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Flint13

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I'm still thinking about expanding my army list. 

 

So far I have 3182 points worth of models bought and paid for. Based on all the information I gathered (remember, all it is secondhand - I have never played a single game before, 40K or 30K), it is a solid list. 

 

Right now my World Eaters fight like panzergrenadiers - lots of firepower and as much protection as I can muster up (apothecaries for the tactical squads, armored ceramite and flare shield for the tanks). The idea is to knock the opponent off balance at the start by using my Spartan to thrust the 10 Cataphractii Terminators into their midst, use the (now freed up) Spartan and the two Sicarans for mobile suppression, and finally footslog the rest of my army into melee (my assault marines all have melta-bombs, so they can deal with vehicles as well).

 

So, to bring the army up to 3500 points, I have 318 points to spend on something else. According to the 30K FOC, I have 1 HQ, 1 Elite, 3 Troops, and all the FA slots still available. Choices... 

 

1. 5 fully kitted out Red Butchers. Upside: awesome models, powerful unit. Downside: no room for a transport means they would have to footslog it to the enemy and potentially get shot to pieces before getting into melee.

 

2. 10 Rampagers. Upside and downside same as above. 

 

3. 1 Javelin plus 3 Scimitars as a quick reaction force to go where needed, fast. Upside: awesome models. Downside: I really have no idea how this would work in reality. 

 

Any ideas?

 

I'd say considering the rest of your army list, I'd definitely go with option #3. 

 

It gives you a very good deal of versatility that larger, footslogging units lack. The javelin and jetbikes are a little bit fragile, but as long as you're smart with hiding them, they can provide a ton of flexibility for getting an extra bit of anti-armor where you need it. Typically I've found the last thing we need as a World Eater combat force is more anti-infantry ^_^

 

As a bonus, since they are such fast units, they can scoot over to *just* the angle you need to get around those pesky flare shields as well!

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Is this serious (I've only been an active member since January this year) so what about the ETL? That had points cost in every vow made!

 

 

Yes sir. I don't really know what the reasoning behind it is, so it could very well be what Incinerator says. However, if you look somewhere in the forum rules, there's definitely a part that says you can't list specific points costs. 

A general - 'Tactical Squad: 250pts' - is one thing. But to break the points cost down by upgrades and extras is a no go. The ETL vows are fine in this instance, because you only listed a single points cost for the vow you were going to complete. 

The Big Book of B&C Rules

 

 

Fire Raptor is like an Apache where as a Eagle is similar to a hind. Well, te Raptor is better vs infantry and air too.

 

Basically comes down to wanting transport cap.

 

Also, no points is basically because we don't want trouble from GW. They would basically call it copyright infringement, make demands to have us shut down, etc. Remember Vassal? You can thank GW for taking that down, and it wasn't friendly or legally either.

Is this serious (I've only been an active member since January this year) so what about the ETL? That had points cost in every vow made!

 

Yup its serious to the point that some sites and boards i know prohibit to even post rules even for rules questions, in their rules threads. Usually the post are like that;

" Question, can i do xxx while doing yyy?"

"Answer, check page xxx"

And the guy as no idea what he must check or why.

Well, it's sad that BnC has to have these rules. I understand why they're there -to protect the BnC community- it is just a sad sad thing that GW is so uptight about it's IP - they're actually prohibiting people from sharing ideas outside of their commercialized outlets or media. I hate constrictions and always resists them. This is why the only thing I buy at GW is the White Dwarf. Grmbl grmbl. HATE!!! ANGER!!! -> which is a nice bridge back on topic: the sons of ANGRON. Back on Topic.:tu:

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Fire Raptor is like an Apache where as a Eagle is similar to a hind. Well, te Raptor is better vs infantry and air too.

 

Basically comes down to wanting transport cap.

 

Also, no points is basically because we don't want trouble from GW. They would basically call it copyright infringement, make demands to have us shut down, etc. Remember Vassal? You can thank GW for taking that down, and it wasn't friendly or legally either.

