Solstice Lunar guardswomen, her dog tags are a locket that contain cameos of her three children - her son, Aeron (twelve), and her daughters Glynis (twelve) and Siân (eight). In addition, her twin sister is a Sentinel pilot in A Company's third platoon, and Catrin knows that if she fails in her duties, it is the Sentinels that are at the greatest risk from ambushers and mines.

On Solstice Lunar, it is seen as an honour to be taken into the Imperial Guard - only women who have successfully carried three children to term qualify for enlistment, and in some cases it is rare for this to be the case before a candidate is thirty and considered too old to join, especially amongst ranger units who are often away from the habs during the Evening of the Seventh festival.

The reasons for these unusual requirements are rooted in the history and culture of Solstice. At some point after the world was colonised, it became obvious that fertility rates were dropping for an unknown reason. Records are patchy, much information having been lost during the Age of Strife despite the best effort of the Solstice Knight Houses' efforts to maintain them, but from what can be gleaned, within three hundred years of the planet's settlement, only women who lived and worked on the moon retained the ability to concieve. An immediate policy was put into place, sending as many women as possible to the lunar facility, while the menfolk were moved down to the planet's surface to make room. The lunar mines were already mostly worked out, and the facility was in the process of being converted into a shipyard and starfort. Even so close to the end of the Age of Technology, it was simple enough to alter the direction of the refurbishment to make the facility into a self-sufficient colony in its own right. Ancient devices in the hollow core of the moon increased its apparent density to the point of maintaining an atmosphere, although the knowledge of their maintenance was lost during the Age of Strife and they eventually failed, rendering the moon once more airless. Gravity in the majority of the habs is maintained at a comfortable 1.1 G by newer devices based on those used to maintain a gravitational constant on Imperial startships, but their coverage is spotty - mostly confined to a few, densely-populated city areas.

As a result, the soldiers of Solstice Lunar are well versed in low-gravity and void warfare. Their training facilities lie outside the gravity-controlled areas, and many a Solstice Lunar commissar has despaired at ever getting these fighting women accustomed to fighting at 1G. In part, this is an ongoing tradition of breaking in such outsider political officers - once they hit an actual deployment, the guardswomen prove that their aparent pratfalls were a ruse, displaying their skill and confidence as drop troopers and engineers with careful diligence. Despite this mischievous streak, there is often an undercurrent of nostalgia - every Solstice Lunar guardswoman is a mother of three, if not more, children and part of their swearing in as Guardswoman is to never forget what they have brought into the world, and what is is they are fighting for.

More information will be edited into this post as I write it. smile.png


Gameplay wise, she's a sniper from an Elysian special weapon squad.

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Specialist Piotr Jaskowski, 7th Company, 23rd Elysian Drop Regiment (Post Taros Campaign)

gallery_15184_8055_568946.jpg

gallery_15184_8055_121910.jpg

gallery_15184_8055_161376.jpg

gallery_15184_8055_62274.jpg

Trooper Details

Piotr is a specialist, assigned to various squads based
on the tactical assignment for the group. Because he tends to move around a
lot, due to the limited availability of lascutters, very often he is referred
to as "Cutter". Piotr was finishing up his grav training when the
23rd was shipped out to take part in the invasion of Taros. He was also notified
that his specialty (lascutter) wouldn't be required in the open reaches of the
Taros desert.

Although deeply disappointed that he wasn't joining the
rest of his regiment, upon finding out that the 23rd ground elements were
decimated in a Tau counter attack, he fell to his knees and began to thank the
Emperor that he had been spared. Not that he was afraid to die, only that he
would now be able to exact vengeance upon those who caused so much damage to
his regiment.

Piotr now harbors an intense hatred for the Tau, much
like those few survivors from Operation Comet.

23rd Regiment Details

The 23rd Elysian Drop Regiment was a proud organization
with many battle honors. It was with great relish that they accepted a slot on
the order of battle for the Taros Campaign and looked forward to demonstrating
the superiority of air assault over more traditional, albeit pedestrian tactics
embraced by the armored regiments of Cadia and Tallarn.

General Syckava chafed at the ponderous tactics approved
by the invasion's high command. What little the General had been able to
ascertain, the Tau could not be brought to grips by using tactics more akin to
swinging a sledgehammer in the dark, hoping to hit something. The Tau's high
degree of mobility meant that in order to destroy the Tau, first they must be
found, then fixed, and then fought. The idea that hurling inconceivable amounts
of ordnance into the desert skies in the hope of causing some damage infuriated
Syckava.

Yet, the High Command ignored his challenges.

So he bided his time, knowing that eventually the
Elysian's time would come.

Unknowingly, the 23rd would succumb to the same concepts
that they so completely embraced.

+++

When the remnants of the 23rd had been extracted and
gathered from the retreat on Taros, a tribunal of Commissars convened in their
presence and passed on them two penalties. It was believed that although the
ground forces had acquitted themselves with honor, dying to a man, the
supporting forces, including the pilots were found lacking.

