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Need some help deciding...


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I am tinkering with my list, as always, and would like your opinions on what you think is the better build.

 

 

7 x PAWG, bolt pistol, combi-plasma

1 x TDAWG, combi-plasma, power fist

Drop Pod [244]

 

This is the current pack that I have been using and it has performed well but they are a one-shot-wonder after they kill their target. 

 

5 x PAWG, 2 plasma pistols

1 x PAWG, combi-plasma, storm shield

1 x TDAWG, combi-plasma, power fist

Drop Pod [321]

 

This pack offers the maximum protection where the TDAWG can tank against small arms fire and the storm shield wolf can tank the low AP hits. It still has a decent amount of dakka as well.

 

7 x PAWG, 2 plasma pistols

Drop Pod [301]

 

This pack maximizes sustainable firepower. A WP gets added to the pack for the preferred enemy boost and to mitigate "It Gets Hot".

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How is the rest of the list? Are all droppod? Do you use thunderwolves? etc

 

Without additional information is difficult to decide.

 

For my droppod unit, I don't expect them to survive but to fix the enemy and dictate where the battle will be fought and if possible, take out a opportunity target, so I try to leave them as cheap as possible: 10 grey hunters with 2 meltagun.

 

Anyway, I prefer your first option.

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well, if you're going with Logan, the cookie-cutter unit is usually

 

7 Wolf Guard -231

-4x Combi-weapon, Bolt Pistol

-2x Terminator Armor (Choose power weapons as appropriate)

-1x Terminator Armor + Heavy Flamer

-Drop Pod

 

Cost-effective, good at eliminating immediate threats, and the 2 terminators out in front are good at catching bullets.

 

Double plasma pistols... isn't great. You can get another combi-plasma wolf guard for the price of the 2 plasma pistols, and if you scatter completely off base, but need to shoot something this turn, you've still got the 24" range. Also, boltguns+ heavy flamer is pretty effective against hordes. Or, if you have points to spare, you can always turn the heavy flamer into an Assault Cannon or Cyclone Missile Launcher

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The double plasma pistol squad just seems to be great for dealing with heavy infantry and it remains a threat throughout the battle rather than just blasting away for one turn and then reliant upon bolters for the remainder of the game. I will have to try this out in an actual game and see how it performs.

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The double plasma pistol squad just seems to be great for dealing with heavy infantry and it remains a threat throughout the battle rather than just blasting away for one turn and then reliant upon bolters for the remainder of the game. I will have to try this out in an actual game and see how it performs.

The issue is one of price. One pistoleer wolf guard costs more than two combi-plasma wolf guards. So you can get more firepower when it matters, you have more control over where that firepower goes, and you've got more durability and scoring presence.
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