Jump to content

Sons of Horus 1500point start


Fire Golem

Recommended Posts

I have finally decided on my main legion! Sons of Horus. I've made a 1500 point list just as a starting point, how does it look?

 

Praetor [170]

Iron Halo

Archaeotech Pistol

Paragon Blade

 

Tactical Squad [300]

20 Men

Vexilla

Extra CCW

 

Tactical Squad [160]

20 Men

Vexilla

 

Contemptor [215]

Chainfist

Melta Gun

Kheres Assault Cannon

 

Terminator Squad [225]

5 Men

Cataphractii

2 Lightning Claws on sarge

Grenade Harness

Chainfist

Reaper Autocannon

 

Reaver Squad [154]

5 Men

4 Chainaxes

Power Fist

 

Sicaran [175]

Lascannon Sponsons

 

1499 points. Thanks for looking.

Link to comment
Share on other sites

BOUT TIME! biggrin.png

About the Tac Squad with CCW, are they going to be primarily shooting and having the CCW as backups in the event they are charged - since I guess they'll be more upfield than the non CCW squad? If thats the case, at bare MINIMUM, get the sergeant Artificer Armor.

Do you have an idea about your local meta in regards to 30k? If you do and they ALL take armored ceramite given the chance...those meltas might need to go. If they don't hell, show them why you should :P

In the event that they do, maybe try and squeeze a plasma blaster onto the Contemptor. Though a Heavy flamer might be good, depends on if you want to keep the contemptor general purpose (as it is now) or specialize it.

If you specialize it, Mortis is the obvious Anti-Armor/air choice and Dual DCCW is the obvious marine smasher option. If you do DCCW, two heavy flamers might be worth considering against blobs. If you're going to sick him onto his Armor Save units, Dual Plasma Blaster would be a good choice.

I'm not sure about the Reaver Squad, we'd need Kitwulfen for that since he's Luna Wolves / SoH (iirc).

If your meta gaming it and betting on your opponents to not bring melta weapons because of the proliferation of Armored Ceramite, then saving the points of the upgrade is a good idea. Though, once it does get melta'd, highly consider getting the upgrade.

As of now, thats it. Looks like a good - if generic - list, but thats not a bad thing. If you ramp this list up in size, consider the following : Transports for Everything you want to shove into your opponents face and more anti-armor solutions, same with anti-troop. Redundancy is never a bad thing,

Link to comment
Share on other sites

I know right! Can't wait to get cracking now.

 

The CCW was as backup really, I mainly put them on there cos I thought it fit the brutality of the SoH. I'll try juggle some points for that artificer armour, should I give him a power weapon or something too?

 

I don't really have a local meta that I know about. I might make the dread dual DCCW for cool value, with plasma blasters... But I dunno if I really have any other anti armour so maybe a mortis would be better?

 

The reaver squad was kinda just to get some legion specific stuff in there. Thinking about it a 5 man squad will probably die pretty quickly.

 

Thanks for the tips for ramping up the points too :) I tried to make this list a good base for adding onto, and also a fluffy list.

 

Thanks!

Link to comment
Share on other sites

Well, the standard loadouts I'm seeing for Sergeants is : AA + Pfist or AA + Paxe. One is more of a vehicle buster the other is more of a sergeant killer.

 

At this points level, your sicarian with Lascannons might be all you really need for Anti-Armor, so you might be fine. It wouldn't hurt to magnetize the Contemptor (to save on $$, something I didnt do *looks over at 3 contemptors*...totally worth it) and have the flexibility to run a Mortis or DCCW + Range or 2x DCCW.

 

Nothing wrong with adding in a Legion Specific unit to make it fluffier, that's the main goal of 30k in the first place!

 

Anyways, have fun. You know what paint scheme you'll be doing? I've seen some pretty cool sea-foam green SoH on the forum sometime back....as well as Luna wolves..etc..

Link to comment
Share on other sites

Good idea on magnetising the dread, bout time I actually did that with my models...

 

I'm going with the green, I've asked forge world how they painted theirs cos their shade of green is really cool :)

 

So how does this look?

 

Praetor [170]

Iron Halo

Archaeotech Pistol

Paragon Blade

 

Tactical Squad [320]

20 Men

Vexilla

Extra CCW

Artificer Armour

Power Weapon (axe)

 

Tactical Squad [260]

20 Men

Vexilla

 

Contemptor [195]

2 DCCW

2 Heavy Flamers

 

Terminator Squad [225]

5 Men

Cataphractii

2 Lightning Claws on sarge

Grenade Harness

Chainfist

Reaper Autocannon

 

Reaver Squad [135]

5 Men

 

Sicaran [195]

Lascannon Sponsons

Armoured Ceramite

 

1500pts

 

Was a bit tricky juggling points around. Had to go with just a bare bones reaver squad, not sure how effective that'll be but I dunno what else to use haha.

