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#26
Swculve

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One thing that's cool to note is that any Imperial Knight or Forgeworld model you take would recieve any Detachment rule that applies (The Knight as a Lord of War), if applicable. So the Red Thirst from Baal Strike Force affects any Knight you take as your Lord of War for example.

Edited by Swculve, 03 June 2015 - 02:48 PM.


#27
Jolemai

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Hey Swculve, thanks for the interest smile.png
 

Wait, can we take over charged on the Vindicator laser destroyer? ohmy.png


Overcharged Engines isn't on any Forgeworld Data Sheet, not something you can do unless you are just making up your own rules with your opponent.

 
No it's not on the Deimos Vindicator Laser Destroyer Datasheet but what is, is this:
 
The Vindicator may also take items from the relevant Vehicle Equipment list for the Codex it is being used in conjunction with.

Whilst OVE is not on the generic BA vehicle upgrade list, it is an upgrade for BA tanks using this chassis. For the time being, Forgeworld's response is simply to "talk to your gaming group". 
 
Sadly, I don't have one yet...
 

One thing that's cool to note is that any Imperial Knight or Forgeworld model you take would recieve any Detachment rule that applies (The Knight as a Lord of War), if applicable. So the Red Thirst from Baal Strike Force affects any Knight you take as your Lord of War for example.


Couple of points:
  • I was under the impression that an Imperial Knight can only be taken as a Household Detachment, Oathsworn Detachment or Formation?
  • BSF, FTSF, ASF all have the restriction whereby only those with Faction: BA may be part of the Detachment, with the only exception being Fortificaitons. So no Marauders (Faction: Astra Militarum), Titans (Faciton: Legio Titanicus) proof, Cerastus Knights (Faction: Imperial Knights), Cypher (Faction: None/Cypher), etc, in those Detachments.

Edited by Jolemai, 04 June 2015 - 09:01 AM.

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#28
Swculve

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<p>
Hey Swculve, thanks for the interest smile.png

Wait, can we take over charged on the Vindicator laser destroyer? ohmy.png

Overcharged Engines isn't on any Forgeworld Data Sheet, not something you can do unless you are just making up your own rules with your opponent.

No it's not on the Deimos Vindicator Laser Destroyer Datasheet but what is, is this:

The Vindicator may also take items from the relevant Vehicle Equipment list for the Codex it is being used in conjunction with.

Whilst OVE is not on the generic BA vehicle upgrade list, it is an upgrade for BA tanks using this chassis. For the time being, Forgeworld's response is simply to "talk to your gaming group".

Sadly, I don't have one yet...

One thing that's cool to note is that any Imperial Knight or Forgeworld model you take would recieve any Detachment rule that applies (The Knight as a Lord of War), if applicable. So the Red Thirst from Baal Strike Force affects any Knight you take as your Lord of War for example.

Couple of points:
  • I was under the impression that an Imperial Knight can only be taken as a Household Detachment, Oathsworn Detachment or Formation?
  • BSF, FTSF, ASF all have the restriction whereby only those with Faction: BA may be part of the Detachment, with the only exception being Fortificaitons. So no Marauders (Faction: Astra Militarum), Titans (Faciton: Legio Titanicus) proof, Cerastus Knights (Faction: Imperial Knights), Cypher (Faction: None/Cypher), etc, in those Detachments.

All Knight's are Lords of War that can be taken by any Imperium Faction. They even specifically state this in their data sheets A "insert given Knight" may be taken as a Lord of War choice for any faction that is part of the Imperium"

Edited by Swculve, 04 June 2015 - 09:28 AM.


#29
Jolemai

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Do you have a page reference in the recent Imperial Knights' Codex for that? Only I can't find it.

 

Thanks :)


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#30
nevaenuffbass

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I think the knight paladin is a bad idea. I've plsyed with and against them and been overwhelmed by how fragile they are for a model that is almost 400pts. I think you'd do better with fliers or more razors.

#31
Jolemai

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Wow. There's a comment I never expected!