Is this serious (I've only been an active member since January this year) so what about the ETL? That had points cost in every vow made!

We don't post point cost for individual equipment pieces. Usually just totals or none at all.

 

Despite the amount of pdf codexes flying around without a torrent, someone always gets pissy about it.

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I'm still thinking about expanding my army list. 

 

So far I have 3182 points worth of models bought and paid for. Based on all the information I gathered (remember, all it is secondhand - I have never played a single game before, 40K or 30K), it is a solid list. 

 

Right now my World Eaters fight like panzergrenadiers - lots of firepower and as much protection as I can muster up (apothecaries for the tactical squads, armored ceramite and flare shield for the tanks). The idea is to knock the opponent off balance at the start by using my Spartan to thrust the 10 Cataphractii Terminators into their midst, use the (now freed up) Spartan and the two Sicarans for mobile suppression, and finally footslog the rest of my army into melee (my assault marines all have melta-bombs, so they can deal with vehicles as well).

 

So, to bring the army up to 3500 points, I have 318 points to spend on something else. According to the 30K FOC, I have 1 HQ, 1 Elite, 3 Troops, and all the FA slots still available. Choices... 

 

1. 5 fully kitted out Red Butchers. Upside: awesome models, powerful unit. Downside: no room for a transport means they would have to footslog it to the enemy and potentially get shot to pieces before getting into melee.

 

2. 10 Rampagers. Upside and downside same as above. 

 

3. 1 Javelin plus 3 Scimitars as a quick reaction force to go where needed, fast. Upside: awesome models. Downside: I really have no idea how this would work in reality. 

 

Any ideas?

 

I'd say considering the rest of your army list, I'd definitely go with option #3. 

 

It gives you a very good deal of versatility that larger, footslogging units lack. The javelin and jetbikes are a little bit fragile, but as long as you're smart with hiding them, they can provide a ton of flexibility for getting an extra bit of anti-armor where you need it. Typically I've found the last thing we need as a World Eater combat force is more anti-infantry :happy.:

 

As a bonus, since they are such fast units, they can scoot over to *just* the angle you need to get around those pesky flare shields as well!

 

 

I've been leaning toward Option 3 as well, if only to add some diversity to my army. 

 

So Javelin and Scimitars... What kinds of loadouts do you recommended for them? 

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For skyhunters, I think a minimal squad with multi-meltas works well. Even if your opponent has armored ceramite, you can typically flat out fast enough to get around behind expensive vehicles. 3 with meltas and melta bombs comes to 180, which isn't god aweful.

 

For the Javelin, ... huh... I just realized one with a twin-linked las and a multi melta is less than 100 points. Go with Javelins. Go with all the Javelins.

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Here we go, slightly more developed background for the Bloodslaved:

 

*

 

THE BLOODSLAVED

 

Originally attached to the 'Bloody 13th' Expeditionary Fleet, the 27th Assault Company of the War Hounds acquitted itself well during the Great Crusade under the command of Captain Husfar, fighting in the vanguard of several campaigns. With the coming of their Primarch, leadership of the company changed hands. Husfar was slain by Sergeant Bekru in the gladitorial pits, earning Bekru a promotion. The new captain idolised his gene-sire, and became one of the first members of the Legion to volunteer for the Butcher's Nails.

 

Through the twilight years of the Great Crusade, Bekru was given command over a small portion of the Legion fleet, and displayed a gift for void warfare. Rumour spread that he had gain some form of control over the Nails, due to his mastery over such calculated conflict, although the Captain always denied this was the case. Those who witnessed his fury first-hand defended his assertions. The 27th changed from a line company to boarding specialists, and excelled at close-in fighting, gaining a brutal reputation amongst an already brutal Legion.

 

When the time came for civil war, there was no question as to who Bekru, and the 27th, would stand with. Bekru's ship, the Bloodied Edge, participated in the Istvaan III Atrocity, and he and his men joined Angron on the ground as soon as they could, glorying in the carnage.

