The Collected Works of the Liber Cluster
Extracted from: Imperatoris Aurea Sphaera: A Definitive Record of the Worlds of the Liber Cluster and the Inhabitents Thereof. By Father Henrik Glausendorf, 944.M41
Liberite Chapters
Timeline of Events, both within the Liber Cluster and without
401.M34 - The Howling. Rogue Trader House Barandion loses half of its fleet and a war of succession begins
328.M35 - First settlement of the Liber Cluster
?.M35 - The Sereiki Lions disappear from the greater Imperium
443.M35 - The Sereiki Lions reappear in the Liber Cluster
514.M35 - Final settlement fleet sent by the Imperium
527.M35 - Last contact with the Liber Cluster. The Silence begins
988.M35 - House Barandion taken over by Lady Ysbeta. Soon after the entire House departs for the Liber Cluster
991.M35 - The 21st (cursed) Founding begins
001.M36 - The reclamation of the Liber Cluster begins
c. 188.M36 - The Reign of Blood begins.
238.M36 - Sebastian Thor is born
200-250.M36 – Frateris Templars, as well as the Brides of the Emperor, arrive in the Liber Cluster with the intent of enforcing Vandire’s regime within. Reclamation is stalled as infighting breaks out
c. 250-300.M36 - The Eighteen Worlds Crusade against the Sereiki Lions begins
c.258.M36 - Vandire is killed and Thor becomes Ecclesiarch. The Reign of Blood ends
270.M36 - Sebastian Thor leaves Terra to tour the Imperium for 80 years
350.M36 - Sebastian Thor returns to Terra and dies six months later at the age of 112
204.M37 – Doomsayers return to the Cluster, causing altercations
229.M37 – Aetheric Swords’ home world of Grennarch is assaulted by the forces of the Sorceror Ktevaa Sero
476-943.M37 – The Revival of St. Verdinant, and the Colvin Crusade
Timeline of Events, both within the Liber Cluster and without
401.M34 - The Howling. Rogue Trader House Barandion loses half of its fleet and a war of succession begins
328.M35 - First settlement of the Liber Cluster
?.M35 - The Sereiki Lions disappear from the greater Imperium
443.M35 - The Sereiki Lions reappear in the Liber Cluster
514.M35 - Final settlement fleet sent by the Imperium
527.M35 - Last contact with the Liber Cluster. The Silence begins
988.M35 - House Barandion taken over by Lady Ysbeta. Soon after the entire House departs for the Liber Cluster
991.M35 - The 21st (cursed) Founding begins
001.M36 - The reclamation of the Liber Cluster begins
c. 188.M36 - The Reign of Blood begins.
238.M36 - Sebastian Thor is born
200-250.M36 – Frateris Templars, as well as the Brides of the Emperor, arrive in the Liber Cluster with the intent of enforcing Vandire’s regime within. Reclamation is stalled as infighting breaks out
c. 250-300.M36 - The Eighteen Worlds Crusade against the Sereiki Lions begins
c.258.M36 - Vandire is killed and Thor becomes Ecclesiarch. The Reign of Blood ends
270.M36 - Sebastian Thor leaves Terra to tour the Imperium for 80 years
350.M36 - Sebastian Thor returns to Terra and dies six months later at the age of 112
204.M37 – Doomsayers return to the Cluster, causing altercations
229.M37 – Aetheric Swords’ home world of Grennarch is assaulted by the forces of the Sorceror Ktevaa Sero
476-943.M37 – The Revival of St. Verdinant, and the Colvin Crusade
Notable Locations
Subsector Liber Regnum
The area where the Imperium of Man first planted the Aquila within the Liber Cluster and once the most heavily populated Sector in the Cluster. It remains the Cluster’s seat of power for the Imperials, centered upon Libera Mundi.
Libera Mundi – The seat of the Administratum Master, essentially the ruler of the Liber Cluster. One of it's moons has been converted by Mechanicum detachments to become a port, repair station and shipyard.
The Senatorum Liberum - A senate loosely based on the example of the High Lords of Terra, wherein representatives of the Liber Cluster's most important factions meet and offer counsel. Ruled by the Administratum Master.
Terminus Crux – An ancient, abandoned space station now owned by the Ecclesiarchy. The Seat of the Liber Cardinal, Terminus Crux is a site of frequent pilgrimage for the faithful.
Saneslau System – Home to the Saneslau Mechanicum, the foremost representatives of the Adeptus Mechanicus in the Liber Cluster. The system contains three Forge Worlds, an Agri-world and a collection of shipyards.
Nabaretti – Large Hive World orbiting a star on the furthest edge of the Liber Cluster, with a population of 50 billion. This Hive World has produced over 800 active regiments.
Velmghart - Sister world to Nabaretti, whose population mostly live in a single gargantuan Hive Spire. Rumours of a Tzeentchian Cult on the world persist.
Carver’s World – Quite Arguably the Merchant Capital of the Liber Cluster, Carver's World is indisputably a key link in over 90% of trade between the Liber Cluster and the wider Imperium.
Pellucid – Home World of the Lords Inviolate Chapter. Composed of immense, bowl-shaped continents and endangered megafauna.
Maccar – Asteroid covered in many shrines dedicated to Mankind, believed to be one of the earliest holdings of the Imperium within the Liber Cluster. Granted to the Void Jumpers as a retirement world.
