Per our ongoing discussion regarding listbuilding, I ran this list over the weekend against an AdMech gunline:
4 x 8 Berzerkers, 7 chainaxe/chainsword, powerfist on sergeant, icon
2 Hellforged Vindicator Laser Destroyers
1 x 5 Raptors - Combiplas, plas, plas
2 Rhinos - Combibolters
Lord of War
Hellforged Spartan Assault Tank, quad las, heavy bolter, combibolter
Other guy's army was something like:
5 of those heavy support robots with 3 heavy phosphor blasters each- they were benefiting from the double shooting strategem
3 of those crab tank looking things with neutron lasers
Bunch of infantry, mix of rad guns and a ton of those sniper rifles they can take.
Bunch of random tech priests.
5 of those chicken walker robots with taser lances.
(I have no idea what most of this stuff is called.)
We played the mission where you generate 1 CP for every objective you control at the end of your turn (3 objectives, 1 at the edge of each deployment zone and 1 at the board center). I went first. He gave up half way through my 3rd turn, if we'd finished that turn he'd have been tabled.
-Vindicator Laser Destroyers are pretty cool and the overcharged shots are utterly brutal when they're buffed by Khârn (he didn't get anywhere near the enemy the entire game). I proxied them for this game but will definitely be converting a couple to run in future games. They accounted for 2 of those crab tanks destroyed on turn 1 before he could fire a shot (the Spartan did help with one, admittedly), causing him to split some of his fire onto them and away from my Spartan and Rhinos- which of course resulted in turn 2 charges across the board. This was absolutely clutch and I think is what we need to think about when we're talking about ranged support- something nasty enough to both reduce the enemy's anti-tank firepower as well as draw at least some of what's left onto themselves and away from the transports. It's all about keeping those Rhinos alive for us.
Funnily enough, I'm finding in my last few games that the most effective use for Khârn is to babysit ranged stuff which in turn is camped on an objective or otherwise moving towards objectives.
-VOTLW is undoubtedly our best strategem. I had one squad of Berzerkers backed by an Apostle annihilate both that 5 man gun robot squad (T7, 6 wounds, 3+ saves) and Cawl in 3 successive fight phases(Cawl was killed singlehandedly by the champion in the first fight phase- I was the one that got charged by him).
-Never underestimate the ability of Rhinos to keep something important tied up in combat that you would definitely take casualties fighting with Berzerkers. His taser guys, even buffed with a strategem and some other stuff, took 2 combats to kill the Rhinos, giving their cargo ample time to disembark and slaughter all of the infantry without any real danger to themselves.
-Never underestimate high volume overwatch. 90 shots at S6 AP-2 almost vaporized my first Berzerker squad that charged in against the gun robots- only the champion survived to make it in, and he ended up dying to morale anyway. I easily could have failed that charge after losing the icon and ended up taking all that overwatch on the next berzerkers to charge.
Edited by OPTIMVSCHRISTVS, 06 November 2017 - 05:20 PM.