Link to comment
Share on other sites

Yeahh...about that, the second tac squad is a 20 man + vexilla...so thats 260 points not 160 tongue.png

Other than that, looks to be shaping up, good base to start a Larger force on.

Also, totally forgot, but are you taking the Preator solely for the RoW? If you aren't consider a Consul (such as the Primus Medicae - Beatstick unit that gives a squad FNP), Master of Signal ('nuff said tongue.png ) and others. Would also free up ~50 ish points for you to spread around if you don't make the consul too top heavy.

Consuls start at 50 points then you can buy their specific upgrades for ~20-50 points. Not counting wargear, that's a rather cost effective HQ unit that acts as a force multiplier.

Link to comment
Share on other sites

I haven't gone with a RoW so I'll look at swapping the praetor for a Consul. Also, oops on the Tac squad price. The points for the list are right I just put the wrong cost for them haha.
Link to comment
Share on other sites

Centurion [125]

Primus Medicae

Artificer Armour

Refractor Field

Volkite Serpenta

Power Weapon

 

Tactical Squad [320]

20 Men

Vexilla

Extra CCW

Artificer Armour

Power Weapon (axe)

 

Tactical Squad [260]

20 Men

Vexilla

 

Contemptor [195]

2 DCCW

2 Heavy Flamers

 

Terminator Squad [225]

5 Men

Cataphractii

2 Lightning Claws on sarge

Grenade Harness

Chainfist

Reaper Autocannon

 

Reaver Squad [179]

5 men

4 Chainaxes

Power Fist

Artificer Armour

 

Sicaran [195]

Lascannon Sponsons

Armoured Ceramite

 

1499pts

 

Look a bit better? :) thanks for the help so far.

Link to comment
Share on other sites

No problem haha!

 

Just remember : The Preator is a pure melee beatstick whose main advantage is bringing a RoW.

 

A consul is a Specialist HQ that you can fit into a list or build a list around. ie: my BS7 Imperial Fists Seeker Squad thanks to LA:IF and a MoS.

Link to comment
Share on other sites

I swapped the Primus Medicae for a Master of Signal;

Centurion [135]

Master of Signal

Artificer Armour

Refractor Field

Volkite Serpenta

Power Weapon

 

Tactical Squad [320]

20 Men

Vexilla

Extra CCW

Artificer Armour

Power Weapon (axe)

 

Tactical Squad [260]

20 Men

Vexilla

 

Contemptor [195]

2 DCCW

2 Heavy Flamers

 

Terminator Squad [225]

5 Men

Cataphractii

2 Lightning Claws on sarge

Grenade Harness

Chainfist

Reaper Autocannon

 

Reaver Squad [169]

5 men

4 Chainaxes

Power Fist

 

Sicaran [195]

Lascannon Sponsons

Armoured Ceramite

1499pts

 

I also added a Night Lords detachment (500points) to make a 2000 point list. It's hard to make a 500point list for pre heresy!

 

Centurion [130]

Primus Medicae

Artificer Armour

Refractor Field

Trophies of Judgement

Volkite Serpenta

Nostraman Chainglaive

 

Tactical Squad [210]

15 men

Vexilla

 

Night Raptors [160]

Nostraman Chainglaive on sarge

Power Weapon

 

500 points

 

So that's 1999 in total for the 2 together :)

Link to comment
Share on other sites

Quick point Fire Golem, which squad is your MoS going to be running with? Depending on the answer, if you'll be using him mostly for his +1 BS buff then taking an upgrade ranged weapon seems like a waste since he can't shoot the turn he gives the buff.

Link to comment
Share on other sites

Ah okay, thanks for pointing that out. I dunno, which would he be better in, the one without the CCW?

 

I'll drop his Serpenta, and maybe the NL centurions Serpenta, and take another power weapon on the night raptors, just so then I can build them wysiwyg straight from the FW kit ;)

 

And in the 1500 pt list, I've dropped his Serpenta for melta bombs on the reavers.

Link to comment
Share on other sites

At that point, everything looks good! Reavers could be used as a light transport/troop hunters (since they have jump packs right?) And I'd stick the MoS with a backfield unit unless your doing something like this : http://www.bolterandchainsword.com/topic/294754-imperial-fists-maybe-raven-guard-2k-shooty/  Which is just a giant gimmick list I made in an attempt to field a BS 7 squad :P

Link to comment
Share on other sites

The reavers don't have jump packs no, you have to pay extra for them :/

 

I'll put the MoS in with the unit without extra CCW then :)

 

With BS7 do you even need to roll to hit? Haha

Link to comment
Share on other sites

practically not lol, but oh well for the reavers, in larger games, think about paying for the packs or getting them a transport, footslogging units like that is usually a bad idea.

 

Also, the MoS can give +1 BS to dreadnoughts and rapier batteries or anything with a BS i think...almost.

Link to comment
Share on other sites

Indeed it is. But its a nice rounded start though if you wanted to power game it your replace the raptors with a dread or other similarly priced vehicle, which isn't what 30k really is about so don't worry.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.