Gardenhome – Classified as a pleasure world, Gardenhome is deliberately kept pristine by a host of Magos Biologis. The Liber Cluster's ruling classes keep immense, ornate mansions on this world.
Anesidora – Home World of the Iron Ravagers Chapter and the Anesidorian Mechanicus
Arrax – Noted for the fall of the Angels Exultant Chapter from the Emperor’s grace
Scythia – Home World of the Black Falcons Chapter
Vorden - A former Adeptus Arbites training world that came to rule over its neighbors, cybernetic implants are very common in its inhabitants.
Hatake - An ice world controlled by ganger-aristocrats and their shadowy warrior-clans, the Rusk. Many Imperial Guard regiments are raised from Hatake, specifically the Rusk.
Subsector Centralis
Comprising the very core of the Liber Cluster, this Subsector’s volatile, tightly packed collection of stars makes it the least populated Subsector within the Cluster, in spite of it having the highest concentration of stars. Nevertheless, the incredible wealth of rare minerals, spatial and sometimes temporal phenomena, and the near constant bending and sometimes breaking of commonly held laws of reality means that in spite of its dangers this Subsector does see its fair share of traffic.
The Tempest – Warpstorm of immense proportions on the very outskirts of the Cluster’s thickly packed core, swallowing even the would-be Shrineworld of Mabinos, gravesite of the venerated Warmaster, Wilym Mabinos, Hero of the Reclamation and would-be Patron Saint of the Liber Cluster. Many attempts have been made by the Imperium to contain the evil within, but to no avail. A splinter force of Mankind’s most hated, terrible foe dwells deep within, eying the Cluster with baleful hunger and wicked glee.
The Soul Reaper System – Collection of planetary systems on the outskirts of the Tempest and one of the last to be reclaimed by the Imperium, with many colonize-able worlds. The system contains many large fields of debris between its worlds and stars, sole evidence of ancient orbital battles fought before the Silence, and more recently when the Reclamation Fleets encountered strong Eldar resistance to the Imperium’s return.
Reclaimers’ End - Designated CB1-9, Soul Reaper System. Maiden world
Besaine - Designated CB3-10, Soul Reaper System. Maiden world.
Ships’ Fall - Designated CB2-8, Soul Reaper System. Quarantined by order of the Inquisition
Aquila Rise - Designated CB1-1, Soul Reaper System. Ecclesiarchal world.
Aquila’s Reach – Designated CB1-7, Soul Reaper System. Hive World
Sandbox - Designated CB-4, Soul Reaper System. Mining World. Raw materials are sent to CB1-3 for use.
[Unnamed] - Designated CB1-3, Soul Reaper System. Shipyards and dry docks orbit the planet.
[Unnamed] - Designated CB2-5, Soul Reaper System. Agri world.
[Unnamed] - Designated CB3-6, Soul Reaper System. Agri world.
[Unnamed] - Designated CB2-2, Soul Reaper System. Dead World. Unconfirmed Watch Fortress.
Sefaris – This wind-blown planet suffers from wildly shifting atmospheric pressures due to the world’s erratic orbit about its twin suns. However, the industrious Sefarians utilize the torrentious winds to great effect, powering their manufactorums by funneling and concentrating wind currents into the labyrinthine tunnel networks that thread through the factories. It is said by many those within the Mechanicus that it is false to assume that their logical minds have no room for the appreciation of art. There is nothing more beautiful than the song of the winds, endlessly sung in the forges of Sefaris.
Krineland – Once believed to be the closest inhabitable world to the Liber Cluster’s centermost point, the relatively unremarkable civilized world took this fact to heart, as a matter of great, and indeed biannual, celebration. The Kriner provide little of value to the greater Imperium, instead being merely acceptably self-sufficient. Not exempt from the tithes, however, this leaves their only true export being manpower to the Emperor’s armies, in the form of mechanized, shock assault regiments. Ever since the colonization of the void colony Es’viener, technically 23 lightyears closer to the commonly accepted central point, Krineland has become increasingly belligerent and hostile in the Centralis Court. Accusations fly with increasing toxicity, and often of questionable accuracy, about the many crimes of the void colony against the peoples of Krineland. Many times Subsector Command has been forced to enforce a ceasefire between the two, though exasperation and intolerance over the situation leaves Krineland’s perceived primacy in the Subsector highly suspect.
Libitum – Home World of the Heralds of Letum Chapter
Aquimarne – A planet dominated by ornate shrines and temples to the Emperor, Aquimarne could almost be considered a paradise world were it not for the abnormally high mutation rate amongst the native population. The cause of these mutations is unknown, but the fact of their existence is often enough to dissuade visiting Imperial Citizens from attempting to start new lives on the Shrine World. Mutants are mostly persecuted, and excluded from entry into most cities in Aquimarne, forced to survive in the deep forests. However, the temple-city of St. Myrta's Grace is known to open it's gates to any being with a love for The Emperor in it's heart. On the rare occasions that the mutant tribes give birth to a pure human child, the infant is invariably delivered to St Myrta's Grace and raised by the devout to join the local ecclesiarchy.
Kakasis – Agri-world subsumed by the Tempest, now put to infernal use supporting the vast cult hordes that are all that remained behind of the Imperial population, among others who have made a home within the Tempest.
