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Ravenwing Scout Move and an observation


Fulminata

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I have tried searching this forum and the rules forum and couldn't find the answer so I will ask again. If someone could point me to the discussion, I would appreciate it. Thank you

 

Question: Can a land speeder bought with the squadron make a scout move before the beginning of Turn 1? A vehicle purchased with a squad that can scout or infiltrate can make the move with the unit, so it would make sense if the land speeder can scout move. Otherwise, we lose the formation or the ability and it seems foolish to me. I usually combat squad them, but it weakens the squadron.

 

As a side note, I discovered in a game against the Black Templars the other night, NONE of the Black Templars leaders are fearless (except the Emperor's Champion, and the Chaplain). Then, we looked and most of the Space Marines HQ (except Chaplains) ARE NOT fearless. Every Dark Angel HQ along with our Deathwing are fearless. During the game the Captain and his command squad failed a pinning test and were decimated by firepower the next round.

 

Score one point for the Dark Angels.

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question: Can a land speeder bought with the squadron make a scout move before the beginning of Turn 1? A vehicle purchased with a squad that can scout or infiltrate can make the move with the unit, so it would make sense if the land speeder can scout move.

Nope.

 

Re read the scout rule p171 : If a scout unit is deployed in a dedicated transport, it can redeploy WITH the transport.

 

The LS is not a transport. Moreover, the unit with the scout rules as to be INSIDE, and it must be its dedicated transport.

 

As it's not a transport you cannot put the bikes inside and as a matter of consequence not use the scout move.

 

On a side note : you cannot either deploy a scout unit inside (random example :P ) a LR crusader and say that you use the scout move for the LR as it's not the dedicated transport of the scouts.

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Appreciate setting the rules straight for me. I think it defeats the purpose, but still usable. Plus, the Land Speeder can just zoom to catch up and provide support. Thanks for the info. 

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It doesn't really defeat the purpose.

I find that speeders that move forward to early tend to be LOS blocking terrain for my opponent.

 

I don't know about you but I prefer my speeders moving and shooting instead of wrecked on the deck.

 

The only speeder that would benefit from scout is the double flamer version. Although the double MM speeder being able to outflank would be awesome.

 

I don't have any experience with either of those. The speeders I always use are HB/AC, MM/AC, HB/TML & MM/TML. And all of those do well at range of 12-24.

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The speeder can deepostrike, so despite missing one turn of fun, it means that if he's packing MM's he can drop in somewhat safe and bust some armour. IMH it's safer than scouting. The typhoon speeders don't really need scout... they have a cool 48" range to stay away from harm.

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The rule for the squad says that they are treat as separate units once deployed

And you select/outfit the LS from the entry below Ravenwing Support Squad which gives them deep strike but not scout

Minor correction: they are treated as separate units once purchased, not once deployed. Important distinction ;-)
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