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Flint13

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Possibly silly question incoming: is this thread the best place for a Codex:WE wishlist? Or should I start a new one, combining it with a Codex:EC wishlist?

Edited by Darnok
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Does anyone paint their World Eaters in their Heresy era scheme?

 

I do sometimes. Most of mine are white with red pauldrons and brass trim, but some of my characters and dreadnoughts have the old XII legion heresy era scheme. I just thought the contemptor and leviathan looked too good in blue and white, plus the blood splatter really stands out.

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Do any of the Specialist Detachments in Vigilus Ablaze help World Eaters?

Not specific to WE, but Host Raptorial can help get Warp Talons and Jump Lords into combat more reliably from deep strike.

 

Also, potentially Daemonkin Ritualists can give your Khorne Possessed more oomph (if you use them).

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They can.

 

Raptoral Host or whatever it's called can "reliably" deep strike and charge raptors and/or warp talons, though one is probably better off just sticking with an allied detachment of bloodletters. Still, I have 10 warp talons and just bought 3 boxes of raptors (couldn't resist a great deal), so I'm going to give them a shot.

 

I think deep striking and charging a thunder-hammer lord with the talisman of burning blood could be the scariest aspect of that formation (or whatever we're calling them this edition). Thunder hammers are super pricy on characters, but if he has an unobstructed path to charge through he'll be wrecking some :cuss . 

 

As far as I'm concerned berzerkers are still the best thing we've got, but we can at least make the other stuff a little more useful. I think the Soulforged Pack will also work well in a World Eaters list. With all the buffs going on to make daemon engines faster and have the ability to advance + charge, there will once again be lots of fast-moving targets that each pose a reasonable threat. The Lord Discordant ain't too shabby, either.

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Last spring when I put my  WE force together I first built my WE core around 3 squads of 8 chainaxe and chainsword Zerkers in Rhinos supported by a Daemon Prince and an Exalted Champion. I  encourage you to do the same.

 

From there you can go in many directions. I went with a pair of Blood Slaughterers and a pair of lascannon Havoc squads. These days the Blood Slaughters can benefit from the Soulforged Detachment rules and the Havocs can benefit from the Devastation Battery rules. But as long as you have a solid core, there are many good ways you can build your force.

 

I sometimes bring 1 or 2 small lascannon CSM Squads with 5 troopers to hold backfield objectives. They do yeoman's work but are generally outperformed by everything else in the army.

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I've decided I'm going to jump into the bloody pool that is world eaters.

Where's a good place to start?

 

Should I bother with standard CSM or run full zerk with havoc squads for back up?

I'd like to incorporate the new demon engines and shadow spear stuff into the force.

 

Personally I wouldn't bother with CSM. Go full Zerk and Havocs. Daemon engine wise.. maulerfiends man! I have a mostly 30k WE's army and love using my Spartan with my WE's in 40k. Being able to throw Zerkers, Khârn, and cultists all in the same tank is pretty fun. the Spartan adds great shooting to a CC army. 

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Do any of the Specialist Detachments in Vigilus Ablaze help World Eaters?

 

Host Raptorial is my favourite of the bunch. Put a Talisman on the Lord, take a squad or two of Warp Talons, and ally in a Bloodmaster to give the Talons rerolls to charge and a bonus to strength. If you don't want Daemon allies, then Raptors with the Icon of Wrath will also work.

 

Soulforged Pack is my second pick. The warlord's bonus to movement makes daemon engines very fast. Take a Blood Slaughterer (automatic 6" advance) and use the advance + charge strat for some fun movement shenanigans ;)

 

Devastation Battery is also very handy, even just for the strat that allows you to shoot first if the enemy gets first turn.

 

The rest range from "meh" to "useless" for World Eaters, IMHO. The cultist one might have been ok if they still had the Legion Trait, the Possessed one almost entirely relies on the Master of Possession (there's one strat that doesn't, and it's not great) and the Legion of Skulls just doesn't do anything to help Khorne Daemons.

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In the process of restarting my World Eaters and wondering how to round out the battalion of Khârn, Exalted, and 3 Zerker units in Rhinos out to 2K. How to deal with armor reliably is the question I mostly come back to. What options are there besides the Castellan shaped Elephant in the room.

 

As an aside trying to do the army heresy style, so trying to avoid the daemon aspects of the army. May be restricting myself too much though.

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In the process of restarting my World Eaters and wondering how to round out the battalion of Khârn, Exalted, and 3 Zerker units in Rhinos out to 2K. How to deal with armor reliably is the question I mostly come back to. What options are there besides the Castellan shaped Elephant in the room.

 

As an aside trying to do the army heresy style, so trying to avoid the daemon aspects of the army. May be restricting myself too much though.

Predators (particularly killshot) can be pretty nasty against armor, used it to drop super heavies in a single round of shooting, plus it adds to target saturation along with your Rhinos.

 

Berzerkers aren't bad at killing armor, either, due to their volume of attacks. Best helps a lot with wounding, as does an exalted champion.

 

Havocs and Oblits are also good options or at least enough of a threat to require some attention, not sure if they fit your criteria though

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Thanks for the reply guys. I guess zerker list is a go. I'm thinking two havoc squads kited out with chain cannons and a couple rhinos. 

What i really miss from warhammer fantasy to AoS is the old chaos warrior lore. The norscan wastes, troll country. The wandering nomad culture of the peoples. 
I think i'm going to try and reflect this in my guys. Give them more of a ancient barbaric look. Fur cloaks and pelts, talismans and fetishes but try and steer clear of the space wolf look because man do i hate they guys. 