Subsector Colvin
One of the galactically southern quadrants, the Colvin Subsector is known for its extensive ship graveyards and unusual mineral deposits
Rictus IV – Acted as provisional capital for the Subsector during the reclamation process. Its status was eventually supplanted by the return of Colvin Majoris, former capital of the region. However, during the war against the Colvin secessionists, Rictus IV was one of the few worlds to remain under Imperial control. As such, it was the Imperial HQ for the war efforts, and following its conclusion was able to reclaim its former status as the Subsector capital, now on a permanent basis.
Colvin Majoris – Capital of the Colvin Subsector, former home world of one of the Liber Cluster’s most prominent of Imperial dynasties, the Olgevins. Ice world famed for its defenses and as the resting world of one of the Liber Cluster’s greatest saints, Colvin Majoris had its original call to fame during the conquest of the Ghostlands region, where its position is a forward base saw rapid growth and development. When Saint Verdinant returned, the entire Subsector seceded from the Imperium. After centuries of warfare, Imperial forces claimed the Colvin system. However, increasing solar activity forced them to abandon the system. The worlds within are now scoured clean of all life.
Colvin Minoris – Former frontier world that acts as a staging area for the Ghostlands conquest.
Durant - Once a naval port of call, Durant is now little more than a waystation frequented by mercenaries and scum alike. The mutants that live on the moon of Durant, Charis, are regularly culled or hunted by slavers. They are afforded no rights as citizens of the Liber Cluster. Durant itself is a warren of tunnels and supply caverns, the spaceport serving as more of a settlement these days than an actual military facility. The planet may be small but should you need a hired gun, there is plenty to find here. Following the Colvin secession, this world is placed under very harsh control by the Adeptus Arbites to ensure that a repeat does not occur. Though few mercenary companies will now frequent this world, it remains the place to be to hire them. As the mercenaries themselves left, middlemen and agents remained behind as intermediaries between the mercenaries and potential customers.
Drysthelm - Although nominally settled and even supplying a minimal tithe, Dysthelm is a death world that barely manages to support itself. Unusual to many death worlds, Drysthelm is both interminably hot in the equatorial regions and lethally cold at the poles. Where one would expect temperate regions lie only storm wracked seas, smashing asunder all who are foolish enough to travel them by boat. With few Imperial outposts in the polar regions, the majority of the population resides at the equator - a place of volcanoes, earthquakes, scorching UV rays and very little moisture. Life is short for the itinerant peoples here.
Muldacia - Tropical world whose human inhabitants live on the coastal regions, with an enormous slave population of "saurial" abhumans. Its southwestern continent was poisoned by the decaying corpse of a void kraken.
Cardinalis – Home World of the Conflagrators
Planet R390 – Home World of the All-Seers Chapter
Ghostlands – Region of space that commonly sees Warp effluence, vessels displaced not just by distance but in time as well. Three void kraken have been witnessed hunting in the region. At least one was corrupted by the fell touch of the Warp during Colvin’s secession. The vile abomination tore through many Imperial ships before being caught by Muldacia’s gravity well.
Burgess - Little more than a frontier world for millennia, Burgess is poor in the way of mineral riches and commodities useful to the Imperium. The dusty grey soil barely supports crops and the locals usually subsist on fungal growths gathered from the caverns found throughout Burgess. Any water to be found on Burgess also comes from underground, aquifers and wells delving deep to gather fresh supplies. The only place of interest on the entire planet is a ruined city from from the golden age of technology, still locked with techno-arcane seals and identity-challenges.
Gharam Lesk - Named after the infamously egotistical Rogue Trader, the world of Gharam Lesk has grown into a hive world after millennia of development and population growth. Initially classed as a civilised planet, the various warp-routes that lead towards the Centralis sub-sector brought enough trade and riches for Gharam Lesk to grow into a manufacturing giant. Many of the Chimeras and Las-weapons used in the Colvin sub-sector and it's neighbours are stamped with the stylised GL hallmark and the ancient crest of the Rogue Trader.
Kriiiz - An unusual world located on the rimward border of the Colvin and Arrenthal Sub-sectors, Kriiiz is a mineral-rich death world orbitting the larger Gas Giant Junaal, much of the surface is covered in vast crystal growth as well as being heavily irradiated by it's energetic blue star. Vast electrical storms are a common occurance on Kriiiz, often sweeping across continents before dissapating over the oceans Kriiiz is home to all manner of hostile flora and fauna, including a hostile Xenos race known as the Zaazhin. Highly advanced, viciously intelligent and possessing multi-limbed, crystalline bodies that can shrug off bolter rounds with ease, the Zaazhin are extremely territorial and ferociously attack any who dare enter their home system, though almost never stray from their borders themselves. Although usually the Zaazhin's insular nature meant they could have easily been ignored by the Imperium without worry, the reports of vast mineral weath and rare elements present on Kriiiz by the Explorator Fleet that first discovered it means that future conflict with the Xenos is highly likely.
Charybdis – Like the Clans of Medusa Orbital Phenomena, the Charybdis is an unusual Space Hulk. Orbiting the binary star system Typhon-Echidna, the Charybdis is an immense, spherical conglomeration that bottoms out as planetary in size. What makes this Space Hulk unique is not its abnormal size, however, but of its stable anchorage within the material realm. Discovered late in the 41st Millennium, it has already been explored by many enterprising magos of the Mechanicus. However, this construct-world is not without its dangers and these explorations have only begun to scratch the “mantle.”
