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Grey Hunter options


Leman Russ SW

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No, both a regular GH and the WGPL have the option to take a power sword/axe and the WGPL has the option for more melee weapons on top of that.

The WGPL comes with a CCW/BP and can not get a regular Bolter. The only way to get him one would be to replace CCW or Pistol with a combi-weapon.

So you could potentially get a GH unit to have 2 axes, 2 special weapons and a combi-weapon.

All of the above come with a 10 point tax for upgrading any GH to a WGPL.

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Thanks for the reply.  It says in my codex that One Grey Hunter may replace his boltgun and/or bolt pistol with one of the following:

 
- Power weapon…
- Power fist…
 
This is the digital version is it different in the printed one and says can take rather than exchange?

 

 

My bad, I didn't catch the 'fist' in my book :D So yeah, even better for the GH. Hidden fists are always nice. But yes, 'replace boltgun and/or bolt pistol' is correct.

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You're not wrong, Sohail.  But our Grey Hunters have always been the superior basic marine choice to send into the fray and I prefer my non-Plasma touting Grey Hunters to close ranks with the enemy as fast as possible.

 

Grey Hunters stand against other MEQ quite well and I've had massive success with our new Codex buffing multiple squads with the Standard and Ulrik before they test steel against steel.  With the loss of Grey Knight's initiative buffing weapons they now stand up to Strike squads and the like better now, I'm all about giving them a slight buff to their melee prowess but maybe not as much as indicated above.

 

I've had mixed results against dedicated CC units but my Grey Hunters do exceedingly well even against mindless Khorne Berserks..

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Remember the only way you get an extra attack with the axe is to either trade his bolter, or to give him an ccw. Im avoiding the insquad PWs because most of the time I'll still only have 1 attack basic (as i dont want to give up the bolter) for for 15 points. Better to spend it on your pack leader.

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You're not wrong, Sohail. But our Grey Hunters have always been the superior basic marine choice to send into the fray and I prefer my non-Plasma touting Grey Hunters to close ranks with the enemy as fast as possible.

Grey Hunters stand against other MEQ quite well and I've had massive success with our new Codex buffing multiple squads with the Standard and Ulrik before they test steel against steel. With the loss of Grey Knight's initiative buffing weapons they now stand up to Strike squads and the like better now, I'm all about giving them a slight buff to their melee prowess but maybe not as much as indicated above.

I've had mixed results against dedicated CC units but my Grey Hunters do exceedingly well even against mindless Khorne Berserks..

Interesting, last game i used ulrik around a load of heavy support (LC/PG razorbacks, a predator, a landraider). To give all that preferred enemy.

Having him going forward with say 3 squads of grey hunters is also going to be ace though. Pref enemy (everyting) to every unit within 6" of you can be devastating if you can stay in formation. Combine that with a banner in one squad, which, if keeping to formation, negates the need to pay for extra CCW (just hope noone can snipe your banner bearer), and grey hunters become a very viable CC force again.....

3x10 man squads - costs 60 points to give all CCW, banner comes in much cheaper, and if staying in formation, gives just as good a bonus (in fact...possibly better bonus for special weapons in GH squads?? as its upping your base attack??).

Maybe not as specialised CC as TWC/WG bikers...but still....pack one hell of a 'allrounders' punch smile.png

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They are still firing all their bolters and plasmas rerolling 1s to hit and wound so its not just close combat they are good at in that formation.  If I start a new wolf army,  which I do hope to do,  it will be based around Ulrik and a blob of wolves in various guises getting to the middle of the board as quickly as possible and rerolling lots and lots of dice :)

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Remember the only way you get an extra attack with the axe is to either trade his bolter, or to give him an ccw. Im avoiding the insquad PWs because most of the time I'll still only have 1 attack basic (as i dont want to give up the bolter) for for 15 points. Better to spend it on your pack leader.

 

Unless I've missed an FAQ or Erratum the CCW is purchased on a per model, not per squad, basis meaning that you can get that extra attack for an almost negligible cost by giving that one Grey Hunter a CCW without having to upgrade the whole unit if you don't want to.

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but if he has a special weapon (such as a hidden powerfist), having 2 ccw does nothing, as he has to have 2 special weapons to get the bonus attack (dont have rulebook to check this). Whereas the banner simply ups their base attacks to 2.

 

Obviosuly, its a bit of a waste though if you are just wanting that one extra special weapon attack, was more just meaning, if using the banner around 2-3 units, its a cost effective (although more risky way) of getting around the extra CCW cost, whilst givin an extra boost to powerfists etc.

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Only weapons with the Specialist Weapon rule negate that CCW bonus.  So if you took a CCW and a Frostblade for instance you'd still get the +1A because the Frostblade is not specialist.

 

And your idea is legit.  The worry is that banner squad getting shot to pieces or something unfortunate happening.

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Something else I just noticed today with the wording.  It says that any model may take a CCW.  By my reading that includes the WGPL.  So, one can replace the WGPL's stock CCW with a combi-weapon, then give him back a CCW for 2 points.  Thus the WGPL would have a combi-bolter, BP, and CCW.

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Yes, the Grey Hunter Pack Leader is the only Wolf Guard with uber grit.

 

Not that I would want to, following the same logic you can then replace that CCW with a Plasma Pistol giving him gunslinger. 