 

I guess I could look into putting more tanks on the board. The whole point of the Knight is that it keeps up with the Rhinos, offers a distraction and a huge psychological factor. More vehicles wont have the same effect but against certain lists, could be a better choice.

 

For what it's worth, whilst I don't want to tailor my force to a specific opponent, my up coming game is booked against Eldar...

 

*sobs*


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#32
Bukimimaru

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Wait, can we take over charged on the Vindicator laser destroyer? ohmy.png


Overcharged Engines isn't on any Forgeworld Data Sheet, not something you can do unless you are just making up your own rules with your opponent.

 

 

"The Vindicator may also take items from the relevant Vehicle Equipment list for the Codex it is being used in conjunction with."

 

That sounds good enough to me. I'm mean, I'd run it by my opponent, but I cant see there being much argument about it.

 

EDIT: Aw, beaten to it. >_<


Edited by Bukimimaru, 04 June 2015 - 03:29 PM.

 Redeemers ~ Black Maru's Order of Redemption.

http://www.bolterand...r-of-redemption

 

ETL_2015_Banner_02_Custos_Fidei_01.jpg

 

SIX UP SAVE BLOG:

www.sixupsave.blogspot.co.uk

 

 


#33
Jolemai

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Interesting comment about Strike Force Mortalis; I have to say I'd overlooked that Formation. Assuming I'd be allowed to proxy my regular Dreadnought as a second Death Company Dreadnought, I could put out something like this:

 

1850, DC Mech, v2

 

Spoiler

 

If I go ahead with this, I've decided to remove a grav pistol from my non-HQ Chaplain and to reinvest the points into a meltagun on my Imperial Knight and a combi-grav on my Scout Sergeant. The reasons being I want to try out the Scout-grav theory that was being debated last month and I want to meltagun to ensure my Knight can charge a nearby target (I'm not going to fire the battlcannon at something 6" away and if the stubber can't wound/penetrate it then I can't charge it?).

 

If I were to drop the Formation and use a BSF, then I'd lose a Death Company Dreadnought and a Chaplain, turn the remaining Death Company Dreadnought into Cassor the Damned, purchase a grav-bike squad and add a few more Death Company with toys. That said, I think I'm going to give the Formation a whirl :)


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#34
Brother Raul

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I really like strike force mortalis, people forget that crusader gives d3 to sweeping advance rolls and with rampage the extra attack makes small units of DC able to break large units AND run them down reliably.



#35
nevaenuffbass

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If you want the strike force mortalis.... Maybe drop the knight for a second raven (if you have one) to take the second dc dread in. If there are still points, a sky shield (again assuming you have one). One trick pony - maybe, but I've recently found that dc dreads assaulting out of Ravens is pretty amazing. You could also put some dc in the raven (s).

My view is that Ravens need to be built around - to assault out of them is awesome, but you need to build your list for this capability - reserve manipulation, or a sky shield so they can start on turn one, and aerial superiority (firestorm redoubt or other fliers).

I note that it's been a while since the original post. Have you had a game with it yet?

#36
Jolemai

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The thing is, I don't have a second Raven nor a Skyshield. Meanwhile, my Knight is painted in DC colours!

I do know what you mean, just a little limited right now: earliest I will get a second Raven would be for ETL V...

I'll be playing with the most recent list this Saturday and in due course, I'll have a report in my blog and my Liber Victorum thread :)

Edited by Jolemai, 09 June 2015 - 11:59 AM.

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#37
Jolemai

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Interesting comment about Strike Force Mortalis; I have to say I'd overlooked that Formation. Assuming I'd be allowed to proxy my regular Dreadnought as a second Death Company Dreadnought, I could put out something like this:

 

1850, DC Mech, v2

 

Spoiler

 

If I go ahead with this, I've decided to remove a grav pistol from my non-HQ Chaplain and to reinvest the points into a meltagun on my Imperial Knight and a combi-grav on my Scout Sergeant. The reasons being I want to try out the Scout-grav theory that was being debated last month and I want to meltagun to ensure my Knight can charge a nearby target (I'm not going to fire the battlcannon at something 6" away and if the stubber can't wound/penetrate it then I can't charge it?).