Tristan Humphrey Albrecht Rockderry-Montel VII’s World – More commonly (and simply) referred to as 'Tristan's World', this large agri-world was 'discovered' by the wealthy and hugely egocentric aristocrat Tristan Humphrey Albrecht Rockderry-Montel VII, who hired a crew of intrepid explorers to go and find a planet to be named after him. Though much of the world's surface is given over to farmland, either growing vegetables or keeping livestock, the planet's primary city, Rockderry-Montel-upon-Florent, is home to a large, impressive shrine-mausoleum, dedicated to scrupulous praise of the Emperor and the occasional genteel nod towards the Rockderry-Montel family who stilltechnically own the deeds to the planet.
Pallias – Low-tech agri world whose people practice a pacifistic offshoot of the Imperial Creed. The few Imperial Guard regiments raised from this world are famed sharpshooters.
Charatys – Gas giant of the Beta Alumdis. Exploration of its many moons revealed a surprising discovery of life on the gas giant itself. Vast Horticultorums have been built, taking advantage of flying fields of highly nutritious, if bland of taste, planktonic clouds. Known for Imperial Guard regiments of particular daring and fearlessness.
Subsector Englica
The Englican section of the Liber Cluster suffers the worst from the predations of xenos, and has a strong Inquisitorial presence.
Mundus Novus – Large system housing the headquarters of the Ordo Xenos within the Subsector.
Acripa – Distant world within the Mundus Novus system, where a prominent Watch-Fortress of the Ordo Xenos chamber-militant, the Deathwatch, has been emplaced.
Garandor – Xenos-infested system that has regularly pushed back all attempts at purgation. It is home to a number of deadly, fast-evolving xenos breeds. Each attack against the Xenos here reveals new threats.
Libertas – Home World of the Eagles of Glory Chapter, colonized by a wildly diverse array of Imperial Citizens.
Anglin – Scarlet Sentinel Chapter recruitment world; Albion System. A world of islands, dominated by naval warfare.
Caledon – Scarlet Sentinel Chapter recruitment world; Albion System. A world defined by it's stubborn clansmen and their taste for warfare.
Cambris – Scarlet Sentinel Chapter recruitment world; Albion System. A mountainous world of both great beauty and great peril.
Kalliel – Den World of the Darghoul xenos breed.
Warpstorm Id’ilmar – a Warpstorm that may have been caused by a Thinking Machine, the story of which serves as a grim warning to distrust all non-Mechanicus technology.
Evalissia - A feudal world on the edge of the Englica sub-sector. Evalissian Regiments are hardened by constant warfare and supplemented by all manner of mercenaries.
Calahan - A thriving Agri-World ruled brutally by the Tarantus and Randahl clans. It's capital, Skyreach, is the destination for the world's great land-trains that transport the harvests.
Trazis - An Ork-held world that orbits the binary stars of the Atris system, TRazis alternates between being a frozen, barren wasteland and a scorched, radioactive hellhole.
Reyingras - A rocky, mineral-rich world that will likely soon be destroyed by Krantz, a rogue planetoid nearing the end of its decaying orbit around Reyingras. Upon it's destruction, the Imperium will likely begin mining the debris.
Schola Scionis – World upon which the Schola Progenium maintains a presence. Known as a training world for the Tempestus Scions, such as the Veimarr Eagles.
Liniam – Feudal world plagued roving bands of Orks. Left with primitive technology since the Silence, it's denizens shun Imperial advances in technology for reasons known only to themselves.
Geius Prime – A Forge World that was once consumed by the Silence. Though rejuvenated by the Saneslau Mechanicus, it has an uneasy relationship with it's sister world of Liniam.
Chevalius – Knight world in the Mundus Novus system, vassal to the Forge World Geius Prime.
Grennarch - Home World of the Aetheric Swords Chapter. A feudal world of forests and rivers, much of the Chapter's character comes from the clansmen of Grennarch.
Gyrron – System on the outskirts of the Cluster. Over-run with Khornate cultists that originated on Hive Eshilgahaï, of Gyrron Secundus
Magadha – Agrarian world devastated by an Ork invasion. The Imperial Governor’s actions during the war prompted some to advocate for his canonization, but so far to no avail. The planet was reclassified as a mining world when purgation of the Orks rendered Magadha’s farmlands worthless.
Subsector Arrenthal
Alongside Subsectors Colvin, Englica and Liber Regnum, Subsector Arrenthal consists of Terra-facing stars, as the Cluster side facing the Imperium is colloquially known.
Ensek - Though the cities of Ensek are smoggy and bleak, the landscape outside city limits is mostly rolling, mossy steppes, populated by crab-like xeno creatures.
Huntordon Alpha - Though it appears peaceful, this world is dominated by gang warfare, as each struggles to produce more of the drug 'Thrash' than their competitors.
Finis - A dead world quarantined by the Inquisition, it's single city is filled with black, humanoid statues, frozen in poses of horror and despair, their terrifyied eyes turned towards the black sky.
Raptus - An Agri-world consisting mostly of storm-wracked seas, best known for it's global fishing industry. The population mostly either become fishermen or Imperial Guardsmen.
Caeburgh – Technically the moon orbiting the dead world of Jovact, Caeburgh is home to the famous Hauer's Watch - a highly regarded military academy.
Kiyaga – Kiyaga is famous for both it's rare minerals and highly corrosive fogs. The only place safe from the toxic coulds is in the high mountains, where mining operations take place.
St. Crispin’s World – A once-abandoned Agri world that now serves as an outpost for Inquisitors of every Ordo. One of the furthest worlds from Holy Terra and the Imperium.