 

Throughout the rest of the Heresy, Captain Bekru and the 27th fought alongside the rest of the Legion, although following the Shadow Crusade, they became noticeably withdrawn from their battle-brothers. The 27th had deployed to follow their Primarch's order of extermination, and the Captain witnessed Angron's ascension. This seemed to destroy the hero-worship that Bekru had lavished upon the Red Angel, and possibly led to the sullenness with which he and his company treated their brethren from then on.

 

Despite this, the 27th continued to fight with the World Eaters after fleeing to the Eye of Terror, up until the shattering of the Legion at Skalathrax. Lord Bekru, as he now styled himself, was one of the very few who could claim to have 'won' the Battle of Skalathrax. He managed, with the remnants of his company, to tear himself away from the violence and steal two of the warships in orbit. Combined with the Bloodied Edge and its accompanying escorts, he now had the makings of a fleet, although one with a skeleton crew.

 

From then on Lord Bekru went from strength to strength, absorbing lesser warbands to provide himself with the necessary manpower to operate his expanding fleet properly. Some joined him willingly, others were beaten into submission, and others still were betrayed so that it became their only option. Worship of the Blood God was enforced, violently, and any who resisted were slaughtered.

 

The Bloodslaved, as the warband became known, notably fought in the Gothic War and was one of the larger fleets to participate. Rumours surfaced once more that the Lord of the Bloodslaved had learned control over the Butcher's Nails, following the skill with which he prosecuted naval slaughter, and this only served to further his reputation, attracting many who had undergone the psycho-surgery. However, none have dared ask him directly, for fear of the legendary brutality he metes out to his men.

 

RESOURCES

 

Apart from commanding no less than eight capital class warships, the Bloodslaved is known to rely heavily on Daemon Engines and possessed vehicles, supported by the infamous Khorne Bezerkers. Records show that the amount of warriors deployed in battle fall well short of what a fleet that size can support; it is theorised that at least part of the fleet is controlled daemonically.

 

Most of the champions that command the warriors are not of World Eaters heritage; most have a seething resentment for their Lord, for forcing such subservience upon them. Yet they dare not rebel, instead choosing to lead his (formerly their own) forces in blood-soaked slaughter. This fear is uncommon amongst those who follow the Lord of Skulls. Most of them Lord Bekru broke into submission personally, and they refuse to speak of it. The fact they are still alive at all provides fuel for the whispers that the Master of the Bloodslaved is not subject to the Butcher's Nails whims, for what other way could there be for him to hold back with the Nails singing?

 

*

 

I'll get some pics up when I get home to my models.

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For skyhunters, I think a minimal squad with multi-meltas works well. Even if your opponent has armored ceramite, you can typically flat out fast enough to get around behind expensive vehicles. 3 with meltas and melta bombs comes to 180, which isn't god aweful.

 

For the Javelin, ... huh... I just realized one with a twin-linked las and a multi melta is less than 100 points. Go with Javelins. Go with all the Javelins.

 

That should work out nicely, then. Thank you Ms. Flint. I definitely looking forward to painting those models - they look fantastic on FW's website. Let's see if I can do better. 

 

EDIT: The Bloodslaved sounds awesome! Shame that I'm out of "likes" at the moment... Welcome to the pits, brother!

Edited by Relict
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Ooooo, Jasp that's pretty damn cool. A rampager head with the front half of Lord Z's helmet, right?

 

On an unrelated fluff note, can anyone tell me how far into the Great Crusade Angron was found? "After Desh'ea" makes it seem like it took a fair bit. Also, could someone tell me how long after Angron was found that things went tits up at Istvaan? I need this stuff to help me lay down the fluff for my boys. 

 

Thanks in advance!

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He was one of the "middling" Primarchs in the order of finding. 

 

With the Great Crusade lasting about 200 years, I would estimate the Emperor picking him up 80-100 years into the Crusade. 