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You're not wrong, Sohail. But our Grey Hunters have always been the superior basic marine choice to send into the fray and I prefer my non-Plasma touting Grey Hunters to close ranks with the enemy as fast as possible.

Grey Hunters stand against other MEQ quite well and I've had massive success with our new Codex buffing multiple squads with the Standard and Ulrik before they test steel against steel. With the loss of Grey Knight's initiative buffing weapons they now stand up to Strike squads and the like better now, I'm all about giving them a slight buff to their melee prowess but maybe not as much as indicated above.

I've had mixed results against dedicated CC units but my Grey Hunters do exceedingly well even against mindless Khorne Berserks..

Interesting, last game i used ulrik around a load of heavy support (LC/PG razorbacks, a predator, a landraider). To give all that preferred enemy.

Having him going forward with say 3 squads of grey hunters is also going to be ace though. Pref enemy (everyting) to every unit within 6" of you can be devastating if you can stay in formation. Combine that with a banner in one squad, which, if keeping to formation, negates the need to pay for extra CCW (just hope noone can snipe your banner bearer), and grey hunters become a very viable CC force again.....

3x10 man squads - costs 60 points to give all CCW, banner comes in much cheaper, and if staying in formation, gives just as good a bonus (in fact...possibly better bonus for special weapons in GH squads?? as its upping your base attack??).

Maybe not as specialised CC as TWC/WG bikers...but still....pack one hell of a 'allrounders' punch smile.png

I'm planning on running something like that in a game with a friend; 3 Packs of Grey Hunters with close combat weapons, with a wolf standard in the center along with Ulrik and a Rune Priest, giving me 3 squads with Preferred Enemy, Stubborn+re-roll failed morale checks/fearless, 4 attacks on the first turn of combat, and deny the witch on a 4+. Definitely expensive, but it'll be interesting to see how it fairs.

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You're not wrong, Sohail. But our Grey Hunters have always been the superior basic marine choice to send into the fray and I prefer my non-Plasma touting Grey Hunters to close ranks with the enemy as fast as possible.

Grey Hunters stand against other MEQ quite well and I've had massive success with our new Codex buffing multiple squads with the Standard and Ulrik before they test steel against steel. With the loss of Grey Knight's initiative buffing weapons they now stand up to Strike squads and the like better now, I'm all about giving them a slight buff to their melee prowess but maybe not as much as indicated above.

I've had mixed results against dedicated CC units but my Grey Hunters do exceedingly well even against mindless Khorne Berserks..

Interesting, last game i used ulrik around a load of heavy support (LC/PG razorbacks, a predator, a landraider). To give all that preferred enemy.

Having him going forward with say 3 squads of grey hunters is also going to be ace though. Pref enemy (everyting) to every unit within 6" of you can be devastating if you can stay in formation. Combine that with a banner in one squad, which, if keeping to formation, negates the need to pay for extra CCW (just hope noone can snipe your banner bearer), and grey hunters become a very viable CC force again.....

3x10 man squads - costs 60 points to give all CCW, banner comes in much cheaper, and if staying in formation, gives just as good a bonus (in fact...possibly better bonus for special weapons in GH squads?? as its upping your base attack??).

Maybe not as specialised CC as TWC/WG bikers...but still....pack one hell of a 'allrounders' punch smile.png

I'm planning on running something like that in a game with a friend; 3 Packs of Grey Hunters with close combat weapons, with a wolf standard in the center along with Ulrik and a Rune Priest, giving me 3 squads with Preferred Enemy, Stubborn+re-roll failed morale checks/fearless, 4 attacks on the first turn of combat, and deny the witch on a 4+. Definitely expensive, but it'll be interesting to see how it fairs.

Sounds like a Deathstar Formation to me.

I wonder if that's going to be a new thing; a player with such a force is not going to be able to take on AP 3 well on a pack versus squad basis, however with three packs in relatively tight formation moving around, the points are higher than most Deathstar units. That said, the three packs of GH's so heavily tooled up and having Ulric and a RP will significantly bolster the force as it moves about, allowing it to hunt single units pretty well. Doing something like this with WG in TDA could be possible as an alternative; the issue becomes mobility.

Forcing things like Riptides to fire on a mass of units also will spread the wounds around if one needs it over time. The factor of hidden PF's also comes to the fore with a unit set up in the formation the right way to deliver the pain will allow three PF's to swing on that Riptide pretty reliably, I theorize.

Back to my original point, I think Deathstar Formations are going to shine soon, and this formation as a CAD taken as part of a Battleforged Army could prove fun and useful.

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Only weapons with the Specialist Weapon rule negate that CCW bonus.  So if you took a CCW and a Frostblade for instance you'd still get the +1A because the Frostblade is not specialist.

 

And your idea is legit.  The worry is that banner squad getting shot to pieces or something unfortunate happening.

 

Aye that what i thought about specialist... was thinking mainly about getting an extra powerfist atack in there by using the banner (which if spread around 2-3 squads with hidden powerfists could be cool).

 

But aye, that banner getting sniped or that squad getting killed would be a bummer. Maybe put the banner in one squad, ulrik in another, rune priest in another...spread those eggs around baskets :)

 

Or go big poitns, and have the extra CCW and the banner. 3 Attacks base, yes please :D

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