Alam - Target of the xenos reavers known as Dark Eldar.
Clans of Medusa Orbital Phenomena – Centennial appearance known to disrupt astropathic communications and endanger nearby ship movement. A Space Hulk made from what is clearly Iron Hands Legion spacecraft, although little else is known about it.
Mertyl – Paradise world, under assault by an Ork Waagh!
Coral’s Veil – Oceanic agri-world, under assault by an Ork Waagh!
Artanias – Gang-run Hive-world known to skirt the edges of secession, under assault by an Ork Waagh!
Tenopia Majoris – Forge world, an Imperial marvel in the art of defensive system networks. Under assault by an Ork Waagh!
Ashen Abyss – Death world known equally well for its deadly creatures and highly volatile landscape. Said to be dangerous even for Space Marines to land on.
Golcadi – A small, but highly fertile agri-world, Golcadi is famous for producing sweet vegetables with a thick, resilient, leathery skin. Golcadi's moon, Deltra, has two major factories on it's surface - one dedicated to carefully skinning Golcadian vegetables, and one dedicated to making products from those skins. The higher-quality ones are used to make leather buckets, gloves, or even footwear, whereas the lower-quality ones are mashed and turned into prized fertilizer for export to other Agri-worlds.
Namoda Delta - A cold planet covered in tundra and pine forests. Society on Namoda Delta devolved to feudal levels during the Silence. Since its rediscovery by the Imperium little changed on Namoda Delta until the Administratum decided to build several enormous penal-cities on the uninhabited southern tundra plains. Over time the leaders of the indigenous population were trained and educated until they were sufficiently trusted to take over the running of the penal-cities. In 218.M40 Inquisitor Owan Dupont discovered a Khornate cult within the planet's leadership where prisoners scheduled for execution were released into the forests and hunted for sport. Inquisitor Dupont carried out a complete extermination of Namoda Delta's non-penal population and oversaw a repopulation of the planet from the nearest hive world. Since then the operation of the penal-cities has continued unblemished.
The Soladrid Chain - Seven agri-worlds in orbit over the dead world in which Soladrid life originated. Noted for its draconic predators and talented hunter caste, the latter of which has provided many capable regiments. Soon to be on a war footing with Caeburgh.
Other Locales
The following locations are of currently unknown position or exist outside Imperial Subsector units.
The Deep – Region of space directly outside the Cluster. Though there are by definition no stars in the Deep, it does have its fair share of rogue worlds, often having been ejected from the Cluster by commonly severe gravitational stresses. It is theorized by the Adeptus Mechanicus that there may be more rogue worlds in the Deep then there are planets in the Cluster, however their very nature makes them exceptionally difficult to find. In spite of the many thousands of worlds there may be floating out there, lost in the black, only a bare handful has ever seen an Imperial presence for any mentionable amount of time. Though most that might see this statistic would balk at the opportunity to explore the Deep, there has never been a dearth of willing explorers, rogues or heretics who would make the plunge, though few if any ever return. How the hated Lions ever managed to not only survive but also flourish out there in the dark for all those thousands of years is a question many in the Liber would like to know.
Grissum Primus – An Imperial world that fell to Chaos during the Silence and recaptured by Imperial forces in 102.M36. Notable as the world where Saint Raphen first revealed himself.
Jussian Omega – An ork world conquered by the Imperium in 134.M36. The site of Saint Raphen's death in the Callidan Mountains is now a monastery dedicated to Imperial military tactics and history. In three subsectors of the Liber Cluster it is compulsory to complete a six-month study at the monastery before attaining the rank of Lord General.
Thravis Prime - Capital city is called Lanholm. Under the thrall of the Sereiki Lions until a Black Falcons force liberated the world.
Durtuvar - The world upon which Major Vincen Acuda betrayed the Imperium and sided with the Sereiki Lions.
Sranav – Forge World formerly pledged to the Sereiki Lions
Lelith Secundus – Factory World formerly pledged to the Sereiki Lions
Baluarte - A heavily fortified merchant planet. Also heavily defended by Lion fleets. Has at least two moons. Capital is called Dorado.
Heroda IV - Agri world formerly terrorised by the Lions.
Cenicika - Agri world formerly terrorised by the Lions.
Tonagish - Feudal/Knight world, burned by the Lions and its population enslaved. Home to the MkCormick Knight House.
Evin Prime - Hive World and main power base for Lion forces. Capital hive is called Sitianu.
Zavatista - A world covered in chem-oceans. Refinery-ships sail the seas, gathering and processing the chemical oceans into fuel for Lion forces.
Venet- A Lions-held regimental world, fought over by the Aetheric Swords and Heralds of Letum
Barek Zayim – Former mining world turned into a forward supply base for the assault on the Eighteen Worlds. Abandoned following the destruction of the Munitorum supply complex by the Sereiki Lions.
Nimobia – Lion’s held world ravaged by the Imperium, turned into a barren husk barely suitable for settlement.
Andalus – Grassland-world known for its orbiting Mechanicum manufactorum-satellites and regiments. Proved a vital link in the supply lines during the Eighteen Worlds Crusade, even suffering an attack from the Sereiki Lions.