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According to the World Eaters article on the Warhammer 40k Wiki, the Golgothan Slaughter and Siege of Sarum (Unknown Date.M30) were the first World Eaters campaign after the legion had been reunited with Angron while the battles of Istvaan III and V happened in 005.M31 and 006.M31, respectively. Based on Relict's hypothesis above, that would probably put the Battle at Golgotha and Sarum and the Primarch's discovery before it at the tail end of M30.

 

Furthermore, in Betrayer, it is stated during the events of the Shadow Crusade (about a year or two after Istvaan) by the ruling elite of Angron's homeworld Nuceria that "Angron Thal'kr died (i.e. was spirited away by the Emperor) a hundred years ago". So it should at least be possible to make an educated guess as to the timeframe of the whole thing.

Edited by KrautScientist
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Some freshly painted tactical marines to go with the sergeant:

 

http://s12.postimg.org/se449kndp/photo_5.jpg

 

I'm trying to add some personal touches to each marine instead of just the standard "bolter at the ready, combat knife sheathed" pose. One reason for doing this is to get ready for a double secret project I'm about to embark on... :P

 

One thing I'm proud of is how well the gunmetal highlights go with the standard Mechanicus grey used on the bolters/bolt pistols. I know a thing or two about firearms in real life, and as such I know which parts should be matte and which parts should be polished. 

 

Enjoy! More to come. 

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So this threads actually given me the motivation to fufill my promise to bring my WE back

 

http://i1279.photobucket.com/albums/y524/Taron_James_Beer/IMG_36171_zpscd9566ea.jpg

 

http://i1279.photobucket.com/albums/y524/Taron_James_Beer/IMG_36181_zps63e8b8d3.jpg

 

http://i1279.photobucket.com/albums/y524/Taron_James_Beer/IMG_36211_zps3d3e71a6.jpg

 

http://i1279.photobucket.com/albums/y524/Taron_James_Beer/IMG_36201_zpse17ef952.jpg

 

http://i1279.photobucket.com/albums/y524/Taron_James_Beer/IMG_36221_zps0c11acee.jpg

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And here I stand, in the center of an arena. Sand, not white or gold as most humans will see it, but brown and red; the colors of blood, surrounds me. And I do not shrink away. I stand my ground, the center of attention of all those spectating.

 

I hear the cries for combat, carnage and bloodshed from the stands. I bring up my Chain Axes in salute to our Gene-Father. With a simple nod from the Red Angel, I rev my weapons of choice, chained to my wrists, and turn to face my opponents now entering the ring. I see my prey and I smile.

 

I Slipstreams, the Ever-Bloodied Axe, The Un-Nailed and Bane of the Traitorous; Proud Terran Son Of Angron, command the 66th Company of the 12th Legion, The Cry of Havoc; Veterans, in service to the Legion since the days of the War Hounds.

 

"Cry 'Havoc' and let slip the Hounds of War!"

 

See what I did there :tongue.:

 

Now on to the Company itself.

 

The general idea behind this company is a group of Veteran Terrans who have been with the Legion since it's inception, more or less.

 

Not above replenishing their numbers with those of non-Terran origin, acceptance into the company is only for those who would willingly forgo the Butcher's Nails and even then only if the supplicant showed equal devotion to the Red Angel and The Emperor and his Great Crusade.

 

For besting Nail-enhanced Brothers in combat while they themselves do not have the implants is seen, within the company, as a Mark of Martial Prowess. A capacity to surmount odds stacked against them and to overcome and surpass their own perceived limitations.

 

It is upon witnessing First Captain Sigismund of the Imperial Fists in the Dueling Arenas fight against Khârn and emerge victorious did Captain Rauhx, Leader of the 66th company, seek out Death's Champion and, through shared Terran Heritage form a bond that would later come into play following the Atrocities of Istvaan. (look I somehow need to have a reason to both have IF and WE fighting side by side :tongue.:)

 

Being one of the few companies to  go against the wishes of their Gene-Father in regards to Butcher's Nails implantation, this saw them become further alienated from the rest of the Legion beyond the distance created between Terrans and non-Terrans. It is through sheer exemplary service in combat that they avoided the scorn and ire of the Primarch Angron.

