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Ok Seerstar is really hard to beat


Kilofix

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So knowing my friend was going to play Seerstar, I decided to take 4 Valks (all with Mindstrike Missiles per IA2) and an HQ with a completely kitted out Ordo Hereticus, Ordo Malleus and Scions with Plasma and Power Weapons. And I still got tabled.

 

His list was:

Seerstar (9 Warlocks, DE Baron, 2 Farseers) - with Fortune amongst other Psi Powers

Wraithknight

2 Wave Serpents

1 DE Venom

3 Walkers

 

My list was:

4 Inq Valks - all Mindstrike Missiles

1 Vulture

3 x 10 man Scion Squads in Valks, each with combination Melta / Flamer and Sgt with Power Axe

1 Scion Command Squad in Valk with 4 Plasma, Sgt with Plas Pstl / Powerfist + OH (PsyOc, Condemnor, PS) + OM TDA (Psycannon)

2 IG Vet Squads with Forward Sentries

1 IG Command Squad with Fleet Officer in Bunker with Comm Relay

 

I only had my Vet and Command deployed.

 

 

1st turn I lost everything except 1 Vet model and 2 models from my Command (including the OotF).

 

2nd turn I had all 4 Valks and the Vulture come in and I launched all my Mindstrikes at his Seers. He lost like 4 Warlocks, took a hit on Baron and took a hit on his Farseer (I think). One problem with Mindstrike is that it is just Blast - so with spacing, it was hard to hit more than 1 or 2 models with each Missile.

 

I also dropped the 4 squads, fired everything (including the 4 Plasma Guns with BS10 from the OH PsyOc and the 20 TL Punisher from the Vulture), and only managed to kill 1 additional Warlock. Then I close assaulted and even with Psykout reducing him to I1, and a bunch of AP2 weapons, I only managed to kill 1 other Warlock. Leaving like 3 Warlocks, 2 Farseers and Baron still in the Star.

 

After that he Hit & Ran and continued to keep his distance while firing on me with his Star, his Wraithknight and his Wave Serpents and by the end of Turn 5, I had killed no additional models of his and was down to only 6 Scions, the OM and the OH left. Afterwhich I conceded.

 

 

In retrospect - I should have gone after his other units or played the Objectives but I wanted to see what a list that (I thought) was skewed against Psykers (with the MS Missiles and PsyOc + Plasma) would do if directly attacking the Seerstar.

 

That said I'd reconfirm that Seerstar is hard to kill.

 

 

Feedback welcome.

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I would think khorne plus dark eldar (leadership drops plus kingift) might be a way to go to take out the psykerstar. Either that or weight of fire. Enough guardsmen with lasguns should do it. (Compare the star to that any points of barebones guard and you get the idea.)

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You already know what you did wrong, so i'll not go there buti will ask why you felt the need for ap2 to attack his seer unit? Eldar really dont need anything more than lasguns to kill them- by spending all those points on weapon upgrades you lost out on quantity and made hispoints spent on invulnerable saves worthwhile...
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AP2 in close combat to get past his Jetbikes that give him 3+, which with Protect is 2+ (apart from his 3++ or 4++).

 

Edit - That applies for shooting too - hence the Plasma.

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Arguably the best thing to do with certain Deathstars is to either ignore them and wipe out the rest of their army.

 

Focus on getting First Blood early, (their Warlord will / should be in the 'star) then grab as many objectives as possible and aim to get Linebreaker at the end.

 

Against the list above, I would have blasted the Venom until it was dead, then I'd use target priority to start whittling down the rest of his army.

 

The 'star might kill some of my stuff (as might the Knight) but if I've battered him down to just the 'star by the end of the game...

 

A tarpit might work... if you can pick out and kill the Baron.  Easier said than done obviously.

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The other problem with the Star was that with 9 Warlocks, 2 Farseers and Baron - the whole unit stretches over 20 inches wide. Allowing him to Multi-Assault and bog down a bunch of my units or provide cover to the rest of his units (intervening models). With multi-assault, he could also kill a weaker unit and force a stronger unit to take a Morale Check and risk being Sweeping Advanced. And, with re-rollable Hit & Run and high Init, he doesn't have to be bogged down in Assault himself.

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remember how multi assaults work, they HAVE to stay in coherency to make the assualt and must first try to get in b2b with a enemy unit in the primary unit. but agaisnt a full seer star i would throw my 2 IH chapter masters and their full bodyquard squad of 5 raven wing black knights with a rad grenade on them (and a libby). then go ham on them. 2 orbitals on not barron, 8 plasma shots, a blast to -1 T from them, and then on the charge 10 master TH attacks, 20 black knight attacks and the libby as well. if they try and cast spell on me i have a 4+ deny vs them thanks to libby and shield eternal, 3+ vs warlocks.

also the rest of my list helps out a lot vs this list, since i run a sicarin, a storm eagle roc, a talon, and some sternguard in a pod. turn 1 thats some dead war walkers and a dead serpent (sicarin with tank hunter and ignores jink). MASTER STAR VS SEER STAR

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Stomp them with Imperial Knight

 

That is actually a really good idea - though I'd do it with a GB-Scorpion with Multi-Legged Terror as Chaos.

 

I'm trying to recall if there's anything else that completely ignores Invul (apart from Stomp and D-Weap Wound on 6).

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