 

If I were to drop the Formation and use a BSF, then I'd lose a Death Company Dreadnought and a Chaplain, turn the remaining Death Company Dreadnought into Cassor the Damned, purchase a grav-bike squad and add a few more Death Company with toys. That said, I think I'm going to give the Formation a whirl smile.png

 

 

So, how did this list get on? Read here.


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#38
Jolemai

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Potentially taking this to Warhammer World at the end of the month, so here's a revamp using all the painted, WYSIWYG, and legal stuff I've got for the list. I've also needed to tweak it post-Angel's Blade due to the increased cost of the meltacide dry.png

 

 

 

1850, Mechanised Death Company list

 

Flesh Tearers Strike Force

 

HQ.gif

Chaplain

 

Troops.gif

Scouts (5)

~ Shotgun (1)

~ Combat blade (3)

~ Combi-grav, melta bombs

 

FA.gif

Assault Squad (5)

~ Meltagun (2)

~ Combi-melta, melta bombs

~ Drop Pod

 

HS.gif

Predator Squadron (1)

~ Lascannon sponsons, storm bolter, overcharged engines

 

 

Strike Force Mortalis

 

Chaplain

 

Death Company (5)

~ Bolter and power fist (1)

~ Bolt pistol and chainsword (4)

 

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

 

Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino

 

Death Company Dreadnought

~ Meltagun and storm bolter

 

Death Company Dreadnought

~ Meltagun and storm bolter

~ Drop Pod

 

Stormraven Gunship

~ Twin-linked assault cannon, twin-linked multi-melta, extra armour

~ Legacy of Glory: War of Murder

 

Oathsworn Detachment

 

 Imperial Knight Paladin

 


 

 

Thoughts:

  • Not happy with the lack of melta bombs nor the naked Chaplains but that's the best I can do for now.
  • Need to decide which Chaplain to make the Warlord and what table to roll on.
  • Last time I did this, both Chaplains started in the Rhinos. Maybe I should take an axe instead of a sword on the DC if I do this?
  • Anymore fining tuning you can think of?

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#39
Jolemai

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Potentially taking this to Warhammer World at the end of the month, so here's a revamp using all the painted, WYSIWYG, and legal stuff I've got for the list. I've also needed to tweak it post-Angel's Blade due to the increased cost of the meltacide dry.png
 

1850, Mechanised Death Company list


Flesh Tearers Strike Force


HQ.gif

Chaplain


Troops.gif

Scouts (5)

~ Shotgun (1)

~ Combat blade (3)

~ Combi-grav, melta bombs


FA.gif

Assault Squad (5)

~ Meltagun (2)

~ Combi-melta, melta bombs

~ Drop Pod


HS.gif

Predator Squadron (1)

~ Lascannon sponsons, storm bolter, overcharged engines



Strike Force Mortalis


Chaplain


Death Company (5)

~ Bolter and power fist (1)

~ Bolt pistol and chainsword (4)


Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino


Death Company (5)

~ Bolt pistol and power sword (1)

~ Bolt pistol and chainsword (3)

~ Bolter (1)

~ Rhino


Death Company Dreadnought

~ Meltagun and storm bolter


Death Company Dreadnought

~ Meltagun and storm bolter

~ Drop Pod


Stormraven Gunship

~ Twin-linked assault cannon, twin-linked multi-melta, extra armour

~ Legacy of Glory: War of Murder


Oathsworn Detachment


 Imperial Knight Paladin

 
Thoughts:
  • Not happy with the lack of melta bombs nor the naked Chaplains but that's the best I can do for now.
  • Need to decide which Chaplain to make the Warlord and what table to roll on.
  • Last time I did this, both Chaplains started in the Rhinos. Maybe I should take an axe instead of a sword on the DC if I do this?
  • Anymore fining tuning you can think of?