 

This, however, did not translate into favor from the Legions Armory, forced as they were to keep and maintain their older marks of Equipment, beyond the few battle-brothers being interred into Contemptor Dreadnought Chassis' or the few Spartan Assault Tanks afforded to them due to their Veterancy within the Legion.

 

It is through sheer happenstance that the 66th company was persecuting a compliance along their unlikely brothers within the Imperial Fists when the call to regroup at Istvaan III was sounded. Locked in combat as they were and honor bound to see it through, they were spared the fate of other Terrans within the 12th Legion who arrived long before them.

 

Incensed as they were upon learning of the Betrayal wrought by the Hand of their own Primarch, that the Cry Of Havoc did renounce their ties to the 12th and thereby re-adorn themselves in the heraldry of the War Hounds; for though their own Gene-Father had abandoned them, they would not abandon the Legion and its History.

 

 

 

Thats it for now guys and gals. Literally the first piece of fluff I wrote so hopefully its a good start. Also, Reason why I chose the 66th company was, while toying with a 3k WE list, I ended up with 66 chain axe wielding Astartes on the Field. Along with 3 Dual DCCW Contemptors and 3 Spartans....Also 3 Chaplains for that juicy Zealot rule and 3 Apothecaries for FNP.... As you can see, lots of 3s....... >_>

 

Anyways cheers and : GLORY TO THE WORLD EATERS AND THE WAR HOUNDS BEFORE THEM!

Edited by Slipstreams
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Thanks for the kind words everyone! Makes the sitting at my computer for ~2 hours writing this up worth it. Now.. if only I could somehow come into a butt load of money to spend on FW Resin to bring to life what has been written...

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Yes! The 13th and the 66th, fighting the influence of the nails on our glorious legion! Welcome to the arena, Slipstreams!

 

Hmm, with all the forces in this thread that have refused and/or resisted the nails - and I am very aware that this falls back on myself as well, considering my fluff - it seems like an enigma why the legion would ever have fallen to Khorne in the first place :wink:

 

@ Slipstreams: Welcome to the slaughter, mate! Here's your badge:

 

we_badge_slipstreams2.png

Edited by KrautScientist
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Really? I guess I need to read everyone's fluff a little more carefully. I didn't think there was that many. I know Flint's Cuth Vassi (apologize in advance for f'in that name up, Lady Bro), are kinda immune to the negative effects, but I didn't realize we had that many loyalists here. What did that "personality test" call it, noble daemon? Either way, I'm just glad I wasn't the only one who wanted World Eaters Blood Lite.
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I chose to go Nail-less so that I could better emphasize their martial prowess. Not so much being slaves to rage and bloodshed.

 

I prefer to see them as Noble - but overly aggressive - Space Marines that begrudgingly do what must be done and in doing so learn to take Pride in it. 

 

Also WOO Badge!

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Oh no, we're totally not immune to the negative effects. Who was it in Betrayer that mentioned that the nails themselves aren't fatal, they just cause behaviors that lead to the implantee's death? 

 

In the Cuth Vasi, the nails work too well. The nails are pretty much just inactive or non-responsive for most of the Cuth Vasi warrior's life. Until an extreme emotional trauma breaks that wall, the nails push the astartes to super-transhuman levels for all of a few seconds, which *is* fatal. So you could argue they work even less in the Cuth Vasi than they do in the normal World Eaters.

 

And also they're some Nail-less Warhounds left in there ^_^

Edited by Flint13
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Well, the senior leadership of the 77th may be largely Nails-free, but the rank and file (including the junior officers) certainly aren't. They just fear/respect Voss enough to be at least somewhat coherent in battle. :P

 

Doesn't stop Voss from being purged by his more bloodthirsty brothers, though. 

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I chose to go Nail-less so that I could better emphasize their martial prowess. Not so much being slaves to rage and bloodshed.

 

I prefer to see them as Noble - but overly aggressive - Space Marines that begrudgingly do what must be done and in doing so learn to take Pride in it.

This +1

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