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Assassins?


Dark_Master

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Very likely. I'm expecting a data-slate at the very least, if not a mini-dex (potentially with the Venenum and Vanus operatives added in). 

 

Our codex is 'Grey Knights', so I'm fully expecting all non-GK choices gone in the codex update. It would make sense also for the purposes of errata, as now they can just errata Inquisition for Inquisition stuff and Knights for Knights stuff. 

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I am not sure if the Assassins are going to be removed from the next one, they have been in sense 3rd ed. If they are removed then it opens up for people to use them with out the perceived GK tax which might increase there use. Alternatively expanding into the inquisition or assassins temples is one of the few decent ways I could see the GK expanding without making them similar to other marines, which I really do not want.

If assassins are removed I hope they do something because I like my Vindicar and Culexus with the increase of psykers in the game.

How many GK players use the assassins temples as is? I find it is sometimes hard to bring 2 but in larger point games always look to see if I can fit 1 in.

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I find that a Vindicar is a must in all my games that arnt against nids he is just to useful

the Calladus is my choice for nid slaughter

but my own personal favriot is the eversor unfortunatly he is just to squishy 9 times out of 10 he is shot up before he reches combat

 

I think that the new meta of the game will mean that we will loose the inquistion and assassins tempels but then it will mean that the Inq Dex  will be rewitten and hopefully be more useful

 

i just hope that when we loose this 3rd of our dex that we gain appropreate recompence for the losses

 

( Mrodraks ghost knights meet up with Dragio in the warp have a party  then combine in to a uber unit of Doooooooooooooooooom )

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i just hope that when we loose this 3rd of our dex that we gain appropreate recompence for the losses

That's the point mate, that's the point. I started GK because of assassins, henchmen and psyker space marines in one codex. What will be left if they strip henchmen (they probably will) and assassins from us (might as well) - just another boring space marine codex. I know we can ally them in. But the codex will loose so much flavor.

But yes...my bet is on codex: inquisition as well. Dataslates would be mean, I don't want to start that censored.gif

Truth is I never used assassins that much. They are really cool rules wise, but paying 130+ points in an army of expensive units I rather take another strike squad or another psyfleman.

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I would assume so, but they are not escorted by inquisitors. They are given a task and go about it in their own way, unless a specific means is required, ie. public execution to frame another. I would like for there to be more than the usual 4 temples because C:I mentions the sabotage assassins (or something) who don't eliminate people but also eliminate specific vehicles or even wargear.
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Back in the day, the Dark Angels would not work with Assassins as they disliked any outside interference. If Assassins received their second stand alone codex, would you expect/like to see this bit of fluff return?
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That piece of fluff isn't relevant for Assassins, it's more for DA and I don't play DA so it wouldn't effect me one way or another. In fact, I wouldn't have even known that had you shared your wisdom.
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Back in the day, the Dark Angels would not work with Assassins as they disliked any outside interference. If Assassins received their second stand alone codex, would you expect/like to see this bit of fluff return? 

 

Dark Angels are also supposed to refuse to fight alongside Abhumans like Ogryn or Ratlings. 

 

In the case of Assassins though, the usual story is that no one knows they are there. Assassins are meant to get in and out without alerting any local forces of their presence (indeed, they sometimes have to kill their way through innocents or other Imperials to get their targets). 

 

OT: Dataslate, or rolled into Inquisition. 

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  • 2 weeks later...

Maybe i'm in the minority here, but i'm actually really upset (pissed) that the assassins are going the dataslate route ... Vindicare Assassin is my favorite part of my GK army (odd, yes but still)  And with the codex being stripped so much i feel like its lame to give up a huge asset to everyone and their mother.  On the other hand, I'm glad they are dataslated instead of disappearing completely.....

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Maybe i'm in the minority here, but i'm actually really upset (pissed) that the assassins are going the dataslate route ... Vindicare Assassin is my favorite part of my GK army (odd, yes but still)  And with the codex being stripped so much i feel like its lame to give up a huge asset to everyone and their mother.  On the other hand, I'm glad they are dataslated instead of disappearing completely.....

 

So? You can still have him in your army. Coteaz has a far bigger impact on the game, and he's available to everyone (shrug). 

 

Assassins used to have their own codex anyway, way back. If anything this is a return to how things were, before our 3rd edition codicies came out. 

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That's the point mate, that's the point. I started GK because of assassins, henchmen and psyker space marines in one codex. What will be left if they strip henchmen (they probably will) and assassins from us (might as well) - just another boring space marine codex. I know we can ally them in. But the codex will loose so much flavor.

I look at it the other way. The focus of the Grey Knights should always have been the silver clad warrior-mage daemon slayers themselves. Adding in Henchmen, Inquisitors and Assassins diluted rather than added flavour. It made it into Codex: Grey Knights and Friends, which meant IMO that it lost a lot of impact.

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^Agreed Adeptus. Remember, our old 3rd edition codex was essentially a promotional display to encourage people to play the Inquisitor RPG GW were selling at the same time (read the White Dwarf editions from the same era, they made no secret of it). Hence the hodge-podge of Inquisition stuff. I didn't think of it as a bad codex (in fact I hope some of that stuff comes back as relics, although I'm not holding my breath), but it was a definite misstep in terms of design. Our more recent 5th edition update was essentially a reward to everyone who had stuck with the ancient 3rd edition book, hence the Henchmen+Inquisitors+Assassins still being around.

 

Now though, Inquisition have their own mini-codex, and soon Assassins will have the same. There is no reason to bundle them with us anymore. Also, I don't think Knights are boring. We play very differently to other Marine forces, and we have some pretty unique units, wargear and abilities (not least of which is that our entire army are psykers, when in normal Marine books there are like 2 at most). 

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