How did it get on against the Ultramarines? See here.

gallery_62972_14467_5178.jpggallery_62972_14467_1351.jpgETL_2018_Medal_04_ETL_Magister.gifETL_2018_Medal_03_Primus_Interpares_01.gETL_VI_Banner_Dominus_Exercitus_Blood_AnETL_2018_Medal_01_Custos_Fidei_03.gifETL_Medal_05.gifgallery_62972_14467_4151.jpggallery_62972_14467_3390.jpg

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#40
Jolemai

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How did it get on Vs Imperial Knights? see here.

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#41
Jolemai

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Another one needing an update for this edition. The theme here remains mechanised Death Company at 1850 points.

 

1850, Mechanised DC list

 

Battalion Detachment

 

HQ.gif

 

Chaplain

~ Stormbolter

~ Veritas Vitae

~ Warlord: Artisan of War

 

Sanguinary Priest

~ Chainsword, stormbolter

 

Troops.gif

 

Scouts (5)

~ Camo cloak, chainsword, sniper rifle

~ Camo cloak, sniper rifle (4)

 

Scouts (5)

~ Bolt pistol, chainsword/knife (4)

~ Shotgun

 

Scouts (5)

~ Bolt pistol, chainsword/knife (4)

~ Shotgun

 

 

Vanguard Detachment

 

HQ.gif

 

Tycho the Lost

 

Elite.gif

 

Death Company (7)

~ Boltgun, powerfist

~ Bolt pistol, power sword

~ Hand flamer, chainsword

~ Bolt pistol, chainsword (4)

 

Death Company (5)

~ Bolt pistol, power sword

~ Bolter, chainsword

~ Bolt pistol, chainsword (3)

 

Death Company (7)

~ Bolt pistol, power sword

~ Bolter, chainsword

~ Bolt pistol, chainsword (3)

 

Death Company Dreadnought

~ Stormbolter, meltagun, Furioso fists

~ Magna grapple

 

FA.gifFA.gif

 

Stormraven Gunship

~ Twin heavy bolter, twin plasma cannon

 

Troops.gifTroops.gif

 

Razorback

~ Lascannon & twin plasma gun, stormbolter

 

Razorback

~ Twin assault cannon, stormbolter

 

 

Super-heavy Auxiliary Detachment

 

Knight Paladin

~ Rapid-fire Battlecannon, heavy stubber, ironstorm missile, reaper chainsword

~ Freeblade

 

Options and Thoughts

  • Just the 9 CPs so I've got the Veritas Vitae on the off chance I can recover some. Chaplain is the Warlord, undecided if I want to use Death Visions of Sanguinius here. Priest is a classic, fluffy choice and who doesn't like 2+ to wound DC again T4?

  • Scouts push high for first wave (snipers do what they do elsewhere). Knight marches forth with tank support (unless they need to go objective hunting). Stormraven does it's thing...

  • Two smaller DC units go in the Razors, big one in the Stormraven along with the DCD. Unsure of where to put each character, but I'm looking at one in each tank and one in the Stormraven.

  • Paladin because 1) I own a Freeblade in DC colours 2) that's his only weapon choice currently. I happen to think the RFBC is a decent all round weapon anyway...

  • Yes I really plan on taking DC Tycho. Yes I know he's not optimal. However, I think he's a decent support character in the same manner as, say, an Assassin is. Basically, he's a fluffy nuisance and I want to use him at some point...

Basically, what am I missing here to fine tune this?


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#42
Jolemai

Jolemai

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Oh, and I'm unsure about the buffs/debuffs for a Freeblade too. Not fussed which, just after something that suits the loadout.


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Blogs Blood Angels| Veritas Vitae | Battle Reports | Terrain | IXth Legion | Miscellaneous Imperials
1000 Scout list W:0 D:0 L:3
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1500 Light Mech List W:0 D:0 L:0 Dreadnought List W:0 D:0 L:1
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