I'm also thinking of taking a step back from the traditional world eater colours. So no reds and bronze or white and blue. I was thinking battered worn silvers and bone.  

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Thanks for the reply guys. I guess zerker list is a go. I'm thinking two havoc squads kited out with chain cannons and a couple rhinos.

 

What i really miss from warhammer fantasy to AoS is the old chaos warrior lore. The norscan wastes, troll country. The wandering nomad culture of the peoples.

I think i'm going to try and reflect this in my guys. Give them more of a ancient barbaric look. Fur cloaks and pelts, talismans and fetishes but try and steer clear of the space wolf look because man do i hate they guys.

 

I'm also thinking of taking a step back from the traditional world eater colours. So no reds and bronze or white and blue. I was thinking battered worn silvers and bone.

Blades of khorne mixed with space marines bits is a pretty common pairing and may help get the look you want.

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You mean the Codex for a chapter with a focus on melee is better for Marines with a focus on melee than a Codex for multiple different legions and only a single World Eater specific unit?

I'm not sure why you are so surprised or even angry? Then again being angry is part of being a World Eater I guess. ^^

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You mean the Codex for a chapter with a focus on melee is better for Marines with a focus on melee than a Codex for multiple different legions and only a single World Eater specific unit?

I'm not sure why you are so surprised or even angry? Then again being angry is part of being a World Eater I guess. ^^

Well, one of these books is supposed to represent World Eaters, the other is not. Only one gives me an easy way to field, among other things: Juggernaut riders (as units and as characters), crazed murder Dreadnoughts, packs of Flesh Hounds, sort-of-regular Khorne Berzerkers, possessed Super-Berzerkers, customizable Terminators, a dedicated assault craft. Guess which codex this is?

 

My main grief is that there is very little in the normal CSM codex to do anything you can not also do with any other legion (other than fielding Khârn). And things like Juggernaut lords even got removed from the book! You can of course still do a proper WE army with the current codex, and there are some things in it that you can not do with the SW book (daemon engines, Possessed, daemons, Khârn). It still feels kind of "meh..." to me.

 

My great hope is for a codex of their own, hopefully in the not too distant future. There is so much GW could do with a proper World Eaters model line, I can easily see them being more varied than Thousand Sons and even Death Guard!

Edited by Darnok
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You mean the Codex for a chapter with a focus on melee is better for Marines with a focus on melee than a Codex for multiple different legions and only a single World Eater specific unit?

I'm not sure why you are so surprised or even angry? Then again being angry is part of being a World Eater I guess. ^^

Well, one of these books is supposed to represent World Eaters, the other is not. Only one gives me an easy way to field, among other things: Juggernaut riders (as units and as characters), crazed murder Dreadnoughts, packs of Flesh Hounds, sort-of-regular Khorne Berzerkers, possessed Super-Berzerkers, customizable Terminators, a dedicated assault craft. Guess which codex this is?

 

My main grief is that there is very little in the normal CSM codex to do anything you can not also do with any other legion (other than fielding Khârn). And things like Juggernaut lords even got removed from the book! You can of course still do a proper WE army with the current codex, and there are some things in it that you can not do with the SW book (daemon engines, Possessed, daemons, Khârn). It still feels kind of "meh..." to me.

 

My great hope is for a codex of their own, hopefully in the not too distant future. There is so much GW could do with a proper World Eaters model line, I can easily see them being more varied than Thousand Sons and even Death Guard!

 

 

There is a reason why Space Wolves aren't in the vanilla Marine Codex and there's a reason why the Cult Legions are getting their own Codexes. Because they are too different from the vanilla (Chaos) Marines unit-wise to represent them properly. Be patient and wait for the eventual World Eater and Emperor's Children Codex releases. ;)

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There is a reason why Space Wolves aren't in the vanilla Marine Codex and there's a reason why the Cult Legions are getting their own Codexes. Because they are too different from the vanilla (Chaos) Marines unit-wise to represent them properly. Be patient and wait for the eventual World Eater and Emperor's Children Codex releases. :wink:

True, and in reality I agree and am with you, but: expecting patience from a WE player is... planned disillusion at best. :biggrin.:

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Is the Hellforged Dreadclaw Drop Pod or Chaos Storm Eagle Assault Gunship worth it for World Eaters?

 

I'd say the Storm Eagle is worth it: start with a Dark Apostle behind it and pray for Benediction of Darkness in the first battle round to make it extra hard to hit. It can then zoom off and get a whole ton of Berzerkers ready to charge.

 

Dreadclaws are harder to justify for Berzerkers because they still have to disembark more than 9" away from the enemy, with no bonus to their charge move. With the Icon of Wrath, that's still less than a 50% chance of a successful charge. They can be good at delivering special weapon Chosen, but at that point you might as well take Terminators instead. The only other thought that comes to mind is a squad or two of chaincannon havocs (and teleport down a Terminator Lord for rerolling 1s to hit) or a Helbrute dangerously close to enemy lines.

 

And I say this with the sad realisation that I have four legit FW Dreadclaws mostly painted up and never used in game...

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Totally agree. Running berzerkers in dreadclaws never really worked out as consistently or effectively as rhinos. I'm going to try contemptors at some point.

 

I think you've nailed it re: chaincannon havocs. Still, if it's against an army with an interceptor strat, they're gonna get :cuss on the turn they drop and all those points will be wasted. I know loyalist astartes and eldar can intercept, I'm sure others can too, but it is certainly a hard counter.

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