Shenac – Home to the Bladecatchers Regiments. Major Vincen Acuda and his traitorous regiment hailed from Shenac
Molmaga – A jungle world that was converted heavily by Imperial settlers, Molmaga is now best known for housing one of the Liber Cluster's largest prisons. In the native tongue the prison complex is called 'Matali Mact-Solk'kas' ; literally translated to "The land owned by Death". It's High Gothic it's name is equally foreboding; "The Blood Pit". The Blood Pit extends over 1,400 miles, from the Savayr Valley all the way down to the cliffs of the Gaggan Delta, and extends almost two miles into the ground all the way across it's length. The walls are solid, blood-red stone mined from the lands around the prison. The Blood Pit is home to over sixteen million of the Liber Cluster's most dangerous prisoners, and was notably used after the Eighteen Worlds Crusade to hold more than three hundred thousand prisoners taken from the ranks of the Sereiki Lions' mortal auxiliaries.
Gauntfell – The world of Gauntfell is a rocky world of fogs, violent thunderstorms and very limited visibility. Daylight is largely swallowed by the near-impenetrable cloud cover that swamps the surface of the world, making it all but impossible to tell night from day. The world was claimed by the Imperium not long before the Eighteen Worlds Crusade, and was soon put to use as a prison world. Designs were made for enormous, forbidding prison complexes, designed for the efficient containment of threats to the Imperium. Notably, the first waves of prisoners were even made to mine the stone from Gauntfell's bleak surface and build the prison themselves. Casualties from exposure to the endless, biting wind, frequent deadly thunderstorms, and unending toil were commonplace, with a death toll in the millions by the time of the jail-complex's completion. According to rumours, the highest tower is reserved for imprisoned captured traitor Space Marines, and is even rumoured to hold one of Khroda's own personal bodyguards, but this is most likely a mere story put about to boost the formidable reputation for the prison planet.
Talbarde – Long considered one of the key pillars of the Ecclesiarchy's might within the Liber Cluster, the Cardinal World of Talbarde is one part centre of religious worship, one part impenetrable fortress. Cathedrals of unimaginable grandeur and resplendence are built around ancient planetary defence batteries, each housing weaponry designed to shoot down potential hostile ships in orbit and decorated in the same ornate, baroque style as the churches. Despite the fact Talbarde is undoubtedly the dominion of the Ecclesiarchy, there can also be found several temples to the Omnissiah, the better to appease the Saneslau Mechanicus forces responsible for the maintenance of Talbarde's defences. Talbarde is also home to the Order of Vengeful Flame, a small force of Adeptas Sororitas who act primarily as a bastion force for nearby systems.
Akina VI – The only habitable world in the Akina system, Akina VI is a popular pilgrimage destination for faithful all across the Cluster. Almost as much a Hive World as a Shrine World, housing on this world tends to be confined to single rooms, crammed in, around and even under the street-spanning temple complexes and ornate chapels that make up most of the world's major cities. Although the local Arbites and city watchmen are kept busy with near-continuous theft problems and occasional public brawls over matters of faith, and the living conditions on a planet-wide basis would, on any other world, be deemed pretty close to unacceptable, every day more pilgrims feel moved to settle on what is considered a blessed world by the Ecclesiarchy.
Notable Denizens
House Barandion – The noble and ancient house of Barandion is among those few Rogue Trader Houses to predate the Imperium itself, its vaunted writ of trade penned by the Emperor Himself in the latter days of the Unification of Terra, though such knowledge is gone even from the Barandion House itself. The Rogue Trader House came to the Liber Cluster for its untapped potential, as ambitious, young heirs sought to return to the kind of glory denied to them since the hated Great Betrayer revolted against the Emperor and all of Mankind. While House Barandion has provided untold wealth of resources to the Administratum since coming to the Liber Cluster, it has refused return payments. This has raised suspicions with the Emperor’s Inquisition, who feel that the House Barandion must hold secret worlds and treasures.
Ordo Hereticus/Liber Branch – The closest thing the Liber branch of the Ordo Hereticus has to an acknowledged leader is Isaac Markova al-Salvador, though few are aware that there is a joint command, alongside his wife Terys ap Diarmuid de Markova. Though externally an odd pairing, there is far more to them beneath the surface, their talents and agendas fitting together near seamlessly.
The Aleph-Null Directorate – Headed by Inquisitor Lord Ermin Randahl-Tarantus, this cell focuses solely upon investigating the Saneslau Mechanicus and its vassalages, forges and holdings. Brought together after the Saneslau Fabricator-Locum was executed for heresy mid-M41, by Randahl-Tarantus himself, the Directorate continues to uncover possible agents and initiatives linked to the ill-fated Fabricator-Locum. However, outside pressure has begun to take its toll on the Directorate, as the Mechanicus has begun petitioning Cluster Command to deal with what could only be prejudice against the Saneslau Cult. From within, the ambitious and violent Inquisitor Brosdau often challenges the Inquisitor Lord’s authority.
The Cydonists – While not wholly unique to the Liber Cluster, nor politically powerful within Inquisitorial circles, the Cydonists are enthralled and in many cases beholden to the Adeptus Mechanicus, displaying a surprising variety of means and methods, often mechanical in nature. To be a Cydonist is to embrace the duality of the Emperor and the Machine-God as one, to even allow that the Mechanicus Cult is correct in its view of the Emperor as the Omnissiah. While the Cydonists have strong allies in the Mechanicus, they receive nothing but hostility from the Ecclesiarchy and its allied powers. As such, the Cydonists maintain appearances when outside of Mechanicus domains, going so far as to even maintain the human shape and appearance no matter how augmented, even with the use of skin grafts and high quality vat-grown musculature.
