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30k Alpha Legion Tactics

MSU 30k Alpha legion

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#1751
Black Muse

Black Muse

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Thanks guys. You're both being very helpful.

So, what I've meant is that the Aegis is a good reserve buffing tool for my original plan. 1 Rapier unit doesn't infiltrate and could benefit from it. Heavy support squad could be placed next to them, but my idea was to infiltrate them to a vantage point, just like you said.

Charlo: The Terminators, Prevean and 1 Rapier infiltrate vie Master of Ambush so to free my mutable to be TH. That's why I've used the Heavy slots instead of the DT's. If I switch one for an Anvilus it give me less options I think. Also: what would you use instead of vehicles? And do you also agree that I'd suffer from lack of mobility in that case?

Finally, I could drop both Heavy bolter Headhunters, and the Melta's from the Landraiders, to give 7 multi melta to my Headhunters. If so, would you spread them or focus with one squad?

Edited by Black Muse, 30 January 2020 - 11:27 AM.


#1752
Charlo

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Thanks guys. You're both being very helpful.

So, what I've meant is that the Aegis is a good reserve buffing tool for my original plan. 1 Rapier unit doesn't infiltrate and could benefit from it. Heavy support squad could be placed next to them, but my idea was to infiltrate them to a vantage point, just like you said.

Charlo: The Terminators, Prevean and 1 Rapier infiltrate vie Master of Ambush so to free my mutable to be TH. That's why I've used the Heavy slots instead of the DT's. If I switch one for an Anvilus it give me less options I think. Also: what would you use instead of vehicles? And do you also agree that I'd suffer from lack of mobility in that case?

Finally, I could drop both Heavy bolter Headhunters, and the Melta's from the Landraiders, to give 7 multi melta to my Headhunters. If so, would you spread them or focus with one squad?

 

No problem at all buddy!

 

Well the Anvilus is just another option for the Terminators, plus it will arrive automatically turn 1 as part of drop pod assault and keeps the terminators safe and incredibly mobile for a turn. They can arrive where best suits them.

 

The Landraiders are quite iffy if you ask me, they don't really add much and will at best arrive turn 2 and only from your own board edge, before they arrive you're rather thin on the ground. A very effective choice for heavy weapons could be a Sky-slayer jetbike squad. With either infiltraite or tank hunters they'd work wonders with some Multi-Meltas!

 

I'd say keep the Heavy Bolters on the HH, they're very characterful with the Banestrike rounds.


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#1753
Imren

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Imren, the Headhunter Leviathal RoW means all Vehicles MUST start in reserve. I think theres been some confusion here!

 

I'd say avoid the Vehicles if you are intent on running Headhunter Leviathal, having that much in reserve mitigates your advantages of Infiltraite, getting to take the first turn and the potential of not being shot at by failed enemy Ld checks.

 

You want some Combi-weapons on your Headhunters, these can be what you like however I'd consider Melta-Guns for the following:

  • Given a Mutable Tactic of Tank Hunters, become very powerful
  • It lets you assault after you shoot them

That last part is especially tasty, as Head Hunters can be surprisingly decent in assault. Venom Spheres and Power Daggers mean they get a good number of hits in, with rending no less. Always give the Prime a Powerfist by replacing his Bolt Pistol, as the Specialist Weapon dagger pairs with the fist for an extra attack, FOUR on the charge!

 

I'd also consider buying a Dreadclaw pod for the Larneans, as without infiltraite they'll be stuck walking!

 

Ah, now I get it! :) It even says in the end of the list.

 

So wouldn't HH Leviathal RoW work better in centurion or zone mortalis games? The head hunter squads would be very versatile with combimeltas, threatening dreadnoughts, speeders and regular infantry.

 

Dreadclaw is probably better option than bringing a warmonger.


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#1754
Unknown Legionnaire

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Leviathal works perfect with Dreadclaws, especially since they FAQ'ed the Headhunters to be able to take them as dedicated transports.


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Smile like Dynat when you're winning !


#1755
Black Muse

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Thanks guys. You're both being very helpful.
So, what I've meant is that the Aegis is a good reserve buffing tool for my original plan. 1 Rapier unit doesn't infiltrate and could benefit from it. Heavy support squad could be placed next to them, but my idea was to infiltrate them to a vantage point, just like you said.
Charlo: The Terminators, Prevean and 1 Rapier infiltrate vie Master of Ambush so to free my mutable to be TH. That's why I've used the Heavy slots instead of the DT's. If I switch one for an Anvilus it give me less options I think. Also: what would you use instead of vehicles? And do you also agree that I'd suffer from lack of mobility in that case?
Finally, I could drop both Heavy bolter Headhunters, and the Melta's from the Landraiders, to give 7 multi melta to my Headhunters. If so, would you spread them or focus with one squad?

 
No problem at all buddy!
 
Well the Anvilus is just another option for the Terminators, plus it will arrive automatically turn 1 as part of drop pod assault and keeps the terminators safe and incredibly mobile for a turn. They can arrive where best suits them.
 
The Landraiders are quite iffy if you ask me, they don't really add much and will at best arrive turn 2 and only from your own board edge, before they arrive you're rather thin on the ground. A very effective choice for heavy weapons could be a Sky-slayer jetbike squad. With either infiltraite or tank hunters they'd work wonders with some Multi-Meltas!
 
I'd say keep the Heavy Bolters on the HH, they're very characterful with the Banestrike rounds.

I hope I'm not going on and on here, it's just that I'm getting a lot from you guys. How's this? I've also included unit designations for a clearer read -

Crusade (Legiones Astartes: Age of Darkness Army List) [2,500pts]

Autilon Skorr [125pts, teams with Lernaens, infiltrate via WL trait]

Praevian [450pts, infiltrate via WL trait]: Artificer Armour, Charnabal Sabre, Refractor Field, Volkite Serpenta
2x Castellax: Enhanced Targeting Arrays, Frag Grenades, Legion Inductees, Darkfire Cannon, 2x Flamer, Two Power Blades

Vigilator [105pts, teams with Recon]: Refractor Field, Scout Armour, 2x Volkite Serpenta,

Lernaen Terminator Squad [340pts]
Harrower: Master-crafted Chainfist, Power Dagger, Venom Sphere Harness,
5x Lernean Terminators: 4x Chainfists, 1x Power Axe

Rapier [130pts]: Graviton Cannon, Laser Destroyer Array

Headhunter Kill Teams [339pts]
7x Headhunters: 6x Meltas, 1x Heavy Bolter
Headhunter Prime: Artificer Armour, Melta, Melta Bombs, Power Dagger, Power Fist

Headhunter Kill Teams [371pts]
8x Headhunters: 7x Meltas, 1x Heavy Bolter
Headhunter Prime: Artificer Armour, Melta, Melta Bombs, Power Dagger, Power Fist

Reconnaissance Squad [200pts]: Cameleoline, Recon Armour, 4x Sniper Rifle, 4x Space Marines,
Sergeant: Artificer Armour, Power Dagger, Power Fist

Lascannon squad [275pts, infiltrate via WL trait]: Hardened Armour, 4x Space Marines
Sergeant: Artificer Armour, Augury Scanner

Jetbike Sky Slayer [165pts]

XX: Alpha Legion: Tank Hunters
Rite of War: Headhunter Leviathal

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