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What would be your target priority facing these eldar Units?


Trevak Dal

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Let's assume General Space Marines or Chaos Space Marines are being played.

 

 

Iyanden Supplement

 

HQ/Warlord:  Avatar

 

2 spirit seers.

 

Troops:  Dire Avengers x 10

 

Troops:  Guardians x 15 with gun platform

 

Troops:  Storm Guardians x 15

 

Troops:  Wraith Guard with WG Guns or Flamers

 

Fast:  10 Swooping Hawks

 

Heavy:  Wraith Knight (with the ap3 blast weapons)

 

Heavy:  Wraith Lord (with ghost sword and...something else, I can't recall what exactly off hand)

 

He ususally runs the Avatar up front-with his other MC's hitting the sides...I feel sort of boxed in and bullied playing a space marine army with this sort of thing bearing down on me.

 

Mind you-bolters in numbers take out the Avatar, but they typically don't do anything to t8.

 

 

On the one hand-taking out the avatar removes his bubble of Fearless for the rest of the army...but not taking out the wraith Lord or Wraith Knight first means by the time the Avatar has crumpled and died, they are up in my grille and it's pretty much Mop up for the Eldar.

 

 

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What units do you have in your army. Noone will be able to give you very good advice since it'll be tailored to their own head-list. For me, i'd hit the stuff on the flank that gives me more room to manouvre, move into that space while shooting then charge when i've whittled down the avatar and maybe one wk, but thats just my style of play with my usual style of army with good mobility, good mid range shooting and a reasonable cc ability...
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This list screams for grav cannon centurions and some tfc's / WW's.

 

With what you say I would go second since he is walking. Concentrate everything to the center and the side with the wraith knight. Use centurions to counter the wraith knight and focus the rest on the avatar.

 

Be even better if you had grav bikers in the army to. Basic shock if you can drop his wraith knight quick he will recoil.

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What units do you have in your army. Noone will be able to give you very good advice since it'll be tailored to their own head-list. For me, i'd hit the stuff on the flank that gives me more room to manouvre, move into that space while shooting then charge when i've whittled down the avatar and maybe one wk, but thats just my style of play with my usual style of army with good mobility, good mid range shooting and a reasonable cc ability...

 

I just kind of want a standard template construct answer for Marine armies, mostly.

 

Like Azash wrote, for Vanilla Loyalists, Grav Centurions are the answer.  For chaos-a unit or two of Obliterators-since they don't have access to grav weapons, meltas on bikes would be risky (1 shot weapons-but will wound them on a 4+) vs 2 shot weapons that get hot and wound them on 5's (plasma).  

 

Vanilla Chaos also has access to the Black Mace (wounds everything on a 2+) but has the drawback of being a Daemon Weapon, and expensive, though taking a BM Daemon Prince against an avatar...is not a wise idea because the avatar will hit first, and will likely use his Disarm ability.

 

I've not had much luck with Lascannons, but I've had more luck with lascannons than I have had with Multimeltas.

 

In 7th, dreds assaulting with a Dreadnought CCW/Powerfist can put the hurt on a wounded Wraith Knight/Lord...though again probably not the best way to deal with something that's WS and I 10 (the Avatar) though as I've said, He dies to bolters-or even massed Lasguns (which is dumb...but hilarious) The issue is with Wraith Knights/Lords being at s8 base...so they wouldn't have to smash attack to hurt your walkers...so maybe ganging up on the wraith unit in question could get enough attacks in to finish the fight after they shoot on the way in?

 

Grey Knights can Psyfleman dred "Clear the Drop zone" Dethklock style, either of them to death-and in that vein with chaos, taking a forgefiend could yield similar results.  Then there's the Dreadknight, with his S10 ap2 force sword, and psybolt Storm bolters are Assault Pulse Rifles and can wound All of the above on at least a 6.

 

In assault-which should probably be avoided against the avatar (WS10, I10 5 s6 ap2 attacks...)...unless you got lots, and lots, and lots of MSU fearless guys like Death Company or Beserkers to just swarm him and drown him in attacks and then Krak grenades (the old challenge rule was a pain-the new one is useful in that the rest of the guys get their licks in)

 

You could do the same with Wraith Lords/Knights...but you have a better chance against them then the Avatar since they're just i4 and have 4 attacks at most (though usually s8+ ap2).  Beserkers, paladins/purifiers and Death Company if they assault will get a lot of s5 attacks-which can be useful in putting wounds on them, but it's only going to be on 6's and they'll get their armor save.  Now...'hidden' powerfists (DC can do this directly-Beserkers would have to have 2-3 MSUs attacking the WL/K, very 'Attack on Titan' like-with only 1 in there to get their licks in after he beats any Challenger where applicable)

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Stern Guard, with their combi grav for the Knight and Lord and then use their poison 2+ shots to take the avatar.  2 full squads dropped in should wipe them first turn most of the time(as long as you have not angered the dice gods that is lol

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Barring some really juicy targets of opportunity I'd go:

 

Wraithknight, wraightlord and avatar. 

 

Kill the knight, kill or tie up wraithlord, kill off avatar to get rid of 'fearless' bubble. Depending on how much dakka you have the wraithguard are next. I actually have the most problem with these, but the short range on their guns should give you a turn or two before you have to deal with them. 

 

Stenguard and grav are your friends. 

 

 

 

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  • 2 weeks later...

Be'lakor if playing CSM, gliding and jinking for a 2+ cover save, psy shriek some of the lower ld stuff, and punk the wraithknight in combat.

 

Target priority would probably be one of the troops or the hawks for first blood, then the wraithknight, then the avatar and wraithlord, if he has transports for the wraithguards then they jump up the priority a bit.

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kill wraithknight with the sun cannon because he kills marines fast and moves fast, then focus down anythign else fast but save the avatar or wraithknigth until there's nothign else that moves 12 a turn since they just move 6 a turn and you can back up from them easily. Next the wraithguard, then the hqs and small troop squads, and i didnt see any vehicles in the list cause if has packing serpents then your really in for some trouble. for killing his monsters run some grav bikers or sternguard, 3 grav guns will kill a wraithknight in 1 burst

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