Fiend of Caerbannog – Found upon Drysthelm, in the sulphurous wastes known as Caerbannog, this monster boasts an impressive set of teeth and razor sharp talons. Accompanying a ferocious territorial mindset are powerful hind legs and lightning quick reactions, all of which ensure the Fiend an ability to pounce upon it's victims without warning or mercy. Many have been deceived by its small stature and have paid the ultimate price, their bones and trappings littering the ground around the Fiend's lair. Such is the rarity of the Fiend and its ilk, many believe that only one specimen exists. This assumption is likely due in part to the unwillingness to attempt any study of the one known Fiend and a distinct naivety on the part of those that have braved the wilderness to reach the lair in Caerbannog.
The Veimarr Eagles – The Veimarr Eagles are soaring testaments to the highly trained capabilities of the Tempestus Scions. Their unorthodox training regimens provides an inconstant, slow flow of recruits, but few who have borne witness to after-battle debriefs and statistics doubt the integrity and efficacy of these elite soldiers
The Saneslau Mechanicus – A melting pot of commerce, organized crime and the tenets of the Tech-Priests, the Forge Worlds of the Saneslau System survived the Silence where many of its less flexible sister planets were torn apart. Lacking the backing of Mars and the needed framework to gather raw materials normally, Saneslau’s salvation came from an Arch-Magos hailing from the infamous Merkova crime syndicate. These underworld aristocrats sought to gain influence in the Saneslau System by sending their young to be fostered by the Mechanicus Cult, little realizing how little ‘humanity’ these children retained upon ascension to the higher callings. This didn’t stop the knowledge of extortion, blackmail, of using wealth and guile as a shield against brute force and all the shifty wisdom that a Merkova imbibes alongside mother’s milk from being passed along and adopted by the Saneslau ruling caste. These were lessons the Saneslau Mechanicus took to rather well, and with such skills attained ascendancy over all other Mechanicus factions within the Liber Cluster, eclipsing even the impossibly distant Mars.
The Saneslau Umbrii – The Umbrii are a secretive group, frequently augmented with all manner of silenced weaponry, such as mechandendrites specialized for garroting and injecting poison, and are known to graft chameleoline and other forms of optic and electronic camouflage directly to their bodies. They refer to their code of conduct as Downing’s Principles of Lethality. Who Downing was is a mystery to all but those within this secretive band.
Saneslau Myrmidons – The Lord of the Saneslau myrmidons is a peerless warrior and a great leader, if hotheaded and impetuous. As such, the adaptability and machine-like precision of Cherrushky Gerjeshish, Magos Secutor and second in command of the myrmidons, is noteworthy, as often his fluid and organic battle plans are the cause behind success when his lord’s temper escapes him.
Legio Phlegethon – Legio Phlegethon, cognomen ‘The Ferrymen,’ patented by the Saneslau Mechanicus, is a large Titan Legion noted for its inordinate amount of smaller Titan chassis chasses that make it up, primarily Warhounds. The Saneslau Tribunes utilize this Legion to great effect, the Princeps adept at incinerating enemies in shock assaults and nurturing firestorms that swallow all but the most inflammable terrain. It is suspected the within the elite echelon of the Legion, the nigh mythical phosphex rounds are used to devastate the enemy.
Velmgharter Soldiers – The Velmgharter Soldier regiments that utilize “shackled psyker” technologies are tithed from the local PDF, highly trained urban warriors maintained and commanded by the corporate rulers of Velmghart. After the self-destructive implosion of multiple regiments, successive regiemnts founded upon this world originate from a single megacorporation’s private army at a time. This has often been to horrendous effect, as the megacorporations so selected are often targeted by their rivals in these moments of military weakness, at times even resulting in hostile takeovers.
Maccaran Void Jumpers - The Maccaran Void Jumpers , former naval armsmen battalions trained by the Adeptus Arbites to aid in crowd control in the earliest settlements, this well-regarded regiment enjoys the patronage of the Saneslau Mechanicus. Over the millennia, the Void Jumpers have grown to incredible sizes, and their contingents can be seen in virtually every major battlefield across the Cluster. Due to their exceptional successes, regiments of the Void Jumpers are sometimes allowed to retire upon the heavily enshrined asteroid called Maccar.
The Liniamite Volunteers - The Liniamite Volunteers are tithed from Liniam, a world still plagued by roving bands of feral orks. Though mostly composed of poorly trained conscripts, each regiment includes a company’s worth of volunteers from the Liniam PDF forces, collectively nicknamed the Ork Hunters. Though they can be quite skilled in war against the greenskin xenos, the Liniamite regiments are not the most valued regiments, and are usually assigned garrison or second-line duties when not utilized for the numerous meat-grinder missions.
The Sranav Partisans – Imperial Guard regiment hailing from a Forge World formerly held by the Sereiki Lions. Suffered a period of penance for its subjugation to the mercenary lords. The regiment combines past experience in guerilla warfare with a high apportionment of armored vehicles and constructs.
House Salvador – One of the pre-eminent Rogue Trader dynasties of the Cluster, having survived the long isolation of the Silence relatively intact, embracing reunification with fanatical zeal. Though often dismissed as subversive rumors, there are those who believe this House to have been, for all intents and purposes, purchased by the Saneslau Mechanicum.
The Evalissian Caesars – Imperial Guard regiments raised from Evalissia that still retain strong clan-loyalties from their time in the world’s rather mercenary PDF.