The first penalty, Decimation. One man out of ten were to
be executed by his peers. In an organization as close knit as the 23rd, a near
mutiny of the entire group was only avoided by a Pilot of a Valkyrie, Captain
Bolke, stepping forward and requesting to be the first to be punished.

Although, this punishment was intended to cow the 23rd, instead
it created a deep seated hatred for the Commissars within their ranks. It has
been observed that in operations following the Decimation, that commissars have
experienced a higher than normal casualty rate, primarily due to grav chute
failure. Although, nothing conclusive has been proven, it is uncommon to find
commissars joining the 23rd on the initial jump operations anymore, preferring
to follow up with other support personnel deployed with transport vehicles.

The second punishment was the Mortis Stigmata. This is a badge of shame, applied to all vehicles
as a reminder of the 23rd's failure at Taros. In particular, those supporting
troops who came back instead of dying with honor like their brothers on the
ground.

The Mortis Stigmata is evidenced as a black skull with a
white letter "T" on the forehead. It is to be displayed on the
exterior of the aircraft where all can see it.

Contrary to intentions, the 23rd have adopted this badge
as a mark of honor among themselves. It is proof that they have stared Death in
the face and that they are still standing.

The Elysians are still proud of all their regiments.


The 23rd, especially so.

Note: I will get some better pics, those are just awful.

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Great stuff there Honda - Beautiful mini, beautiful painting, lousy pic - the lot! :D You added a full story and everything... Me on the other hand, no story, lousy mini and lousy pic... :angry:

 

http://i1204.photobucket.com/albums/bb402/ackool/SAM_0690_zpsc9f6a0ee.jpg

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Longblade Darius Gottrand of the 2nd company, 11th regiment Sabre Nightblades

 

Before

http://i1272.photobucket.com/albums/y383/valkyrieundead/WP_20140326_006_zps78054081.jpg

 

 

 

After

 

http://i1272.photobucket.com/albums/y383/valkyrieundead/WP_20140326_011_zps8a608804.jpg

 

 

 

Longblade Darius Gottrand

A veteran in 2nd company, of the 11th regiment Sabre Nightblades, Gottrand has served for 25 years. Never wavering in his duty, Gottrand has been put forward for promotion but always denied due to failing temperament and physiological tests. However he is uninterested in furthering his career due to feeling the righteous fury serving on the frontlines alongside Black Templar Adeptus Astartes. Hand selected of bodyguard detail in the company command due to heroism in Talos Secondus, he has since saved the commander several times from potential life-threating engagements. Currently deployed upon the ruins in Palix IV against renegade elements of planetary forces, his company has lost contact with HQ in a surprise night attack. Below is the last confirmed pict-cap of him on guard duty.

 

http://i1272.photobucket.com/albums/y383/valkyrieundead/IGEdit_zpsbfc02a51.jpg
 

 

Sabre Nightblades

The Sabre Nightblades hail from the twin worlds of Sabre II & III which orbit each other. With the only habitable side of the planets in permanent darkness, great sprawling hive cities are located in a mighty ring around the planet to ensure the lightest it gets is a dusk complexion in the sky. Due to the proximity to the systems sun, the other sides of the planets are irradiated1. An uncontrollable gang culture exists on the planets and due to this the Adeptus Administratum placed the maximum tithe for Imperial Guard recruitment. So with the only options for the people of Sabre II & III either joining one of the vicious gangs that control the vast slums or joining the Imperial Guard, there is no shortage of volunteers wanting a better life.

 

Being in the same system as a Black Templar chapter keep2, the Sabre Nightblades are often found alongside the Sabre Crusade fighting in same of the most violent battles that could be imagined. With reinforcements constantly being shipped out to the depleted regiments of the Nightblades, there is rarely any need to create more than the 50 regiments in service unless special circumstances arise.

 

As 20% of the Nightblade regiments are normally supporting the Sabre Crusade, the high command has a rotation system to ensure minimal catastrophic losses to regiments.

 

With a growing reputation for stubborn defence, the Nightblades are often required to hold the line for elite elements to drop behind enemy lines to sever the head of the enemy force. Once confirmation of success, a mechanised force moves rapidly to cut off vital supplies as a foot based force presses the enemy lines with artillery support. This way has been honed to allow minimal casualties, however as always the unpredictability of war never stops throwing new challenges at the Nightblades tactics.


 

Most of the regiments specialise in one of the following roles:

  • Airborne assault
  • Mechanised assault
  • Trenchwarfare

However all forces must know how to perform all these roles to a satisfactory standard so when called upon, they can bring the  Emperors righteous fury to the enemy.

 

Notes:

1 - This provides great ways to deal with criminals who are captured due are made to walk into the wastelands to never return. Some say there is a settlement that scrapes a living out there but that is a story for another time.

2 - The Black Templar chapter keep is found on Sabre IV, this provides the system with good protection from xenos invasion. The last system invasion being over 12 centuries ago.



 

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