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Thinking About Starting a Taghmata Omnissiah Army


ChaosReigns

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Hey guys,

I'm loosely considering the idea of starting up a Mechanicum army, using the Taghmata Omnissiah army list from Horus Heresy: Extermination. I was hoping to keep this a fairly low model count army and I also want to have a pretty firm idea of how I'm going to build my list before I get to it. Here's what I was planning on getting-

-Magos Dominus

-Thallax Cohort Bundle (with 9 Thallaxi)

-Castellax Maniple

-3 Myrmidon Destructors

-Thanatar

Certainly, this would fill out enough points to make a decently sized starter army, but would it be a viable force? I'm only vaguely familiar with the Taghmata Omnissiah army list (I just got the book a couple days ago). Any thoughts on how best to run the above units, or am I just doing it wrong? tongue.png

As an aside, I was thinking I might get some Myrmidon Secutors next, because I love the models, but I've heard a couple people speak disaparagingly about their battlefield performance. Are they a respectable choice, or would they be better avoided?

Thanks!

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-Magos Dominus

-Thallax Cohort Bundle (with 9 Thallaxi)

-Castellax Maniple

-3 Myrmidon Destructors

-Thanatar

 

Yeah that's fine for a starting force. Just eye-balling that, I'd say you're probably looking at at least 1200pts there, maybe 1500 with upgrades. 

 

Dominus are a nice choice, although no IC status makes it hard to keep them alive. Giving them a conversion beamer to hang back with is a good idea, keeps them out of harm's way. 

 

Thallax probably should be fielded in small 3-man groups. Special weapons choice is up to you, the most common picks are multi-melta or photon thruster. They can absorb a surprising amount of damage, and having 3x cohorts dilutes enemy fire a great deal. 

 

Castellax you can run solo (if you give them darkfire cannon), or if you wanna wade into combat a 2-3 strong maniple with mauler cannons and flamers is a good choice. Targeting array is a very worthwhile upgrade, especially on the darkfire Castellax. 

 

Thanatar is widely considered to be borderline broken. He's absurdly hard to kill, his mortar makes infantry weep, and he's a great recipient of buffs from your Dominus and an excellent 'Paragon of Metal' choice. Targeting array is a must, combined with his mortar the enemy will be scrabbling to pass a cover save. 

 

I'd up the number of Destructors to 5, just so you can weather a few casualties. Weapon choices are tough. Some people like volkite because it murders hordes (Mechanicum typically suffer against a numercially superior opponent, because most of their firepower is anti-tank or anti-Marine in nature), others like conversion beamer, others photon thrusters. 

As an aside, I was thinking I might get some Myrmidon Secutors next, because I love the models, but I've heard a couple people speak disaparagingly about their battlefield performance. Are they a respectable choice, or would they be better avoided?

 

They're okay. They are much shorter ranged than Destructors though, so you really want to mount them in a transport. The new Triaros transport has just been released, and it does everything they want; its not overly expensive, it can carry Bulky models just fine, and its very hard to kill. In terms of weapon options, a lot of people like giving them double phased-fusil. Its expensive as hell, but it melts anything not in 2+ armour, the only issue is getting into range (hence the need for transport). 

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I've been thinking the same thing! I don't have any experience with the list or anything, but I build this 1500pts list which you might find interesting. It's basically got what you said you wanted, and it can deal with most stuff:

 

taghmata omnissiah, 1500pts

 

HQ:

magos dominus, archmagos, abeyant, cortex controller, cyber-familiar, machinator array, malagra, rad grenades (nasty mean cc magos, hide behind the castellax and rep them and join them in tearing stuff apart!)

 

troops:

2x castellax, 2x flamers, multi-melta, frag grenades.

 

2x3 thallaxii, multi-melta

 

Elites:

Tech-priest auxillia, magos auxillia, cortex controller, enginseer, 4x servo automata with servo arms (hang back with the Thanatar, rep it, and control it, stay out of trouble!)

 

Heavy support:

5x Myrmidon destructors, 5x volkite culverins (this is a whole lot of anti-horde firepower, and the myrmidons bs5 and prefered enemy will make sure they hit almost all the time)

 

thanatar, enhanced targeting array.

 

1500pts on the dot.

 

Hope it can inspire you!

 

Cheers

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No in your list you have written Magos Dominus, Archmagos...

 

Was just wondering if you meant to put in the Dominus bit as I don't think a Magos Dominus can become and Archmagos in the Taghmata list.

 

I am going to convert my Archmagos Malagra out of the Magos Dominus, Thallax, and Necron Wraith and Destroyer kits. That and ALOT of GS!

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  • 2 weeks later...

I like the malagra because if upgraded accordingly it can really tank some hits and dish out quite a bit of retaliation. I would run the castellax forward with the magos right behind them to rep them, and join in the whatever they are fighting, after hordes have been thinned out by 5x flamers, and armour has been cracked open with 2x multi meltas and an inferno pistol.

 

With my intended setup an enemy is staring at two angry castellax supported by an even angrier magos:

 

Ws5 s6 (power axe) attack 4(5 when assaulting) AP2 attacks, plus 2 ws5 s5 ap2 rend/shred attacks from the machinator array. While he's t6, w4, 2+/3++, iwnd, hardened armour. Challenge whatever character he can find and let him thrash it with pref enemy(indep char) and monster hunter.

 

Oh and the rest of the army is plenty shooty enough so a few hardcore close combat specialist are a great addition I think :)

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Nope. This purely in my head - I'm on "no more minis in '14" orders by the missus msn-wink.gif

But the ursarax definitely look interesting in close combat department! Have you tried them out ?

Proxied, I'm still assembling some kit-bashed Thallax to represent them (they have no official model). They're amazing. If the enemy don't have S10/ dump a lot of S6/7 into them, they'll get into melee very rapidly and they pull apart everything once there. As a mental exercise, imagine if Ogryns had twin lightning claws or twin powerfists for melee, plus a chest laser that could Instant Death, and was still a pulse carbine with cut down range. Oh, and jump packs. And FNP. That's Ursurax. Their 4+ armour save and Ld8 are annoying (at least they have Stubborn, so you're never testing on worse than 8), but if they had 3+ armour they'd be absurdly broken.

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