Order of Vengeful Flame – Order of the Adepta Sororitas based out of Talbarde, primarily used as a bastion force for nearby systems.
Notable Foes
An assorted collection of traitorous warbands, heretical recidivists and vile xenos breeds
Kabal of the Blissful Reprise – Dark Eldar responsible for a number of attacks against the Imperium within the Cluster’s boundaries, notably the world of Alam.
Su’mta Craftworld – One of the great vessels commanded by the hated Eldar, though smaller in size than some of the more well-known vessels within the greater Imperium. Though perhaps a band of lesser stature, the Su’mta Eldar are vicious survivors, and their silver god of war has seen them through their hours of need.
Darghoul – Xenos breed native to the Liber Cluster. Technologically capable, they maintained a small empire of twenty worlds upon their discovery by the Imperium. Studies show the species to be innately peaceful, but became increasingly war-like due to continued threat of neighboring Ork empires
Orks – The Orks are rampant within the Liber Cluster, as they are everywhere else. When the Imperium first arrived in the Cluster all those millennia ago, it arrived within an immense Ork kingdom that took decades to break through. Though fragmented, the Orks never stopped being one of the greatest threats to Mankind’s survival within the Cluster, from the Ork hordes at the Graz-kelt systems to WAAAGH! Grimlugg Trukksmasha.
The Shadow Star – Pirate ship captained by Venyadha the Reviled, a potential renegade Space Marine, witnessed fighting alongside the Sereiki Lions and other forces, leading the Imperium to assume the vessel and its crew are mercenary in nature.
The Angels Exultant – Initially one of the newly formed Chapters tasked with the reclamation and safekeeping of the Liber Cluster, the Angels Exultant, led into damnation by Apostles of the Word, gave in to their titanic rages. After multiple atrocities, the Angels Exultant are now widely hunted across the Cluster.
The Hammers of Olympia – Formerly of the Iron Warriors Legion, this warband suffered horrific internecine warfare following their betrayal of the Emperor in the unforgotten past. Reformed and remade under the guiding hand of its new Warlord, the Hammers, and its sorcerous contingent called the Gaiakrators, this warband has grown into a formidable threat to the Imperium. Since arriving to the Liber Cluster, they have proven to be a difficult opponent, quite capable of surviving the grinding slogs of attrition over broken terrain.
The Sereiki Lions – One of, if not the greatest, foes the Imperium has ever faced within the Liber Cluster. Formerly a mercenary band, the ambition of the Lions saw them turn the tables on employers and taking control. Having amassed armies of greater size than most Imperial Crusades, the Lion’s dens have proved themselves to be veritable havens for the unaligned, the consummate soldiers. Though driven from their mercenary kingdom and into the Deep in the later years of the Reclamation, the Sereiki Lions have only grown in strength since then.
The Red Offering ( a.k.a. l’Offrande Rouge) – A highly militarized and well-organized cult of the blood god originating in Gyrron that should have been, by all accounts, uprooted quite readily and easily if not for the incompetence of the Imperial Governor. The Offering has rapidly grown in size and strength, overcoming belated attempts to curb the cult and has begun expanding beyond the Gyrron System.
Renegades of the Tempest – Collection of various Chaos Marines of ill repute. Included among their number are Padaricar, Vigo Shastus, ‘Crow,’ and Ba’adike the Spear-Crowned.
The Blades of Transmutation – Tzeentch-aligned Black Legion warband led by Ktevaa Sero. A powerful warband that uses its high status in the Black Legion to gather around it an impressive army of Chaos Marines hailing from many different warbands. Though its actions may seem disconnected, it’s possible a greater plan is at work.
The Penumbra – Secretive organization within the Liber Cluster and known conspirers against the Imperium. Led by a Lord Grey and those of the “Veiled Heart,” the exact goal of this group is unknown. The Inquisition has launched numerous investigations to learn more information; however, this unknown faction has proven itself most resistant to external surveillance, data-gathering and undercover work.
The Forsworn – Vicious, unpredictable Chaos Marine warband known to utilize an internal sub-cult to handle matters the Forsworn themselves are, for whatever reason, unwilling to.
The Pale Prowlers – Chaos Marine Raptor Cult that has inspired many bloody legends and folktales of predatory creatures that hunt Man himself as its prey.
The Clans of Pandora –Warband comprised of an eclectic collection of Chaos Marines, led by a Chaos Lord known only as “the Eridian.”
The Exquisite Exiles – Slaaneshi warband native to the Tempest, where they pursue unpredictable goals based on their lord’s corrupted whims. Readily followed the Black Legion warlord Ktevaa Sero upon his arrival.
The Host of the Broken Dawn – Word Bearers warband that debuted in the Liber Cluster in a big way, by throwing the entire Colvin Subsector into a war that lasted centuries. Known to twist the Imperial Creed to their own ends. One of the only Chaos warbands to oppose the Warlord Ktevaa Sero.
The Untaken – Renegade warband that first seen allied to the Sereiki Lions, but has since broken away. One of the more vastly sized warbands in the Cluster, with a history potentially originating among the ill-fated first settlements of the Liber Cluster.
The Karnesshla – A combined Craftworld/Dark Eldar society, the only one known of its kind. Has made its presence sorely felt through devastating raids upon the Imperium.
Edited by Conn Eremon, 07 March 2015 - 07:20 AM.
Update includes pages 1 - 78